Kaladesh

All user created custom sets, custom game mode and modded official content.
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Bas
Posts: 412
Joined: Sat Dec 26, 2015 10:55 pm
Location: Germany

Re: Kaladesh

Post by Bas » Tue Feb 07, 2017 11:19 am

Source?

mrfatbard
Posts: 195
Joined: Fri Jul 10, 2015 6:14 pm

Re: Kaladesh

Post by mrfatbard » Fri Feb 10, 2017 12:12 am

I got that info just from messing around with the transforms code, the actual tutorial page doesn't really have much on transform... here is a link to the coding guide if you want to see it for yourself

https://github.com/WagicProject/wagic/wiki/CardCode

I think I got the code for energy working through tokens, may stack with whenever a permanent enters instead of whenever counter, but it works. here are the links to my primitives files for aer and kld all you have to do is add this to a _cards.dat file (doesn't really matter which one, I put mine in kld)

https://www.dropbox.com/s/mpw68cpat4nusls/KLD.txt?dl=0

https://www.dropbox.com/s/r6g0ehbyke4hjwz/AER.txt?dl=0

Code: Select all

[card]
primitive=Energy
id=420488
rarity=T
[/card]

mrfatbard
Posts: 195
Joined: Fri Jul 10, 2015 6:14 pm

Re: Kaladesh

Post by mrfatbard » Mon Feb 27, 2017 10:01 pm

well I'm trying to get a good counter set up for energy and so far it works, but I can't get the pay to work example

Code: Select all

[card]
name=Aether Hub
auto=if type(energy|mybattlefield)~lessthan~1 then token(420488)
auto=all(energy|mybattlefield) counter(0/0,1,energy)
auto={T}:Add{1}
auto={T}{c(0/0,-1,energy) from(all(energy|mybattlefield)}:add:{R}
auto={T}{c(0/0,-1,energy) from(all(energy|mybattlefield)}:add:{B}
auto={T}{c(0/0,-1,energy) from(all(energy|mybattlefield)}:add:{U}
auto={T}{c(0/0,-1,energy) from(all(energy|mybattlefield)}:add:{W}
auto={T}{c(0/0,-1,energy) from(all(energy|mybattlefield)}:add:{G}
text=When Aether Hub enters the battlefield, you get {E} (an energy counter). -- {T}: Add {C} to your mana pool. -- {T}, Pay {E}: Add one mana of any color to your mana pool.
type=Land
[/card]
this successfully puts out an energy counter without creating double energy tokens, however it can't even activate its multi mana abilities. trying to figure out why

User avatar
Bas
Posts: 412
Joined: Sat Dec 26, 2015 10:55 pm
Location: Germany

Re: Kaladesh

Post by Bas » Thu Mar 02, 2017 7:25 am

Exactly my issue.

Note that Kev is developening WTH atm quite a bit, so maybe there is no need for wonky workarounds for PSP in the future anymore.

mrfatbard
Posts: 195
Joined: Fri Jul 10, 2015 6:14 pm

Re: Kaladesh

Post by mrfatbard » Tue Oct 10, 2017 10:01 pm

updated files fixed vehicles and metalwork colossus

https://www.dropbox.com/s/uqdv73swksw6d ... s.zip?dl=0

saulsimeon
Posts: 61
Joined: Fri Sep 18, 2009 12:48 am
Location: Chardon, Ohio
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Re: Kaladesh

Post by saulsimeon » Thu Mar 15, 2018 5:00 am

Does anybody have a KLD primitive that doesn’t constantly crash? I’m playing both on Android and PC WTH?! 0.20.1.1627.
Thanks
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X-Men Set & Theme viewtopic.php?f=9&t=845
Final Fantasy Theme viewtopic.php?f=9&t=1060

User avatar
Bas
Posts: 412
Joined: Sat Dec 26, 2015 10:55 pm
Location: Germany

Re: Kaladesh

Post by Bas » Wed Mar 21, 2018 1:57 pm

You could try mine, but it might be outdated and comes without any warranty:

http://s000.tinyupload.com/index.php?fi ... 9642490166

But you are sure about the crashes coming from the kld prim?

Better backup your prim first before overwritting with mine in any case.

saulsimeon
Posts: 61
Joined: Fri Sep 18, 2009 12:48 am
Location: Chardon, Ohio
Contact:

Re: Kaladesh

Post by saulsimeon » Wed Mar 21, 2018 5:50 pm

Thanks! I’ll give it a try. Yeah, positive it’s KLD.
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X-Men Set & Theme viewtopic.php?f=9&t=845
Final Fantasy Theme viewtopic.php?f=9&t=1060

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