Conspiracy: Take The Crown

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ph34rbot
Posts: 257
Joined: Thu Jan 07, 2010 6:33 am

Conspiracy: Take The Crown

Post by ph34rbot » Mon Aug 29, 2016 10:13 pm

18 quintillion procedurally generated new cards... well more like 80, the rest are reprints.

Code: Select all

[card]
name=Ballot Broker
text=While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
mana={2}{W}
type=Creature
subtype=Human Advisor
power=2
toughness=3
[/card]

[card]
name=Custodi Peacekeeper
text=Reveal Custodi Peacekeeper as you draft it and note how many cards you've drafted this draft round, including Custodi Peacekeeper. -- {W}, {T}: Tap target creature with power less than or equal to the highest number you noted for cards named Custodi Peacekeeper.
mana={2}{W}
type=Creature
subtype=Human Cleric
power=2
toughness=3
[/card]

[card]
name=Custodi Soulcaller
auto=@combat(attacking) source(this):
auto=@combat(attacking) source(this):1/1 ueot
text=Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) -- Whenever Custodi Soulcaller attacks, return target creature card with converted mana cost X or less from your graveyard to the battlefield, where X is the number of players you attacked with a creature this combat.
mana={1}{W}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=2
[/card]

[card]
name=Lieutenants of the Guard
auto=
text=Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and put a 1/1 white Soldier creature token onto the battlefield for each numbers vote.
mana={4}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]

[card]
name=Noble Banneret
abilities=lifelink
text=Draft Noble Banneret face up. -- As you draft a creature card, you may reveal it, note its name, then turn Noble Banneret face down. -- As long as you control one or more creatures with a name you noted for cards named Noble Banneret, Noble Banneret and those creatures get +1/+1 and have lifelink.
mana={2}{W}{W}
type=Creature
subtype=Human Knight
power=3
toughness=3
[/card]

[card]
name=Palace Jailer
auto=
text=When Palace Jailer enters the battlefield, you become the monarch. -- When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch. (That creature returns under its owner's control.)
mana={2}{W}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]

[card]
name=Palace Sentinels
auto=
text=When Palace Sentinels enters the battlefield, you become the monarch.
mana={3}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=4
[/card]

[card]
name=Paliano Vanguard
text=Draft Paliano Vanguard face up. -- As you draft a creature card, you may reveal it, note its creature types, then turn Paliano Vanguard face down. -- Other creatures you control of a type you noted for cards named Paliano Vanguard get +1/+1.
mana={1}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]

[card]
name=Protector of the Crown
auto=
text=When Protector of the Crown enters the battlefield, you become the monarch. -- All damage that would be dealt to you is dealt to Protector of the Crown instead.
mana={5}{W}
type=Creature
subtype=Giant Soldier
power=2
toughness=5
[/card]

[card]
name=Recruiter of the Guard
auto=may
text=When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle your library.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]

[card]
name=Sanctum Prelate
auto=
text=As Sanctum Prelate enters the battlefield, choose a number. -- Noncreature spells with converted mana cost equal to the chosen number can't be cast.
mana={1}{W}{W}
type=Creature
subtype=Human Cleric
power=2
toughness=2
[/card]

[card]
name=Spectral Grasp
target=creature
text=Enchant creature -- Enchanted creature can't attack you or a planeswalker you control. -- Enchanted creature can't block creatures you control.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Throne Warden
text=At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden.
mana={1}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]

[card]
name=Wings of the Guard
abilities=flying
auto=@combat(attacking) source(this):1/1 ueot
text=Flying -- Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)
mana={1}{W}
type=Creature
subtype=Bird
power=1
toughness=1
[/card]

[card]
name=Arcane Savant
auto=
text=Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck. -- When Arcane Savant enters the battlefield, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost.
mana={3}{U}{U}
type=Creature
subtype=Human Wizard
power=3
toughness=3
[/card]

[card]
name=Canal Courier
auto=
text=When Canal Courier enters the battlefield, you become the monarch. -- Whenever Canal Courier and another creature attack different players, Canal Courier can't be blocked this combat.
mana={5}{U}
type=Creature
subtype=Human Rogue
power=3
toughness=5
[/card]

[card]
name=Coveted Peacock
abilities=flying
auto=@combat(attacking) source(this):
text=Flying -- Whenever Coveted Peacock attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
mana={3}{U}{U}
type=Creature
subtype=Bird
power=3
toughness=4
[/card]

[card]
name=Expropriate
text=Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
mana={7}{U}{U}
type=Sorcery
[/card]

[card]
name=Illusion of Choice
text=You choose how each player votes this turn. -- Draw a card.
mana={U}
type=Instant
[/card]

[card]
name=Illusionary Informant
abilities=flying
text=Draft Illusionary Informant face up. -- During the draft, you may turn Illusionary Informant face down. If you do, look at the next card drafted by a player of your choice. -- Flying
mana={1}{U}
type=Creature
subtype=Bird Illusion
power=1
toughness=3
[/card]

[card]
name=Jeering Homunculus
auto=may
text=When Jeering Homunculus enters the battlefield, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
mana={1}{U}
type=Creature
subtype=Homunculus
power=0
toughness=4
[/card]

[card]
name=Keeper of Keys
auto=
auto=@each my upkeep:
text=When Keeper of Keys enters the battlefield, you become the monarch. -- At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.
mana={3}{U}{U}
type=Creature
subtype=Human Rogue Mutant
power=4
toughness=4
[/card]

[card]
name=Messenger Jays
abilities=flying
auto=
text=Flying -- Council's dilemma — When Messenger Jays enters the battlefield, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card.
mana={4}{U}
type=Creature
subtype=Bird
power=2
toughness=1
[/card]

[card]
name=Skittering Crustacean
abilities=opponentshroud
auto=@this(cantargetcard(*[-monstrous]) {6}{U}:becomes(monstrous) forever && counter(1/1, 4)
text={6}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) -- As long as Skittering Crustacean is monstrous, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
mana={2}{U}
type=Creature
subtype=Crab
power=2
toughness=3
[/card]

[card]
name=Spire Phantasm
abilities=flying
auto=
text=Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card. -- Flying -- When Spire Phantasm enters the battlefield, if you guessed correctly for a card named Spire Phantasm, draw a card.
mana={2}{U}{U}
type=Creature
subtype=Gargoyle Illusion
power=3
toughness=2
[/card]

[card]
name=Stunt Double
abilities=flash
text=Flash -- You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield.
mana={3}{U}
type=Creature
subtype=Shapeshifter
power=0
toughness=0
[/card]

[card]
name=Archdemon of Paliano
abilities=flying
text=Draft Archdemon of Paliano face up.  -- As long as Archdemon of Paliano is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn Archdemon of Paliano face down. (You may look at cards as you draft them.) -- Flying
mana={2}{B}{B}
type=Creature
subtype=Demon
power=5
toughness=4
[/card]

[card]
name=Capital Punishment
text=Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote.
mana={4}{B}{B}
type=Sorcery
[/card]

[card]
name=Custodi Lich
auto=
text=When Custodi Lich enters the battlefield, you become the monarch. -- Whenever you become the monarch, target player sacrifices a creature.
mana={3}{B}{B}
type=Creature
subtype=Zombie Cleric
power=4
toughness=2
[/card]

[card]
name=Deadly Designs
text={2}: Put a plot counter on Deadly Designs. Any player may activate this ability. -- When there are five or more plot counters on Deadly Designs, sacrifice it. If you do, destroy up to two target creatures.
mana={1}{B}
type=Enchantment
[/card]

[card]
name=Garrulous Sycophant
text=At the beginning of your end step, if you're the monarch, each opponent loses 1 life and you gain 1 life.
mana={2}{B}
type=Creature
subtype=Human Advisor
power=1
toughness=4
[/card]

[card]
name=Marchesa's Decree
auto=
text=When Marchesa's Decree enters the battlefield, you become the monarch. -- Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
mana={3}{B}
type=Enchantment
[/card]

[card]
name=Regicide
text=Reveal Regicide as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. -- Destroy target creature that's one or more of the colors chosen as you drafted cards named Regicide.
mana={B}
type=Instant
[/card]

[card]
name=Sinuous Vermin
auto=@this(cantargetcard(*[-monstrous]) {3}{B}{B}:becomes(monstrous) forever && counter(1/1, 3)
text={3}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- As long as Sinuous Vermin is monstrous, it has menace. (It can't be blocked except by two or more creatures.)
mana={1}{B}
type=Creature
subtype=Rat Horror
power=2
toughness=2
[/card]

[card]
name=Smuggler Captain
auto=may
text=Draft Smuggler Captain face up. -- As you draft a card, you may reveal it, note its name, then turn Smuggler Captain face down. -- When Smuggler Captain enters the battlefield, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle your library.
mana={3}{B}
type=Creature
subtype=Human Pirate
power=2
toughness=2
[/card]

[card]
name=Thorn of the Black Rose
abilities=deathtouch
auto=
text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- When Thorn of the Black Rose enters the battlefield, you become the monarch.
mana={3}{B}
type=Creature
subtype=Human Assassin
power=1
toughness=3
[/card]

[card]
name=Besmirch
text=Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
mana={1}{R}{R}
type=Sorcery
[/card]

[card]
name=Crown-Hunter Hireling
auto=
text=When Crown-Hunter Hireling enters the battlefield, you become the monarch. -- Crown-Hunter Hireling can't attack unless defending player is the monarch.
mana={4}{R}
type=Creature
subtype=Ogre Mercenary
power=4
toughness=4
[/card]

[card]
name=Deputized Protester
auto=@combat(attacking) source(this):1/1 ueot
text=Menace (This creature can't be blocked except by two or more creatures.) -- Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)
mana={2}{R}
type=Creature
subtype=Human Warrior
power=2
toughness=1
[/card]

[card]
name=Garbage Fire
text=Reveal Garbage Fire as you draft it and note how many cards you've drafted this draft round, including Garbage Fire. -- Garbage Fire deals damage to target creature equal to the highest number you noted for cards named Garbage Fire.
mana={2}{R}
type=Instant
[/card]

[card]
name=Goblin Racketeer
auto=@combat(attacking) source(this):
text=Whenever Goblin Racketeer attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
mana={3}{R}
type=Creature
subtype=Goblin Rogue
power=4
toughness=2
[/card]

[card]
name=Grenzo, Havoc Raiser
auto=@combatdamaged(player) from(this):
text=Whenever a creature you control deals combat damage to a player, choose one — -- • Goad target creature that player controls.  -- • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast it.
mana={R}{R}
type=Legendary Creature
subtype=Goblin Rogue
power=2
toughness=2
[/card]

[card]
name=Grenzo's Ruffians
auto=@combat(attacking) source(this):1/1 ueot
text=Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) -- Whenever Grenzo's Ruffians deals combat damage to an opponent, it deals that much damage to each other opponent.
mana={2}{R}{R}
type=Creature
subtype=Goblin
power=2
toughness=2
[/card]

[card]
name=Pyretic Hunter
auto=
text=Reveal Pyretic Hunter as you draft it and note how many cards you've drafted this draft round, including Pyretic Hunter. -- Menace (This creature can't be blocked except by two or more creatures.) -- Pyretic Hunter enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Pyretic Hunter.
mana={4}{R}
type=Creature
subtype=Elemental Cat
power=0
toughness=0
[/card]

[card]
name=Skyline Despot
abilities=flying
auto=
auto=@each my upkeep:
text=Flying -- When Skyline Despot enters the battlefield, you become the monarch. -- At the beginning of your upkeep, if you're the monarch, put a 5/5 red Dragon creature token with flying onto the battlefield.
mana={5}{R}{R}
type=Creature
subtype=Dragon
power=5
toughness=5
[/card]

[card]
name=Subterranean Tremors
text=Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, put an 8/8 red Lizard creature token onto the battlefield.
mana={X}{R}
type=Sorcery
[/card]

[card]
name=Volatile Chimera
text=Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck. -- {1}{R}: Choose a card at random you exiled with cards named Volatile Chimera. Volatile Chimera becomes a copy of that card and gains this ability.
mana={2}{R}
type=Creature
subtype=Elemental Chimera
power=3
toughness=2
[/card]

[card]
name=Animus of Predation
abilities=first strike, double strike, deathtouch, haste, opponentshroud, indestructible, vigilance, reach, lifelink
text=Draft Animus of Predation face up. -- As you draft a card, you may remove it from the draft face up. (It isn't in your card pool.) -- If you removed a creature card with flying from the draft with cards named Animus of Predation, Animus of Predation has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.
mana={4}{G}
type=Creature
subtype=Avatar
power=4
toughness=4
[/card]

[card]
name=Borderland Explorer
auto=
text=When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search his or her library for a basic land card, reveal it, put it into his or her hand, then shuffle his or her library.
mana={1}{G}
type=Creature
subtype=Elf Scout
power=3
toughness=1
[/card]

[card]
name=Caller of the Untamed
text=Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck. -- {X}, {T}: Put a token onto the battlefield that's a copy of a card you exiled with cards named Caller of the Untamed. X is the converted mana cost of that card.
mana={3}{G}
type=Creature
subtype=Elf Shaman
power=2
toughness=4
[/card]

[card]
name=Domesticated Hydra
abilities=trample
auto=@this(cantargetcard(*[-monstrous]) {X}{G}{G}{G}:becomes(monstrous) forever && counter(1/1, X)
text={X}{G}{G}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) -- As long as Domesticated Hydra is monstrous, it has trample.
mana={2}{G}{G}
type=Creature
subtype=Hydra
power=3
toughness=3
[/card]

[card]
name=Entourage of Trest
auto=
text=When Entourage of Trest enters the battlefield, you become the monarch. -- Entourage of Trest can block an additional creature each combat as long as you're the monarch.
mana={4}{G}
type=Creature
subtype=Elf Soldier
power=4
toughness=4
[/card]

[card]
name=Fang of the Pack
auto=@combat(attacking) source(this):1/1 ueot
text=Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) -- At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)
mana={5}{G}
type=Creature
subtype=Wolf
power=5
toughness=3
[/card]

[card]
name=Leovold's Operative
text=Draft Leovold's Operative face up.  -- As you draft a card, you may draft an additional card from that booster pack. If you do, turn Leovold's Operative face down, then pass the next booster pack without drafting a card from it. (You may look at that booster pack.)
mana={2}{G}
type=Creature
subtype=Elf Rogue
power=3
toughness=2
[/card]

[card]
name=Menagerie Liberator
abilities=trample
auto=@combat(attacking) source(this):1/1 ueot
text=Trample -- Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)
mana={3}{G}
type=Creature
subtype=Human Warrior
power=3
toughness=2
[/card]

[card]
name=Orchard Elemental
auto=
text=Council's dilemma — When Orchard Elemental enters the battlefield, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on Orchard Elemental for each sprout vote. You gain 3 life for each harvest vote.
mana={5}{G}
type=Creature
subtype=Elemental
power=2
toughness=2
[/card]

[card]
name=Regal Behemoth
abilities=trample
auto=
text=Trample -- When Regal Behemoth enters the battlefield, you become the monarch. -- Whenever you tap a land for mana while you're the monarch, add one mana of any color to your mana pool (in addition to the mana the land produces).
mana={4}{G}{G}
type=Creature
subtype=Lizard
power=5
toughness=5
[/card]

[card]
name=Selvala, Heart of the Wilds
text=Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. -- {G}, {T}: Add X mana in any combination of colors to your mana pool, where X is the greatest power among creatures you control.
mana={1}{G}{G}
type=Legendary Creature
subtype=Elf Scout
power=2
toughness=3
[/card]

[card]
name=Selvala's Stampede
text=Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
mana={4}{G}{G}
type=Sorcery
[/card]

[card]
name=Splitting Slime
auto=@this(cantargetcard(*[-monstrous]) {4}{G}{G}:becomes(monstrous) forever && counter(1/1, 3)
text={4}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Splitting Slime becomes monstrous, put a token onto the battlefield that's a copy of Splitting Slime. (The token has no counters and isn't monstrous.)
mana={3}{G}{G}
type=Creature
subtype=Ooze
power=3
toughness=3
[/card]

[card]
name=Adriana, Captain of the Guard
auto=@combat(attacking) source(this):1/1 ueot
text=Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) -- Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
mana={3}{R}{W}
type=Legendary Creature
subtype=Human Knight
power=4
toughness=4
[/card]

[card]
name=Daretti, Ingenious Iconoclast
text=+1: Put a 1/1 colorless Construct artifact creature token with defender onto the battlefield. -- −1: You may sacrifice an artifact. If you do, destroy target artifact or creature. -- −6: Choose target artifact card in a graveyard or artifact on the battlefield. Put three tokens that are copies of it onto the battlefield.
mana={1}{B}{R}
type=Planeswalker
subtype=Daretti
[/card]

[card]
name=Kaya, Ghost Assassin
text=0: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life. -- −1: Each opponent loses 2 life and you gain 2 life. -- −2: Each opponent discards a card and you draw a card.
mana={2}{W}{B}
type=Planeswalker
subtype=Kaya
[/card]

[card]
name=Knights of the Black Rose
auto=
text=When Knights of the Black Rose enters the battlefield, you become the monarch. -- Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life.
mana={3}{W}{B}
type=Creature
subtype=Human Knight
power=4
toughness=4
[/card]

[card]
name=Leovold, Emissary of Trest
auto=@targeted(this|mybattlefield):
text=Each opponent can't draw more than one card each turn. -- Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
mana={B}{G}{U}
type=Legendary Creature
subtype=Elf Advisor
power=3
toughness=3
[/card]

[card]
name=Queen Marchesa
abilities=deathtouch, haste
auto=
auto=@each my upkeep:
text=Deathtouch, haste -- When Queen Marchesa enters the battlefield, you become the monarch. -- At the beginning of your upkeep, if an opponent is the monarch, put a 1/1 black Assassin creature token with deathtouch and haste onto the battlefield.
mana={1}{R}{W}{B}
type=Legendary Creature
subtype=Human Assassin
power=3
toughness=3
[/card]

[card]
name=Spy Kit
auto={2}:equip
auto=1/1
auto=all names of nonlegendary creature cards in addition to its name.
Equip {2}
text=Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name. -- Equip {2}
mana={2}
type=Artifact
subtype=Equipment
[/card]

[card]
name=Throne of the High City
auto={T}:Add{C}
text={T}: Add {C} to your mana pool. -- {4}, {T}, Sacrifice Throne of the High City: You become the monarch.
type=Land
[/card]
Useless Conspiracies (Or are they???)

Code: Select all

[card]
name=Adriana's Valor
text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Whenever a creature you control with the chosen name attacks, you may pay {W}. If you do, that creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
type=Conspiracy
[/card]

[card]
name=Assemble the Rank and Vile
text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Creatures you control with the chosen name have "When this creature dies, you may pay {B}. If you do, put a 2/2 black Zombie creature token onto the battlefield tapped."
type=Conspiracy
[/card]

[card]
name=Echoing Boon
text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy.
type=Conspiracy
[/card]

[card]
name=Emissary's Ploy
text=(Start the game with this conspiracy face up in the command zone.) -- Before drawing your opening hand, choose 1, 2, or 3. -- You may spend mana as though it were mana of any color to cast creature spells with converted mana cost equal to the chosen number.
type=Conspiracy
[/card]

[card]
name=Hired Heist
auto=@combatdamaged(player) from(this):
text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Whenever a creature you control with the chosen name deals combat damage to a player, you may pay {U}. If you do, draw a card.
type=Conspiracy
[/card]

[card]
name=Hold the Perimeter
text=(Start the game with this conspiracy face up in the command zone.) -- At the beginning of your first upkeep, put a 1/2 white Soldier creature token with defender onto the battlefield. -- At the beginning of each other player's first upkeep, that player puts a 1/1 red Goblin creature token onto the battlefield with "This creature can't block."
type=Conspiracy
[/card]

[card]
name=Hymn of the Wilds
text=(Start the game with this conspiracy face up in the command zone.) -- The first creature spell you cast each turn costs {1} less to cast. -- You can't cast instant or sorcery spells.
type=Conspiracy
[/card]

[card]
name=Incendiary Dissent
text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Creatures you control with the chosen name have "{R}: This creature gets +1/+0 until end of turn."
type=Conspiracy
[/card]

[card]
name=Natural Unity
text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay {G}. If you do, put a +1/+1 counter on this creature."
type=Conspiracy
[/card]

[card]
name=Sovereign's Realm
text=(Start the game with this conspiracy face up in the command zone.) -- Your deck can't have basic land cards and your starting hand size is five. -- Exile a card from your hand: This turn, you may play basic land cards from outside the game. -- Basic lands you control have "{T}: Add one mana of any color to your mana pool."
type=Conspiracy
[/card]

[card]
name=Summoner's Bond
auto=@movedTo(*[-creature]|mystack):1/1 ueot
text=Double agenda (Start the game with this conspiracy face down in the command zone and secretly name two different cards. You may turn this conspiracy face up any time and reveal the chosen names.) -- Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle your library.
type=Conspiracy
[/card]

[card]
name=Weight Advantage
text=(Start the game with this conspiracy face up in the command zone.) -- Each creature you control assigns combat damage equal to its toughness rather than its power.
type=Conspiracy
[/card]
Cards.dat

Code: Select all

[card]
primitive=Adriana's Valor
id=416758
rarity=C
[/card]
[card]
primitive=Assemble the Rank and Vile
id=416759
rarity=C
[/card]
[card]
primitive=Echoing Boon
id=416760
rarity=U
[/card]
[card]
primitive=Emissary's Ploy
id=416761
rarity=R
[/card]
[card]
primitive=Hired Heist
id=416762
rarity=C
[/card]
[card]
primitive=Hold the Perimeter
id=416763
rarity=R
[/card]
[card]
primitive=Hymn of the Wilds
id=416764
rarity=M
[/card]
[card]
primitive=Incendiary Dissent
id=416765
rarity=C
[/card]
[card]
primitive=Natural Unity
id=416766
rarity=C
[/card]
[card]
primitive=Sovereign's Realm
id=416767
rarity=M
[/card]
[card]
primitive=Summoner's Bond
id=416768
rarity=U
[/card]
[card]
primitive=Weight Advantage
id=416769
rarity=R
[/card]
[card]
primitive=Ballot Broker
id=416770
rarity=C
[/card]
[card]
primitive=Custodi Peacekeeper
id=416771
rarity=C
[/card]
[card]
primitive=Custodi Soulcaller
id=416772
rarity=U
[/card]
[card]
primitive=Lieutenants of the Guard
id=416773
rarity=C
[/card]
[card]
primitive=Noble Banneret
id=416774
rarity=U
[/card]
[card]
primitive=Palace Jailer
id=416775
rarity=U
[/card]
[card]
primitive=Palace Sentinels
id=416776
rarity=C
[/card]
[card]
primitive=Paliano Vanguard
id=416777
rarity=R
[/card]
[card]
primitive=Protector of the Crown
id=416778
rarity=R
[/card]
[card]
primitive=Recruiter of the Guard
id=416779
rarity=R
[/card]
[card]
primitive=Sanctum Prelate
id=416780
rarity=M
[/card]
[card]
primitive=Spectral Grasp
id=416781
rarity=U
[/card]
[card]
primitive=Throne Warden
id=416782
rarity=C
[/card]
[card]
primitive=Wings of the Guard
id=416783
rarity=C
[/card]
[card]
primitive=Arcane Savant
id=416784
rarity=R
[/card]
[card]
primitive=Canal Courier
id=416785
rarity=C
[/card]
[card]
primitive=Coveted Peacock
id=416786
rarity=U
[/card]
[card]
primitive=Expropriate
id=416787
rarity=M
[/card]
[card]
primitive=Illusion of Choice
id=416788
rarity=U
[/card]
[card]
primitive=Illusionary Informant
id=416789
rarity=C
[/card]
[card]
primitive=Jeering Homunculus
id=416790
rarity=C
[/card]
[card]
primitive=Keeper of Keys
id=416791
rarity=R
[/card]
[card]
primitive=Messenger Jays
id=416792
rarity=C
[/card]
[card]
primitive=Skittering Crustacean
id=416793
rarity=C
[/card]
[card]
primitive=Spire Phantasm
id=416794
rarity=U
[/card]
[card]
primitive=Stunt Double
id=416795
rarity=R
[/card]
[card]
primitive=Archdemon of Paliano
id=416796
rarity=R
[/card]
[card]
primitive=Capital Punishment
id=416797
rarity=R
[/card]
[card]
primitive=Custodi Lich
id=416798
rarity=R
[/card]
[card]
primitive=Deadly Designs
id=416799
rarity=U
[/card]
[card]
primitive=Garrulous Sycophant
id=416800
rarity=C
[/card]
[card]
primitive=Marchesa's Decree
id=416801
rarity=U
[/card]
[card]
primitive=Regicide
id=416802
rarity=C
[/card]
[card]
primitive=Sinuous Vermin
id=416803
rarity=C
[/card]
[card]
primitive=Smuggler Captain
id=416804
rarity=U
[/card]
[card]
primitive=Thorn of the Black Rose
id=416805
rarity=C
[/card]
[card]
primitive=Besmirch
id=416806
rarity=U
[/card]
[card]
primitive=Crown-Hunter Hireling
id=416807
rarity=C
[/card]
[card]
primitive=Deputized Protester
id=416808
rarity=C
[/card]
[card]
primitive=Garbage Fire
id=416809
rarity=C
[/card]
[card]
primitive=Goblin Racketeer
id=416810
rarity=C
[/card]
[card]
primitive=Grenzo, Havoc Raiser
id=416811
rarity=R
[/card]
[card]
primitive=Grenzo's Ruffians
id=416812
rarity=U
[/card]
[card]
primitive=Pyretic Hunter
id=416813
rarity=U
[/card]
[card]
primitive=Skyline Despot
id=416814
rarity=R
[/card]
[card]
primitive=Subterranean Tremors
id=416815
rarity=M
[/card]
[card]
primitive=Volatile Chimera
id=416816
rarity=R
[/card]
[card]
primitive=Animus of Predation
id=416817
rarity=U
[/card]
[card]
primitive=Borderland Explorer
id=416818
rarity=C
[/card]
[card]
primitive=Caller of the Untamed
id=416819
rarity=R
[/card]
[card]
primitive=Domesticated Hydra
id=416820
rarity=U
[/card]
[card]
primitive=Entourage of Trest
id=416821
rarity=C
[/card]
[card]
primitive=Fang of the Pack
id=416822
rarity=U
[/card]
[card]
primitive=Leovold's Operative
id=416823
rarity=C
[/card]
[card]
primitive=Menagerie Liberator
id=416824
rarity=C
[/card]
[card]
primitive=Orchard Elemental
id=416825
rarity=C
[/card]
[card]
primitive=Regal Behemoth
id=416826
rarity=R
[/card]
[card]
primitive=Selvala, Heart of the Wilds
id=416827
rarity=M
[/card]
[card]
primitive=Selvala's Stampede
id=416828
rarity=R
[/card]
[card]
primitive=Splitting Slime
id=416829
rarity=R
[/card]
[card]
primitive=Adriana, Captain of the Guard
id=416830
rarity=R
[/card]
[card]
primitive=Daretti, Ingenious Iconoclast
id=416831
rarity=M
[/card]
[card]
primitive=Kaya, Ghost Assassin
id=416832
rarity=M
[/card]
[card]
primitive=Knights of the Black Rose
id=416833
rarity=U
[/card]
[card]
primitive=Leovold, Emissary of Trest
id=416834
rarity=M
[/card]
[card]
primitive=Queen Marchesa
id=416835
rarity=M
[/card]
[card]
primitive=Spy Kit
id=416836
rarity=U
[/card]
[card]
primitive=Throne of the High City
id=416837
rarity=R
[/card]
[card]
primitive=Affa Guard Hound
id=416838
rarity=U
[/card]
[card]
primitive=Disenchant
id=416839
rarity=C
[/card]
[card]
primitive=Doomed Traveler
id=416840
rarity=C
[/card]
[card]
primitive=Faith's Reward
id=416841
rarity=R
[/card]
[card]
primitive=Ghostly Possession
id=416842
rarity=C
[/card]
[card]
primitive=Ghostly Prison
id=416843
rarity=U
[/card]
[card]
primitive=Gleam of Resistance
id=416844
rarity=C
[/card]
[card]
primitive=Gods Willing
id=416845
rarity=C
[/card]
[card]
primitive=Guardian of the Gateless
id=416846
rarity=U
[/card]
[card]
primitive=Hail of Arrows
id=416847
rarity=U
[/card]
[card]
primitive=Hallowed Burial
id=416848
rarity=R
[/card]
[card]
primitive=Hollowhenge Spirit
id=416849
rarity=U
[/card]
[card]
primitive=Hundred-Handed One
id=416850
rarity=R
[/card]
[card]
primitive=Kill Shot
id=416851
rarity=C
[/card]
[card]
primitive=Pariah
id=416852
rarity=R
[/card]
[card]
primitive=Raise the Alarm
id=416853
rarity=C
[/card]
[card]
primitive=Reviving Dose
id=416854
rarity=C
[/card]
[card]
primitive=Spirit of the Hearth
id=416855
rarity=R
[/card]
[card]
primitive=Wild Griffin
id=416856
rarity=C
[/card]
[card]
primitive=Windborne Charge
id=416857
rarity=U
[/card]
[card]
primitive=Zealous Strike
id=416858
rarity=C
[/card]
[card]
primitive=Bonds of Quicksilver
id=416859
rarity=C
[/card]
[card]
primitive=Caller of Gales
id=416860
rarity=C
[/card]
[card]
primitive=Cloaked Siren
id=416861
rarity=C
[/card]
[card]
primitive=Covenant of Minds
id=416862
rarity=R
[/card]
[card]
primitive=Deceiver Exarch
id=416863
rarity=U
[/card]
[card]
primitive=Desertion
id=416864
rarity=R
[/card]
[card]
primitive=Dismiss
id=416865
rarity=U
[/card]
[card]
primitive=Divination
id=416866
rarity=C
[/card]
[card]
primitive=Fleeting Distraction
id=416867
rarity=C
[/card]
[card]
primitive=Followed Footsteps
id=416868
rarity=R
[/card]
[card]
primitive=Into the Void
id=416869
rarity=U
[/card]
[card]
primitive=Kami of the Crescent Moon
id=416870
rarity=R
[/card]
[card]
primitive=Merfolk Looter
id=416871
rarity=U
[/card]
[card]
primitive=Merfolk Skyscout
id=416872
rarity=U
[/card]
[card]
primitive=Mnemonic Wall
id=416873
rarity=C
[/card]
[card]
primitive=Negate
id=416874
rarity=C
[/card]
[card]
primitive=Omenspeaker
id=416875
rarity=C
[/card]
[card]
primitive=Repulse
id=416876
rarity=C
[/card]
[card]
primitive=Serum Visions
id=416877
rarity=U
[/card]
[card]
primitive=Show and Tell
id=416878
rarity=M
[/card]
[card]
primitive=Sphinx of Magosi
id=416879
rarity=R
[/card]
[card]
primitive=Traumatic Visions
id=416880
rarity=C
[/card]
[card]
primitive=Vaporkin
id=416881
rarity=C
[/card]
[card]
primitive=Vertigo Spawn
id=416882
rarity=U
[/card]
[card]
primitive=Absorb Vis
id=416883
rarity=C
[/card]
[card]
primitive=Altar's Reap
id=416884
rarity=C
[/card]
[card]
primitive=Avatar of Woe
id=416885
rarity=M
[/card]
[card]
primitive=Blood-Toll Harpy
id=416886
rarity=C
[/card]
[card]
primitive=Child of Night
id=416887
rarity=C
[/card]
[card]
primitive=Death Wind
id=416888
rarity=C
[/card]
[card]
primitive=Diabolic Tutor
id=416889
rarity=U
[/card]
[card]
primitive=Driver of the Dead
id=416890
rarity=C
[/card]
[card]
primitive=Farbog Boneflinger
id=416891
rarity=U
[/card]
[card]
primitive=Festergloom
id=416892
rarity=C
[/card]
[card]
primitive=Fleshbag Marauder
id=416893
rarity=U
[/card]
[card]
primitive=Guul Draz Specter
id=416894
rarity=R
[/card]
[card]
primitive=Harvester of Souls
id=416895
rarity=R
[/card]
[card]
primitive=Infest
id=416896
rarity=U
[/card]
[card]
primitive=Inquisition of Kozilek
id=416897
rarity=R
[/card]
[card]
primitive=Keepsake Gorgon
id=416898
rarity=U
[/card]
[card]
primitive=Mausoleum Turnkey
id=416899
rarity=U
[/card]
[card]
primitive=Murder
id=416900
rarity=C
[/card]
[card]
primitive=Phyrexian Arena
id=416901
rarity=R
[/card]
[card]
primitive=Public Execution
id=416902
rarity=U
[/card]
[card]
primitive=Raise Dead
id=416903
rarity=C
[/card]
[card]
primitive=Sangromancer
id=416904
rarity=R
[/card]
[card]
primitive=Shambling Goblin
id=416905
rarity=C
[/card]
[card]
primitive=Stromkirk Patrol
id=416906
rarity=C
[/card]
[card]
primitive=Unnerve
id=416907
rarity=C
[/card]
[card]
primitive=Burn Away
id=416908
rarity=U
[/card]
[card]
primitive=Burning Wish
id=416909
rarity=R
[/card]
[card]
primitive=Charmbreaker Devils
id=416910
rarity=R
[/card]
[card]
primitive=Coordinated Assault
id=416911
rarity=U
[/card]
[card]
primitive=Ember Beast
id=416912
rarity=C
[/card]
[card]
primitive=Fiery Fall
id=416913
rarity=C
[/card]
[card]
primitive=Flame Slash
id=416914
rarity=C
[/card]
[card]
primitive=Gang of Devils
id=416915
rarity=U
[/card]
[card]
primitive=Goblin Balloon Brigade
id=416916
rarity=C
[/card]
[card]
primitive=Goblin Tunneler
id=416917
rarity=C
[/card]
[card]
primitive=Gratuitous Violence
id=416918
rarity=R
[/card]
[card]
primitive=Guttersnipe
id=416919
rarity=U
[/card]
[card]
primitive=Hamletback Goliath
id=416920
rarity=R
[/card]
[card]
primitive=Havengul Vampire
id=416921
rarity=U
[/card]
[card]
primitive=Hurly-Burly
id=416922
rarity=C
[/card]
[card]
primitive=Ill-Tempered Cyclops
id=416923
rarity=C
[/card]
[card]
primitive=Kiln Fiend
id=416924
rarity=C
[/card]
[card]
primitive=Ogre Sentry
id=416925
rarity=C
[/card]
[card]
primitive=Stoneshock Giant
id=416926
rarity=U
[/card]
[card]
primitive=Sulfurous Blast
id=416927
rarity=U
[/card]
[card]
primitive=Tormenting Voice
id=416928
rarity=C
[/card]
[card]
primitive=Trumpet Blast
id=416929
rarity=C
[/card]
[card]
primitive=Twin Bolt
id=416930
rarity=C
[/card]
[card]
primitive=Beast Within
id=416931
rarity=U
[/card]
[card]
primitive=Berserk
id=416932
rarity=M
[/card]
[card]
primitive=Birds of Paradise
id=416933
rarity=R
[/card]
[card]
primitive=Brushstrider
id=416934
rarity=U
[/card]
[card]
primitive=Burgeoning
id=416935
rarity=R
[/card]
[card]
primitive=Copperhorn Scout
id=416936
rarity=C
[/card]
[card]
primitive=Explosive Vegetation
id=416937
rarity=U
[/card]
[card]
primitive=Fade into Antiquity
id=416938
rarity=C
[/card]
[card]
primitive=Forgotten Ancient
id=416939
rarity=R
[/card]
[card]
primitive=Irresistible Prey
id=416940
rarity=U
[/card]
[card]
primitive=Lace with Moonglove
id=416941
rarity=C
[/card]
[card]
primitive=Lay of the Land
id=416942
rarity=C
[/card]
[card]
primitive=Manaplasm
id=416943
rarity=U
[/card]
[card]
primitive=Nessian Asp
id=416944
rarity=U
[/card]
[card]
primitive=Netcaster Spider
id=416945
rarity=C
[/card]
[card]
primitive=Overrun
id=416946
rarity=U
[/card]
[card]
primitive=Plummet
id=416947
rarity=C
[/card]
[card]
primitive=Prey Upon
id=416948
rarity=C
[/card]
[card]
primitive=Ravenous Leucrocota
id=416949
rarity=C
[/card]
[card]
primitive=Strength in Numbers
id=416950
rarity=C
[/card]
[card]
primitive=Sylvan Bounty
id=416951
rarity=C
[/card]
[card]
primitive=Voyaging Satyr
id=416952
rarity=C
[/card]
[card]
primitive=Wild Pair
id=416953
rarity=R
[/card]
[card]
primitive=Akroan Hoplite
id=416954
rarity=U
[/card]
[card]
primitive=Ascended Lawmage
id=416955
rarity=U
[/card]
[card]
primitive=Carnage Gladiator
id=416956
rarity=U
[/card]
[card]
primitive=Coiling Oracle
id=416957
rarity=U
[/card]
[card]
primitive=Dragonlair Spider
id=416958
rarity=R
[/card]
[card]
primitive=Duskmantle Seer
id=416959
rarity=R
[/card]
[card]
primitive=Gruul War Chant
id=416960
rarity=U
[/card]
[card]
primitive=Juniper Order Ranger
id=416961
rarity=U
[/card]
[card]
primitive=Pharika's Mender
id=416962
rarity=U
[/card]
[card]
primitive=Shipwreck Singer
id=416963
rarity=U
[/card]
[card]
primitive=Stormchaser Chimera
id=416964
rarity=U
[/card]
[card]
primitive=Bronze Sable
id=416965
rarity=C
[/card]
[card]
primitive=Hedron Matrix
id=416966
rarity=R
[/card]
[card]
primitive=Hexplate Golem
id=416967
rarity=C
[/card]
[card]
primitive=Horn of Greed
id=416968
rarity=R
[/card]
[card]
primitive=Kitesail
id=416969
rarity=C
[/card]
[card]
primitive=Opaline Unicorn
id=416970
rarity=C
[/card]
[card]
primitive=Platinum Angel
id=416971
rarity=M
[/card]
[card]
primitive=Psychosis Crawler
id=416972
rarity=R
[/card]
[card]
primitive=Runed Servitor
id=416973
rarity=U
[/card]
[card]
primitive=Dread Statuary
id=416974
rarity=U
[/card]
[card]
primitive=Evolving Wilds
id=416975
rarity=C
[/card]
[card]
primitive=Exotic Orchard
id=416976
rarity=R
[/card]
[card]
primitive=Rogue's Passage
id=416977
rarity=U
[/card]
[card]
primitive=Shimmering Grotto
id=416978
rarity=U
[/card]

mrfatbard
Posts: 195
Joined: Fri Jul 10, 2015 6:14 pm

Re: Conspiracy: Take The Crown

Post by mrfatbard » Sat Oct 08, 2016 11:11 am

here are the cards I bothered to code

Code: Select all

[card]
name=Monarch Token
auto=@each my endofturn:draw:1
auto=@combatdamaged(controller):sacrifice(this) && emblem transforms((,newability[token(999901) opponent])) ueot
text=Monarch Desc
type=Legendary Artifact
[/card]

[card]
name=Borderland Explorer
auto=may discard(*|myhand) && moveto(myhand) target(basic|mylibrary)
text=When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search his or her library for a basic land card, reveal it, put it into his or her hand, then shuffle his or her library.
mana={1}{G}
type=Creature
subtype=Elf Scout
power=3
toughness=1
[/card]

[card]
name=Custodi Soulcaller
auto=@combat(attacking) source(this):1/1 ueot
auto=moveto(mybattlefield) target(creature[manacost<=1]|mygraveyard)
text=Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) -- Whenever Custodi Soulcaller attacks, return target creature card with converted mana cost X or less from your graveyard to the battlefield, where X is the number of players you attacked with a creature this combat.
mana={1}{W}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=2
[/card]

[card]
name=Daretti, Ingenious Iconoclast
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:token(Construct,artifact creature construct,1/1,defender)
auto={C(0/0,-1,Loyalty)}{s(artifact|mybattlefield)}:destroy target(artifact,creature)
auto={C(0/0,-6,Loyalty)}:token(copy NotATarget(artifact))*3
text=+1: Create a 1/1 colorless Construct artifact creature token with defender. -- -1: You may sacrifice an artifact. If you do, destroy target artifact or creature. -- -6: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it.
mana={1}{B}{R}
type=Planeswalker
subtype=Daretti
[/card]

[card]
name=Grenzo, Havoc Raiser
auto=@combatdamaged(opponent) from(creature|mybattlefield):deplete:1 opponent && transforms((,newability[{R}{R}}:moveto(mybattlefield) target(*|opponentgraveyard])) ueot dontremove
text=Whenever a creature you control deals combat damage to a player, choose one — -- Goad target creature that player controls. -- Exile the top card of that player's library. Until end of turn, you may cast by paying {R}{R} =P
mana={R}{R}
type=Legendary Creature
subtype=Goblin Rogue
power=2
toughness=2
[/card]

[card]
name=Protector of the Crown
auto=if type(Monarch Token)~lessthan~1:token(999901)
auto=@combatdamaged(controller):damage:thatmuch this && life:thatmuch controller
text=When Protector of the Crown enters the battlefield, you become the monarch -- All damage that would be dealt to you is dealt to Protector of the Crown instead
mana={5}{W}
type=Creature
subtype=Giant Soldier
power=2
toughness=5
[/card]

[card]
name=Custodi Lich
auto=if type(Monarch Token)~lessthan~1:token(999901)
auto=if type(monarch Token)~lessthan~1:ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent
mana={3}{B}{B}
type=Creature
subtype=Zombie Cleric
power=4
toughness=2
[/card]

[card]
name=Kaya, Ghost Assassin
auto=counter(0/0,5,loyalty)
auto={C(0/0,0,Loyalty)}:blink target(creature,this) uynt && life:-2 controller
auto={C(0/0,-1,Loyalty)}:life:2 controller && life:-2 opponent
auto={C(0/0,-2,Loyalty)}:discard(*|myhand) opponent && draw:1 controller
text=+1: Create a 1/1 colorless Construct artifact creature token with defender. -- -1: You may sacrifice an artifact. If you do, destroy target artifact or creature. -- -6: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it.
mana={1}{B}{R}
type=Planeswalker
subtype=Daretti
[/card]

[card]
name=Keeper of Keys
auto=if type(Monarch Token)~lessthan~1:token(999901)
auto=@each myupkeep if type(monarch Token)~morethan~0:all(creature|mybattlefield) unblockable ueot
mana={3}{U}{U}
type=Creature
subtype=Human Rogue Mutant
power=4
toughness=4
[/card]

[card]
name=Leovold, Emissary of Trest
auto=@targeted(creature,player) from(*|opponentstack):may draw:1
mana={B}{G}{U}
type=Legendary Creature
subtype=Elf Advisor
power=3
toughness=3
[/card]

[card]
name=Queen Marchesa
abilities=deathtouch,haste
auto=if type(Monarch Token)~lessthan~1:token(999901)
auto=@each myupkeep if type(Monarch Token)~lessthan~1:token(Assassin,creature Assassin,1/1,deathtouch,haste,black)
mana={1}{R}{W}{B}
type=Legendary Creature
subtype=Human Assassin
power=3
toughness=3
[/card]

[card]
name=Recruiter of the Guard
auto=moveto(myhand) target(creature[toughness<=2]|mylibrary)
mana={2}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]

[card]
name=Regal Behemoth
abilities=trample
auto=if type(Monarch Token)~lessthan~1:token(999901)
auto=@each myupkeep if type(monarch Token)~morethan~0:lord(land|mybattlefield) transforms((,newability[{T}:add{B}],newability[{T}:add{U}],newability[{T}:add{R}],newability[{T}:add{G}],newability[{T}:add{W}])) uynt
mana={4}{G}{G}
type=Creature
subtype=Lizard
power=5
toughness=5
[/card]

[card]
name=Selvala, Heart of the Wilds
auto=@movedto(other creature[power=power:highest:creature:battlefield]|mybattlefield):draw:1 controller
auto=@movedto(other creature[power=power:highest:creature:battlefield]|opponentbattlefield):draw:1 opponent
auto={G}{T}:add{G}{G}{G}
mana={1}{G}{G}
type=Legendary Creature
subtype=Elf Scout
power=2
toughness=3
[/card]

[card]
name=Skyline Despot
abilities=flying
auto=if type(Monarch Token)~lessthan~1:token(999901)
auto=@each myupkeep if type(monarch Token)~morethan~0:token(Dragon,creature Dragon,5/5,red,flying)
mana={5}{R}{R}
type=Creature
subtype=Dragon
power=5
toughness=5
[/card]

[card]
name=Clone
abilities=flash
auto=may copy NotATarget(creature)
mana={3}{U}
type=Creature
subtype=Shapeshifter
power=0
toughness=0
[/card]

[card]
name=Subterranean Tremors
auto=damage:x all(creature[-flying])
auto=this(X>=4) destroy all(artifact)
auto=this(X>=8) token(Lizard,creature Lizard,8/8,red)
mana={X}{R}
type=Sorcery
[/card]

[card]
name=Throne of the High City
auto={T}:add{1}
auto={4}{T}{S}:token(999901)
type=Land
[/card]
make sure to add this to your cards.dat file

Code: Select all

[card]
primitive=Monarch Token
id=999901
rarity=T
[/card]
changed leobold to leovold :P

sandman423
Posts: 739
Joined: Thu Sep 10, 2009 8:59 pm

Re: Conspiracy: Take The Crown

Post by sandman423 » Sat Oct 08, 2016 4:11 pm

Nice. I noticed a typo

Leobold, Emissary of trest should be Leovold. Also would the 3 letter name for the folder be CTC or CS2 or C2P

Bas
Posts: 384
Joined: Sat Dec 26, 2015 10:55 pm
Location: Germany

Re: Conspiracy: Take The Crown

Post by Bas » Sat Oct 08, 2016 8:08 pm

Official expansion code is CN2.

sandman423
Posts: 739
Joined: Thu Sep 10, 2009 8:59 pm

Re: Conspiracy: Take The Crown

Post by sandman423 » Sun Oct 09, 2016 5:25 am

Thank you for this. It looks like a fun set.

mrfatbard
Posts: 195
Joined: Fri Jul 10, 2015 6:14 pm

Re: Conspiracy: Take The Crown

Post by mrfatbard » Sun Oct 30, 2016 2:11 pm

does anyone have images for this set yet?

sandman423
Posts: 739
Joined: Thu Sep 10, 2009 8:59 pm

Re: Conspiracy: Take The Crown

Post by sandman423 » Mon Jun 19, 2017 12:52 am

I hope we get images and this included in next wagic windows release....I want to play with selvala

sandman423
Posts: 739
Joined: Thu Sep 10, 2009 8:59 pm

Re: Conspiracy: Take The Crown

Post by sandman423 » Thu Jul 06, 2017 8:42 pm

tried building a deck in Wagic Windows 0.20.1 with CSP2 and it crashes all the time now.

I tried building a Selvala, heart of the wilds deck and I can't ever use her cause it crashes even before I start a game.

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