Shadows Over Innistrad

All user created custom sets, custom game mode and modded official content.
sandman423
Posts: 739
Joined: Thu Sep 10, 2009 8:59 pm

Re: Shadows Over Innistrad

Post by sandman423 » Sat Apr 30, 2016 6:26 am

Bygone Bishop & Tireless Tracker give me the No ID FOUND for Clues.

mrfatbard
Posts: 195
Joined: Fri Jul 10, 2015 6:14 pm

Re: Shadows Over Innistrad

Post by mrfatbard » Sat Apr 30, 2016 5:57 pm

arlinn works right now :D

Code: Select all

[card]
name=Arlinn Kord
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:target(creature) 2/2 ueot && transforms((,newability[all(creature|mybattlefield) vigilance],newability[all(creature|mybattlefield) haste])) ueot
auto={C(0/0,0,Loyalty)}:token(Wolf,creature Wolf,2/2,green) && flip(Arlinn, Embraced by the Moon)
text=+1: target creature gets +2/+2 vigilance and haste until end of turn -- 0: put a 2/2 green wolf token onto the battlefield, transform Arlinn Kord
mana={2}{R}{G}
type=Planeswalker
subtype=Arlinn
[/card]
[card]
name=Arlinn, Embraced by the Moon
auto={C(0/0,1,Loyalty)}:all(creature|mybattlefield) 1/1 ueot && transforms((,newability[all(creature|mybattlefield) trample])) ueot
auto={C(0/0,-1,Loyalty)}:damage:3 target(creature,player)
auto={C(0/0,-6,Loyalty)}:name(emblem) emblem transforms((,newability[lord(creature|mybattlefield) {T}:target(creature,player) dynamicability<!powerstrike!>],newability[lord(creature|mybattlefield) haste])) forever dontremove
text=+1: creatures you control get +1/+1 and trample until end of turn -- -1: Arlinn, Embraced by the Moon deals 3 damage to target creature or player, flip -- -6: you get an emblem with 'creatures you control have haste and '{T}: this creature deals damage equal to its power to target creature or player'
type=Planeswalker
subtype=Arlinn
[/card]

mrfatbard
Posts: 195
Joined: Fri Jul 10, 2015 6:14 pm

Re: Shadows Over Innistrad

Post by mrfatbard » Sat Apr 30, 2016 6:25 pm

yeeessssssssssssssssss finally fixed clues, it was a simple error and I feel re tarded for not noticing it sooner

here is the download for the primitives file
https://www.dropbox.com/s/2rmufmdnjrlb1cl/SOI.txt?dl=0

that one card that lets you put stuff on the field with clues should work right now

sandman423
Posts: 739
Joined: Thu Sep 10, 2009 8:59 pm

Re: Shadows Over Innistrad

Post by sandman423 » Sat Apr 30, 2016 11:23 pm

Avacyn seems to Transform when a creature dies not on the next upkeep. Just a bug I found.

Bas
Posts: 384
Joined: Sat Dec 26, 2015 10:55 pm
Location: Germany

Re: Shadows Over Innistrad

Post by Bas » Sun May 01, 2016 12:40 am

Concept design madness permanents:
@discarded: may pay (mana): moveTo(mybattlefield) target(this)

Wouldn't this work?

mrfatbard
Posts: 195
Joined: Fri Jul 10, 2015 6:14 pm

Re: Shadows Over Innistrad

Post by mrfatbard » Tue May 03, 2016 2:34 pm

I can't get it to work

sandman423
Posts: 739
Joined: Thu Sep 10, 2009 8:59 pm

Re: Shadows Over Innistrad

Post by sandman423 » Wed May 04, 2016 2:19 am

Bygon Bishop & Tireless tracker still don't work with clues even with updated primitives.

mrfatbard
Posts: 195
Joined: Fri Jul 10, 2015 6:14 pm

Re: Shadows Over Innistrad

Post by mrfatbard » Wed May 04, 2016 6:07 am

I can't find anything wrong with the coding, what exactly doesn't work?

Bas
Posts: 384
Joined: Sat Dec 26, 2015 10:55 pm
Location: Germany

Re: Shadows Over Innistrad

Post by Bas » Wed May 04, 2016 10:04 pm

mrfatbard wrote:I can't get it to work
Guess you mean Madness?

Aren't there some cards with madness integrated already? Did you search for "madness" in mtg.txt?

mrfatbard
Posts: 195
Joined: Fri Jul 10, 2015 6:14 pm

Re: Shadows Over Innistrad

Post by mrfatbard » Thu May 05, 2016 6:45 am

Bas wrote:
mrfatbard wrote:I can't get it to work
Guess you mean Madness?

Aren't there some cards with madness integrated already? Did you search for "madness" in mtg.txt?
the old cards that had madness weren't in the primitives, and seeing as they were from an old set, people probly already tried and failed to intigrate madness. I am really not sure what to even try for madness costs as just casting it from your graveyard is completely op :D not to mention since [fresh] is apparently only a hand thing I can't use that either

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