Kaladesh

All user created custom sets, custom game mode and modded official content.
sandman423
Posts: 739
Joined: Thu Sep 10, 2009 8:59 pm

Re: Kaladesh

Post by sandman423 » Sun Oct 23, 2016 7:25 am

thank you.

sandman423
Posts: 739
Joined: Thu Sep 10, 2009 8:59 pm

Re: Kaladesh

Post by sandman423 » Sun Nov 06, 2016 10:04 pm

Please give images. A lot of these cards aren't working. Using Latest github release 0.20.xx

mrfatbard
Posts: 195
Joined: Fri Jul 10, 2015 6:14 pm

Re: Kaladesh

Post by mrfatbard » Sat Dec 03, 2016 9:16 pm

still no images?

mrfatbard
Posts: 195
Joined: Fri Jul 10, 2015 6:14 pm

Re: Kaladesh

Post by mrfatbard » Wed Dec 07, 2016 2:10 pm

here are some images may not be the best quality

https://www.dropbox.com/s/vvo95bknmfrgmcm/KLD.zip?dl=0

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Bas
Posts: 412
Joined: Sat Dec 26, 2015 10:55 pm
Location: Germany

Re: Kaladesh

Post by Bas » Tue Dec 20, 2016 12:42 pm

Ok, thx!

I think one of the taplands is coded buggy (IIRC RU); it doesn't produce mana. Also got a fix for these lands entering tapped for older builds.

Blossoming Defense has the ability=hexproof. At least in my older version this didn't work, no clue if it does in newer ones. I simply used ability=opponentshroud instead. (Typing these attributes out of my head, so better check for spelling)

mrfatbard
Posts: 195
Joined: Fri Jul 10, 2015 6:14 pm

Re: Kaladesh

Post by mrfatbard » Fri Dec 23, 2016 10:33 pm

sorry I completely forgot to even code spirebuff canal lol, as for blossoming defense this is the code I have for it, the code here should work

Code: Select all

[card]
name=Blossoming Defense
target=creature|mybattlefield
auto=2/2
auto=hexproof
text=Target creature you control gets +2/+2 and gains hexproof until end of turn.
mana={G}
type=Instant
[/card]
[card]
name=Spirebluff Canal
auto={T}:add{U}
auto={T}:add{R}
auto=restriction{type(land|mybattlefield)~lessthan~3} tap
text=Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {U} or {R} to your mana pool.
type=Land
[/card]

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Bas
Posts: 412
Joined: Sat Dec 26, 2015 10:55 pm
Location: Germany

Re: Kaladesh

Post by Bas » Sat Dec 24, 2016 1:10 am

They prob do with that code, just not in older builds. Is there actually still opponenshroud in current builds?

mrfatbard
Posts: 195
Joined: Fri Jul 10, 2015 6:14 pm

Re: Kaladesh

Post by mrfatbard » Sat Dec 24, 2016 7:45 am

I think so yea

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Bas
Posts: 412
Joined: Sat Dec 26, 2015 10:55 pm
Location: Germany

Re: Kaladesh

Post by Bas » Sat Dec 24, 2016 11:44 pm

Noxious Gearhulk might have no mana cost; check for this typo:

[card]
name=Noxious Gearhulk
auto=lord(creature|opponentbattlefield) transforms((,newability[@combat(defending) source(this) restriction{type(creature[defending]|myBattlefield)~lessthan~2}:all(this) removefromcombat]))
auto=may destroy target(creature) && dynamicability<!mytgt toughnesslifegain srccontroller!>
text=Menace -- When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
mana={4}{B}{B}
type=Artifact Creature
subtype=Construct
power=5
toughness=4
[/card]

That character was missing on my file.

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Bas
Posts: 412
Joined: Sat Dec 26, 2015 10:55 pm
Location: Germany

Re: Kaladesh

Post by Bas » Thu Jan 05, 2017 7:21 am

Dovin Baan needs uyt/uynt (check spelling) instead of ueot on his +1.

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