PART 1
White to Red
Code: Select all
[card]
name=Baffling End
auto=
text=When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less. -- When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Bishop of Binding
auto=
auto=@combat(attacking) source(this):
text=When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield. -- Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.
mana={3}{W}
type=Creature
subtype=Vampire Cleric
power=1
toughness=1
[/card]
[card]
name=Blazing Hope
creature with power greater than,equal to your life total
auto=moveto(exile)
text=Exile target creature with power greater than or equal to your life total.
mana={W}
type=Instant
[/card]
[card]
name=Cleansing Ray
target=Vampire
auto=destroy
text=Choose one — -- • Destroy target Vampire. -- • Destroy target enchantment.
mana={1}{W}
type=Sorcery
[/card]
[card]
name=Divine Verdict
target=creature
auto=destroy
text=Destroy target attacking or blocking creature.
mana={3}{W}
type=Instant
[/card]
[card]
name=Everdawn Champion
text=Prevent all combat damage that would be dealt to Everdawn Champion.
mana={1}{W}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Exultant Skymarcher
abilities=flying
text=Flying
mana={1}{W}{W}
type=Creature
subtype=Vampire Soldier
power=2
toughness=3
[/card]
[card]
name=Famished Paladin
text=Famished Paladin doesn't untap during your untap step. -- Whenever you gain life, untap Famished Paladin.
mana={1}{W}
type=Creature
subtype=Vampire Knight
power=3
toughness=3
[/card]
[card]
name=Forerunner of the Legion
auto=may
text=When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle your library and put that card on top of it. -- Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn.
mana={2}{W}
type=Creature
subtype=Vampire Knight
power=2
toughness=2
[/card]
[card]
name=Imperial Ceratops
auto=@damaged(this):
text=Enrage — Whenever Imperial Ceratops is dealt damage, you gain 2 life.
mana={4}{W}
type=Creature
subtype=Dinosaur
power=3
toughness=5
[/card]
[card]
name=Legion Conquistador
auto=may
text=When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle your library.
mana={2}{W}
type=Creature
subtype=Vampire Soldier
power=2
toughness=2
[/card]
[card]
name=Luminous Bonds
target=creature
text=Enchant creature -- Enchanted creature can't attack or block.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Majestic Heliopterus
abilities=flying
auto=@combat(attacking) source(this):
text=Flying -- Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn.
mana={3}{W}
type=Creature
subtype=Dinosaur
power=2
toughness=2
[/card]
[card]
name=Martyr of Dusk
abilities=lifelink
auto=@movedTo(this|graveyard) from(battlefield):
text=When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.
mana={1}{W}
type=Creature
subtype=Vampire Soldier
power=2
toughness=1
[/card]
[card]
name=Moment of Triumph
target=creature
auto=
text=Target creature gets +2/+2 until end of turn. You gain 2 life.
mana={W}
type=Instant
[/card]
[card]
name=Paladin of Atonement
auto=@movedTo(this|graveyard) from(battlefield):
text=At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement. -- When Paladin of Atonement dies, you gain life equal to its toughness.
mana={1}{W}
type=Creature
subtype=Vampire Knight
power=1
toughness=1
[/card]
[card]
name=Pride of Conquerors
auto=
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.
mana={1}{W}
type=Instant
[/card]
[card]
name=Radiant Destiny
auto=
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- As Radiant Destiny enters the battlefield, choose a creature type. -- Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Raptor Companion
mana={1}{W}
type=Creature
subtype=Dinosaur
power=3
toughness=1
[/card]
[card]
name=Sanguine Glorifier
auto=
text=When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control.
mana={3}{W}
type=Creature
subtype=Vampire Cleric
power=3
toughness=3
[/card]
[card]
name=Skymarcher Aspirant
abilities=flying
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Skymarcher Aspirant has flying as long as you have the city's blessing.
mana={W}
type=Creature
subtype=Vampire Soldier
power=2
toughness=1
[/card]
[card]
name=Slaughter the Strong
auto=
text=Each player chooses any number of creatures he or she controls with total power 4 or less, then sacrifices all other creatures he or she controls.
mana={1}{W}{W}
type=Sorcery
[/card]
[card]
name=Snubhorn Sentry
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.
mana={W}
type=Creature
subtype=Dinosaur
power=0
toughness=3
[/card]
[card]
name=Sphinx's Decree
auto=
text=Each opponent can't cast instant or sorcery spells during that player's next turn.
mana={1}{W}
type=Sorcery
[/card]
[card]
name=Squire's Devotion
target=creature
auto=1/1
auto=lifelink.
When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink
auto=
text=Enchant creature -- Enchanted creature gets +1/+1 and has lifelink. -- When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Sun Sentinel
abilities=vigilance
text=Vigilance
mana={1}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Sun-Crested Pterodon
abilities=flying, vigilance
text=Flying -- Sun-Crested Pterodon has vigilance as long as you control another Dinosaur.
mana={4}{W}
type=Creature
subtype=Dinosaur
power=2
toughness=5
[/card]
[card]
name=Temple Altisaur
text=If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
mana={4}{W}
type=Creature
subtype=Dinosaur
power=3
toughness=4
[/card]
[card]
name=Trapjaw Tyrant
auto=@damaged(this):
text=Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.
mana={3}{W}{W}
type=Creature
subtype=Dinosaur
power=5
toughness=5
[/card]
[card]
name=Zetalpa, Primal Dawn
abilities=flying, double strike, indestructible, vigilance, trample
text=Flying, double strike, vigilance, trample, indestructible
mana={6}{W}{W}
type=Legendary Creature
subtype=Elder Dinosaur
power=4
toughness=8
[/card]
[card]
name=Admiral's Order
target=spell
auto=
text=Raid — If you attacked with a creature this turn, you may pay {U} rather than pay this spell's mana cost. -- Counter target spell.
mana={1}{U}{U}
type=Instant
[/card]
[card]
name=Aquatic Incursion
auto=
auto={3}{U}:
text=When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) -- {3}{U}: Target Merfolk can't be blocked this turn.
mana={3}{U}
type=Enchantment
[/card]
[card]
name=Crafty Cutpurse
abilities=flash
auto=
text=Flash -- When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead.
mana={3}{U}
type=Creature
subtype=Human Pirate
power=2
toughness=2
[/card]
[card]
name=Crashing Tide
target=creature
auto=
text=Crashing Tide has flash as long as you control a Merfolk. -- Return target creature to its owner's hand. -- Draw a card.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Curious Obsession
target=creature
auto=1/1
auto="Whenever this creature deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession
auto=@combatdamaged(player) from(this):
auto=@each my endofturn:
text=Enchant creature -- Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card." -- At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Deadeye Rig-Hauler
auto=
text=Raid — When Deadeye Rig-Hauler enters the battlefield, if you attacked with a creature this turn, you may return target creature to its owner's hand.
mana={3}{U}
type=Creature
subtype=Human Pirate
power=3
toughness=2
[/card]
[card]
name=Expel from Orazca
target=*[-land]
auto=
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.
mana={1}{U}
type=Instant
[/card]
[card]
name=Flood of Recollection
target=instant,sorcery card from your graveyard to your hand
auto=moveto(exile)
text=Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
mana={U}{U}
type=Sorcery
[/card]
[card]
name=Hornswoggle
target=creature
auto=
auto={T}{S}thisartifact:
text=Counter target creature spell. You create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
mana={2}{U}
type=Instant
[/card]
[card]
name=Induced Amnesia
auto=
text=When Induced Amnesia enters the battlefield, target player exiles all cards from his or her hand face down, then draws that many cards. -- When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
mana={2}{U}
type=Enchantment
[/card]
[card]
name=Kitesail Corsair
abilities=flying
text=Kitesail Corsair has flying as long as it's attacking.
mana={1}{U}
type=Creature
subtype=Human Pirate
power=2
toughness=1
[/card]
[card]
name=Kumena's Awakening
auto=@each my upkeep:
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.
mana={2}{U}{U}
type=Enchantment
[/card]
[card]
name=Mist-Cloaked Herald
abilities=unblockable
text=Mist-Cloaked Herald can't be blocked.
mana={U}
type=Creature
subtype=Merfolk Warrior
power=1
toughness=1
[/card]
[card]
name=Negate
target=creature
auto=
text=Counter target noncreature spell.
mana={1}{U}
type=Instant
[/card]
[card]
name=Nezahal, Primal Tide
abilities=nofizzle
auto=@movedTo(*|opponentstack):
text=Nezahal, Primal Tide can't be countered. -- You have no maximum hand size. -- Whenever an opponent casts a noncreature spell, draw a card. -- Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
mana={5}{U}{U}
type=Legendary Creature
subtype=Elder Dinosaur
power=7
toughness=7
[/card]
[card]
name=Release to the Wind
target=*[-land]
auto=moveto(exile)
text=Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.
mana={2}{U}
type=Instant
[/card]
[card]
name=River Darter
text=River Darter can't be blocked by Dinosaurs.
mana={2}{U}
type=Creature
subtype=Merfolk Warrior
power=2
toughness=3
[/card]
[card]
name=Riverwise Augur
auto=
text=When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
mana={3}{U}
type=Creature
subtype=Merfolk Wizard
power=2
toughness=2
[/card]
[card]
name=Sailor of Means
auto=
auto={T}{S}thisartifact:
text=When Sailor of Means enters the battlefield, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
mana={2}{U}
type=Creature
subtype=Human Pirate
power=1
toughness=4
[/card]
[card]
name=Sea Legs
abilities=flash
target=creature
auto=0/2
text=Flash -- Enchant creature -- Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Seafloor Oracle
auto=@combatdamaged(player) from(this):
text=Whenever a Merfolk you control deals combat damage to a player, draw a card.
mana={2}{U}{U}
type=Creature
subtype=Merfolk Wizard
power=2
toughness=3
[/card]
[card]
name=Secrets of the Golden City
auto=
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Draw two cards. If you have the city's blessing, draw three cards instead.
mana={1}{U}{U}
type=Sorcery
[/card]
[card]
name=Silvergill Adept
auto=
text=As an additional cost to cast Silvergill Adept, reveal a Merfolk card from your hand or pay {3}. -- When Silvergill Adept enters the battlefield, draw a card.
mana={1}{U}
type=Creature
subtype=Merfolk Wizard
power=2
toughness=1
[/card]
[card]
name=Siren Reaver
abilities=flying
text=Raid — Siren Reaver costs {1} less to cast if you attacked with a creature this turn. -- Flying
mana={3}{U}
type=Creature
subtype=Siren Pirate
power=3
toughness=2
[/card]
[card]
name=Slippery Scoundrel
abilities=opponentshroud, unblockable
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked.
mana={2}{U}
type=Creature
subtype=Human Pirate
power=2
toughness=2
[/card]
[card]
name=Soul of the Rapids
abilities=flying, opponentshroud
text=Flying -- Hexproof (This creature can't be the target of spells or abilities your opponents control.)
mana={3}{U}{U}
type=Creature
subtype=Elemental
power=3
toughness=2
[/card]
[card]
name=Spire Winder
abilities=flying
text=Flying -- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Spire Winder gets +1/+1 as long as you have the city's blessing.
mana={3}{U}
type=Creature
subtype=Snake
power=2
toughness=3
[/card]
[card]
name=Sworn Guardian
mana={1}{U}
type=Creature
subtype=Merfolk Warrior
power=1
toughness=3
[/card]
[card]
name=Timestream Navigator
auto={2}{U}{U}{T}PutTimestreamNavigatoronthebottomofitsowner'slibrary:
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- {2}{U}{U}, {T}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate this ability only if you have the city's blessing.
mana={1}{U}
type=Creature
subtype=Human Pirate Wizard
power=1
toughness=1
[/card]
[card]
name=Warkite Marauder
abilities=flying
auto=@combat(attacking) source(this):
text=Flying -- Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
mana={1}{U}
type=Creature
subtype=Human Pirate
power=2
toughness=1
[/card]
[card]
name=Waterknot
target=creature
auto=
text=Enchant creature -- When Waterknot enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step.
mana={1}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Arterial Flow
auto=
text=Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
mana={1}{B}{B}
type=Sorcery
[/card]
[card]
name=Canal Monitor
mana={4}{B}
type=Creature
subtype=Lizard
power=5
toughness=3
[/card]
[card]
name=Champion of Dusk
auto=
text=When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.
mana={3}{B}{B}
type=Creature
subtype=Vampire Knight
power=4
toughness=4
[/card]
[card]
name=Dark Inquiry
target=opponent
auto=
text=Target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Dead Man's Chest
target=opponent
text=Enchant creature an opponent controls -- When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast nonland cards from among them for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Dinosaur Hunter
text=Whenever Dinosaur Hunter deals damage to a Dinosaur, destroy that creature.
mana={1}{B}
type=Creature
subtype=Human Pirate
power=2
toughness=2
[/card]
[card]
name=Dire Fleet Poisoner
abilities=flash, deathtouch
auto=
text=Flash -- Deathtouch -- When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.
mana={1}{B}
type=Creature
subtype=Human Pirate
power=2
toughness=2
[/card]
[card]
name=Dusk Charger
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Dusk Charger gets +2/+2 as long as you have the city's blessing.
mana={3}{B}
type=Creature
subtype=Horse
power=3
toughness=3
[/card]
[card]
name=Dusk Legion Zealot
auto=
text=When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
mana={1}{B}
type=Creature
subtype=Vampire Soldier
power=1
toughness=1
[/card]
[card]
name=Fathom Fleet Boarder
auto=
text=When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate.
mana={2}{B}
type=Creature
subtype=Orc Pirate
power=3
toughness=3
[/card]
[card]
name=Forerunner of the Coalition
auto=may
text=When Forerunner of the Coalition enters the battlefield, you may search your library for a Pirate card, reveal it, then shuffle your library and put that card on top of it. -- Whenever another Pirate enters the battlefield under your control, each opponent loses 1 life.
mana={2}{B}
type=Creature
subtype=Human Pirate
power=2
toughness=2
[/card]
[card]
name=Golden Demise
auto=
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.
mana={1}{B}{B}
type=Sorcery
[/card]
[card]
name=Grasping Scoundrel
text=Grasping Scoundrel gets +1/+0 as long as it's attacking.
mana={B}
type=Creature
subtype=Human Pirate
power=1
toughness=1
[/card]
[card]
name=Gruesome Fate
auto=
text=Each opponent loses 1 life for each creature you control.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Impale
target=creature
auto=destroy
text=Destroy target creature.
mana={2}{B}{B}
type=Sorcery
[/card]
[card]
name=Mastermind's Acquisition
auto=
text=Choose one — -- • Search your library for a card, put it into your hand, then shuffle your library. -- • Choose a card you own from outside the game and put it into your hand.
mana={2}{B}{B}
type=Sorcery
[/card]
[card]
name=Mausoleum Harpy
abilities=flying
text=Flying -- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy.
mana={4}{B}
type=Creature
subtype=Harpy
power=3
toughness=3
[/card]
[card]
name=Moment of Craving
target=creature
auto=
text=Target creature gets -2/-2 until end of turn. You gain 2 life.
mana={1}{B}
type=Instant
[/card]
[card]
name=Oathsworn Vampire
auto=tap
text=Oathsworn Vampire enters the battlefield tapped. -- You may cast Oathsworn Vampire from your graveyard if you gained life this turn.
mana={1}{B}
type=Creature
subtype=Vampire Knight
power=2
toughness=2
[/card]
[card]
name=Pitiless Plunderer
auto={T}{S}thisartifact:
text=Whenever another creature you control dies, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
mana={3}{B}
type=Creature
subtype=Human Pirate
power=1
toughness=4
[/card]
[card]
name=Ravenous Chupacabra
auto=
text=When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.
mana={2}{B}{B}
type=Creature
subtype=Beast Horror
power=2
toughness=2
[/card]
[card]
name=Reaver Ambush
creature with power 3,less
auto=moveto(exile)
text=Exile target creature with power 3 or less.
mana={2}{B}
type=Instant
[/card]
[card]
name=Recover
target=creature
auto=
text=Return target creature card from your graveyard to your hand. -- Draw a card.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Sadistic Skymarcher
abilities=flying, lifelink
text=As an additional cost to cast Sadistic Skymarcher, reveal a Vampire card from your hand or pay {1}. -- Flying, lifelink
mana={2}{B}
type=Creature
subtype=Vampire Soldier
power=2
toughness=2
[/card]
[card]
name=Tetzimoc, Primal Death
abilities=deathtouch
auto={B}RevealTetzimocPrimalDeathfromyourhand:
text=Deathtouch -- {B}, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate this ability only during your turn. -- When Tetzimoc enters the battlefield, destroy each creature your opponents control with a prey counter on it.
mana={4}{B}{B}
type=Legendary Creature
subtype=Elder Dinosaur
power=6
toughness=6
[/card]
[card]
name=Tomb Robber
abilities=menace
auto={1}{D}:
text=Menace -- {1}, Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
mana={2}{B}
type=Creature
subtype=Human Pirate
power=1
toughness=1
[/card]
[card]
name=Twilight Prophet
abilities=flying
auto=@each my upkeep:
text=Flying -- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's converted mana cost.
mana={2}{B}{B}
type=Creature
subtype=Vampire Cleric
power=2
toughness=4
[/card]
[card]
name=Vampire Revenant
abilities=flying
text=Flying
mana={3}{B}
type=Creature
subtype=Vampire Spirit
power=3
toughness=1
[/card]
[card]
name=Vona's Hunger
auto=
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures he or she controls, rounded up.
mana={2}{B}
type=Instant
[/card]
[card]
name=Voracious Vampire
abilities=menace
auto=
text=Menace -- When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn.
mana={2}{B}
type=Creature
subtype=Vampire Knight
power=2
toughness=2
[/card]
[card]
name=Blood Sun
auto=
text=When Blood Sun enters the battlefield, draw a card. -- All lands lose all abilities except mana abilities.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Bombard
target=creature
auto=damage:4
text=Bombard deals 4 damage to target creature.
mana={2}{R}
type=Instant
[/card]
[card]
name=Brass's Bounty
auto=
auto={T}{S}thisartifact:
text=For each land you control, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
mana={6}{R}
type=Sorcery
[/card]
[card]
name=Brazen Freebooter
auto=
auto={T}{S}thisartifact:
text=When Brazen Freebooter enters the battlefield, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
mana={3}{R}
type=Creature
subtype=Human Pirate
power=3
toughness=3
[/card]
[card]
name=Buccaneer's Bravado
target=creature
auto=
text=Choose one — -- • Target creature gets +1/+1 and gains first strike until end of turn. -- • Target Pirate gets +1/+1 and gains double strike until end of turn.
mana={1}{R}
type=Instant
[/card]
[card]
name=Charging Tuskodon
abilities=trample
text=Trample -- If Charging Tuskodon would deal combat damage to a player, it deals double that damage to that player instead.
mana={3}{R}{R}
type=Creature
subtype=Dinosaur
power=4
toughness=4
[/card]
[card]
name=Daring Buccaneer
text=As an additional cost to cast Daring Buccaneer, reveal a Pirate card from your hand or pay {2}.
mana={R}
type=Creature
subtype=Human Pirate
power=2
toughness=2
[/card]
[card]
name=Dire Fleet Daredevil
abilities=first strike
auto=
text=First strike -- When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast that card this turn, and you may spend mana as though it were mana of any type to cast that spell. If that card would be put into a graveyard this turn, exile it instead.
mana={1}{R}
type=Creature
subtype=Human Pirate
power=2
toughness=1
[/card]
[card]
name=Etali, Primal Storm
auto=@combat(attacking) source(this):
text=Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of nonland cards exiled this way without paying their mana costs.
mana={4}{R}{R}
type=Legendary Creature
subtype=Elder Dinosaur
power=6
toughness=6
[/card]
[card]
name=Fanatical Firebrand
abilities=haste
auto={T}{S}FanaticalFirebrand:
text=Haste -- {T}, Sacrifice Fanatical Firebrand: It deals 1 damage to target creature or player.
mana={R}
type=Creature
subtype=Goblin Pirate
power=1
toughness=1
[/card]
[card]
name=Forerunner of the Empire
auto=may
text=When Forerunner of the Empire enters the battlefield, you may search your library for a Dinosaur card, reveal it, then shuffle your library and put that card on top of it. -- Whenever a Dinosaur enters the battlefield under your control, you may have Forerunner of the Empire deal 1 damage to each creature.
mana={3}{R}
type=Creature
subtype=Human Soldier
power=1
toughness=3
[/card]
[card]
name=Form of the Dinosaur
auto=
auto=@each my upkeep:
text=When Form of the Dinosaur enters the battlefield, your life total becomes 15. -- At the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.
mana={4}{R}{R}
type=Enchantment
[/card]
[card]
name=Frilled Deathspitter
auto=@damaged(this):
text=Enrage — Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent.
mana={2}{R}
type=Creature
subtype=Dinosaur
power=3
toughness=2
[/card]
[card]
name=Goblin Trailblazer
abilities=menace
text=Menace
mana={1}{R}
type=Creature
subtype=Goblin Pirate
power=2
toughness=1
[/card]
[card]
name=Mutiny
target=player
auto=
text=Target creature an opponent controls deals damage equal to its power to another target creature that player controls.
mana={R}
type=Sorcery
[/card]
[card]
name=Needletooth Raptor
auto=@damaged(this):
text=Enrage — Whenever Needletooth Raptor is dealt damage, it deals 5 damage to target creature an opponent controls.
mana={3}{R}
type=Creature
subtype=Dinosaur
power=2
toughness=2
[/card]
[card]
name=Orazca Raptor
mana={2}{R}{R}
type=Creature
subtype=Dinosaur
power=3
toughness=4
[/card]
[card]
name=Pirate's Pillage
auto=
auto={T}{S}thisartifact:
text=As an additional cost to cast Pirate's Pillage, discard a card. -- Draw two cards and create two colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Reckless Rage
target=creature|myBattlefield
auto=damage:4
text=Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.
mana={R}
type=Instant
[/card]
[card]
name=Rekindling Phoenix
abilities=flying, haste
auto=@movedTo(this|graveyard) from(battlefield):
auto=@each my upkeep:
text=Flying -- When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."
mana={2}{R}{R}
type=Creature
subtype=Phoenix
power=4
toughness=3
[/card]
[card]
name=See Red
target=creature
auto=2/1
auto=first strike.
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice See Red
auto=@each my endofturn:
text=Enchant creature -- Enchanted creature gets +2/+1 and has first strike. -- At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice See Red.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Shake the Foundations
auto=damage:1
text=Shake the Foundations deals 1 damage to each creature without flying. -- Draw a card.
mana={2}{R}
type=Instant
[/card]
[card]
name=Shatter
target=artifact
auto=destroy
text=Destroy target artifact.
mana={1}{R}
type=Instant
[/card]
[card]
name=Silverclad Ferocidons
auto=@damaged(this):
text=Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent.
mana={5}{R}{R}
type=Creature
subtype=Dinosaur
power=8
toughness=5
[/card]
[card]
name=Stampeding Horncrest
abilities=haste
text=Stampeding Horncrest has haste as long as you control another Dinosaur.
mana={4}{R}
type=Creature
subtype=Dinosaur
power=4
toughness=4
[/card]
[card]
name=Storm Fleet Swashbuckler
abilities=double strike
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Storm Fleet Swashbuckler has double strike as long as you have the city's blessing.
mana={1}{R}
type=Creature
subtype=Human Pirate
power=2
toughness=2
[/card]
[card]
name=Sun-Collared Raptor
abilities=trample
auto={2}{R}:
text=Trample -- {2}{R}: Sun-Collared Raptor gets +3/+0 until end of turn.
mana={1}{R}
type=Creature
subtype=Dinosaur
power=1
toughness=2
[/card]
[card]
name=Swaggering Corsair
auto=
text=Raid — Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.
mana={2}{R}
type=Creature
subtype=Human Pirate
power=2
toughness=2
[/card]
[card]
name=Tilonalli's Crown
target=creature
auto=3/0
auto=trample
auto=
text=Enchant creature -- When Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature. -- Enchanted creature gets +3/+0 and has trample.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Tilonalli's Summoner
auto=@combat(attacking) source(this):
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Whenever Tilonalli's Summoner attacks, you may pay {X}{R}. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.
mana={1}{R}
type=Creature
subtype=Human Shaman
power=1
toughness=1
[/card]