Core set 2019 (M19)

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ph34rbot
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Joined: Thu Jan 07, 2010 6:33 am

Core set 2019 (M19)

Post by ph34rbot » Sun Mar 31, 2019 9:35 pm

Code: Select all

[card]
name=Aegis of the Heavens
target=creature
auto=+1/+7 
text=Target creature gets +1/+7 until end of turn.
mana={1}{W}
type=Instant
[/card]

[card]
name=Aethershield Artificer
abilities=indestructible
auto=@each my combatbegins:target(artifact creature|myBattlefield)) 2/2 && indestructible ueot
text=At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
mana={3}{W}
type=Creature
subtype=Dwarf Artificer
power=3
toughness=3
[/card]

[card]
name=Ajani, Adversary of Tyrants
auto=+1:counter(1/1)each of <upto:2> target(creature
auto=−2:target(creature[manacost<=2]|ygraveyard) moveTo(mybattlefield)
auto=−7:create(cat:creature cat:1/1:white:lifelink)*3
auto=−7: You get an emblem with "@each my endofturn:create(cat:creature cat:1/1:white:lifelink)*3
text=+1: Put a +1/+1 counter on each of up to two target creatures. -- −2: Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. -- −7: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."
mana={2}{W}{W}
type=Legendary Planeswalker
subtype=Ajani
[/card]

[card]
name=Ajani's Welcome
auto=@movedTo(creature|myBattlefield):life:1
text=Whenever a creature enters the battlefield under your control, you gain 1 life.
mana={W}
type=Enchantment
[/card]

[card]
name=Angel of the Dawn
abilities=flying, vigilance
auto=all(creature|myBattlefield)) 1/1
auto=all(creature|myBattlefield)) vigilance
text=Flying -- When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. (Attacking doesn't cause them to tap.)
mana={4}{W}
type=Creature
subtype=Angel
power=3
toughness=3
[/card]

[card]
name=Cavalry Drillmaster
abilities=first strike
auto=target(creature) 2/0 && first strike ueot
text=When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
mana={1}{W}
type=Creature
subtype=Human Knight
power=2
toughness=1
[/card]

[card]
name=Cleansing Nova
auto=alternative destroy all(creature)
auto=alternative destroy all(artifacts,enchantment)
text=Choose one — -- • Destroy all creatures. -- • Destroy all artifacts and enchantments.
mana={3}{W}{W}
type=Sorcery
[/card]

[card]
name=Daybreak Chaplain
abilities=lifelink
text=Lifelink (Damage dealt by this creature also causes you to gain that much life.)
mana={1}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=3
[/card]

[card]
name=Dwarven Priest
auto=life:1 type:creature:myBattlefield
text=When Dwarven Priest enters the battlefield, you gain 1 life for each creature you control.
mana={3}{W}
type=Creature
subtype=Dwarf Cleric
power=2
toughness=4
[/card]

[card]
name=Gallant Cavalry
abilities=vigilance
auto=create(knight:creature knight:2/2:white:vigilance)
text=Vigilance (Attacking doesn't cause this creature to tap.) -- When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance.
mana={3}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]

[card]
name=Herald of Faith
abilities=flying
auto=@combat(attacking) source(this):life:2
text=Flying -- Whenever Herald of Faith attacks, you gain 2 life.
mana={3}{W}{W}
type=Creature
subtype=Angel
power=4
toughness=3
[/card]

[card]
name=Hieromancer's Cage
auto=(blink)forsrc target(*[-land]|opponentbattlefield)
text=When Hieromancer's Cage enters the battlefield, exile target nonland permanent an opponent controls until Hieromancer's Cage leaves the battlefield.
mana={3}{W}
type=Enchantment
[/card]

[card]
name=Invoke the Divine
target=artifact,enchantment
auto=destroy
auto=life:4
text=Destroy target artifact or enchantment. You gain 4 life.
mana={2}{W}
type=Instant
[/card]

[card]
name=Isolate
target=*(manacost=1)
auto=moveto(exile)
text=Exile target permanent with converted mana cost 1.
mana={W}
type=Instant
[/card]

[card]
name=Knight of the Tusk
abilities=vigilance
text=Vigilance (Attacking doesn't cause this creature to tap.)
mana={4}{W}{W}
type=Creature
subtype=Human Knight
power=3
toughness=7
[/card]

[card]
name=Knight's Pledge
target=creature
auto=teach(creature) +2/+2
text=Enchant creature -- Enchanted creature gets +2/+2.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Lena, Selfless Champion
abilities=indestructible
auto=create(soldier:creature soldier:1/1:white:)
auto={S}:auto=all(other creature[power<=2]|myBattlefield) indestructible ueot
text=When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control. -- Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.
mana={4}{W}{W}
type=Legendary Creature
subtype=Human Knight
power=3
toughness=3
[/card]

[card]
name=Leonin Vanguard
auto=@each my combatbegins:aslongas(creature|myBattlefield) 1/1 ueot && life:1 >2
text=At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life.
mana={W}
type=Creature
subtype=Cat Soldier
power=1
toughness=1
[/card]

[card]
name=Leonin Warleader
abilities=lifelink
auto=@combat(attacking) source(this):create(cat:creature cat:1/1:white:lifelink:battleready)*2
text=Whenever Leonin Warleader attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking.
mana={2}{W}{W}
type=Creature
subtype=Cat Soldier
power=4
toughness=4
[/card]

[card]
name=Loxodon Line Breaker
mana={2}{W}
type=Creature
subtype=Elephant Soldier
power=3
toughness=2
[/card]

[card]
name=Militia Bugler
abilities=vigilance
text=Vigilance (Attacking doesn't cause this creature to tap.) -- When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=3
[/card]

[card]
name=Novice Knight
abilities=defender
auto=this(auras) canattack
auto=this(gear) canattack
text=Defender (This creature can't attack.) -- As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender.
mana={W}
type=Creature
subtype=Human Knight
power=2
toughness=3
[/card]

[card]
name=Remorseful Cleric
abilities=flying
auto={S}:auto=moveTo(exile) all(*|targetedpersonsgraveyard) target(player)
text=Flying -- Sacrifice Remorseful Cleric: Exile all cards from target player's graveyard.
mana={1}{W}
type=Creature
subtype=Spirit Cleric
power=2
toughness=1
[/card]

[card]
name=Resplendent Angel
abilities=flying, vigilance, lifelink
auto=@each endofturn restriction{compare(lifegain)~morethan~5}:create(angel:creature angel:4/4:white:flying,vigilance)
auto={3}{W}{W}{W}:2/2 && lifelink
text=Flying -- At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. -- {3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.
mana={1}{W}{W}
type=Creature
subtype=Angel
power=3
toughness=3
[/card]

[card]
name=Revitalize
auto=life:3
auto=draw:1
text=You gain 3 life. -- Draw a card.
mana={1}{W}
type=Instant
[/card]

[card]
name=Rustwing Falcon
abilities=flying
text=Flying
mana={W}
type=Creature
subtype=Bird
power=1
toughness=2
[/card]

[card]
name=Shield Mare
auto=cantbeblockedby(creature[red creatures])
auto=targeted(this|mybattlefield) from(*|opponentbattlefield,opponenthand,opponentstack,opponentgraveyard,opponentexile,opponentlibrary):life:3
text=Shield Mare can't be blocked by red creatures. -- When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life.
mana={1}{W}{W}
type=Creature
subtype=Horse
power=2
toughness=3
[/card]

[card]
name=Star-Crowned Stag
auto=@combat(attacking) source(this):tap target(creature|opponentBattlefield)
text=Whenever Star-Crowned Stag attacks, tap target creature defending player controls.
mana={3}{W}
type=Creature
subtype=Elk
power=3
toughness=3
[/card]

[card]
name=Take Vengeance
target=creature[tapped]
auto=destroy
text=Destroy target tapped creature.
mana={1}{W}
type=Sorcery
[/card]

[card]
name=Trusty Packbeast
auto=target(artifact|mygraveyard) moveto(ownerhand)
text=When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand.
mana={2}{W}
type=Creature
subtype=Beast
power=2
toughness=3
[/card]

[card]
name=Valiant Knight
abilities=double strike
auto=lord(other knight|myBattlefield) +1/+1
auto={3}{W}{W}:all(knights|myBattlefield)) double strike ueot
text=Other Knights you control get +1/+1. -- {3}{W}{W}: Knights you control gain double strike until end of turn.
mana={3}{W}
type=Creature
subtype=Human Knight
power=3
toughness=4
[/card]

[card]
name=Aether Tunnel
target=creature
auto=teach(creature) +1/+0
auto=teach(creature) unblockable
text=Enchant creature -- Enchanted creature gets +1/+0 and can't be blocked.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Aven Wind Mage
abilities=flying
auto=@movedTo(instant,sorcery|mystack):1/1 ueot
text=Flying -- Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn.
mana={2}{U}
type=Creature
subtype=Bird Wizard
power=2
toughness=2
[/card]

[card]
name=Aviation Pioneer
auto=create(thopter artifact:creature thopter artifact:1/1:colorless:flying)
text=When Aviation Pioneer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
mana={2}{U}
type=Creature
subtype=Human Artificer
power=1
toughness=2
[/card]

[card]
name=Departed
auto=@targeted(this):sacrifice
auto=cantbeblockedby(creature[-spirit])
auto={3}{U}:target(other creature|myBattlefield) ) cantbeblockedby(creature[-spirit])
text=When Departed Deckhand becomes the target of a spell, sacrifice it. -- Departed Deckhand can't be blocked except by Spirits. -- {3}{U}: Another target creature you control can't be blocked this turn except by Spirits.
mana={1}{U}
type=Creature
subtype=Spirit Pirate
power=2
toughness=2
[/card]

[card]
name=Dwindle
target=creature
auto=teach(creature) -6/-0
auto=teach(creature) @combat(blocking) source(mytgt):phaseaction[combatends,sourceinplay] destroy
text=Enchant creature -- Enchanted creature gets -6/-0. -- When enchanted creature blocks, destroy it. (The attacking creature remains blocked.)
mana={2}{U}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Exclusion Mage
auto=moveto(ownerHand) target(creature|opponentBattlefield)
text=When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]

[card]
name=Frilled Sea Serpent
auto={5}{U}{U}:unblockable
text={5}{U}{U}: Frilled Sea Serpent can't be blocked this turn.
mana={4}{U}{U}
type=Creature
subtype=Serpent
power=4
toughness=6
[/card]

[card]
name=Gearsmith Prodigy
auto=aslongas(artifact|myBattlefield) +1/+0
text=Gearsmith Prodigy gets +1/+0 as long as you control an artifact.
mana={U}
type=Creature
subtype=Human Artificer
power=1
toughness=2
[/card]

[card]
name=Metamorphic Alteration
auto=teach(mytgt) copy NotATarget(creature)
text=Enchant creature -- As Metamorphic Alteration enters the battlefield, choose a creature. -- Enchanted creature is a copy of the chosen creature.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Mirror Image
auto=may copy NotATarget(creature|myBattlefield)
text=You may have Mirror Image enter the battlefield as a copy of any creature you control.
mana={2}{U}
type=Creature
subtype=Shapeshifter
power=0
toughness=0
[/card]

[card]
name=Mystic Archaeologist
auto={3}{U}{U}:draw:2
text={3}{U}{U}: Draw two cards.
mana={1}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=1
[/card]

[card]
name=One with the Machine
auto=draw:convertedcost:highest:artifact:mybattlefield
text=Draw cards equal to the highest converted mana cost among artifacts you control.
mana={3}{U}
type=Sorcery
[/card]

[card]
name=Psychic Corrosion
auto=@draw:deplete:2 opponent
text=Whenever you draw a card, each opponent puts the top two cards of their library into their graveyard.
mana={2}{U}
type=Enchantment
[/card]

[card]
name=Sai, Master Thopterist
abilities=flying
auto=@movedTo(artifact|mystack):create(thopter artifact:creature thopter artifact:1/1:colorless:flying)
auto={1}{U}{S(artifact|myBattlefield)}{S(artifact|myBattlefield)}:draw:1
text=Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. -- {1}{U}, Sacrifice two artifacts: Draw a card.
mana={2}{U}
type=Legendary Creature
subtype=Human Artificer
power=1
toughness=4
[/card]

[card]
name=Salvager of Secrets
auto=target(instant,sorcery|mygraveyard) moveto(ownerhand)
text=When Salvager of Secrets enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
mana={3}{U}{U}
type=Creature
subtype=Merfolk Wizard
power=2
toughness=2
[/card]

[card]
name=Scholar of Stars
auto=aslongas(artifact|myBattlefield) draw:1
text=When Scholar of Stars enters the battlefield, if you control an artifact, draw a card.
mana={3}{U}
type=Creature
subtype=Human Artificer
power=3
toughness=2
[/card]

[card]
name=Skilled Animator
auto=target(artifact|myBattlefield) transforms((Artifact Creature,setpower=5,settoughness=5,green))
text=When Skilled Animator enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield.
mana={2}{U}
type=Creature
subtype=Human Artificer
power=1
toughness=3
[/card]

[card]
name=Supreme Phantom
abilities=flying
auto=lord(other spirit|myBattlefield) +1/+1
text=Flying -- Other Spirits you control get +1/+1.
mana={1}{U}
type=Creature
subtype=Spirit
power=1
toughness=3
[/card]

[card]
name=Surge Mare
auto=cantbeblockedby(creature[green])
auto=@damagefoeof(player) from(this):may draw:1 ability$!name(discard) reject notatarget(*|myhand)!$
auto={1}{U}:2/-2 ueot
text=Surge Mare can't be blocked by green creatures. -- Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card. -- {1}{U}: Surge Mare gets +2/-2 until end of turn.
mana={U}{U}
type=Creature
subtype=Horse Fish
power=0
toughness=5
[/card]

[card]
name=Uncomfortable Chill
auto=all(creature|opponentBattlefield) -2/-0
auto=draw:1
text=Creatures your opponents control get -2/-0 until end of turn. -- Draw a card.
mana={2}{U}
type=Instant
[/card]

[card]
name=Blood Divination
auto=draw:3
text=As an additional cost to cast this spell, sacrifice a creature. -- Draw three cards.
mana={3}{B}{S(creature|myBattlefield)}
type=Sorcery
[/card]

[card]
name=Bogstomper
mana={4}{B}{B}
type=Creature
subtype=Beast
power=6
toughness=5
[/card]

[card]
name=Bone Dragon
abilities=flying
auto={3}{B}{B}:moveto(exile) notatarget(<7>*|mygraveyard):moveto(myBattlefield) && tap
text=Flying -- {3}{B}{B}, Exile seven other cards from your graveyard: Return Bone Dragon from your graveyard to the battlefield tapped.
mana={3}{B}{B}
type=Creature
subtype=Dragon Skeleton
power=5
toughness=4
[/card]

[card]
name=Demon of Catastrophes
abilities=flying, trample
text=As an additional cost to cast this spell, sacrifice a creature. -- Flying, trample
mana={2}{B}{B}{S(creature|myBattlefield)}
type=Creature
subtype=Demon
power=6
toughness=6
[/card]

[card]
name=Epicure of Blood
auto=@lifeof(player):life:-1 opponent
text=Whenever you gain life, each opponent loses 1 life.
mana={4}{B}
type=Creature
subtype=Vampire
power=4
toughness=4
[/card]

[card]
name=Fell Specter
abilities=flying
auto=target(opponent) ability$!name(discard) reject notatarget(*|myhand)!$
auto=@discarded(*|opponenthand):life-2 opponent
text=Flying -- When Fell Specter enters the battlefield, target opponent discards a card. -- Whenever an opponent discards a card, that player loses 2 life.
mana={3}{B}
type=Creature
subtype=Specter
power=1
toughness=3
[/card]

[card]
name=Graveyard Marshal
auto={2}{B}:moveto(exile) notatarget(creature|mygraveyard):create(black zombie:creature black zombie:tapped:2/2:)
text={2}{B}, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.
mana={B}{B}
type=Creature
subtype=Zombie Soldier
power=3
toughness=2
[/card]

[card]
name=Hired Blade
abilities=flash
text=Flash (You may cast this spell any time you could cast an instant.)
mana={2}{B}
type=Creature
subtype=Human Assassin
power=3
toughness=2
[/card]

[card]
name=Infernal Reckoning
target=creature(colorless)
auto=moveto(exile) && life:storedpower
text=Exile target colorless creature. You gain life equal to its power.
mana={B}
type=Instant
[/card]

[card]
name=Isareth the Awakener
abilities=deathtouch
auto=@combat(attacking) source(this):may {x} :target(creature[manacost<=x] mygraveyard) moveto(mybattlefield)
text=Deathtouch -- Whenever Isareth the Awakener attacks, you may pay {X}. When you do, return target creature card with converted mana cost X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
mana={1}{B}{B}
type=Legendary Creature
subtype=Human Wizard
power=3
toughness=3
[/card]

[card]
name=Lich's Caress
target=creature
auto=destroy
auto=life:3 controller
text=Destroy target creature. You gain 3 life.
mana={3}{B}{B}
type=Sorcery
[/card]

[card]
name=Nightmare's Thirst
target=creature
auto=foreach(lifegain) -X/-X
auto=life:1
text=You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
mana={B}
type=Instant
[/card]

[card]
name=Open the Graves
auto=@movedto(creature[-token]|graveyard) from(mybattlefield):create(zombie:creature zombie:2/2:black:)
text=Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.
mana={3}{B}{B}
type=Enchantment
[/card]

[card]
name=Plague Mare
auto=cantbeblockedby(creature[white])
auto=all(creature|opponentBattlefield)) -1/-1 ueot
text=Plague Mare can't be blocked by white creatures. -- When Plague Mare enters the battlefield, creatures your opponents control get -1/-1 until end of turn.
mana={1}{B}{B}
type=Creature
subtype=Nightmare Horse
power=2
toughness=2
[/card]

[card]
name=Ravenous Harpy
abilities=flying
auto={1}{S(othercreature|mybattlefield)}:counter(1/1)
text=Flying -- {1}, Sacrifice another creature: Put a +1/+1 counter on Ravenous Harpy.
mana={2}{B}
type=Creature
subtype=Harpy
power=1
toughness=2
[/card]

[card]
name=Skeleton Archer
auto=damage:1 target(creature,player)
text=When Skeleton Archer enters the battlefield, it deals 1 damage to any target.
mana={3}{B}
type=Creature
subtype=Skeleton Archer
power=3
toughness=3
[/card]

[card]
name=Sovereign's Bite
target=player
auto=life:-3
auto=life:3 controller
text=Target player loses 3 life and you gain 3 life.
mana={1}{B}
type=Sorcery
[/card]

[card]
name=Stitcher's Supplier
auto=deplete:3
autograveyard=@movedTo(this|graveyard) from(mybattlefield):deplete:3
text=When Stitcher's Supplier enters the battlefield or dies, put the top three cards of your library into your graveyard.
mana={B}
type=Creature
subtype=Zombie
power=1
toughness=1
[/card]

[card]
name=Strangling Spores
target=creature
auto=-3/-3 
text=Target creature gets -3/-3 until end of turn.
mana={3}{B}
type=Instant
[/card]

[card]
name=Two-Headed Zombie
abilities=menace
text=Menace (This creature can't be blocked except by two or more creatures.)
mana={3}{B}
type=Creature
subtype=Zombie
power=4
toughness=2
[/card]

[card]
name=Vampire Neonate
auto={2}{T}:life:-1 opponent && life:1
text={2}, {T}: Each opponent loses 1 life and you gain 1 life.
mana={B}
type=Creature
subtype=Vampire
power=0
toughness=3
[/card]

[card]
name=Vampire Sovereign
abilities=flying
auto=target(opponent) life:-3
auto=life:3 controller
text=Flying -- When Vampire Sovereign enters the battlefield, target opponent loses 3 life and you gain 3 life.
mana={3}{B}{B}
type=Creature
subtype=Vampire
power=3
toughness=4
[/card]

[card]
name=Catalyst Elemental
auto={S}:add{R}{R}
text=Sacrifice Catalyst Elemental: Add {R}{R}.
mana={2}{R}
type=Creature
subtype=Elemental
power=2
toughness=2
[/card]

[card]
name=Dark-Dweller Oracle
auto={1}{S(creature|myBattlefield)}:moveto(exile) and!(transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary
text={1}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)
mana={1}{R}
type=Creature
subtype=Goblin Shaman
power=2
toughness=2
[/card]

[card]
name=Demanding Dragon
abilities=flying
auto=damage:5 target(opponent)
text=Flying -- When Demanding Dragon enters the battlefield, it deals 5 damage to target opponent unless that player sacrifices a creature.
mana={3}{R}{R}
type=Creature
subtype=Dragon
power=5
toughness=5
[/card]

[card]
name=Dismissive Pyromancer
auto={R}{T}{D(*|myhand)}:draw:1
auto={2}{R}{T}{S}:damage:4 target(creature)
text={R}, {T}, Discard a card: Draw a card. -- {2}{R}, {T}, Sacrifice Dismissive Pyromancer: It deals 4 damage to target creature.
mana={1}{R}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]

[card]
name=Fiery Finish
target=creature
auto=damage:7
text=Fiery Finish deals 7 damage to target creature.
mana={4}{R}{R}
type=Sorcery
[/card]

[card]
name=Goblin Motivator
auto={T}:target(creature) haste ueot
text={T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.)
mana={R}
type=Creature
subtype=Goblin Warrior
power=1
toughness=1
[/card]

[card]
name=Goblin Trashmaster
auto=lord(other goblin|myBattlefield) +1/+1
auto={S(Goblin|myBattlefield)}:destroy target(artifact)
text=Other Goblins you control get +1/+1. -- Sacrifice a Goblin: Destroy target artifact.
mana={2}{R}{R}
type=Creature
subtype=Goblin Warrior
power=3
toughness=3
[/card]

[card]
name=Havoc Devils
abilities=trample
text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
mana={2}{R}{R}
type=Creature
subtype=Devil
power=4
toughness=3
[/card]

[card]
name=Hostile Minotaur
abilities=haste
text=Haste (This creature can attack and {T} as soon as it comes under your control.)
mana={3}{R}
type=Creature
subtype=Minotaur
power=3
toughness=3
[/card]

[card]
name=Inferno Hellion
abilities=trample
auto=@combat(attacking) source(this):phaseaction[endofturn once] moveTo(ownerlibrary) && shuffle
auto=@combat(blocking) source(this):phaseaction[endofturn once] moveTo(ownerlibrary) && shuffle
text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- At the beginning of each end step, if Inferno Hellion attacked or blocked this turn, its owner shuffles it into their library.
mana={3}{R}
type=Creature
subtype=Hellion
power=7
toughness=3
[/card]

[card]
name=Lathliss, Dragon Queen
abilities=flying
auto=@movedTo(Dragon[-token]|myBattlefield):create(dragon:creature dragon:5/5:red:flying)
auto={1}{R}:all(dragons|myBattlefield)) 1/0 ueot
text=Flying -- Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying. -- {1}{R}: Dragons you control get +1/+0 until end of turn.
mana={4}{R}{R}
type=Legendary Creature
subtype=Dragon
power=6
toughness=6
[/card]

[card]
name=Lightning Mare
abilities=nofizzle
auto=cantbeblockedby(creature[blue])
auto={1}{R}:1/0 ueot
text=This spell can't be countered. -- Lightning Mare can't be blocked by blue creatures. -- {1}{R}: Lightning Mare gets +1/+0 until end of turn.
mana={R}{R}
type=Creature
subtype=Elemental Horse
power=3
toughness=1
[/card]

[card]
name=Onakke Ogre
mana={2}{R}
type=Creature
subtype=Ogre Warrior
power=4
toughness=2
[/card]

[card]
name=Sarkhan's Unsealing
auto=@movedTo(creature[6>=power>=4]|mystack):damage:4 target(creature,player)
auto=@movedTo(creature[power>=7]|mystack):damage:4 opponent && all(creature,planeswalker) damage:1
text=Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target. -- Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control.
mana={3}{R}
type=Enchantment
[/card]

[card]
name=Siegebreaker Giant
abilities=trample
auto={3}{R}:target(creature) cantblock
text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- {3}{R}: Target creature can't block this turn.
mana={3}{R}{R}
type=Creature
subtype=Giant Warrior
power=6
toughness=3
[/card]

[card]
name=Sparktongue Dragon
abilities=flying
auto=may pay({2}{r}):damage:3 target(creature,player)
text=Flying -- When Sparktongue Dragon enters the battlefield, you may pay {2}{R}. When you do, it deals 3 damage to any target.
mana={3}{R}{R}
type=Creature
subtype=Dragon
power=3
toughness=3
[/card]

[card]
name=Spit Flame
target=creature
auto=damage:4
autograveyard=@movedTo(Dragon|myBattlefield):may pay({R}) moveto(myhand) all(this)
text=Spit Flame deals 4 damage to target creature. -- Whenever a Dragon enters the battlefield under your control, you may pay {R}. If you do, return Spit Flame from your graveyard to your hand.
mana={2}{R}
type=Instant
[/card]

[card]
name=Thud
target=player,creature
auto=damage:storedpower
text=As an additional cost to cast this spell, sacrifice a creature. -- Thud deals damage equal to the sacrificed creature's power to any target.
mana={R}{S(creature|mybattlefield)}
type=Sorcery
[/card]

[card]
name=Viashino Pyromancer
auto=damage:2 target(player)
text=When Viashino Pyromancer enters the battlefield, it deals 2 damage to target player or planeswalker.
mana={1}{R}
type=Creature
subtype=Viashino Wizard
power=2
toughness=1
[/card]

[card]
name=Volley Veteran
auto=damage:type:goblin:mybattlefield target(creature|opponentBattlefield)
text=When Volley Veteran enters the battlefield, it deals damage to target creature an opponent controls equal to the number of Goblins you control.
mana={3}{R}
type=Creature
subtype=Goblin Warrior
power=4
toughness=2
[/card]

[card]
name=Bristling Boar
abilities=oneblocker
text=Bristling Boar can't be blocked by more than one creature.
mana={3}{G}
type=Creature
subtype=Boar
power=4
toughness=3
[/card]

[card]
name=Colossal Majesty
auto=@each my upkeep:aslongas(creature[power>=4]|myBattlefield) draw:1
text=At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
mana={2}{G}
type=Enchantment
[/card]

[card]
name=Declare Dominance
target=creature
auto=+3/+3
auto=lure
text=Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.
mana={3}{G}{G}
type=Sorcery
[/card]

[card]
name=Druid of Horns
auto=@targeted(this) from(Aura|mycastingzone):create(beast:creature beast:3/3:green:)
text=Whenever you cast an Aura spell that targets Druid of Horns, create a 3/3 green Beast creature token.
mana={3}{G}
type=Creature
subtype=Human Druid
power=2
toughness=3
[/card]

[card]
name=Dryad Greenseeker
auto={T}:reveal:1 optionone if type(land|reveal)~morethan~0 then target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend
text={T}: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
mana={1}{G}
type=Creature
subtype=Dryad
power=1
toughness=3
[/card]

[card]
name=Elvish Clancaller
auto=lord(other elf|myBattlefield) +1/+1
auto={4}{G}{G}{T}:moveto(mybattlefield) target(Elvish Clancaller|mylibrary)
text=Other Elves you control get +1/+1. -- {4}{G}{G}, {T}: Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle your library.
mana={G}{G}
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]

[card]
name=Elvish Rejuvenator
aicode=activate target(*[land;zpos<=5]|mylibrary) moveto(mybattlefield)  and!(tap(noevent))!
auto=name(look) reveal:5 optionone name(Get Land) target(<1>land|reveal) moveto(mybattlefield) and!(tap(noevent))! optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend
text=When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
mana={2}{G}
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]

[card]
name=Gigantosaurus
mana={G}{G}{G}{G}{G}
type=Creature
subtype=Dinosaur
power=10
toughness=10
[/card]

[card]
name=Goreclaw, Terror of Qal Sisma
auto=lord(creature[power>=4]|mycastingzone) altercost(colorless,-2)
auto=@combat(attacking) source(this):all(creature[power>=4]|myBattlefield) 1/1 ueot
auto=@combat(attacking) source(this):all(creature[power>=4]|myBattlefield) trample ueot
text=Creature spells you cast with power 4 or greater cost {2} less to cast. -- Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
mana={3}{G}
type=Legendary Creature
subtype=Bear
power=4
toughness=3
[/card]

[card]
name=Greenwood Sentinel
abilities=vigilance
text=Vigilance (Attacking doesn't cause this creature to tap.)
mana={1}{G}
type=Creature
subtype=Elf Scout
power=2
toughness=2
[/card]

[card]
name=Hungering Hydra
abilities=oneblocker
auto=counter(1/1,X)
auto=@damaged(this):counter(1/1)*thatmuch
text=Hungering Hydra enters the battlefield with X +1/+1 counters on it. -- Hungering Hydra can't be blocked by more than one creature. -- Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)
mana={X}{G}
type=Creature
subtype=Hydra
power=0
toughness=0
[/card]

[card]
name=Prodigious Growth
target=creature
auto=teach(creature) +7/+7
auto=teach(creature) trample
text=Enchant creature -- Enchanted creature gets +7/+7 and has trample.
mana={4}{G}{G}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Rhox Oracle
auto=draw:1
text=When Rhox Oracle enters the battlefield, draw a card.
mana={4}{G}
type=Creature
subtype=Rhino Monk
power=4
toughness=2
[/card]

[card]
name=Root Snare
auto=preventAllcombatDamage ueot
text=Prevent all combat damage that would be dealt this turn.
mana={1}{G}
type=Instant
[/card]

[card]
name=Talons of Wildwood
target=creature
auto=teach(creature) +1/+1
auto=teach(creature) trample 
autograveyard={2}{G}:moveto(myhand)
text=Enchant creature -- Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) -- {2}{G}: Return Talons of Wildwood from your graveyard to your hand.
mana={1}{G}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Thorn Lieutenant
auto=@targeted(this) from(*|opponentbattlefield,opponenthand,opponentstack,opponentgraveyard,opponentexile,opponentlibrary):create(elf warrior:creature elf warrior:1/1:green:)
auto={5}{G}:4/4 ueot
text=Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token. -- {5}{G}: Thorn Lieutenant gets +4/+4 until end of turn.
mana={1}{G}
type=Creature
subtype=Elf Warrior
power=2
toughness=3
[/card]

[card]
name=Vigilant Baloth
abilities=vigilance
text=Vigilance (Attacking doesn't cause this creature to tap.)
mana={3}{G}{G}
type=Creature
subtype=Beast
power=5
toughness=5
[/card]

[card]
name=Vine Mare
abilities=opponentshroud
auto=cantbeblockedby(creature[black])
text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Vine Mare can't be blocked by black creatures.
mana={2}{G}{G}
type=Creature
subtype=Elemental Horse
power=5
toughness=3
[/card]

[card]
name=Aerial Engineer
auto=aslongas(artifact|myBattlefield) +2/+0
auto=aslongas(artifact|myBattlefield) flying
text=As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying.
mana={2}{W}{U}
type=Creature
subtype=Human Artificer
power=2
toughness=4
[/card]

[card]
name=Arcades, the Strategist
abilities=defender, flying, vigilance
auto=@movedTo(creature[defender]|myBattlefield):draw:1
auto=lord(creature[defender]|mybattlefield) combattoughness
auto=lord(creature[defender]|mybattlefield) canattack
text=Flying, vigilance -- Whenever a creature with defender enters the battlefield under your control, draw a card. -- Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
mana={1}{G}{W}{U}
type=Legendary Creature
subtype=Elder Dragon
power=3
toughness=5
[/card]

[card]
name=Brawl-Bash Ogre
abilities=menace
auto=@combat(attacking) source(this):may {S(other creature|mybattlefield)} 2/2 ueot
text=Menace (This creature can't be blocked except by two or more creatures.) -- Whenever Brawl-Bash Ogre attacks, you may sacrifice another creature. If you do, Brawl-Bash Ogre gets +2/+2 until end of turn.
mana={2}{B}{R}
type=Creature
subtype=Ogre Warrior
power=3
toughness=3
[/card]

[card]
name=Chromium, the Mutable
abilities=flash, nofizzle, flying
auto={D(*|myhand)}:transforms((Human Creature,setpower=1,settoughness=1,opponentshroud,unblockable,blue)) ueot
text=Flash -- This spell can't be countered. -- Flying -- Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.
mana={4}{W}{U}{B}
type=Legendary Creature
subtype=Elder Dragon
power=7
toughness=7
[/card]

[card]
name=Draconic Disciple
abilities=flying
auto={T}:Add{W}
auto={T}:Add{U}
auto={T}:Add{B}
auto={T}:Add{R}
auto={T}:Add{G}
auto={7}{T}{S}:create(dragon:creature dragon:5/5:red:flying)
text={T}: Add one mana of any color. -- {7}, {T}, Sacrifice Draconic Disciple: Create a 5/5 red Dragon creature token with flying.
mana={1}{R}{G}
type=Creature
subtype=Human Shaman
power=2
toughness=2
[/card]

[card]
name=Heroic Reinforcements
auto=lord(other creature|myBattlefield) +1/+1 
auto=lord(other creature|myBattlefield) haste
auto=create(Soldier:creature Soldier:1/1:white:)*2
text=Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.)
mana={2}{R}{W}
type=Sorcery
[/card]

[card]
name=Nicol Bolas, the Arisen
auto={C(0/0,2,Loyalty)}:draw:2
auto={C(0/0,-3,Loyalty)}:damage:10 target(creature,planeswalker
auto={C(0/0,-4,Loyalty)}:target(creature,planeswalker|graveyard) moveto(myBattlefield)
auto={C(0/0,-12,Loyalty)}:exile(library) target(player)
text=+2: Draw two cards. -- −3: Nicol Bolas, the Arisen deals 10 damage to target creature or planeswalker. -- −4: Put target creature or planeswalker card from a graveyard onto the battlefield under your control. -- −12: Exile all but the bottom card of target player's library.
type=Legendary Planeswalker
subtype=Bolas
[/card]

[card]
name=Nicol Bolas, the Ravager
abilities=flying
auto=ability$!name(discard) reject notatarget(*|myhand)!$ opponent
auto={4}{U}{B}{R}:moveto(exile) and!( transforms((,newability[moveto(ownerbattlefield)],newability[counter(0/0.7.loyalty)])) forever )!
auto=this(counter{0/0.1.loyalty}) flip(Nicol Bolas, the Arisen) asSorcery
text=Flying -- When Nicol Bolas, the Ravager enters the battlefield, each opponent discards a card. -- {4}{U}{B}{R}: Exile Nicol Bolas, the Ravager, then return him to the battlefield transformed under his owner's control. Activate this ability only any time you could cast a sorcery.
mana={1}{U}{B}{R}
type=Legendary Creature
subtype=Elder Dragon
power=4
toughness=4
[/card]

[card]
name=Palladia-Mors, the Ruiner
abilities=flying, opponentshroud, vigilance, trample
auto=@damaged(this):-opponentshroud forever
text=Flying, vigilance, trample -- Palladia-Mors, the Ruiner has hexproof if it hasn't dealt damage yet.
mana={3}{R}{G}{W}
type=Legendary Creature
subtype=Elder Dragon
power=6
toughness=6
[/card]

[card]
name=Poison-Tip Archer
abilities=deathtouch, reach
auto=@movedTo(other creature|graveyard) from(battlefield):life:-1 opponent
text=Reach (This creature can block creatures with flying.) -- Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Whenever another creature dies, each opponent loses 1 life.
mana={2}{B}{G}
type=Creature
subtype=Elf Archer
power=2
toughness=3
[/card]

[card]
name=Psychic Symbiont
abilities=flying
auto=target(opponent) ability$!name(discard) reject notatarget(*|myhand)!$ && draw:1
text=Flying -- When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card.
mana={4}{U}{B}
type=Creature
subtype=Nightmare Horror
power=3
toughness=3
[/card]

[card]
name=Regal Bloodlord
abilities=flying
auto=@each endofturn restriction{compare(lifegain)}:create(bat:creature bat:1/1:black:flying)
text=Flying -- At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying.
mana={3}{W}{B}
type=Creature
subtype=Vampire Soldier
power=2
toughness=4
[/card]

[card]
name=Satyr Enchanter
auto=@movedTo(enchantment|mystack):draw:1
text=Whenever you cast an enchantment spell, draw a card.
mana={1}{G}{W}
type=Creature
subtype=Satyr Druid
power=2
toughness=2
[/card]

[card]
name=Skyrider Patrol
abilities=flying
auto=@each my combatbegins:may pay({g}{u}):target(other creature|myBattlefield) counter(1/1) and!(flying)!
#&& flying ueot
text=Flying -- At the beginning of combat on your turn, you may pay {G}{U}. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.
mana={2}{G}{U}
type=Creature
subtype=Elf Scout
power=2
toughness=3
[/card]

[card]
name=Arcane Encyclopedia
auto={3}{T}:draw:1
text={3}, {T}: Draw a card.
mana={3}
type=Artifact
[/card]

[card]
name=Desecrated Tomb
auto=@movedTo(*[-mygraveyard]) from(mygraveyard):create(bat:creature bat:1/1:black:flying)
text=Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
mana={3}
type=Artifact
[/card]

[card]
name=Diamond Mare
auto=chooseacolor transforms((,newability[@movedTo(*[chosencolor]|mystack):life:1])) forever chooseend
text=As Diamond Mare enters the battlefield, choose a color. -- Whenever you cast a spell of the chosen color, you gain 1 life.
mana={2}
type=Artifact Creature
subtype=Horse
power=1
toughness=3
[/card]

[card]
name=Dragon's Hoard
auto=@movedTo(*[Dragon]|myBattlefield):counter(0/0,1,gold)
auto={T}{C(0/0,-1,gold)}:draw:1
auto={T}:Add{W}
auto={T}:Add{U}
auto={T}:Add{B}
auto={T}:Add{R}
auto={T}:Add{G}
text=Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard. -- {T}, Remove a gold counter from Dragon's Hoard: Draw a card. -- {T}: Add one mana of any color.
mana={3}
type=Artifact
[/card]

[card]
name=Fountain of Renewal
auto=@each my upkeep:life:1
auto={3}{S}:draw:1
text=At the beginning of your upkeep, you gain 1 life. -- {3}, Sacrifice Fountain of Renewal: Draw a card.
mana={1}
type=Artifact
[/card]

[card]
name=Gearsmith Guardian
auto=aslongas(creature[blue]|myBattlefield) +2/+0
text=Gearsmith Guardian gets +2/+0 as long as you control a blue creature.
mana={5}
type=Artifact Creature
subtype=Construct
power=3
toughness=5
[/card]

[card]
name=Marauder's Axe
auto=teach(creature) 2/0
auto={2}:equip
text=Equipped creature gets +2/+0. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
mana={2}
type=Artifact
subtype=Equipment
[/card]

[card]
name=Meteor Golem
auto=destroy target(*[-land]|opponentbattlefield)
text=When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
mana={7}
type=Artifact Creature
subtype=Golem
power=3
toughness=3
[/card]

[card]
name=Sigiled Sword of Valeron
auto=teach(creature) +2/+0
auto=teach(creature) vigilance
auto=transforms((Knight))
auto={3}:equip
text=Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types. -- Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking. -- Equip {3}
mana={3}
type=Artifact
subtype=Equipment
[/card]

[card]
name=Skyscanner
abilities=flying
auto=draw:1
text=Flying -- When Skyscanner enters the battlefield, draw a card.
mana={3}
type=Artifact Creature
subtype=Thopter
power=1
toughness=1
[/card]

[card]
name=Suspicious Bookcase
abilities=defender
auto={3}{T}:target(creature) unblockable
text=Defender (This creature can't attack.) -- {3}, {T}: Target creature can't be blocked this turn.
mana={2}
type=Artifact Creature
subtype=Wall
power=0
toughness=4
[/card]

[card]
name=Court Cleric
abilities=lifelink
auto=aslongas(planeswalker[ajani]|myBattlefield) +1/+1
text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Court Cleric gets +1/+1 as long as you control an Ajani planeswalker.
mana={W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]

[card]
name=Serra's Guardian
abilities=flying, vigilance
auto=lord(other creature|myBattlefield) vigilance
text=Flying -- Vigilance (Attacking doesn't cause this creature to tap.) -- Other creatures you control have vigilance.
mana={4}{W}{W}
type=Creature
subtype=Angel
power=5
toughness=5
[/card]

[card]
name=Silverbeak Griffin
abilities=flying
text=Flying (This creature can't be blocked except by creatures with flying or reach.)
mana={W}{W}
type=Creature
subtype=Griffin
power=2
toughness=2
[/card]

[card]
name=Riddlemaster Sphinx
abilities=flying
auto=may moveto(ownerHand) target(creature|opponentBattlefield)
text=Flying -- When Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand.
mana={4}{U}{U}
type=Creature
subtype=Sphinx
power=5
toughness=5
[/card]

[card]
name=Pendulum of Patterns
auto=life:3
auto={5}{T}{S}:draw:1
text=When Pendulum of Patterns enters the battlefield, you gain 3 life. -- {5}, {T}, Sacrifice Pendulum of Patterns: Draw a card.
mana={2}
type=Artifact
[/card]

[card]
name=Tezzeret's Strider
auto=aslongas(planeswalker[tezzeret]|myBattlefield) menace
text=As long as you control a Tezzeret planeswalker, Tezzeret's Strider has menace. (It can't be blocked except by two or more creatures.)
mana={3}
type=Artifact Creature
subtype=Golem
power=3
toughness=1
[/card]

[card]
name=Arisen Gorgon
auto=aslongas(planeswalker[liliana]|myBattlefield) deathtouch
text=Arisen Gorgon has deathtouch as long as you control a Liliana planeswalker. (Any amount of damage this deals to a creature is enough to destroy it.)
mana={1}{B}{B}
type=Creature
subtype=Zombie Gorgon
power=3
toughness=3
[/card]

[card]
name=Gravewaker
abilities=flying
auto={5}{B}{B}:target(creature|mygraveyard) moveTo(battlefield) && tap
text=Flying -- {5}{B}{B}: Return target creature card from your graveyard to the battlefield tapped.
mana={4}{B}{B}
type=Creature
subtype=Bird Spirit
power=5
toughness=5
[/card]

[card]
name=Tattered Mummy
auto=@movedTo(this|graveyard) from(battlefield):life:-2 opponent
text=When Tattered Mummy dies, each opponent loses 2 life.
mana={1}{B}
type=Creature
subtype=Zombie Jackal
power=1
toughness=2
[/card]

[card]
name=Kargan Dragonrider
auto=aslongas(dragon|myBattlefield) flying
text=As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.)
mana={1}{R}
type=Creature
subtype=Human Warrior
power=2
toughness=2
[/card]

[card]
name=Vivien of the Arkbow
auto=+2:put two 1/1 counters<upto:1> target(creature
auto=−3:target(creature|myBattlefield) deals damage equal its power target(creature you don't control
auto=−9:all(creature|myBattlefield)) 4/4 && trample ueot
auto=all(other creature|myBattlefield) trample  +4/+4 and gain trample 
text=+2: Put two +1/+1 counters on up to one target creature. -- −3: Target creature you control deals damage equal to its power to target creature you don't control. -- −9: Creatures you control get +4/+4 and gain trample until end of turn.
mana={4}{G}{G}
type=Legendary Planeswalker
subtype=Vivien
[/card]

[card]
name=Aggressive Mammoth
abilities=trample
auto=lord(other creature|myBattlefield) trample
text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- Other creatures you control have trample.
mana={3}{G}{G}{G}
type=Creature
subtype=Elephant
power=8
toughness=8
[/card]

[card]
name=Ursine Champion
auto={5}{G}:3/3 && transforms((bear berserker)) ueot limit:1
text={5}{G}: Ursine Champion gets +3/+3 and becomes a Bear Berserker until end of turn. Activate this ability only once each turn.
mana={1}{G}
type=Creature
subtype=Human Berserker
power=2
toughness=2
[/card]

[card]
name=Nexus of Fate
auto=turns:+1 controller
autograveyard=moveTo(ownerlibrary) all(*|ownergraveyard) && shuffle
text=Take an extra turn after this one. -- If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.
mana={5}{U}{U}
type=Instant
[/card]

[card]
name=Sun Sentinel
abilities=vigilance
text=Vigilance (Attacking doesn't cause this creature to tap.)
mana={1}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]

User avatar
ph34rbot
Posts: 259
Joined: Thu Jan 07, 2010 6:33 am

Re: Core set 2019 (M19)

Post by ph34rbot » Sun Mar 31, 2019 9:37 pm

Images for the set: https://mega.nz/#!uEgUVKZC!36IYkT2V5O2 ... mNBxNLRCc

_cards.dat

Code: Select all

[meta]
author=Wagic Team
name=Core Set 2019
year=2018-07-13
total=314
[/meta]
[card]
primitive=Aegis of the Heavens
id=447137
rarity=U
[/card]
[card]
primitive=Aethershield Artificer
id=447138
rarity=U
[/card]
[card]
primitive=Ajani, Adversary of Tyrants
id=447139
rarity=M
[/card]
[card]
primitive=Ajani's Last Stand
id=447140
rarity=R
[/card]
[card]
primitive=Ajani's Pridemate
id=447141
rarity=U
[/card]
[card]
primitive=Ajani's Welcome
id=447142
rarity=U
[/card]
[card]
primitive=Angel of the Dawn
id=447143
rarity=C
[/card]
[card]
primitive=Cavalry Drillmaster
id=447144
rarity=C
[/card]
[card]
primitive=Cleansing Nova
id=447145
rarity=R
[/card]
[card]
primitive=Daybreak Chaplain
id=447146
rarity=C
[/card]
[card]
primitive=Dwarven Priest
id=447147
rarity=C
[/card]
[card]
primitive=Gallant Cavalry
id=447148
rarity=C
[/card]
[card]
primitive=Herald of Faith
id=447149
rarity=U
[/card]
[card]
primitive=Hieromancer's Cage
id=447150
rarity=U
[/card]
[card]
primitive=Inspired Charge
id=447151
rarity=C
[/card]
[card]
primitive=Invoke the Divine
id=447152
rarity=C
[/card]
[card]
primitive=Isolate
id=447153
rarity=R
[/card]
[card]
primitive=Knight of the Tusk
id=447154
rarity=C
[/card]
[card]
primitive=Knight's Pledge
id=447155
rarity=C
[/card]
[card]
primitive=Knightly Valor
id=447156
rarity=U
[/card]
[card]
primitive=Lena, Selfless Champion
id=447157
rarity=R
[/card]
[card]
primitive=Leonin Vanguard
id=447158
rarity=U
[/card]
[card]
primitive=Leonin Warleader
id=447159
rarity=R
[/card]
[card]
primitive=Loxodon Line Breaker
id=447160
rarity=C
[/card]
[card]
primitive=Luminous Bonds
id=447161
rarity=C
[/card]
[card]
primitive=Make a Stand
id=447162
rarity=U
[/card]
[card]
primitive=Mentor of the Meek
id=447163
rarity=R
[/card]
[card]
primitive=Mighty Leap
id=447164
rarity=C
[/card]
[card]
primitive=Militia Bugler
id=447165
rarity=U
[/card]
[card]
primitive=Novice Knight
id=447166
rarity=U
[/card]
[card]
primitive=Oreskos Swiftclaw
id=447167
rarity=C
[/card]
[card]
primitive=Pegasus Courser
id=447168
rarity=C
[/card]
[card]
primitive=Remorseful Cleric
id=447169
rarity=R
[/card]
[card]
primitive=Resplendent Angel
id=447170
rarity=M
[/card]
[card]
primitive=Revitalize
id=447171
rarity=C
[/card]
[card]
primitive=Rustwing Falcon
id=447172
rarity=C
[/card]
[card]
primitive=Shield Mare
id=447173
rarity=U
[/card]
[card]
primitive=Star-Crowned Stag
id=447174
rarity=C
[/card]
[card]
primitive=Suncleanser
id=447175
rarity=R
[/card]
[card]
primitive=Take Vengeance
id=447176
rarity=C
[/card]
[card]
primitive=Trusty Packbeast
id=447177
rarity=C
[/card]
[card]
primitive=Valiant Knight
id=447178
rarity=R
[/card]
[card]
primitive=Aether Tunnel
id=447179
rarity=U
[/card]
[card]
primitive=Anticipate
id=447180
rarity=C
[/card]
[card]
primitive=Aven Wind Mage
id=447181
rarity=C
[/card]
[card]
primitive=Aviation Pioneer
id=447182
rarity=C
[/card]
[card]
primitive=Bone to Ash
id=447183
rarity=U
[/card]
[card]
primitive=Cancel
id=447184
rarity=C
[/card]
[card]
primitive=Departed Deckhand
id=447185
rarity=U
[/card]
[card]
primitive=Disperse
id=447186
rarity=C
[/card]
[card]
primitive=Divination
id=447187
rarity=C
[/card]
[card]
primitive=Djinn of Wishes
id=447188
rarity=R
[/card]
[card]
primitive=Dwindle
id=447189
rarity=C
[/card]
[card]
primitive=Essence Scatter
id=447190
rarity=C
[/card]
[card]
primitive=Exclusion Mage
id=447191
rarity=U
[/card]
[card]
primitive=Frilled Sea Serpent
id=447192
rarity=C
[/card]
[card]
primitive=Gearsmith Prodigy
id=447193
rarity=C
[/card]
[card]
primitive=Ghostform
id=447194
rarity=C
[/card]
[card]
primitive=Horizon Scholar
id=447195
rarity=U
[/card]
[card]
primitive=Metamorphic Alteration
id=447196
rarity=R
[/card]
[card]
primitive=Mirror Image
id=447197
rarity=U
[/card]
[card]
primitive=Mistcaller
id=447198
rarity=R
[/card]
[card]
primitive=Mystic Archaeologist
id=447199
rarity=R
[/card]
[card]
primitive=Omenspeaker
id=447200
rarity=C
[/card]
[card]
primitive=Omniscience
id=447201
rarity=M
[/card]
[card]
primitive=One with the Machine
id=447202
rarity=R
[/card]
[card]
primitive=Patient Rebuilding
id=447203
rarity=R
[/card]
[card]
primitive=Psychic Corrosion
id=447204
rarity=U
[/card]
[card]
primitive=Sai, Master Thopterist
id=447205
rarity=R
[/card]
[card]
primitive=Salvager of Secrets
id=447206
rarity=C
[/card]
[card]
primitive=Scholar of Stars
id=447207
rarity=C
[/card]
[card]
primitive=Sift
id=447208
rarity=U
[/card]
[card]
primitive=Skilled Animator
id=447209
rarity=U
[/card]
[card]
primitive=Sleep
id=447210
rarity=U
[/card]
[card]
primitive=Snapping Drake
id=447211
rarity=C
[/card]
[card]
primitive=Supreme Phantom
id=447212
rarity=R
[/card]
[card]
primitive=Surge Mare
id=447213
rarity=U
[/card]
[card]
primitive=Switcheroo
id=447214
rarity=U
[/card]
[card]
primitive=Tezzeret, Artifice Master
id=447215
rarity=M
[/card]
[card]
primitive=Tolarian Scholar
id=447216
rarity=C
[/card]
[card]
primitive=Totally Lost
id=447217
rarity=C
[/card]
[card]
primitive=Uncomfortable Chill
id=447218
rarity=C
[/card]
[card]
primitive=Wall of Mist
id=447219
rarity=C
[/card]
[card]
primitive=Windreader Sphinx
id=447220
rarity=R
[/card]
[card]
primitive=Abnormal Endurance
id=447221
rarity=C
[/card]
[card]
primitive=Blood Divination
id=447222
rarity=U
[/card]
[card]
primitive=Bogstomper
id=447223
rarity=C
[/card]
[card]
primitive=Bone Dragon
id=447224
rarity=M
[/card]
[card]
primitive=Child of Night
id=447225
rarity=C
[/card]
[card]
primitive=Death Baron
id=447226
rarity=R
[/card]
[card]
primitive=Demon of Catastrophes
id=447227
rarity=R
[/card]
[card]
primitive=Diregraf Ghoul
id=447228
rarity=U
[/card]
[card]
primitive=Doomed Dissenter
id=447229
rarity=C
[/card]
[card]
primitive=Duress
id=447230
rarity=C
[/card]
[card]
primitive=Epicure of Blood
id=447231
rarity=C
[/card]
[card]
primitive=Fell Specter
id=447232
rarity=U
[/card]
[card]
primitive=Fraying Omnipotence
id=447233
rarity=R
[/card]
[card]
primitive=Gravedigger
id=447234
rarity=U
[/card]
[card]
primitive=Graveyard Marshal
id=447235
rarity=R
[/card]
[card]
primitive=Hired Blade
id=447236
rarity=C
[/card]
[card]
primitive=Infectious Horror
id=447237
rarity=C
[/card]
[card]
primitive=Infernal Reckoning
id=447238
rarity=R
[/card]
[card]
primitive=Infernal Scarring
id=447239
rarity=C
[/card]
[card]
primitive=Isareth the Awakener
id=447240
rarity=R
[/card]
[card]
primitive=Lich's Caress
id=447241
rarity=C
[/card]
[card]
primitive=Liliana, Untouched by Death
id=447242
rarity=M
[/card]
[card]
primitive=Liliana's Contract
id=447243
rarity=R
[/card]
[card]
primitive=Macabre Waltz
id=447244
rarity=C
[/card]
[card]
primitive=Mind Rot
id=447245
rarity=C
[/card]
[card]
primitive=Murder
id=447246
rarity=U
[/card]
[card]
primitive=Nightmare's Thirst
id=447247
rarity=U
[/card]
[card]
primitive=Open the Graves
id=447248
rarity=R
[/card]
[card]
primitive=Phylactery Lich
id=447249
rarity=R
[/card]
[card]
primitive=Plague Mare
id=447250
rarity=U
[/card]
[card]
primitive=Ravenous Harpy
id=447251
rarity=U
[/card]
[card]
primitive=Reassembling Skeleton
id=447252
rarity=U
[/card]
[card]
primitive=Rise from the Grave
id=447253
rarity=U
[/card]
[card]
primitive=Skeleton Archer
id=447254
rarity=C
[/card]
[card]
primitive=Skymarch Bloodletter
id=447255
rarity=C
[/card]
[card]
primitive=Sovereign's Bite
id=447256
rarity=C
[/card]
[card]
primitive=Stitcher's Supplier
id=447257
rarity=U
[/card]
[card]
primitive=Strangling Spores
id=447258
rarity=C
[/card]
[card]
primitive=Two-Headed Zombie
id=447259
rarity=C
[/card]
[card]
primitive=Vampire Neonate
id=447260
rarity=C
[/card]
[card]
primitive=Vampire Sovereign
id=447261
rarity=U
[/card]
[card]
primitive=Walking Corpse
id=447262
rarity=C
[/card]
[card]
primitive=Act of Treason
id=447263
rarity=C
[/card]
[card]
primitive=Alpine Moon
id=447264
rarity=R
[/card]
[card]
primitive=Apex of Power
id=447265
rarity=M
[/card]
[card]
primitive=Banefire
id=447266
rarity=R
[/card]
[card]
primitive=Boggart Brute
id=447267
rarity=C
[/card]
[card]
primitive=Catalyst Elemental
id=447268
rarity=C
[/card]
[card]
primitive=Crash Through
id=447269
rarity=C
[/card]
[card]
primitive=Dark-Dweller Oracle
id=447270
rarity=R
[/card]
[card]
primitive=Demanding Dragon
id=447271
rarity=R
[/card]
[card]
primitive=Dismissive Pyromancer
id=447272
rarity=R
[/card]
[card]
primitive=Doublecast
id=447273
rarity=U
[/card]
[card]
primitive=Dragon Egg
id=447274
rarity=U
[/card]
[card]
primitive=Electrify
id=447275
rarity=C
[/card]
[card]
primitive=Fiery Finish
id=447276
rarity=U
[/card]
[card]
primitive=Fire Elemental
id=447277
rarity=C
[/card]
[card]
primitive=Goblin Instigator
id=447278
rarity=C
[/card]
[card]
primitive=Goblin Motivator
id=447279
rarity=C
[/card]
[card]
primitive=Goblin Trashmaster
id=447280
rarity=R
[/card]
[card]
primitive=Guttersnipe
id=447281
rarity=U
[/card]
[card]
primitive=Havoc Devils
id=447282
rarity=C
[/card]
[card]
primitive=Hostile Minotaur
id=447283
rarity=C
[/card]
[card]
primitive=Inferno Hellion
id=447284
rarity=U
[/card]
[card]
primitive=Lathliss, Dragon Queen
id=447285
rarity=R
[/card]
[card]
primitive=Lava Axe
id=447286
rarity=C
[/card]
[card]
primitive=Lightning Mare
id=447287
rarity=U
[/card]
[card]
primitive=Lightning Strike
id=447288
rarity=U
[/card]
[card]
primitive=Onakke Ogre
id=447289
rarity=C
[/card]
[card]
primitive=Sarkhan, Fireblood
id=447290
rarity=M
[/card]
[card]
primitive=Sarkhan's Unsealing
id=447291
rarity=R
[/card]
[card]
primitive=Shock
id=447292
rarity=C
[/card]
[card]
primitive=Siegebreaker Giant
id=447293
rarity=U
[/card]
[card]
primitive=Smelt
id=447294
rarity=C
[/card]
[card]
primitive=Sparktongue Dragon
id=447295
rarity=C
[/card]
[card]
primitive=Spit Flame
id=447296
rarity=R
[/card]
[card]
primitive=Sure Strike
id=447297
rarity=C
[/card]
[card]
primitive=Tectonic Rift
id=447298
rarity=U
[/card]
[card]
primitive=Thud
id=447299
rarity=U
[/card]
[card]
primitive=Tormenting Voice
id=447300
rarity=C
[/card]
[card]
primitive=Trumpet Blast
id=447301
rarity=C
[/card]
[card]
primitive=Viashino Pyromancer
id=447302
rarity=C
[/card]
[card]
primitive=Volcanic Dragon
id=447303
rarity=U
[/card]
[card]
primitive=Volley Veteran
id=447304
rarity=U
[/card]
[card]
primitive=Blanchwood Armor
id=447305
rarity=U
[/card]
[card]
primitive=Bristling Boar
id=447306
rarity=C
[/card]
[card]
primitive=Centaur Courser
id=447307
rarity=C
[/card]
[card]
primitive=Colossal Dreadmaw
id=447308
rarity=C
[/card]
[card]
primitive=Colossal Majesty
id=447309
rarity=U
[/card]
[card]
primitive=Daggerback Basilisk
id=447310
rarity=C
[/card]
[card]
primitive=Declare Dominance
id=447311
rarity=U
[/card]
[card]
primitive=Druid of Horns
id=447312
rarity=U
[/card]
[card]
primitive=Druid of the Cowl
id=447313
rarity=C
[/card]
[card]
primitive=Dryad Greenseeker
id=447314
rarity=U
[/card]
[card]
primitive=Elvish Clancaller
id=447315
rarity=R
[/card]
[card]
primitive=Elvish Rejuvenator
id=447316
rarity=C
[/card]
[card]
primitive=Ghastbark Twins
id=447317
rarity=U
[/card]
[card]
primitive=Ghirapur Guide
id=447318
rarity=U
[/card]
[card]
primitive=Giant Spider
id=447319
rarity=C
[/card]
[card]
primitive=Gift of Paradise
id=447320
rarity=U
[/card]
[card]
primitive=Gigantosaurus
id=447321
rarity=R
[/card]
[card]
primitive=Goreclaw, Terror of Qal Sisma
id=447322
rarity=R
[/card]
[card]
primitive=Greenwood Sentinel
id=447323
rarity=C
[/card]
[card]
primitive=Highland Game
id=447324
rarity=C
[/card]
[card]
primitive=Hungering Hydra
id=447325
rarity=R
[/card]
[card]
primitive=Naturalize
id=447326
rarity=C
[/card]
[card]
primitive=Oakenform
id=447327
rarity=C
[/card]
[card]
primitive=Pelakka Wurm
id=447328
rarity=R
[/card]
[card]
primitive=Plummet
id=447329
rarity=C
[/card]
[card]
primitive=Prodigious Growth
id=447330
rarity=R
[/card]
[card]
primitive=Rabid Bite
id=447331
rarity=C
[/card]
[card]
primitive=Reclamation Sage
id=447332
rarity=U
[/card]
[card]
primitive=Recollect
id=447333
rarity=U
[/card]
[card]
primitive=Rhox Oracle
id=447334
rarity=C
[/card]
[card]
primitive=Root Snare
id=447335
rarity=C
[/card]
[card]
primitive=Runic Armasaur
id=447336
rarity=R
[/card]
[card]
primitive=Scapeshift
id=447337
rarity=M
[/card]
[card]
primitive=Talons of Wildwood
id=447338
rarity=C
[/card]
[card]
primitive=Thorn Lieutenant
id=447339
rarity=R
[/card]
[card]
primitive=Thornhide Wolves
id=447340
rarity=C
[/card]
[card]
primitive=Titanic Growth
id=447341
rarity=C
[/card]
[card]
primitive=Vigilant Baloth
id=447342
rarity=U
[/card]
[card]
primitive=Vine Mare
id=447343
rarity=U
[/card]
[card]
primitive=Vivien Reid
id=447344
rarity=M
[/card]
[card]
primitive=Vivien's Invocation
id=447345
rarity=R
[/card]
[card]
primitive=Wall of Vines
id=447346
rarity=C
[/card]
[card]
primitive=Aerial Engineer
id=447347
rarity=U
[/card]
[card]
primitive=Arcades, the Strategist
id=447348
rarity=M
[/card]
[card]
primitive=Brawl-Bash Ogre
id=447349
rarity=U
[/card]
[card]
primitive=Chromium, the Mutable
id=447350
rarity=M
[/card]
[card]
primitive=Draconic Disciple
id=447351
rarity=U
[/card]
[card]
primitive=Enigma Drake
id=447352
rarity=U
[/card]
[card]
primitive=Heroic Reinforcements
id=447353
rarity=U
[/card]
[card]
primitive=Nicol Bolas, the Arisen
id=447355
rarity=M
[/card]
[card]
primitive=Nicol Bolas, the Ravager
id=447354
rarity=M
[/card]
[card]
primitive=Palladia-Mors, the Ruiner
id=447356
rarity=M
[/card]
[card]
primitive=Poison-Tip Archer
id=447357
rarity=U
[/card]
[card]
primitive=Psychic Symbiont
id=447358
rarity=U
[/card]
[card]
primitive=Regal Bloodlord
id=447359
rarity=U
[/card]
[card]
primitive=Satyr Enchanter
id=447360
rarity=U
[/card]
[card]
primitive=Skyrider Patrol
id=447361
rarity=U
[/card]
[card]
primitive=Vaevictis Asmadi, the Dire
id=447362
rarity=M
[/card]
[card]
primitive=Amulet of Safekeeping
id=447363
rarity=R
[/card]
[card]
primitive=Arcane Encyclopedia
id=447364
rarity=U
[/card]
[card]
primitive=Chaos Wand
id=447365
rarity=R
[/card]
[card]
primitive=Crucible of Worlds
id=447366
rarity=M
[/card]
[card]
primitive=Desecrated Tomb
id=447367
rarity=R
[/card]
[card]
primitive=Diamond Mare
id=447368
rarity=U
[/card]
[card]
primitive=Dragon's Hoard
id=447369
rarity=R
[/card]
[card]
primitive=Explosive Apparatus
id=447370
rarity=C
[/card]
[card]
primitive=Field Creeper
id=447371
rarity=C
[/card]
[card]
primitive=Fountain of Renewal
id=447372
rarity=U
[/card]
[card]
primitive=Gargoyle Sentinel
id=447373
rarity=U
[/card]
[card]
primitive=Gearsmith Guardian
id=447374
rarity=C
[/card]
[card]
primitive=Magistrate's Scepter
id=447375
rarity=R
[/card]
[card]
primitive=Manalith
id=447376
rarity=C
[/card]
[card]
primitive=Marauder's Axe
id=447377
rarity=C
[/card]
[card]
primitive=Meteor Golem
id=447378
rarity=U
[/card]
[card]
primitive=Millstone
id=447379
rarity=U
[/card]
[card]
primitive=Rogue's Gloves
id=447380
rarity=U
[/card]
[card]
primitive=Sigiled Sword of Valeron
id=447381
rarity=R
[/card]
[card]
primitive=Skyscanner
id=447382
rarity=C
[/card]
[card]
primitive=Suspicious Bookcase
id=447383
rarity=U
[/card]
[card]
primitive=Transmogrifying Wand
id=447384
rarity=R
[/card]
[card]
primitive=Cinder Barrens
id=447385
rarity=C
[/card]
[card]
primitive=Detection Tower
id=447386
rarity=R
[/card]
[card]
primitive=Forsaken Sanctuary
id=447387
rarity=C
[/card]
[card]
primitive=Foul Orchard
id=447388
rarity=C
[/card]
[card]
primitive=Highland Lake
id=447389
rarity=C
[/card]
[card]
primitive=Meandering River
id=447390
rarity=C
[/card]
[card]
primitive=Reliquary Tower
id=447391
rarity=U
[/card]
[card]
primitive=Rupture Spire
id=447392
rarity=U
[/card]
[card]
primitive=Stone Quarry
id=447393
rarity=C
[/card]
[card]
primitive=Submerged Boneyard
id=447394
rarity=C
[/card]
[card]
primitive=Timber Gorge
id=447395
rarity=C
[/card]
[card]
primitive=Tranquil Expanse
id=447396
rarity=C
[/card]
[card]
primitive=Woodland Stream
id=447397
rarity=C
[/card]
[card]
primitive=Plains
id=447398
rarity=L
[/card]
[card]
primitive=Plains
id=447399
rarity=L
[/card]
[card]
primitive=Plains
id=447400
rarity=L
[/card]
[card]
primitive=Plains
id=447401
rarity=L
[/card]
[card]
primitive=Island
id=447402
rarity=L
[/card]
[card]
primitive=Island
id=447403
rarity=L
[/card]
[card]
primitive=Island
id=447404
rarity=L
[/card]
[card]
primitive=Island
id=447405
rarity=L
[/card]
[card]
primitive=Swamp
id=447406
rarity=L
[/card]
[card]
primitive=Swamp
id=447407
rarity=L
[/card]
[card]
primitive=Swamp
id=447408
rarity=L
[/card]
[card]
primitive=Swamp
id=447409
rarity=L
[/card]
[card]
primitive=Mountain
id=447410
rarity=L
[/card]
[card]
primitive=Mountain
id=447411
rarity=L
[/card]
[card]
primitive=Mountain
id=447412
rarity=L
[/card]
[card]
primitive=Mountain
id=447413
rarity=L
[/card]
[card]
primitive=Forest
id=447414
rarity=L
[/card]
[card]
primitive=Forest
id=447415
rarity=L
[/card]
[card]
primitive=Forest
id=447416
rarity=L
[/card]
[card]
primitive=Forest
id=447417
rarity=L
[/card]
[card]
primitive=Ajani, Wise Counselor
id=450228
rarity=M
[/card]
[card]
primitive=Ajani's Influence
id=450229
rarity=R
[/card]
[card]
primitive=Court Cleric
id=450230
rarity=U
[/card]
[card]
primitive=Serra's Guardian
id=450231
rarity=R
[/card]
[card]
primitive=Silverbeak Griffin
id=450232
rarity=C
[/card]
[card]
primitive=Tezzeret, Cruel Machinist
id=450233
rarity=M
[/card]
[card]
primitive=Riddlemaster Sphinx
id=450234
rarity=R
[/card]
[card]
primitive=Pendulum of Patterns
id=450235
rarity=C
[/card]
[card]
primitive=Tezzeret's Gatebreaker
id=450236
rarity=R
[/card]
[card]
primitive=Tezzeret's Strider
id=450237
rarity=U
[/card]
[card]
primitive=Liliana, the Necromancer
id=450238
rarity=M
[/card]
[card]
primitive=Arisen Gorgon
id=450239
rarity=U
[/card]
[card]
primitive=Gravewaker
id=450240
rarity=R
[/card]
[card]
primitive=Liliana's Spoils
id=450241
rarity=R
[/card]
[card]
primitive=Tattered Mummy
id=450242
rarity=C
[/card]
[card]
primitive=Sarkhan, Dragonsoul
id=450243
rarity=M
[/card]
[card]
primitive=Kargan Dragonrider
id=450244
rarity=C
[/card]
[card]
primitive=Sarkhan's Dragonfire
id=450245
rarity=R
[/card]
[card]
primitive=Sarkhan's Whelp
id=450246
rarity=U
[/card]
[card]
primitive=Shivan Dragon
id=450247
rarity=R
[/card]
[card]
primitive=Vivien of the Arkbow
id=450248
rarity=M
[/card]
[card]
primitive=Aggressive Mammoth
id=450249
rarity=R
[/card]
[card]
primitive=Skalla Wolf
id=450250
rarity=R
[/card]
[card]
primitive=Ursine Champion
id=450251
rarity=C
[/card]
[card]
primitive=Vivien's Jaguar
id=450252
rarity=U
[/card]
[card]
primitive=Nexus of Fate
id=450253
rarity=M
[/card]
[card]
primitive=Sun Sentinel
id=450254
rarity=C
[/card]
[card]
primitive=Air Elemental
id=450255
rarity=U
[/card]
[card]
primitive=Befuddle
id=450256
rarity=C
[/card]
[card]
primitive=Mist-Cloaked Herald
id=450257
rarity=C
[/card]
[card]
primitive=Waterknot
id=450258
rarity=C
[/card]
[card]
primitive=Grasping Scoundrel
id=450259
rarity=C
[/card]
[card]
primitive=Radiating Lightning
id=450260
rarity=C
[/card]
[card]
primitive=Llanowar Elves
id=450261
rarity=C
[/card]

Luruz
Posts: 82
Joined: Sat Apr 27, 2013 12:33 am

Re: Core set 2019 (M19)

Post by Luruz » Sun Mar 31, 2019 10:12 pm

¡Grandioso! Gracias, ya lo agregué. ¿Quieres que revise los autos de las cartas o de otro set en concreto?

User avatar
ph34rbot
Posts: 259
Joined: Thu Jan 07, 2010 6:33 am

Re: Core set 2019 (M19)

Post by ph34rbot » Sun Mar 31, 2019 11:02 pm

Estoy plaeando Dominaria pronto...

Revisla los planeswalkers, ya no me dio tiempo de revisarlos bien. y pues disfruta de los sets

Luruz
Posts: 82
Joined: Sat Apr 27, 2013 12:33 am

Re: Core set 2019 (M19)

Post by Luruz » Mon Apr 01, 2019 4:14 am

ph34rbot wrote:
Sun Mar 31, 2019 11:02 pm
Estoy plaeando Dominaria pronto...

Revisla los planeswalkers, ya no me dio tiempo de revisarlos bien. y pues disfruta de los sets
En efecto mi buen, ya revisé los Caminantes de planos. El juego sólo me reconoce a 3 de ellos y no los 11 que son.

Vivien of the Arkbow
Ajani, Adversary of Tyrants
Nicol Bolas, the Arisen

Vivien así como Ajani, al lanzarlos al juego se activa su primera habilidad de lealtad como si fuera habilidad disparada "When this enters the battlefield..." y en cuanto se resuelve la habilidad, los Caminantes se van al cementerio en vez de quedarse en el campo de batalla.

Nicol Bolas, se hace los 10 daños directos en vez de darte la opción de elegir a una criatura objetivo. Y su habilidad definitiva por -12 contadores de lealtad no aparece en el menú de elección cuando tienes esa o más cantidad de contadores.

Mañana veré que puedo experimentar.

¿Por cierto? ¿qué te ha parecido los códigos que te dejé? Estaba pensando que, como el juego en sí es para un sólo jugador, no tengo porqué buscar que le Lattice afecte a él en cuanto a pagar el maná de cualquier color, sólo la biblioteca es lo único que faltaría. Hay pocas cartas que buscan cartas de un color determinado en la biblioteca pero bueno.
Last edited by Luruz on Mon Apr 01, 2019 4:52 am, edited 2 times in total.

User avatar
ph34rbot
Posts: 259
Joined: Thu Jan 07, 2010 6:33 am

Re: Core set 2019 (M19)

Post by ph34rbot » Mon Apr 01, 2019 4:39 am

De tus códigos pues lo que me pasaste ya los publiqué.

Mira mi nueva notificacón en los foros. https://wololo.net/forum/viewtopic.php?f=22&t=66563

Cuando puedas pasame tu archivo con las traducciones al español y también lo publico en el github.

Ya llevo como un mes trabajando bastante en el proyecto, por el momento lo dejaré descansar al menos hasta que salga la siguiente expansión, ya quede satisfecho publicando los sets faltantes y los códigos de las expansiones que están actuales, auqne estén incompletos pero ya se puede jugar algo.

Suerte, disfruta el juego y a ver si lo puedes divulgar con mas gente, lo mejor que se puede hacer es atraer mas jugadores, siento que magic ha tenido un resurgimiento despues de un par de años no tan buenos. (ixalan y rivals of ixalan :? )

Luruz
Posts: 82
Joined: Sat Apr 27, 2013 12:33 am

Re: Core set 2019 (M19)

Post by Luruz » Mon Apr 01, 2019 4:55 am

ph34rbot wrote:
Mon Apr 01, 2019 4:39 am
De tus códigos pues lo que me pasaste ya los publiqué.

Mira mi nueva notificacón en los foros. https://wololo.net/forum/viewtopic.php?f=22&t=66563

Cuando puedas pasame tu archivo con las traducciones al español y también lo publico en el github.

Ya llevo como un mes trabajando bastante en el proyecto, por el momento lo dejaré descansar al menos hasta que salga la siguiente expansión, ya quede satisfecho publicando los sets faltantes y los códigos de las expansiones que están actuales, auqne estén incompletos pero ya se puede jugar algo.

Suerte, disfruta el juego y a ver si lo puedes divulgar con mas gente, lo mejor que se puede hacer es atraer mas jugadores, siento que magic ha tenido un resurgimiento despues de un par de años no tan buenos. (ixalan y rivals of ixalan :? )
Corrección, terminé de corregir el código. Por favor pruébalos y confirmame que lo haya hecho bien, para saber si estoy aprendiendo bien.

Code: Select all

[card]
name=Ajani, Adversary of Tyrants
auto=counter(0/0,4,loyalty)
auto={C(0/0,+1,Loyalty)}:name(+1: Put a +1/+1 counter on up to two...) target(<upto:2>other creature|battlefield) counter(1/1,1) 
auto={C(0/0,-2,Loyalty)}:name(-2: Return target creature from graveyard) moveTo(mybattlefield) target(creature[manacost<=2]|mygraveyard)
auto={C(0/0,-7,Loyalty)}:name(-7: Emblem: Create three tokens) emblem ( transforms(,newability[phaseactionmulti[my endofturn] token(Cat,Creature Cat,1/1,lifelink,white,)*3]) forever ) dontremove
text=+1: Put a +1/+1 counter on each of up to two target creatures. -- -2: Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. -- -7: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."
mana={2}{W}{W}
type=Legendary Planeswalker
subtype=Ajani
[/card]
¡YA FUNCIONA!

Code: Select all

[card]
name=Vivien of the Arkbow
auto=counter(0/0,5,loyalty)
auto={C(0/0,+2,Loyalty)}:name(+2: Put two counters) counter(1/1.2) target(creature)
auto={C(0/0,-3,Loyalty)}:name(-3: Target creature deals) target(creature|myBattlefield) transforms((,newability[dynamicability<!powerstrike!> target(creature|opponentBattlefield)])) forever
auto={C(0/0,-9,Loyalty)}:name(-9: Creatures my control get...) all(creature|myBattlefield) 3/3 && trample ueot
text=+2: Put two +1/+1 counters on up to one target creature. -- -3: Target creature you control deals damage equal to its power to target creature you don't control. -- -9: Creatures you control get +4/+4 and gain trample until end of turn.
mana={4}{G}{G}
type=Legendary Planeswalker
subtype=Vivien
[/card]
¡YA FUNCIONA!

Nicol Bolas -YA APARECE LA 4ta pero sigue sin exiliar-
[card]
name=Nicol Bolas, the Arisen
auto={C(0/0,2,Loyalty)}:name(+2: Draw two cards) draw:2
auto={C(0/0,-3,Loyalty)}:name(-3: Deals 10 damage to target creature or...) damage:10 target(creature,planeswalker)
auto={C(0/0,-4,Loyalty)}:name(-4: Put target creature or planeswalker...) target(creature,planeswalker|graveyard) moveto(myBattlefield)
auto={C(0/0,-12,Loyalty)}:name(-12: Exile all but...) target (player) exile (forcefield|library)
text=+2: Draw two cards. -- -3: Nicol Bolas, the Arisen deals 10 damage to target creature or planeswalker. -- -4: Put target creature or planeswalker card from a graveyard onto the battlefield under your control. -- -12: Exile all but the bottom card of target player's library.
type=Legendary Planeswalker
subtype=Bolas
[/card]

Nicol Bolas sin transformar -SE CORRIGIÓ UN ERROR DE TRANSFORMACIÓN-
name=Nicol Bolas, the Ravager
abilities=flying
auto=ability$!name(discard) reject notatarget(*|myhand)!$ opponent
auto={4}{U}{B}{R}:moveto(exile) and!( moveto(ownerbattlefield) and!(flip(Nicol Bolas, the Arisen) && counter(0/0,7,loyalty))! )!
text=Flying -- When Nicol Bolas, the Ravager enters the battlefield, each opponent discards a card. -- {4}{U}{B}{R}: Exile Nicol Bolas, the Ravager, then return him to the battlefield transformed under his owner's control. Activate this ability only any time you could cast a sorcery.
mana={1}{U}{B}{R}
type=Legendary Creature
subtype=Elder Dragon
power=4
toughness=4

Que grandioso que hayas logrado actualizarlo hasta donde va. Muchas felicidades bro.

En otras noticias, si ya terminaste, ¿hay posibilidad de que me sigas apoyado en como corregir algunas cartas, recién comencé con el Prototype Portal pero no logro averiguar como hacer que la habilidad activada cueste lo que la carta exiliada cuesta. De momento el Prototype Portal funciona como debe ser, Exiliar la carta y al momento de activar la habilidad hace lo que tiene que hacer, pero el chiste es que no se active por 0 manas.

En cuanto al archivo de traducción, me gustaría pasárselos pero está incompleto, aun me faltan varias áreas de interfaz por traducir y eso sin mencionar todas las cartas mal traducidas que quiero corregir desde Edición Limitada Alfa hasta lo nuevo que has sacado que lo nuevo no tiene traducción.

¿No importa que pasé lo poco que hay?
Last edited by Luruz on Wed Apr 03, 2019 1:57 am, edited 2 times in total.

User avatar
ph34rbot
Posts: 259
Joined: Thu Jan 07, 2010 6:33 am

Re: Core set 2019 (M19)

Post by ph34rbot » Tue Apr 02, 2019 1:59 am

Saludos y de verdad me sorprende como has trabajado, tu interés por el proyecto y la habilidad que demuestras para entender las cartas, vas muy bien.

Ya viste los spoilers de war of the spark? se ve buena la expasión, de las habilidades que han mostrado la mayoría son soportadas por wagic, no debe haber problema con los PW con habilidades estáticas. Y de army los tokens de zombies con contadores, solo es una condición de que si existe en el campo ponerle contadores, si no crear el token.

Solo hay que revisar que la regla para varios PW esté bien implementada cuando quieres jugar varias cartas con el mismo nombre. Si puedes has experimentos para que veas como no está bien programada actualmente, por ejemplo las reglas te permiten tener varios Jace en el campo con diferente nombre pero wagic no lo tiene así. Eso ya lo tengo solucionado en mi código.

Sobre proliferate una buena y una mala, la buena es que ya tenía soporte previamente para poner un contador de cada tipo en el permanente seleccionado, solo había que modificar un poco el código, la mala es que a wagic no le gusta que sus objetivos sean tanto cualquier permanente como cualquier jugador, ahí es donde falla, ya me habías mencionado proliferate previamente en otro mensaje. A wagic le gusta que sus objetivos sean o cualquier permanente sin incluir jugadores o jugadores y criaturas no cualquier permanente, seguiré revisando eso.

El ajani tiene un pequeño error en la última habilidad, los caracteres |: nunca los he visto juntos, después de la barra | el parser espera una zona de juego, la barra está de sobra

Sobre el artefacto que me mencionas, existe la palabra clave storedmanacost, que permite almacenar en una variable el costo de mana de la carta, te dejo un ejemplo de una carte que lo usa, la estuve jugando y si funciona bien, busca otras cartas con esa palabra clave.

Code: Select all

[card]
name=Dralnu's Pet
other={3}{B}{U}{U}{D(other creature|myhand)} name(Kicker)
auto=if paid(alternative) then counter(1/1,storedmanacost) && transforms((,flying)) forever
text=Kicker - {2}{B}, Discard a creature card. (You may pay {2}{B} and discard a creature card in addition to any other costs as you cast this spell.) -- If Dralnu's Pet was kicked, it enters the battlefield with flying and with X +1/+1 counters on it, where X is the discarded card's converted mana cost.
mana={1}{U}{U}
type=Creature
subtype=Shapeshifter
power=2
toughness=2
[/card]

Luruz
Posts: 82
Joined: Sat Apr 27, 2013 12:33 am

Re: Core set 2019 (M19)

Post by Luruz » Tue Apr 02, 2019 6:05 am

ph34rbot wrote:
Tue Apr 02, 2019 1:59 am
Saludos y de verdad me sorprende como has trabajado, tu interés por el proyecto y la habilidad que demuestras para entender las cartas, vas muy bien.

Ya viste los spoilers de war of the spark? se ve buena la expasión, de las habilidades que han mostrado la mayoría son soportadas por wagic, no debe haber problema con los PW con habilidades estáticas. Y de army los tokens de zombies con contadores, solo es una condición de que si existe en el campo ponerle contadores, si no crear el token.

Solo hay que revisar que la regla para varios PW esté bien implementada cuando quieres jugar varias cartas con el mismo nombre. Si puedes has experimentos para que veas como no está bien programada actualmente, por ejemplo las reglas te permiten tener varios Jace en el campo con diferente nombre pero wagic no lo tiene así. Eso ya lo tengo solucionado en mi código.

Sobre proliferate una buena y una mala, la buena es que ya tenía soporte previamente para poner un contador de cada tipo en el permanente seleccionado, solo había que modificar un poco el código, la mala es que a wagic no le gusta que sus objetivos sean tanto cualquier permanente como cualquier jugador, ahí es donde falla, ya me habías mencionado proliferate previamente en otro mensaje. A wagic le gusta que sus objetivos sean o cualquier permanente sin incluir jugadores o jugadores y criaturas no cualquier permanente, seguiré revisando eso.

El ajani tiene un pequeño error en la última habilidad, los caracteres |: nunca los he visto juntos, después de la barra | el parser espera una zona de juego, la barra está de sobra

Sobre el artefacto que me mencionas, existe la palabra clave storedmanacost, que permite almacenar en una variable el costo de mana de la carta, te dejo un ejemplo de una carte que lo usa, la estuve jugando y si funciona bien, busca otras cartas con esa palabra clave.

Code: Select all

[card]
name=Dralnu's Pet
other={3}{B}{U}{U}{D(other creature|myhand)} name(Kicker)
auto=if paid(alternative) then counter(1/1,storedmanacost) && transforms((,flying)) forever
text=Kicker - {2}{B}, Discard a creature card. (You may pay {2}{B} and discard a creature card in addition to any other costs as you cast this spell.) -- If Dralnu's Pet was kicked, it enters the battlefield with flying and with X +1/+1 counters on it, where X is the discarded card's converted mana cost.
mana={1}{U}{U}
type=Creature
subtype=Shapeshifter
power=2
toughness=2
[/card]

Saludos bro!

Sí, ya vi el trailer de: La Guerra de la chispa. No he visto todas las cartas en el Spoilermythic donde veo los adelantos. Lo que si sé es que habrá demasiados PW. Y hace poco vi un vídeo de explicación de la nueva habilidad del set Amass que tiene que ver con el nuevo tipo de criatura Army para los Zombies y la habilidad de poner contadores cuando ya hay un Army en el juego. Esto me recordó a una condicional que una vez leeí en el código, que tiene que ver con aslong (introducir condicional) y luego se pone ifpaid o algo así. Eso puede servir para condicionar la habilidad a que haga eso.

Lo que explicas de los PW del mismo nombre, no he tenido problemas con eso, los códigos que te dejé uno ya funciona, la Vivien, pero el emblema de Ajaní, (su definitiva) no se queda. Y con la definitiva de Nicol, ni siquiera aparece en el menú de elección cuando ya tienes las condicionales. T_T
¿Lo que ya tienes solucionado en tu código también viene en el mgt.txt de la página de Ghitu que publicaste recientemente? sino, ¿hay forma de que me pases tu código para no tener que romperme la cabeza en eso y ocuparme en seguir revisando otros fallos?

Oh, oke, el | está de sobra, para intentar de nuevo.

En cuanto a Proliferate, si recuerdo que por el año 2013, funcionaba perfectamente. Actualmente desconozco porque no funciona, revisé el código y parece obedecer bien al orden pero no sé donde está escrito el comportamiento de proliferate ya que, incluso se me había ocurrido escribir como debería funcionar el Proliferate en el otro archivo donde viene el como funciona el Cycle y el Fabricate.

el storedmanacost ya lo he probado, o quizá no supe ponerlo bien, pero lo que me he dado cuenta, es que todos los que usan la referencia, tienen que descartar la carta, no exiliarla. Y como el Prototype Portal exilia la carta para Estamparla en el artefacto... no sé como hacer entender que lo que se debe pagar de X para activar la habilidad del artefacto ese X no es el maná que pago, sino el coste de maná convertido de la carta exiliada.

En cuanto a mi archivo de traducción, aun no me has podido responder. ¿Te lo paso así como esta?, no está terminado y me falta traducir cartas.

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Bas
Posts: 397
Joined: Sat Dec 26, 2015 10:55 pm
Location: Germany

Re: Core set 2019 (M19)

Post by Bas » Sat Apr 20, 2019 7:17 pm

I do not want to sound judging in any way, but if you are capable of writing English, please do so. Otherwise other ppl have no idea what this is about, and it could be actually useful information to them. :ugeek:

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