Rivals of Ixalan

All user created custom sets, custom game mode and modded official content.
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ph34rbot
Posts: 280
Joined: Thu Jan 07, 2010 6:33 am

Rivals of Ixalan

Post by ph34rbot »

I think the forum and wagic project is mostly dead but still, here's the backbone for the new set

PART 1
White to Red

Code: Select all

[card]
name=Baffling End
auto=
text=When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less. -- When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.
mana={1}{W}
type=Enchantment
[/card]

[card]
name=Bishop of Binding
auto=
auto=@combat(attacking) source(this):
text=When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield. -- Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.
mana={3}{W}
type=Creature
subtype=Vampire Cleric
power=1
toughness=1
[/card]

[card]
name=Blazing Hope
creature with power greater than,equal to your life total
auto=moveto(exile)
text=Exile target creature with power greater than or equal to your life total.
mana={W}
type=Instant
[/card]

[card]
name=Cleansing Ray
target=Vampire
auto=destroy
text=Choose one — -- • Destroy target Vampire. -- • Destroy target enchantment.
mana={1}{W}
type=Sorcery
[/card]

[card]
name=Divine Verdict
target=creature 
auto=destroy
text=Destroy target attacking or blocking creature.
mana={3}{W}
type=Instant
[/card]

[card]
name=Everdawn Champion
text=Prevent all combat damage that would be dealt to Everdawn Champion.
mana={1}{W}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]

[card]
name=Exultant Skymarcher
abilities=flying
text=Flying
mana={1}{W}{W}
type=Creature
subtype=Vampire Soldier
power=2
toughness=3
[/card]

[card]
name=Famished Paladin
text=Famished Paladin doesn't untap during your untap step. -- Whenever you gain life, untap Famished Paladin.
mana={1}{W}
type=Creature
subtype=Vampire Knight
power=3
toughness=3
[/card]

[card]
name=Forerunner of the Legion
auto=may
text=When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle your library and put that card on top of it. -- Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn.
mana={2}{W}
type=Creature
subtype=Vampire Knight
power=2
toughness=2
[/card]

[card]
name=Imperial Ceratops
auto=@damaged(this):
text=Enrage — Whenever Imperial Ceratops is dealt damage, you gain 2 life.
mana={4}{W}
type=Creature
subtype=Dinosaur
power=3
toughness=5
[/card]

[card]
name=Legion Conquistador
auto=may
text=When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle your library.
mana={2}{W}
type=Creature
subtype=Vampire Soldier
power=2
toughness=2
[/card]

[card]
name=Luminous Bonds
target=creature 
text=Enchant creature -- Enchanted creature can't attack or block.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Majestic Heliopterus
abilities=flying
auto=@combat(attacking) source(this):
text=Flying -- Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn.
mana={3}{W}
type=Creature
subtype=Dinosaur
power=2
toughness=2
[/card]

[card]
name=Martyr of Dusk
abilities=lifelink
auto=@movedTo(this|graveyard) from(battlefield):
text=When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.
mana={1}{W}
type=Creature
subtype=Vampire Soldier
power=2
toughness=1
[/card]

[card]
name=Moment of Triumph
target=creature 
auto=
text=Target creature gets +2/+2 until end of turn. You gain 2 life.
mana={W}
type=Instant
[/card]

[card]
name=Paladin of Atonement
auto=@movedTo(this|graveyard) from(battlefield):
text=At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement. -- When Paladin of Atonement dies, you gain life equal to its toughness.
mana={1}{W}
type=Creature
subtype=Vampire Knight
power=1
toughness=1
[/card]

[card]
name=Pride of Conquerors
auto=
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.
mana={1}{W}
type=Instant
[/card]

[card]
name=Radiant Destiny
auto=
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- As Radiant Destiny enters the battlefield, choose a creature type. -- Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
mana={2}{W}
type=Enchantment
[/card]

[card]
name=Raptor Companion
mana={1}{W}
type=Creature
subtype=Dinosaur
power=3
toughness=1
[/card]

[card]
name=Sanguine Glorifier
auto=
text=When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control.
mana={3}{W}
type=Creature
subtype=Vampire Cleric
power=3
toughness=3
[/card]

[card]
name=Skymarcher Aspirant
abilities=flying
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Skymarcher Aspirant has flying as long as you have the city's blessing.
mana={W}
type=Creature
subtype=Vampire Soldier
power=2
toughness=1
[/card]

[card]
name=Slaughter the Strong
auto=
text=Each player chooses any number of creatures he or she controls with total power 4 or less, then sacrifices all other creatures he or she controls.
mana={1}{W}{W}
type=Sorcery
[/card]

[card]
name=Snubhorn Sentry
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.
mana={W}
type=Creature
subtype=Dinosaur
power=0
toughness=3
[/card]

[card]
name=Sphinx's Decree
auto=
text=Each opponent can't cast instant or sorcery spells during that player's next turn.
mana={1}{W}
type=Sorcery
[/card]

[card]
name=Squire's Devotion
target=creature 
auto=1/1
auto=lifelink.
When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink
auto=
text=Enchant creature -- Enchanted creature gets +1/+1 and has lifelink. -- When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Sun Sentinel
abilities=vigilance
text=Vigilance
mana={1}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]

[card]
name=Sun-Crested Pterodon
abilities=flying, vigilance
text=Flying -- Sun-Crested Pterodon has vigilance as long as you control another Dinosaur.
mana={4}{W}
type=Creature
subtype=Dinosaur
power=2
toughness=5
[/card]

[card]
name=Temple Altisaur
text=If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
mana={4}{W}
type=Creature
subtype=Dinosaur
power=3
toughness=4
[/card]

[card]
name=Trapjaw Tyrant
auto=@damaged(this):
text=Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.
mana={3}{W}{W}
type=Creature
subtype=Dinosaur
power=5
toughness=5
[/card]

[card]
name=Zetalpa, Primal Dawn
abilities=flying, double strike, indestructible, vigilance, trample
text=Flying, double strike, vigilance, trample, indestructible
mana={6}{W}{W}
type=Legendary Creature
subtype=Elder Dinosaur
power=4
toughness=8
[/card]

[card]
name=Admiral's Order
target=spell
auto=
text=Raid — If you attacked with a creature this turn, you may pay {U} rather than pay this spell's mana cost. -- Counter target spell.
mana={1}{U}{U}
type=Instant
[/card]

[card]
name=Aquatic Incursion
auto=
auto={3}{U}:
text=When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) -- {3}{U}: Target Merfolk can't be blocked this turn.
mana={3}{U}
type=Enchantment
[/card]

[card]
name=Crafty Cutpurse
abilities=flash
auto=
text=Flash -- When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead.
mana={3}{U}
type=Creature
subtype=Human Pirate
power=2
toughness=2
[/card]

[card]
name=Crashing Tide
target=creature 
auto=
text=Crashing Tide has flash as long as you control a Merfolk. -- Return target creature to its owner's hand. -- Draw a card.
mana={2}{U}
type=Sorcery
[/card]

[card]
name=Curious Obsession
target=creature 
auto=1/1
auto="Whenever this creature deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession
auto=@combatdamaged(player) from(this):
auto=@each my endofturn:
text=Enchant creature -- Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card." -- At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.
mana={U}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Deadeye Rig-Hauler
auto=
text=Raid — When Deadeye Rig-Hauler enters the battlefield, if you attacked with a creature this turn, you may return target creature to its owner's hand.
mana={3}{U}
type=Creature
subtype=Human Pirate
power=3
toughness=2
[/card]

[card]
name=Expel from Orazca
target=*[-land]
auto=
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.
mana={1}{U}
type=Instant
[/card]

[card]
name=Flood of Recollection
target=instant,sorcery card from your graveyard to your hand
auto=moveto(exile)
text=Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
mana={U}{U}
type=Sorcery
[/card]

[card]
name=Hornswoggle
target=creature 
auto=
auto={T}{S}thisartifact:
text=Counter target creature spell. You create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
mana={2}{U}
type=Instant
[/card]

[card]
name=Induced Amnesia
auto=
text=When Induced Amnesia enters the battlefield, target player exiles all cards from his or her hand face down, then draws that many cards. -- When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
mana={2}{U}
type=Enchantment
[/card]

[card]
name=Kitesail Corsair
abilities=flying
text=Kitesail Corsair has flying as long as it's attacking.
mana={1}{U}
type=Creature
subtype=Human Pirate
power=2
toughness=1
[/card]

[card]
name=Kumena's Awakening
auto=@each my upkeep:
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.
mana={2}{U}{U}
type=Enchantment
[/card]

[card]
name=Mist-Cloaked Herald
abilities=unblockable
text=Mist-Cloaked Herald can't be blocked.
mana={U}
type=Creature
subtype=Merfolk Warrior
power=1
toughness=1
[/card]

[card]
name=Negate
target=creature 
auto=
text=Counter target noncreature spell.
mana={1}{U}
type=Instant
[/card]

[card]
name=Nezahal, Primal Tide
abilities=nofizzle
auto=@movedTo(*|opponentstack):
text=Nezahal, Primal Tide can't be countered. -- You have no maximum hand size. -- Whenever an opponent casts a noncreature spell, draw a card. -- Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
mana={5}{U}{U}
type=Legendary Creature
subtype=Elder Dinosaur
power=7
toughness=7
[/card]

[card]
name=Release to the Wind
target=*[-land]
auto=moveto(exile)
text=Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.
mana={2}{U}
type=Instant
[/card]

[card]
name=River Darter
text=River Darter can't be blocked by Dinosaurs.
mana={2}{U}
type=Creature
subtype=Merfolk Warrior
power=2
toughness=3
[/card]

[card]
name=Riverwise Augur
auto=
text=When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
mana={3}{U}
type=Creature
subtype=Merfolk Wizard
power=2
toughness=2
[/card]

[card]
name=Sailor of Means
auto=
auto={T}{S}thisartifact:
text=When Sailor of Means enters the battlefield, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
mana={2}{U}
type=Creature
subtype=Human Pirate
power=1
toughness=4
[/card]

[card]
name=Sea Legs
abilities=flash
target=creature 
auto=0/2

text=Flash -- Enchant creature -- Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.
mana={U}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Seafloor Oracle
auto=@combatdamaged(player) from(this):
text=Whenever a Merfolk you control deals combat damage to a player, draw a card.
mana={2}{U}{U}
type=Creature
subtype=Merfolk Wizard
power=2
toughness=3
[/card]

[card]
name=Secrets of the Golden City
auto=
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Draw two cards. If you have the city's blessing, draw three cards instead.
mana={1}{U}{U}
type=Sorcery
[/card]

[card]
name=Silvergill Adept
auto=
text=As an additional cost to cast Silvergill Adept, reveal a Merfolk card from your hand or pay {3}. -- When Silvergill Adept enters the battlefield, draw a card.
mana={1}{U}
type=Creature
subtype=Merfolk Wizard
power=2
toughness=1
[/card]

[card]
name=Siren Reaver
abilities=flying
text=Raid — Siren Reaver costs {1} less to cast if you attacked with a creature this turn. -- Flying
mana={3}{U}
type=Creature
subtype=Siren Pirate
power=3
toughness=2
[/card]

[card]
name=Slippery Scoundrel
abilities=opponentshroud, unblockable
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked.
mana={2}{U}
type=Creature
subtype=Human Pirate
power=2
toughness=2
[/card]

[card]
name=Soul of the Rapids
abilities=flying, opponentshroud
text=Flying -- Hexproof (This creature can't be the target of spells or abilities your opponents control.)
mana={3}{U}{U}
type=Creature
subtype=Elemental
power=3
toughness=2
[/card]

[card]
name=Spire Winder
abilities=flying
text=Flying -- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Spire Winder gets +1/+1 as long as you have the city's blessing.
mana={3}{U}
type=Creature
subtype=Snake
power=2
toughness=3
[/card]

[card]
name=Sworn Guardian
mana={1}{U}
type=Creature
subtype=Merfolk Warrior
power=1
toughness=3
[/card]

[card]
name=Timestream Navigator
auto={2}{U}{U}{T}PutTimestreamNavigatoronthebottomofitsowner'slibrary:
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- {2}{U}{U}, {T}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate this ability only if you have the city's blessing.
mana={1}{U}
type=Creature
subtype=Human Pirate Wizard
power=1
toughness=1
[/card]

[card]
name=Warkite Marauder
abilities=flying
auto=@combat(attacking) source(this):
text=Flying -- Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
mana={1}{U}
type=Creature
subtype=Human Pirate
power=2
toughness=1
[/card]

[card]
name=Waterknot
target=creature 
auto=
text=Enchant creature -- When Waterknot enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step.
mana={1}{U}{U}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Arterial Flow
auto=
text=Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
mana={1}{B}{B}
type=Sorcery
[/card]

[card]
name=Canal Monitor
mana={4}{B}
type=Creature
subtype=Lizard
power=5
toughness=3
[/card]

[card]
name=Champion of Dusk
auto=
text=When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.
mana={3}{B}{B}
type=Creature
subtype=Vampire Knight
power=4
toughness=4
[/card]

[card]
name=Dark Inquiry
target=opponent
auto=
text=Target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card.
mana={2}{B}
type=Sorcery
[/card]

[card]
name=Dead Man's Chest
target=opponent
text=Enchant creature an opponent controls -- When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast nonland cards from among them for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Dinosaur Hunter
text=Whenever Dinosaur Hunter deals damage to a Dinosaur, destroy that creature.
mana={1}{B}
type=Creature
subtype=Human Pirate
power=2
toughness=2
[/card]

[card]
name=Dire Fleet Poisoner
abilities=flash, deathtouch
auto=
text=Flash -- Deathtouch -- When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.
mana={1}{B}
type=Creature
subtype=Human Pirate
power=2
toughness=2
[/card]

[card]
name=Dusk Charger
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Dusk Charger gets +2/+2 as long as you have the city's blessing.
mana={3}{B}
type=Creature
subtype=Horse
power=3
toughness=3
[/card]

[card]
name=Dusk Legion Zealot
auto=
text=When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
mana={1}{B}
type=Creature
subtype=Vampire Soldier
power=1
toughness=1
[/card]

[card]
name=Fathom Fleet Boarder
auto=
text=When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate.
mana={2}{B}
type=Creature
subtype=Orc Pirate
power=3
toughness=3
[/card]

[card]
name=Forerunner of the Coalition
auto=may
text=When Forerunner of the Coalition enters the battlefield, you may search your library for a Pirate card, reveal it, then shuffle your library and put that card on top of it. -- Whenever another Pirate enters the battlefield under your control, each opponent loses 1 life.
mana={2}{B}
type=Creature
subtype=Human Pirate
power=2
toughness=2
[/card]

[card]
name=Golden Demise
auto=
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.
mana={1}{B}{B}
type=Sorcery
[/card]

[card]
name=Grasping Scoundrel
text=Grasping Scoundrel gets +1/+0 as long as it's attacking.
mana={B}
type=Creature
subtype=Human Pirate
power=1
toughness=1
[/card]

[card]
name=Gruesome Fate
auto=
text=Each opponent loses 1 life for each creature you control.
mana={2}{B}
type=Sorcery
[/card]

[card]
name=Impale
target=creature 
auto=destroy
text=Destroy target creature.
mana={2}{B}{B}
type=Sorcery
[/card]

[card]
name=Mastermind's Acquisition
auto=
text=Choose one — -- • Search your library for a card, put it into your hand, then shuffle your library. -- • Choose a card you own from outside the game and put it into your hand.
mana={2}{B}{B}
type=Sorcery
[/card]

[card]
name=Mausoleum Harpy
abilities=flying
text=Flying -- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy.
mana={4}{B}
type=Creature
subtype=Harpy
power=3
toughness=3
[/card]

[card]
name=Moment of Craving
target=creature 
auto=
text=Target creature gets -2/-2 until end of turn. You gain 2 life.
mana={1}{B}
type=Instant
[/card]

[card]
name=Oathsworn Vampire
auto=tap
text=Oathsworn Vampire enters the battlefield tapped. -- You may cast Oathsworn Vampire from your graveyard if you gained life this turn.
mana={1}{B}
type=Creature
subtype=Vampire Knight
power=2
toughness=2
[/card]

[card]
name=Pitiless Plunderer
auto={T}{S}thisartifact:
text=Whenever another creature you control dies, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
mana={3}{B}
type=Creature
subtype=Human Pirate
power=1
toughness=4
[/card]

[card]
name=Ravenous Chupacabra
auto=
text=When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.
mana={2}{B}{B}
type=Creature
subtype=Beast Horror
power=2
toughness=2
[/card]

[card]
name=Reaver Ambush
creature with power 3,less
auto=moveto(exile)
text=Exile target creature with power 3 or less.
mana={2}{B}
type=Instant
[/card]

[card]
name=Recover
target=creature 
auto=
text=Return target creature card from your graveyard to your hand. -- Draw a card.
mana={2}{B}
type=Sorcery
[/card]

[card]
name=Sadistic Skymarcher
abilities=flying, lifelink
text=As an additional cost to cast Sadistic Skymarcher, reveal a Vampire card from your hand or pay {1}. -- Flying, lifelink
mana={2}{B}
type=Creature
subtype=Vampire Soldier
power=2
toughness=2
[/card]

[card]
name=Tetzimoc, Primal Death
abilities=deathtouch
auto={B}RevealTetzimocPrimalDeathfromyourhand:
text=Deathtouch -- {B}, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate this ability only during your turn. -- When Tetzimoc enters the battlefield, destroy each creature your opponents control with a prey counter on it.
mana={4}{B}{B}
type=Legendary Creature
subtype=Elder Dinosaur
power=6
toughness=6
[/card]

[card]
name=Tomb Robber
abilities=menace
auto={1}{D}:
text=Menace -- {1}, Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
mana={2}{B}
type=Creature
subtype=Human Pirate
power=1
toughness=1
[/card]

[card]
name=Twilight Prophet
abilities=flying
auto=@each my upkeep:
text=Flying -- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's converted mana cost.
mana={2}{B}{B}
type=Creature
subtype=Vampire Cleric
power=2
toughness=4
[/card]

[card]
name=Vampire Revenant
abilities=flying
text=Flying
mana={3}{B}
type=Creature
subtype=Vampire Spirit
power=3
toughness=1
[/card]

[card]
name=Vona's Hunger
auto=
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures he or she controls, rounded up.
mana={2}{B}
type=Instant
[/card]

[card]
name=Voracious Vampire
abilities=menace
auto=
text=Menace -- When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn.
mana={2}{B}
type=Creature
subtype=Vampire Knight
power=2
toughness=2
[/card]

[card]
name=Blood Sun
auto=
text=When Blood Sun enters the battlefield, draw a card. -- All lands lose all abilities except mana abilities.
mana={2}{R}
type=Enchantment
[/card]

[card]
name=Bombard
target=creature 
auto=damage:4
text=Bombard deals 4 damage to target creature.
mana={2}{R}
type=Instant
[/card]

[card]
name=Brass's Bounty
auto=
auto={T}{S}thisartifact:
text=For each land you control, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
mana={6}{R}
type=Sorcery
[/card]

[card]
name=Brazen Freebooter
auto=
auto={T}{S}thisartifact:
text=When Brazen Freebooter enters the battlefield, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
mana={3}{R}
type=Creature
subtype=Human Pirate
power=3
toughness=3
[/card]

[card]
name=Buccaneer's Bravado
target=creature 
auto=
text=Choose one — -- • Target creature gets +1/+1 and gains first strike until end of turn. -- • Target Pirate gets +1/+1 and gains double strike until end of turn.
mana={1}{R}
type=Instant
[/card]

[card]
name=Charging Tuskodon
abilities=trample
text=Trample -- If Charging Tuskodon would deal combat damage to a player, it deals double that damage to that player instead.
mana={3}{R}{R}
type=Creature
subtype=Dinosaur
power=4
toughness=4
[/card]

[card]
name=Daring Buccaneer
text=As an additional cost to cast Daring Buccaneer, reveal a Pirate card from your hand or pay {2}.
mana={R}
type=Creature
subtype=Human Pirate
power=2
toughness=2
[/card]

[card]
name=Dire Fleet Daredevil
abilities=first strike
auto=
text=First strike -- When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast that card this turn, and you may spend mana as though it were mana of any type to cast that spell. If that card would be put into a graveyard this turn, exile it instead.
mana={1}{R}
type=Creature
subtype=Human Pirate
power=2
toughness=1
[/card]

[card]
name=Etali, Primal Storm
auto=@combat(attacking) source(this):
text=Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of nonland cards exiled this way without paying their mana costs.
mana={4}{R}{R}
type=Legendary Creature
subtype=Elder Dinosaur
power=6
toughness=6
[/card]

[card]
name=Fanatical Firebrand
abilities=haste
auto={T}{S}FanaticalFirebrand:
text=Haste -- {T}, Sacrifice Fanatical Firebrand: It deals 1 damage to target creature or player.
mana={R}
type=Creature
subtype=Goblin Pirate
power=1
toughness=1
[/card]

[card]
name=Forerunner of the Empire
auto=may
text=When Forerunner of the Empire enters the battlefield, you may search your library for a Dinosaur card, reveal it, then shuffle your library and put that card on top of it. -- Whenever a Dinosaur enters the battlefield under your control, you may have Forerunner of the Empire deal 1 damage to each creature.
mana={3}{R}
type=Creature
subtype=Human Soldier
power=1
toughness=3
[/card]

[card]
name=Form of the Dinosaur
auto=
auto=@each my upkeep:
text=When Form of the Dinosaur enters the battlefield, your life total becomes 15. -- At the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.
mana={4}{R}{R}
type=Enchantment
[/card]

[card]
name=Frilled Deathspitter
auto=@damaged(this):
text=Enrage — Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent.
mana={2}{R}
type=Creature
subtype=Dinosaur
power=3
toughness=2
[/card]

[card]
name=Goblin Trailblazer
abilities=menace
text=Menace
mana={1}{R}
type=Creature
subtype=Goblin Pirate
power=2
toughness=1
[/card]

[card]
name=Mutiny
target=player
auto=
text=Target creature an opponent controls deals damage equal to its power to another target creature that player controls.
mana={R}
type=Sorcery
[/card]

[card]
name=Needletooth Raptor
auto=@damaged(this):
text=Enrage — Whenever Needletooth Raptor is dealt damage, it deals 5 damage to target creature an opponent controls.
mana={3}{R}
type=Creature
subtype=Dinosaur
power=2
toughness=2
[/card]

[card]
name=Orazca Raptor
mana={2}{R}{R}
type=Creature
subtype=Dinosaur
power=3
toughness=4
[/card]

[card]
name=Pirate's Pillage
auto=
auto={T}{S}thisartifact:
text=As an additional cost to cast Pirate's Pillage, discard a card. -- Draw two cards and create two colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
mana={3}{R}
type=Sorcery
[/card]

[card]
name=Reckless Rage
target=creature|myBattlefield
auto=damage:4
text=Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.
mana={R}
type=Instant
[/card]

[card]
name=Rekindling Phoenix
abilities=flying, haste
auto=@movedTo(this|graveyard) from(battlefield):
auto=@each my upkeep:
text=Flying -- When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."
mana={2}{R}{R}
type=Creature
subtype=Phoenix
power=4
toughness=3
[/card]

[card]
name=See Red
target=creature 
auto=2/1
auto=first strike.
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice See Red
auto=@each my endofturn:
text=Enchant creature -- Enchanted creature gets +2/+1 and has first strike. -- At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice See Red.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Shake the Foundations
auto=damage:1
text=Shake the Foundations deals 1 damage to each creature without flying. -- Draw a card.
mana={2}{R}
type=Instant
[/card]

[card]
name=Shatter
target=artifact
auto=destroy
text=Destroy target artifact.
mana={1}{R}
type=Instant
[/card]

[card]
name=Silverclad Ferocidons
auto=@damaged(this):
text=Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent.
mana={5}{R}{R}
type=Creature
subtype=Dinosaur
power=8
toughness=5
[/card]

[card]
name=Stampeding Horncrest
abilities=haste
text=Stampeding Horncrest has haste as long as you control another Dinosaur.
mana={4}{R}
type=Creature
subtype=Dinosaur
power=4
toughness=4
[/card]

[card]
name=Storm Fleet Swashbuckler
abilities=double strike
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Storm Fleet Swashbuckler has double strike as long as you have the city's blessing.
mana={1}{R}
type=Creature
subtype=Human Pirate
power=2
toughness=2
[/card]

[card]
name=Sun-Collared Raptor
abilities=trample
auto={2}{R}:
text=Trample -- {2}{R}: Sun-Collared Raptor gets +3/+0 until end of turn.
mana={1}{R}
type=Creature
subtype=Dinosaur
power=1
toughness=2
[/card]

[card]
name=Swaggering Corsair
auto=
text=Raid — Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.
mana={2}{R}
type=Creature
subtype=Human Pirate
power=2
toughness=2
[/card]

[card]
name=Tilonalli's Crown
target=creature 
auto=3/0
auto=trample
auto=
text=Enchant creature -- When Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature. -- Enchanted creature gets +3/+0 and has trample.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Tilonalli's Summoner
auto=@combat(attacking) source(this):
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Whenever Tilonalli's Summoner attacks, you may pay {X}{R}. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.
mana={1}{R}
type=Creature
subtype=Human Shaman
power=1
toughness=1
[/card]
User avatar
ph34rbot
Posts: 280
Joined: Thu Jan 07, 2010 6:33 am

Re: Rivals of Ixalan

Post by ph34rbot »

PART 2

Green to Lands

Code: Select all

[card]
name=Aggressive Urge
target=creature 
auto=
text=Target creature gets +1/+1 until end of turn. -- Draw a card.
mana={1}{G}
type=Instant
[/card]

[card]
name=Cacophodon
auto=@damaged(this):
text=Enrage — Whenever Cacophodon is dealt damage, untap target permanent.
mana={3}{G}
type=Creature
subtype=Dinosaur
power=2
toughness=5
[/card]

[card]
name=Cherished Hatchling
abilities=flash
auto=@movedTo(this|graveyard) from(battlefield):
text=When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature."
mana={1}{G}
type=Creature
subtype=Dinosaur
power=2
toughness=1
[/card]

[card]
name=Colossal Dreadmaw
abilities=trample
text=Trample
mana={4}{G}{G}
type=Creature
subtype=Dinosaur
power=6
toughness=6
[/card]

[card]
name=Crested Herdcaller
abilities=trample
auto=
text=Trample -- When Crested Herdcaller enters the battlefield, create a 3/3 green Dinosaur creature token with trample.
mana={3}{G}{G}
type=Creature
subtype=Dinosaur
power=3
toughness=3
[/card]

[card]
name=Deeproot Elite
text=Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.
mana={1}{G}
type=Creature
subtype=Merfolk Warrior
power=1
toughness=1
[/card]

[card]
name=Enter the Unknown
target=creature|myBattlefield
auto=
text=Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) -- You may play an additional land this turn.
mana={G}
type=Sorcery
[/card]

[card]
name=Forerunner of the Heralds
auto=may
text=When Forerunner of the Heralds enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it. -- Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on Forerunner of the Heralds.
mana={3}{G}
type=Creature
subtype=Merfolk Scout
power=3
toughness=2
[/card]

[card]
name=Ghalta, Primal Hunger
abilities=trample
text=Ghalta, Primal Hunger costs {X} less to cast, where X is the total power of creatures you control. -- Trample
mana={10}{G}{G}
type=Legendary Creature
subtype=Elder Dinosaur
power=12
toughness=12
[/card]

[card]
name=Giltgrove Stalker
text=Giltgrove Stalker can't be blocked by creatures with power 2 or less.
mana={1}{G}
type=Creature
subtype=Merfolk Warrior
power=2
toughness=1
[/card]

[card]
name=Hardy Veteran
text=As long as it's your turn, Hardy Veteran gets +0/+2.
mana={1}{G}
type=Creature
subtype=Human Warrior
power=2
toughness=2
[/card]

[card]
name=Hunt the Weak
target=creature|myBattlefield
auto=
text=Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
mana={3}{G}
type=Sorcery
[/card]

[card]
name=Jade Bearer
auto=
text=When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control.
mana={G}
type=Creature
subtype=Merfolk Shaman
power=1
toughness=1
[/card]

[card]
name=Jadecraft Artisan
auto=
text=When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn.
mana={3}{G}
type=Creature
subtype=Merfolk Shaman
power=3
toughness=3
[/card]

[card]
name=Jadelight Ranger
auto=
text=When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
mana={1}{G}{G}
type=Creature
subtype=Merfolk Scout
power=2
toughness=1
[/card]

[card]
name=Jungleborn Pioneer
abilities=opponentshroud
auto=
text=When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)
mana={2}{G}
type=Creature
subtype=Merfolk Scout
power=2
toughness=2
[/card]

[card]
name=Knight of the Stampede
text=Dinosaur spells you cast cost {2} less to cast.
mana={3}{G}
type=Creature
subtype=Human Knight
power=2
toughness=4
[/card]

[card]
name=Naturalize
target=artifact,enchantment
auto=destroy
text=Destroy target artifact or enchantment.
mana={1}{G}
type=Instant
[/card]

[card]
name=Orazca Frillback
mana={2}{G}
type=Creature
subtype=Dinosaur
power=4
toughness=2
[/card]

[card]
name=Overgrown Armasaur
auto=@damaged(this):
text=Enrage — Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token.
mana={3}{G}{G}
type=Creature
subtype=Dinosaur
power=4
toughness=4
[/card]

[card]
name=Path of Discovery
text=Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
mana={3}{G}
type=Enchantment
[/card]

[card]
name=Plummet
creature with flying
auto=destroy
text=Destroy target creature with flying.
mana={1}{G}
type=Instant
[/card]

[card]
name=Polyraptor
auto=@damaged(this):
text=Enrage — Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor.
mana={6}{G}{G}
type=Creature
subtype=Dinosaur
power=5
toughness=5
[/card]

[card]
name=Strength of the Pack
auto=
text=Put two +1/+1 counters on each creature you control.
mana={4}{G}{G}
type=Sorcery
[/card]

[card]
name=Swift Warden
abilities=flash, opponentshroud
auto=
text=Flash -- When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
mana={1}{G}{G}
type=Creature
subtype=Merfolk Warrior
power=3
toughness=3
[/card]

[card]
name=Tendershoot Dryad
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- At the beginning of each upkeep, create a 1/1 green Saproling creature token. -- Saprolings you control get +2/+2 as long as you have the city's blessing.
mana={4}{G}
type=Creature
subtype=Dryad
power=2
toughness=2
[/card]

[card]
name=Thrashing Brontodon
auto={1}{S}ThrashingBrontodon:
text={1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
mana={1}{G}{G}
type=Creature
subtype=Dinosaur
power=3
toughness=4
[/card]

[card]
name=Thunderherd Migration
auto=
text=As an additional cost to cast Thunderherd Migration, reveal a Dinosaur card from your hand or pay {1}. -- Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
mana={1}{G}
type=Sorcery
[/card]

[card]
name=Wayward Swordtooth
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- You may play an additional land on each of your turns. -- Wayward Swordtooth can't attack or block unless you have the city's blessing.
mana={2}{G}
type=Creature
subtype=Dinosaur
power=5
toughness=5
[/card]

[card]
name=World Shaper
auto=@movedTo(this|graveyard) from(battlefield):
auto=@combat(attacking) source(this):
text=Whenever World Shaper attacks, you may put the top three cards of your library into your graveyard. -- When World Shaper dies, put all land cards from your graveyard onto the battlefield tapped.
mana={3}{G}
type=Creature
subtype=Merfolk Shaman
power=3
toughness=3
[/card]

[card]
name=Angrath, the Flame-Chained
text=+1: Each opponent discards a card and loses 2 life. -- −3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less. -- −8: Each opponent loses life equal to the number of cards in his or her graveyard.
mana={3}{B}{R}
type=Legendary Planeswalker
subtype=Angrath
[/card]

[card]
name=Atzocan Seer
auto={T}:
text={T}: Add one mana of any color to your mana pool. -- Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.
mana={1}{G}{W}
type=Creature
subtype=Human Druid
power=2
toughness=3
[/card]

[card]
name=Azor, the Lawbringer
abilities=flying
auto=
text=Flying -- When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn. -- Whenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X life and draw X cards.
mana={2}{W}{W}{U}{U}
type=Legendary Creature
subtype=Sphinx
power=6
toughness=6
[/card]

[card]
name=Deadeye Brawler
abilities=deathtouch
auto=@combatdamaged(player) from(this):
text=Deathtouch -- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Whenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card.
mana={2}{U}{B}
type=Creature
subtype=Human Pirate
power=2
toughness=4
[/card]

[card]
name=Dire Fleet Neckbreaker
text=Attacking Pirates you control get +2/+0.
mana={2}{B}{R}
type=Creature
subtype=Orc Pirate
power=3
toughness=2
[/card]

[card]
name=Elenda, the Dusk Rose
abilities=lifelink
text=Lifelink -- Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. -- When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
mana={2}{W}{B}
type=Legendary Creature
subtype=Vampire Knight
power=1
toughness=1
[/card]

[card]
name=Hadana's Climb
text=At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
mana={1}{G}{U}
type=Legendary Enchantment
[/card]

[card]
name=Winged Temple of Orazca
auto={T}:
text=(Transforms from Hadana's Climb.) -- {T}: Add one mana of any color to your mana pool. -- {1}{G}{U}, {T}: Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.
type=Legendary Land
[/card]

[card]
name=Huatli, Radiant Champion
text=+1: Put a loyalty counter on Huatli, Radiant Champion for each creature you control. -- −1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. -- −8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card."
mana={2}{G}{W}
type=Legendary Planeswalker
subtype=Huatli
[/card]

[card]
name=Journey to Eternity
target=creature|myBattlefield
text=Enchant creature you control -- When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.
mana={1}{B}{G}
type=Legendary Enchantment
subtype=Aura
[/card]

[card]
name=Atzal, Cave of Eternity
auto={T}:
text=(Transforms from Journey to Eternity.) -- {T}: Add one mana of any color to your mana pool. -- {3}{B}{G}, {T}: Return target creature card from your graveyard to the battlefield.
type=Legendary Land
[/card]

[card]
name=Jungle Creeper
auto={3}{B}{G}:
text={3}{B}{G}: Return Jungle Creeper from your graveyard to your hand.
mana={1}{B}{G}
type=Creature
subtype=Elemental
power=3
toughness=3
[/card]

[card]
name=Kumena, Tyrant of Orazca
text=Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn. -- Tap three untapped Merfolk you control: Draw a card. -- Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.
mana={1}{G}{U}
type=Legendary Creature
subtype=Merfolk Shaman
power=2
toughness=4
[/card]

[card]
name=Legion Lieutenant
text=Other Vampires you control get +1/+1.
mana={W}{B}
type=Creature
subtype=Vampire Knight
power=2
toughness=2
[/card]

[card]
name=Merfolk Mistbinder
text=Other Merfolk you control get +1/+1.
mana={G}{U}
type=Creature
subtype=Merfolk Shaman
power=2
toughness=2
[/card]

[card]
name=Path of Mettle
auto=
text=When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste. -- Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.
mana={R}{W}
type=Legendary Enchantment
[/card]

[card]
name=Metzali, Tower of Triumph
auto={T}:
text=(Transforms from Path of Mettle.) -- {T}: Add one mana of any color to your mana pool. -- {1}{R}, {T}: Metzali, Tower of Triumph deals 2 damage to each opponent. -- {2}{W}, {T}: Choose a creature at random that attacked this turn. Destroy that creature.
type=Legendary Land
[/card]

[card]
name=Profane Procession
auto={3}{W}{B}:
text={3}{W}{B}: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it.
mana={1}{W}{B}
type=Legendary Enchantment
[/card]

[card]
name=Tomb of the Dusk Rose
auto={T}:
text=(Transforms from Profane Procession.) -- {T}: Add one mana of any color to your mana pool. -- {2}{W}{B}, {T}: Put a creature card exiled with this permanent onto the battlefield under your control.
type=Legendary Land
[/card]

[card]
name=Protean Raider
text=Raid — If you attacked with a creature this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield.
mana={1}{U}{R}
type=Creature
subtype=Shapeshifter Pirate
power=2
toughness=2
[/card]

[card]
name=Raging Regisaur
auto=@combat(attacking) source(this):
text=Whenever Raging Regisaur attacks, it deals 1 damage to target creature or player.
mana={2}{R}{G}
type=Creature
subtype=Dinosaur
power=4
toughness=4
[/card]

[card]
name=Relentless Raptor
abilities=vigilance
text=Vigilance -- Relentless Raptor attacks or blocks each combat if able.
mana={R}{W}
type=Creature
subtype=Dinosaur
power=3
toughness=3
[/card]

[card]
name=Resplendent Griffin
abilities=flying
auto=@combat(attacking) source(this):
text=Flying -- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.
mana={1}{W}{U}
type=Creature
subtype=Griffin
power=2
toughness=2
[/card]

[card]
name=Siegehorn Ceratops
auto=@damaged(this):
text=Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)
mana={G}{W}
type=Creature
subtype=Dinosaur
power=2
toughness=2
[/card]

[card]
name=Storm Fleet Sprinter
abilities=unblockable, haste
text=Haste -- Storm Fleet Sprinter can't be blocked.
mana={1}{U}{R}
type=Creature
subtype=Human Pirate
power=2
toughness=2
[/card]

[card]
name=Storm the Vault
auto={T}{S}thisartifact:
auto=@each my endofturn:
text=Whenever one or more creatures you control deal combat damage to a player, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." -- At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.
mana={2}{U}{R}
type=Legendary Enchantment
[/card]

[card]
name=Vault of Catlacan
auto={T}:
text=(Transforms from Storm the Vault.) -- {T}: Add one mana of any color to your mana pool. -- {T}: Add {U} to your mana pool for each artifact you control.
type=Legendary Land
[/card]

[card]
name=Zacama, Primal Calamity
abilities=vigilance, reach, trample
auto=
auto={2}{R}:
text=Vigilance, reach, trample -- When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. -- {2}{R}: Zacama deals 3 damage to target creature. -- {2}{G}: Destroy target artifact or enchantment. -- {2}{W}: You gain 3 life.
mana={6}{R}{G}{W}
type=Legendary Creature
subtype=Elder Dinosaur
power=9
toughness=9
[/card]

[card]
name=Awakened Amalgam
text=Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.
mana={4}
type=Artifact Creature
subtype=Golem
power=*
toughness=*
[/card]

[card]
name=Azor's Gateway
auto={1}{T}:
text={1}, {T}: Draw a card, then exile a card from your hand. If cards with five or more different converted mana costs are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.
mana={2}
type=Legendary Artifact
[/card]

[card]
name=Sanctum of the Sun
auto={T}:
text=(Transforms from Azor's Gateway.) -- {T}: Add X mana of any one color to your mana pool, where X is your life total.
type=Legendary Land
[/card]

[card]
name=Captain's Hook
auto=teach(creature) 2/0
auto=teach(creature) menace, and is a Pirate in addition to its other creature types.
Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent
auto={1}:equip
text=Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types. -- Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent. -- Equip {1}
mana={3}
type=Artifact
subtype=Equipment
[/card]

[card]
name=Gleaming Barrier
abilities=defender
auto={T}{S}thisartifact:
auto=@movedTo(this|graveyard) from(battlefield):
text=Defender -- When Gleaming Barrier dies, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
mana={2}
type=Artifact Creature
subtype=Wall
power=0
toughness=4
[/card]

[card]
name=Golden Guardian
abilities=defender
auto={2}:
text=Defender -- {2}: Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control.
mana={4}
type=Artifact Creature
subtype=Golem
power=4
toughness=4
[/card]

[card]
name=Gold-Forge Garrison
auto={T}:
text=(Transforms from Golden Guardian.) -- {T}: Add two mana of any one color to your mana pool. -- {4}, {T}: Create a 4/4 colorless Golem artifact creature token.
type=Land
[/card]

[card]
name=The Immortal Sun
text=Players can't activate planeswalkers' loyalty abilities. -- At the beginning of your draw step, draw an additional card. -- Spells you cast cost {1} less to cast. -- Creatures you control get +1/+1.
mana={6}
type=Legendary Artifact
[/card]

[card]
name=Orazca Relic
auto={T}:
auto={T}:Add{C}
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- {T}: Add {C} to your mana pool. -- {T}, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate this ability only if you have the city's blessing.
mana={3}
type=Artifact
[/card]

[card]
name=Silent Gravestone
auto={4}{T}:
text=Cards in graveyards can't be the targets of spells or abilities. -- {4}, {T}: Exile Silent Gravestone and all cards from all graveyards. Draw a card.
mana={1}
type=Artifact
[/card]

[card]
name=Strider Harness
auto={1}({1}:
auto=teach(creature) 1/1
auto=teach(creature) haste.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery
auto={1}:equip
text=Equipped creature gets +1/+1 and has haste. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={3}
type=Artifact
subtype=Equipment
[/card]

[card]
name=Arch of Orazca
auto={T}:
auto={T}:Add{C}
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- {T}: Add {C} to your mana pool. -- {5}, {T}: Draw a card. Activate this ability only if you have the city's blessing.
type=Land
[/card]

[card]
name=Evolving Wilds
auto={T}{S}EvolvingWilds:
text={T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
type=Land
[/card]

[card]
name=Forsaken Sanctuary
auto=tap
auto={T}:
auto={T}:Add{W}
auto={T}:Add{B}
text=Forsaken Sanctuary enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool.
type=Land
[/card]

[card]
name=Foul Orchard
auto=tap
auto={T}:
auto={T}:Add{B}
auto={T}:Add{G}
text=Foul Orchard enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool.
type=Land
[/card]

[card]
name=Highland Lake
auto=tap
auto={T}:
auto={T}:Add{U}
auto={T}:Add{R}
text=Highland Lake enters the battlefield tapped. -- {T}: Add {U} or {R} to your mana pool.
type=Land
[/card]

[card]
name=Stone Quarry
auto=tap
auto={T}:
auto={T}:Add{R}
auto={T}:Add{W}
text=Stone Quarry enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool.
type=Land
[/card]

[card]
name=Woodland Stream
auto=tap
auto={T}:
auto={T}:Add{G}
auto={T}:Add{U}
text=Woodland Stream enters the battlefield tapped. -- {T}: Add {G} or {U} to your mana pool.
type=Land
[/card]

[card]
name=Vraska, Scheming Gorgon
text=+2: Creatures you control get +1/+0 until end of turn. -- −3: Destroy target creature. -- −10: Until end of turn, creatures you control gain deathtouch and "Whenever this creature deals damage to an opponent, that player loses the game."
mana={4}{B}{B}
type=Legendary Planeswalker
subtype=Vraska
[/card]

[card]
name=Vampire Champion
abilities=deathtouch
text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
mana={3}{B}
type=Creature
subtype=Vampire Soldier
power=3
toughness=3
[/card]

[card]
name=Vraska's Conquistador
auto=@combat(attacking) source(this):
text=Whenever Vraska's Conquistador attacks or blocks, if you control a Vraska planeswalker, target opponent loses 2 life and you gain 2 life.
mana={1}{B}
type=Creature
subtype=Vampire Soldier
power=2
toughness=1
[/card]

[card]
name=Vraska's Scorn
target=opponent
auto=
text=Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it.
mana={2}{B}{B}
type=Sorcery
[/card]

[card]
name=Angrath, Minotaur Pirate
text=+2: Angrath, Minotaur Pirate deals 1 damage to target opponent and each creature that player controls. -- −3: Return target Pirate card from your graveyard to the battlefield. -- −11: Destroy all creatures target opponent controls. Angrath, Minotaur Pirate deals damage to that player equal to their total power.
mana={4}{B}{R}
type=Legendary Planeswalker
subtype=Angrath
[/card]

[card]
name=Angrath's Ambusher
text=Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker.
mana={2}{B}
type=Creature
subtype=Orc Pirate
power=2
toughness=3
[/card]

[card]
name=Swab Goblin
mana={1}{R}
type=Creature
subtype=Goblin Pirate
power=2
toughness=2
[/card]

[card]
name=Angrath's Fury
target=creature 
auto=damage:3
text=Destroy target creature. Angrath's Fury deals 3 damage to target player. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle it.
mana={3}{B}{R}
type=Sorcery
[/card]

[card]
name=Cinder Barrens
auto=tap
auto={T}:
auto={T}:Add{B}
auto={T}:Add{R}
text=Cinder Barrens enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool.
type=Land
[/card]
saulsimeon
Posts: 61
Joined: Fri Sep 18, 2009 12:48 am
Location: Chardon, Ohio
Contact:

Re: Rivals of Ixalan

Post by saulsimeon »

:D
Last edited by saulsimeon on Fri Feb 02, 2018 1:19 pm, edited 1 time in total.
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X-Men Set & Theme viewtopic.php?f=9&t=845
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User avatar
ph34rbot
Posts: 280
Joined: Thu Jan 07, 2010 6:33 am

Re: Rivals of Ixalan

Post by ph34rbot »

I still love this project, hope it gets support

Code: Select all

[card]
primitive=Baffling End
id=439658
rarity=U
[/card]
[card]
primitive=Bishop of Binding
id=439659
rarity=R
[/card]
[card]
primitive=Blazing Hope
id=439660
rarity=U
[/card]
[card]
primitive=Cleansing Ray
id=439661
rarity=C
[/card]
[card]
primitive=Divine Verdict
id=439662
rarity=C
[/card]
[card]
primitive=Everdawn Champion
id=439663
rarity=U
[/card]
[card]
primitive=Exultant Skymarcher
id=439664
rarity=C
[/card]
[card]
primitive=Famished Paladin
id=439665
rarity=U
[/card]
[card]
primitive=Forerunner of the Legion
id=439666
rarity=U
[/card]
[card]
primitive=Imperial Ceratops
id=439667
rarity=U
[/card]
[card]
primitive=Legion Conquistador
id=439668
rarity=C
[/card]
[card]
primitive=Luminous Bonds
id=439669
rarity=C
[/card]
[card]
primitive=Majestic Heliopterus
id=439670
rarity=U
[/card]
[card]
primitive=Martyr of Dusk
id=439671
rarity=C
[/card]
[card]
primitive=Moment of Triumph
id=439672
rarity=C
[/card]
[card]
primitive=Paladin of Atonement
id=439673
rarity=R
[/card]
[card]
primitive=Pride of Conquerors
id=439674
rarity=U
[/card]
[card]
primitive=Radiant Destiny
id=439675
rarity=R
[/card]
[card]
primitive=Raptor Companion
id=439676
rarity=C
[/card]
[card]
primitive=Sanguine Glorifier
id=439677
rarity=C
[/card]
[card]
primitive=Skymarcher Aspirant
id=439678
rarity=U
[/card]
[card]
primitive=Slaughter the Strong
id=439679
rarity=R
[/card]
[card]
primitive=Snubhorn Sentry
id=439680
rarity=C
[/card]
[card]
primitive=Sphinx's Decree
id=439681
rarity=R
[/card]
[card]
primitive=Squire's Devotion
id=439682
rarity=C
[/card]
[card]
primitive=Sun Sentinel
id=439683
rarity=C
[/card]
[card]
primitive=Sun-Crested Pterodon
id=439684
rarity=C
[/card]
[card]
primitive=Temple Altisaur
id=439685
rarity=R
[/card]
[card]
primitive=Trapjaw Tyrant
id=439686
rarity=M
[/card]
[card]
primitive=Zetalpa, Primal Dawn
id=439687
rarity=R
[/card]
[card]
primitive=Admiral's Order
id=439688
rarity=R
[/card]
[card]
primitive=Aquatic Incursion
id=439689
rarity=U
[/card]
[card]
primitive=Crafty Cutpurse
id=439690
rarity=R
[/card]
[card]
primitive=Crashing Tide
id=439691
rarity=C
[/card]
[card]
primitive=Curious Obsession
id=439692
rarity=U
[/card]
[card]
primitive=Deadeye Rig-Hauler
id=439693
rarity=C
[/card]
[card]
primitive=Expel from Orazca
id=439694
rarity=U
[/card]
[card]
primitive=Flood of Recollection
id=439695
rarity=U
[/card]
[card]
primitive=Hornswoggle
id=439696
rarity=U
[/card]
[card]
primitive=Induced Amnesia
id=439697
rarity=R
[/card]
[card]
primitive=Kitesail Corsair
id=439698
rarity=C
[/card]
[card]
primitive=Kumena's Awakening
id=439699
rarity=R
[/card]
[card]
primitive=Mist-Cloaked Herald
id=439700
rarity=C
[/card]
[card]
primitive=Negate
id=439701
rarity=C
[/card]
[card]
primitive=Nezahal, Primal Tide
id=439702
rarity=R
[/card]
[card]
primitive=Release to the Wind
id=439703
rarity=R
[/card]
[card]
primitive=River Darter
id=439704
rarity=C
[/card]
[card]
primitive=Riverwise Augur
id=439705
rarity=U
[/card]
[card]
primitive=Sailor of Means
id=439706
rarity=C
[/card]
[card]
primitive=Sea Legs
id=439707
rarity=C
[/card]
[card]
primitive=Seafloor Oracle
id=439708
rarity=R
[/card]
[card]
primitive=Secrets of the Golden City
id=439709
rarity=C
[/card]
[card]
primitive=Silvergill Adept
id=439710
rarity=U
[/card]
[card]
primitive=Siren Reaver
id=439711
rarity=U
[/card]
[card]
primitive=Slippery Scoundrel
id=439712
rarity=U
[/card]
[card]
primitive=Soul of the Rapids
id=439713
rarity=C
[/card]
[card]
primitive=Spire Winder
id=439714
rarity=C
[/card]
[card]
primitive=Sworn Guardian
id=439715
rarity=C
[/card]
[card]
primitive=Timestream Navigator
id=439716
rarity=M
[/card]
[card]
primitive=Warkite Marauder
id=439717
rarity=R
[/card]
[card]
primitive=Waterknot
id=439718
rarity=C
[/card]
[card]
primitive=Arterial Flow
id=439719
rarity=U
[/card]
[card]
primitive=Canal Monitor
id=439720
rarity=C
[/card]
[card]
primitive=Champion of Dusk
id=439721
rarity=R
[/card]
[card]
primitive=Dark Inquiry
id=439722
rarity=C
[/card]
[card]
primitive=Dead Man's Chest
id=439723
rarity=R
[/card]
[card]
primitive=Dinosaur Hunter
id=439724
rarity=C
[/card]
[card]
primitive=Dire Fleet Poisoner
id=439725
rarity=R
[/card]
[card]
primitive=Dusk Charger
id=439726
rarity=C
[/card]
[card]
primitive=Dusk Legion Zealot
id=439727
rarity=C
[/card]
[card]
primitive=Fathom Fleet Boarder
id=439728
rarity=C
[/card]
[card]
primitive=Forerunner of the Coalition
id=439729
rarity=U
[/card]
[card]
primitive=Golden Demise
id=439730
rarity=U
[/card]
[card]
primitive=Grasping Scoundrel
id=439731
rarity=C
[/card]
[card]
primitive=Gruesome Fate
id=439732
rarity=C
[/card]
[card]
primitive=Impale
id=439733
rarity=C
[/card]
[card]
primitive=Mastermind's Acquisition
id=439734
rarity=R
[/card]
[card]
primitive=Mausoleum Harpy
id=439735
rarity=U
[/card]
[card]
primitive=Moment of Craving
id=439736
rarity=C
[/card]
[card]
primitive=Oathsworn Vampire
id=439737
rarity=U
[/card]
[card]
primitive=Pitiless Plunderer
id=439738
rarity=U
[/card]
[card]
primitive=Ravenous Chupacabra
id=439739
rarity=U
[/card]
[card]
primitive=Reaver Ambush
id=439740
rarity=U
[/card]
[card]
primitive=Recover
id=439741
rarity=C
[/card]
[card]
primitive=Sadistic Skymarcher
id=439742
rarity=U
[/card]
[card]
primitive=Tetzimoc, Primal Death
id=439743
rarity=R
[/card]
[card]
primitive=Tomb Robber
id=439744
rarity=R
[/card]
[card]
primitive=Twilight Prophet
id=439745
rarity=M
[/card]
[card]
primitive=Vampire Revenant
id=439746
rarity=C
[/card]
[card]
primitive=Vona's Hunger
id=439747
rarity=R
[/card]
[card]
primitive=Voracious Vampire
id=439748
rarity=C
[/card]
[card]
primitive=Blood Sun
id=439749
rarity=R
[/card]
[card]
primitive=Bombard
id=439750
rarity=C
[/card]
[card]
primitive=Brass's Bounty
id=439751
rarity=R
[/card]
[card]
primitive=Brazen Freebooter
id=439752
rarity=C
[/card]
[card]
primitive=Buccaneer's Bravado
id=439753
rarity=C
[/card]
[card]
primitive=Charging Tuskodon
id=439754
rarity=U
[/card]
[card]
primitive=Daring Buccaneer
id=439755
rarity=U
[/card]
[card]
primitive=Dire Fleet Daredevil
id=439756
rarity=R
[/card]
[card]
primitive=Etali, Primal Storm
id=439757
rarity=R
[/card]
[card]
primitive=Fanatical Firebrand
id=439758
rarity=C
[/card]
[card]
primitive=Forerunner of the Empire
id=439759
rarity=U
[/card]
[card]
primitive=Form of the Dinosaur
id=439760
rarity=R
[/card]
[card]
primitive=Frilled Deathspitter
id=439761
rarity=C
[/card]
[card]
primitive=Goblin Trailblazer
id=439762
rarity=C
[/card]
[card]
primitive=Mutiny
id=439763
rarity=C
[/card]
[card]
primitive=Needletooth Raptor
id=439764
rarity=U
[/card]
[card]
primitive=Orazca Raptor
id=439765
rarity=C
[/card]
[card]
primitive=Pirate's Pillage
id=439766
rarity=U
[/card]
[card]
primitive=Reckless Rage
id=439767
rarity=U
[/card]
[card]
primitive=Rekindling Phoenix
id=439768
rarity=M
[/card]
[card]
primitive=See Red
id=439769
rarity=U
[/card]
[card]
primitive=Shake the Foundations
id=439770
rarity=U
[/card]
[card]
primitive=Shatter
id=439771
rarity=C
[/card]
[card]
primitive=Silverclad Ferocidons
id=439772
rarity=R
[/card]
[card]
primitive=Stampeding Horncrest
id=439773
rarity=C
[/card]
[card]
primitive=Storm Fleet Swashbuckler
id=439774
rarity=U
[/card]
[card]
primitive=Sun-Collared Raptor
id=439775
rarity=C
[/card]
[card]
primitive=Swaggering Corsair
id=439776
rarity=C
[/card]
[card]
primitive=Tilonalli's Crown
id=439777
rarity=C
[/card]
[card]
primitive=Tilonalli's Summoner
id=439778
rarity=R
[/card]
[card]
primitive=Aggressive Urge
id=439779
rarity=C
[/card]
[card]
primitive=Cacophodon
id=439780
rarity=U
[/card]
[card]
primitive=Cherished Hatchling
id=439781
rarity=U
[/card]
[card]
primitive=Colossal Dreadmaw
id=439782
rarity=C
[/card]
[card]
primitive=Crested Herdcaller
id=439783
rarity=U
[/card]
[card]
primitive=Deeproot Elite
id=439784
rarity=R
[/card]
[card]
primitive=Enter the Unknown
id=439785
rarity=U
[/card]
[card]
primitive=Forerunner of the Heralds
id=439786
rarity=U
[/card]
[card]
primitive=Ghalta, Primal Hunger
id=439787
rarity=R
[/card]
[card]
primitive=Giltgrove Stalker
id=439788
rarity=C
[/card]
[card]
primitive=Hardy Veteran
id=439789
rarity=C
[/card]
[card]
primitive=Hunt the Weak
id=439790
rarity=C
[/card]
[card]
primitive=Jade Bearer
id=439791
rarity=C
[/card]
[card]
primitive=Jadecraft Artisan
id=439792
rarity=C
[/card]
[card]
primitive=Jadelight Ranger
id=439793
rarity=R
[/card]
[card]
primitive=Jungleborn Pioneer
id=439794
rarity=C
[/card]
[card]
primitive=Knight of the Stampede
id=439795
rarity=C
[/card]
[card]
primitive=Naturalize
id=439796
rarity=C
[/card]
[card]
primitive=Orazca Frillback
id=439797
rarity=C
[/card]
[card]
primitive=Overgrown Armasaur
id=439798
rarity=C
[/card]
[card]
primitive=Path of Discovery
id=439799
rarity=R
[/card]
[card]
primitive=Plummet
id=439800
rarity=C
[/card]
[card]
primitive=Polyraptor
id=439801
rarity=M
[/card]
[card]
primitive=Strength of the Pack
id=439802
rarity=U
[/card]
[card]
primitive=Swift Warden
id=439803
rarity=U
[/card]
[card]
primitive=Tendershoot Dryad
id=439804
rarity=R
[/card]
[card]
primitive=Thrashing Brontodon
id=439805
rarity=U
[/card]
[card]
primitive=Thunderherd Migration
id=439806
rarity=U
[/card]
[card]
primitive=Wayward Swordtooth
id=439807
rarity=R
[/card]
[card]
primitive=World Shaper
id=439808
rarity=R
[/card]
[card]
primitive=Angrath, the Flame-Chained
id=439809
rarity=M
[/card]
[card]
primitive=Atzocan Seer
id=439810
rarity=U
[/card]
[card]
primitive=Azor, the Lawbringer
id=439811
rarity=M
[/card]
[card]
primitive=Deadeye Brawler
id=439812
rarity=U
[/card]
[card]
primitive=Dire Fleet Neckbreaker
id=439813
rarity=U
[/card]
[card]
primitive=Elenda, the Dusk Rose
id=439814
rarity=M
[/card]
[card]
primitive=Hadana's Climb
id=439815
rarity=R
[/card]
[card]
primitive=Winged Temple of Orazca
id=439816
rarity=R
[/card]
[card]
primitive=Huatli, Radiant Champion
id=439817
rarity=M
[/card]
[card]
primitive=Journey to Eternity
id=439818
rarity=R
[/card]
[card]
primitive=Atzal, Cave of Eternity
id=439819
rarity=R
[/card]
[card]
primitive=Jungle Creeper
id=439820
rarity=U
[/card]
[card]
primitive=Kumena, Tyrant of Orazca
id=439821
rarity=M
[/card]
[card]
primitive=Legion Lieutenant
id=439822
rarity=U
[/card]
[card]
primitive=Merfolk Mistbinder
id=439823
rarity=U
[/card]
[card]
primitive=Path of Mettle
id=439824
rarity=R
[/card]
[card]
primitive=Metzali, Tower of Triumph
id=439825
rarity=R
[/card]
[card]
primitive=Profane Procession
id=439826
rarity=R
[/card]
[card]
primitive=Tomb of the Dusk Rose
id=439827
rarity=R
[/card]
[card]
primitive=Protean Raider
id=439828
rarity=R
[/card]
[card]
primitive=Raging Regisaur
id=439829
rarity=U
[/card]
[card]
primitive=Relentless Raptor
id=439830
rarity=U
[/card]
[card]
primitive=Resplendent Griffin
id=439831
rarity=U
[/card]
[card]
primitive=Siegehorn Ceratops
id=439832
rarity=R
[/card]
[card]
primitive=Storm Fleet Sprinter
id=439833
rarity=U
[/card]
[card]
primitive=Storm the Vault
id=439834
rarity=R
[/card]
[card]
primitive=Vault of Catlacan
id=439835
rarity=R
[/card]
[card]
primitive=Zacama, Primal Calamity
id=439836
rarity=M
[/card]
[card]
primitive=Awakened Amalgam
id=439837
rarity=R
[/card]
[card]
primitive=Azor's Gateway
id=439838
rarity=M
[/card]
[card]
primitive=Sanctum of the Sun
id=439839
rarity=M
[/card]
[card]
primitive=Captain's Hook
id=439840
rarity=R
[/card]
[card]
primitive=Gleaming Barrier
id=439841
rarity=C
[/card]
[card]
primitive=Golden Guardian
id=439842
rarity=R
[/card]
[card]
primitive=Gold-Forge Garrison
id=439843
rarity=R
[/card]
[card]
primitive=The Immortal Sun
id=439844
rarity=M
[/card]
[card]
primitive=Orazca Relic
id=439845
rarity=C
[/card]
[card]
primitive=Silent Gravestone
id=439846
rarity=R
[/card]
[card]
primitive=Strider Harness
id=439847
rarity=C
[/card]
[card]
primitive=Traveler's Amulet
id=439848
rarity=C
[/card]
[card]
primitive=Arch of Orazca
id=439849
rarity=R
[/card]
[card]
primitive=Evolving Wilds
id=439850
rarity=C
[/card]
[card]
primitive=Forsaken Sanctuary
id=439851
rarity=U
[/card]
[card]
primitive=Foul Orchard
id=439852
rarity=U
[/card]
[card]
primitive=Highland Lake
id=439853
rarity=U
[/card]
[card]
primitive=Stone Quarry
id=439854
rarity=U
[/card]
[card]
primitive=Woodland Stream
id=439855
rarity=U
[/card]
[card]
primitive=Plains
id=439856
rarity=L
[/card]
[card]
primitive=Island
id=439857
rarity=L
[/card]
[card]
primitive=Swamp
id=439858
rarity=L
[/card]
[card]
primitive=Mountain
id=439859
rarity=L
[/card]
[card]
primitive=Forest
id=439860
rarity=L
[/card]
[card]
primitive=Vraska, Scheming Gorgon
id=441891
rarity=M
[/card]
[card]
primitive=Vampire Champion
id=441892
rarity=C
[/card]
[card]
primitive=Vraska's Conquistador
id=441893
rarity=U
[/card]
[card]
primitive=Vraska's Scorn
id=441894
rarity=R
[/card]
[card]
primitive=Angrath, Minotaur Pirate
id=441895
rarity=M
[/card]
[card]
primitive=Angrath's Ambusher
id=441896
rarity=U
[/card]
[card]
primitive=Swab Goblin
id=441897
rarity=C
[/card]
[card]
primitive=Angrath's Fury
id=441898
rarity=R
[/card]
[card]
primitive=Cinder Barrens
id=441899
rarity=C
[/card]
saulsimeon
Posts: 61
Joined: Fri Sep 18, 2009 12:48 am
Location: Chardon, Ohio
Contact:

Re: Rivals of Ixalan

Post by saulsimeon »

Thank you so much for this!!!
Last edited by saulsimeon on Fri Feb 02, 2018 1:20 pm, edited 1 time in total.
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saulsimeon
Posts: 61
Joined: Fri Sep 18, 2009 12:48 am
Location: Chardon, Ohio
Contact:

Re: Rivals of Ixalan

Post by saulsimeon »

:D
Last edited by saulsimeon on Fri Feb 02, 2018 1:21 pm, edited 1 time in total.
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gameguy957
Posts: 2
Joined: Fri Apr 14, 2017 11:38 pm

Re: Rivals of Ixalan

Post by gameguy957 »

I've started coding the primitive for RIX, cause it seems fewer and fewer people are willing to code new sets for Wagic nowadays. Here's what I've got so far.

Code: Select all

#Cannot code: Bishop of Binding, Radiant Destiny, Slaughter the Strong, Sphinx's Decree, Temple Altisaur, Crafty Cutpurse

[card]
name=Baffling End 
auto=target(creature[manacost<=3]|opponentbattlefield) moveto(exile)
auto=@movedTo(this|nonbattlezone) from(battlefield): token(Dinosaur,creature Dinosaur,3/3,green,trample) opponent
text=When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less. -- When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.
mana={1}{W}
type=Enchantment
[/card]

[card]
name=Blazing Hope
auto=target(creature[power>=controllerlife]) moveto(exile)
text=Exile target creature with power greater than or equal to your life total.
mana={W}
type=Instant
[/card]

[card]
name=Cleansing Ray
target=Vampire
auto=choice destroy target(vampire)
auto=choice destroy target(enchantment)
text=Choose one — -- • Destroy target Vampire. -- • Destroy target enchantment.
mana={1}{W}
type=Sorcery
[/card]

[card]
name=Divine Verdict
target=creature[attacking;blocking]
auto=destroy
text=Destroy target attacking or blocking creature.
mana={3}{W}
type=Instant
[/card]

[card]
name=Everdawn Champion
auto=preventAllCombatDamage to(this)
text=Prevent all combat damage that would be dealt to Everdawn Champion.
mana={1}{W}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]

[card]
name=Exultant Skymarcher
abilities=flying
text=Flying
mana={1}{W}{W}
type=Creature
subtype=Vampire Soldier
power=2
toughness=3
[/card]

[card]
name=Famished Paladin
auto=doesnotuntap
auto=@lifeof(player):untap(this)
text=Famished Paladin doesn't untap during your untap step. -- Whenever you gain life, untap Famished Paladin.
mana={1}{W}
type=Creature
subtype=Vampire Knight
power=3
toughness=3
[/card]

[card]
name=Forerunner of the Legion
auto=may moveTo(ownerlibrary) notatarget(creature[vampire]|mylibrary)
auto=@movedTo(other creature[vampire]|mybattlefield): target(creature) 1/1 ueot
text=When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle your library and put that card on top of it. -- Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn.
mana={2}{W}
type=Creature
subtype=Vampire Knight
power=2
toughness=2
[/card]

[card]
name=Imperial Ceratops
auto=@damaged(this):life:2 controller
text=Enrage — Whenever Imperial Ceratops is dealt damage, you gain 2 life.
mana={4}{W}
type=Creature
subtype=Dinosaur
power=3
toughness=5
[/card]

[card]
name=Legion Conquistador
auto=may moveto(myhand) target(<anyamount>Legion Conquistador|mylibrary)
text=When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle your library.
mana={2}{W}
type=Creature
subtype=Vampire Soldier
power=2
toughness=2
[/card]

[card]
name=Luminous Bonds
target=creature
auto=cantattack
auto=cantblock
text=Enchant creature -- Enchanted creature can't attack or block.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Majestic Heliopterus
abilities=flying
auto=@combat(attacking) source(this):target(creature[dinosaur]|mybattlefield):flying ueot
text=Flying -- Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn.
mana={3}{W}
type=Creature
subtype=Dinosaur
power=2
toughness=2
[/card]

[card]
name=Martyr of Dusk
abilities=lifelink
auto=@movedTo(this|graveyard) from(battlefield):token(Vampire,creature Vampire,1/1,white,lifelink)
text=When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.
mana={1}{W}
type=Creature
subtype=Vampire Soldier
power=2
toughness=1
[/card]

[card]
name=Moment of Triumph
target=creature 
auto=2/2 ueot
auto=life:2 controller
text=Target creature gets +2/+2 until end of turn. You gain 2 life.
mana={W}
type=Instant
[/card]

[card]
name=Paladin of Atonement
auto=@each my upkeep restriction{lastturn(life)~morethan~0}:counter(1/1,1)
auto=@movedTo(this|graveyard) from(battlefield):dynamicability<!toughnesslifegain srccontroller!>
text=At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement. -- When Paladin of Atonement dies, you gain life equal to its toughness.
mana={1}{W}
type=Creature
subtype=Vampire Knight
power=1
toughness=1
[/card]

[card]
name=Pride of Conquerors
auto=if type(*|mybattlefield)~morethan~10 && type(emblem[City's Blessing]|mybattlefield)~lessthan~1 then emblem name(City's Blessing)
auto=if type(emblem[City's Blessing]|mybattlefield)~morethan~0 then lord(creaturem|ybattlefield) 2/2 ueot else lord(creaturem|ybattlefield) 1/1 ueot
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.
mana={1}{W}
type=Instant
[/card]

[card]
name=Raptor Companion
mana={1}{W}
type=Creature
subtype=Dinosaur
power=3
toughness=1
[/card]

[card]
name=Sanguine Glorifier
auto=target(creature[vampire]|mybattlefield) counter(1/1,1)
text=When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control.
mana={3}{W}
type=Creature
subtype=Vampire Cleric
power=3
toughness=3
[/card]

[card]
name=Skymarcher Aspirant
abilities=flying
auto=@movedTo(*|myBattlefield):if type(*|mybattlefield)~morethan~10 && type(emblem[City's Blessing]|mybattlefield)~lessthan~1 then emblem name(City's Blessing)
auto=if type(emblem[City's Blessing]|mybattlefield)~lessthan~1 then -flying
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Skymarcher Aspirant has flying as long as you have the city's blessing.
mana={W}
type=Creature
subtype=Vampire Soldier
power=2
toughness=1
[/card]

[card]
name=Snubhorn Sentry
auto=@movedTo(*|myBattlefield):if type(*|mybattlefield)~morethan~10 && type(emblem[City's Blessing]|mybattlefield)~lessthan~1 then emblem name(City's Blessing)
auto=if type(emblem[City's Blessing]|mybattlefield)~morethan~0 then 3/0
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.
mana={W}
type=Creature
subtype=Dinosaur
power=0
toughness=3
[/card]

[card]
name=Squire's Devotion
target=creature 
auto=1/1
auto=lifelink
auto=token(Vampire,creature Vampire,1/1,white,lifelink)
text=Enchant creature -- Enchanted creature gets +1/+1 and has lifelink. -- When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Sun Sentinel
abilities=vigilance
text=Vigilance
mana={1}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]

[card]
name=Sun-Crested Pterodon
abilities=flying, vigilance
auto=if type(creature[dinosaur]|mybattlefield)~lessthan~1 then -vigilance
text=Flying -- Sun-Crested Pterodon has vigilance as long as you control another Dinosaur.
mana={4}{W}
type=Creature
subtype=Dinosaur
power=2
toughness=5
[/card]

[card]
name=Trapjaw Tyrant
auto=@damaged(this):(blink)forsrc target(creature|opponentbattlefield)
text=Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.
mana={3}{W}{W}
type=Creature
subtype=Dinosaur
power=5
toughness=5
[/card]

[card]
name=Zetalpa, Primal Dawn
abilities=flying, double strike, indestructible, vigilance, trample
text=Flying, double strike, vigilance, trample, indestructible
mana={6}{W}{W}
type=Legendary Creature
subtype=Elder Dinosaur
power=4
toughness=8
[/card]

[card]
name=Admiral's Order
target=spell
auto=if type(creature[attacking]|mybattlefield)~morethan~0 altercost(colorless,-1) altercost(blue,-1)
auto=fizzle
text=Raid — If you attacked with a creature this turn, you may pay {U} rather than pay this spell's mana cost. -- Counter target spell.
mana={1}{U}{U}
type=Instant
[/card]

[card]
name=Aquatic Incursion
auto=token(Merfolk,creature Merfolk,1/1,blue,opponentshroud)*2
auto={3}{U}:target(creature[merfolk]) unblockable ueot
text=When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) -- {3}{U}: Target Merfolk can't be blocked this turn.
mana={3}{U}
type=Enchantment
[/card]

[card]
name=Crashing Tide
abilities=flash
target=creature 
auto=if type(creature[merfolk]|mybattlefield)~lessthan~1 then -flash
auto=target(creature) moveto(ownerhand)
auto=draw:1 controller
text=Crashing Tide has flash as long as you control a Merfolk. -- Return target creature to its owner's hand. -- Draw a card.
mana={2}{U}
type=Sorcery
[/card]

xkenshinx
Posts: 2
Joined: Tue Apr 24, 2012 1:00 pm

Re: Rivals of Ixalan

Post by xkenshinx »

Thank you
Luruz
Posts: 142
Joined: Sat Apr 27, 2013 12:33 am

Re: Rivals of Ixalan

Post by Luruz »

Good news my brothier.

I found a few errors and I can only fix one card of the next on list:
  • Timestream Navigator FIXED
    Silverclad Ferocidons crashes
    Hadana's Climb problem with conditionals
    Zacama, Primal Calamity FIXED
imestream Navigator

Code: Select all

[card]
name=Timestream Navigator
auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_
auto=_CITY'S_BLESSING_ transforms((,newability[{2}{U}{U}{T}:(this|bottomoflibrary) && turns:+1 controller]))
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- {2}{U}{U},{T}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate this ability only if you have the city's blessing.
mana={1}{U}
type=Creature
subtype=Human Pirate Wizard
power=1
toughness=1
[/card]
Silverclad Ferocidons

Code: Select all

[card]
name=Silverclad Ferocidons
auto=@damaged(this):ability$! notatarget(*|mybattlefield) sacrifice!$ opponent
text=Enrage -- Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifice a permanent.
mana={5}{R}{R}
type=Creature
subtype=Dinosaur
power=8
toughness=5
[/card]
Problem: I tried a few options for cause to an opponent to sacrifice any permanent of his or her choose. But, in all cases, the game, crashes.

Hadana's Climb

Code: Select all

[card]
name=Winged Temple of Orazca
auto={T}:Add{W}
auto={T}:Add{U}
auto={T}:Add{B}
auto={T}:Add{R}
auto={T}:Add{G}
auto={1}{G}{U}{T}:name(Double power and gain flying) target(creature) dynamicability<!mytgt powerpumpboth!> && flying ueot
text={T}: Add one mana of any color. {1}{G}{U}, {T}: Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.
type=Legendary Land
[/card]
[card]
name=Hadana's Climb
auto=@each my combatbegins:counter(1/1) target(creature)
auto=aslongas target(creature|mybattlefield) counter{1/1,1} >2 && flip(Winged Temple of Orazca)
text=Al the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
mana={1}{G}{U}
type=Legendary Enchantment
[/card]
Problem: This is a really pain in the *** :lol: Because the enchantment I can't make to give +1/+1 counters al the combat of my turn, then compare the number of counters on that creature at the same time for finally, flip it. Also, the land, the buff only works 1 turn, but, at the second turn, doesn't do anything. Until the third turn, it works normally.

Zacama, Primal Calamity

Code: Select all

[card]
name=Zacama, Primal Calamity
abilities=vigilance, reach, trample
auto=if casted(this) then untap all(land|mybattlefield)
auto={2}{R}:zacama damage:3 target(creature)
auto={2}{G}:name(Destroy target enchantment or artifact) destroy target(artifact,enchantment)
auto={2}{W}:name(Gain 3 life) life:3
text=Vigilance, reach, trample -- When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. -- {2}{R}: Zacama deals 3 damage to target creature. -- {2}{G}: Destroy target artifact or enchantment. -- {2}{W}: You gain 3 life.
mana={6}{R}{G}{W}
type=Legendary Creature
subtype=Elder Dinosaur
power=9
toughness=9
[/card]
Last edited by Luruz on Mon Aug 19, 2019 4:26 pm, edited 3 times in total.
Vitty85
Posts: 432
Joined: Mon Jul 29, 2019 5:58 pm

Re: Rivals of Ixalan

Post by Vitty85 »

Luruz wrote: Thu Aug 15, 2019 11:50 pm Good news my brothier.

I found a few errors and I can only fix one card of the next on list:
  • Timestream Navigator
    Silverclad Ferocidons
    Hadana's Climb
    Zacama, Primal Calamity
imestream Navigator

Code: Select all

[card]
name=Timestream Navigator
auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_
auto=_CITY'S_BLESSING_ transforms((,newability[{2}{U}{U}{T}:bottomoflibrary this(this|battlefield) && turns:+1 controller]))
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- {2}{U}{U},{T}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate this ability only if you have the city's blessing.
mana={1}{U}
type=Creature
subtype=Human Pirate Wizard
power=1
toughness=1
[/card]
Problem: On stack, whenever you play any other spell, it acumulates a phantom stack of a phantom spell because the ASCEND code.
Also, the actviated ability of the Navigator doesn't work, I can't make to put on the bottom of my library and then take and extra turn.

Silverclad Ferocidons

Code: Select all

[card]
name=Silverclad Ferocidons
auto=@damaged(this):ability$! notatarget(*|mybattlefield) sacrifice!$ opponent
text=Enrage -- Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifice a permanent.
mana={5}{R}{R}
type=Creature
subtype=Dinosaur
power=8
toughness=5
[/card]
Problem: I tried a few options for cause to an opponent to sacrifice any permanent of his or her choose. But, in all cases, the game, crashes.

Hadana's Climb

Code: Select all

[card]
name=Winged Temple of Orazca
auto={T}:Add{W}
auto={T}:Add{U}
auto={T}:Add{B}
auto={T}:Add{R}
auto={T}:Add{G}
auto={1}{G}{U}{T}:name(Double power and gain flying) target(creature) dynamicability<!mytgt powerpumpboth!> && flying ueot
text={T}: Add one mana of any color. {1}{G}{U}, {T}: Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.
type=Legendary Land
[/card]
[card]
name=Hadana's Climb
auto=@each my combatbegins:counter(1/1) target(creature)
auto=aslongas target(creature|mybattlefield) counter{1/1,1} >2 && flip(Winged Temple of Orazca)
text=Al the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
mana={1}{G}{U}
type=Legendary Enchantment
[/card]
Problem: This is a really pain in the *** :lol: Because the enchantment I can't make to give +1/+1 counters al the combat of my turn, then compare the number of counters on that creature at the same time for finally, flip it. Also, the land, the buff only works 1 turn, but, at the second turn, doesn't do anything. Until the third turn, it works normally.

Zacama, Primal Calamity

Code: Select all

[card]
name=Zacama, Primal Calamity
abilities=vigilance, reach, trample
auto=if casted(this) then untap all(land|mybattlefield)
auto={2}{R}:zacama damage:3 target(creature)
auto={2}{G}:destroy target(artifact,enchantment)
auto={2}{W}:life:3
text=Vigilance, reach, trample -- When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. -- {2}{R}: Zacama deals 3 damage to target creature. -- {2}{G}: Destroy target artifact or enchantment. -- {2}{W}: You gain 3 life.
mana={6}{R}{G}{W}
type=Legendary Creature
subtype=Elder Dinosaur
power=9
toughness=9
[/card]
Problem:THE ONLY CARD THAT I FIX. The problem was, when it enters the battlefield, doesn't untap your lands.
Hi,

Thanks for the fix, any help is always precious!

I even set up Modern Horizon (MH1) and Core Set 2020 (M20), you can download the full release for Android and PSP/PSVita from this forum page:

viewtopic.php?f=17&t=66595&start=10

Let me know if you find issues with cards or if you have any improvement to suggest.

See you soon ;)
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