Kaladesh

All user created custom sets, custom game mode and modded official content.
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Bas
Posts: 425
Joined: Sat Dec 26, 2015 10:55 pm
Location: Germany

Re: Kaladesh

Post by Bas »

Source?
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mrfatbard
Posts: 198
Joined: Fri Jul 10, 2015 6:14 pm

Re: Kaladesh

Post by mrfatbard »

I got that info just from messing around with the transforms code, the actual tutorial page doesn't really have much on transform... here is a link to the coding guide if you want to see it for yourself

https://github.com/WagicProject/wagic/wiki/CardCode

I think I got the code for energy working through tokens, may stack with whenever a permanent enters instead of whenever counter, but it works. here are the links to my primitives files for aer and kld all you have to do is add this to a _cards.dat file (doesn't really matter which one, I put mine in kld)

https://www.dropbox.com/s/mpw68cpat4nusls/KLD.txt?dl=0

https://www.dropbox.com/s/r6g0ehbyke4hjwz/AER.txt?dl=0

Code: Select all

[card]
primitive=Energy
id=420488
rarity=T
[/card]
mrfatbard
Posts: 198
Joined: Fri Jul 10, 2015 6:14 pm

Re: Kaladesh

Post by mrfatbard »

well I'm trying to get a good counter set up for energy and so far it works, but I can't get the pay to work example

Code: Select all

[card]
name=Aether Hub
auto=if type(energy|mybattlefield)~lessthan~1 then token(420488)
auto=all(energy|mybattlefield) counter(0/0,1,energy)
auto={T}:Add{1}
auto={T}{c(0/0,-1,energy) from(all(energy|mybattlefield)}:add:{R}
auto={T}{c(0/0,-1,energy) from(all(energy|mybattlefield)}:add:{B}
auto={T}{c(0/0,-1,energy) from(all(energy|mybattlefield)}:add:{U}
auto={T}{c(0/0,-1,energy) from(all(energy|mybattlefield)}:add:{W}
auto={T}{c(0/0,-1,energy) from(all(energy|mybattlefield)}:add:{G}
text=When Aether Hub enters the battlefield, you get {E} (an energy counter). -- {T}: Add {C} to your mana pool. -- {T}, Pay {E}: Add one mana of any color to your mana pool.
type=Land
[/card]
this successfully puts out an energy counter without creating double energy tokens, however it can't even activate its multi mana abilities. trying to figure out why
User avatar
Bas
Posts: 425
Joined: Sat Dec 26, 2015 10:55 pm
Location: Germany

Re: Kaladesh

Post by Bas »

Exactly my issue.

Note that Kev is developening WTH atm quite a bit, so maybe there is no need for wonky workarounds for PSP in the future anymore.
Forums are down atm.

Please join the discord server in order to not miss stuff and be reachable:
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mrfatbard
Posts: 198
Joined: Fri Jul 10, 2015 6:14 pm

Re: Kaladesh

Post by mrfatbard »

updated files fixed vehicles and metalwork colossus

https://www.dropbox.com/s/uqdv73swksw6d ... s.zip?dl=0
saulsimeon
Posts: 61
Joined: Fri Sep 18, 2009 12:48 am
Location: Chardon, Ohio
Contact:

Re: Kaladesh

Post by saulsimeon »

Does anybody have a KLD primitive that doesn’t constantly crash? I’m playing both on Android and PC WTH?! 0.20.1.1627.
Thanks
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User avatar
Bas
Posts: 425
Joined: Sat Dec 26, 2015 10:55 pm
Location: Germany

Re: Kaladesh

Post by Bas »

You could try mine, but it might be outdated and comes without any warranty:

http://s000.tinyupload.com/index.php?fi ... 9642490166

But you are sure about the crashes coming from the kld prim?

Better backup your prim first before overwritting with mine in any case.
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saulsimeon
Posts: 61
Joined: Fri Sep 18, 2009 12:48 am
Location: Chardon, Ohio
Contact:

Re: Kaladesh

Post by saulsimeon »

Thanks! I’ll give it a try. Yeah, positive it’s KLD.
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