Shadows Over Innistrad

All user created custom sets, custom game mode and modded official content.
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sandman423
Posts: 806
Joined: Thu Sep 10, 2009 8:59 pm

Re: Shadows Over Innistrad

Post by sandman423 »

Bygone Bishop & Tireless Tracker give me the No ID FOUND for Clues.
mrfatbard
Posts: 198
Joined: Fri Jul 10, 2015 6:14 pm

Re: Shadows Over Innistrad

Post by mrfatbard »

arlinn works right now :D

Code: Select all

[card]
name=Arlinn Kord
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:target(creature) 2/2 ueot && transforms((,newability[all(creature|mybattlefield) vigilance],newability[all(creature|mybattlefield) haste])) ueot
auto={C(0/0,0,Loyalty)}:token(Wolf,creature Wolf,2/2,green) && flip(Arlinn, Embraced by the Moon)
text=+1: target creature gets +2/+2 vigilance and haste until end of turn -- 0: put a 2/2 green wolf token onto the battlefield, transform Arlinn Kord
mana={2}{R}{G}
type=Planeswalker
subtype=Arlinn
[/card]
[card]
name=Arlinn, Embraced by the Moon
auto={C(0/0,1,Loyalty)}:all(creature|mybattlefield) 1/1 ueot && transforms((,newability[all(creature|mybattlefield) trample])) ueot
auto={C(0/0,-1,Loyalty)}:damage:3 target(creature,player)
auto={C(0/0,-6,Loyalty)}:name(emblem) emblem transforms((,newability[lord(creature|mybattlefield) {T}:target(creature,player) dynamicability<!powerstrike!>],newability[lord(creature|mybattlefield) haste])) forever dontremove
text=+1: creatures you control get +1/+1 and trample until end of turn -- -1: Arlinn, Embraced by the Moon deals 3 damage to target creature or player, flip -- -6: you get an emblem with 'creatures you control have haste and '{T}: this creature deals damage equal to its power to target creature or player'
type=Planeswalker
subtype=Arlinn
[/card]
mrfatbard
Posts: 198
Joined: Fri Jul 10, 2015 6:14 pm

Re: Shadows Over Innistrad

Post by mrfatbard »

yeeessssssssssssssssss finally fixed clues, it was a simple error and I feel re tarded for not noticing it sooner

here is the download for the primitives file
https://www.dropbox.com/s/2rmufmdnjrlb1cl/SOI.txt?dl=0

that one card that lets you put stuff on the field with clues should work right now
sandman423
Posts: 806
Joined: Thu Sep 10, 2009 8:59 pm

Re: Shadows Over Innistrad

Post by sandman423 »

Avacyn seems to Transform when a creature dies not on the next upkeep. Just a bug I found.
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Bas
Posts: 425
Joined: Sat Dec 26, 2015 10:55 pm
Location: Germany

Re: Shadows Over Innistrad

Post by Bas »

Concept design madness permanents:
@discarded: may pay (mana): moveTo(mybattlefield) target(this)

Wouldn't this work?
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mrfatbard
Posts: 198
Joined: Fri Jul 10, 2015 6:14 pm

Re: Shadows Over Innistrad

Post by mrfatbard »

I can't get it to work
sandman423
Posts: 806
Joined: Thu Sep 10, 2009 8:59 pm

Re: Shadows Over Innistrad

Post by sandman423 »

Bygon Bishop & Tireless tracker still don't work with clues even with updated primitives.
mrfatbard
Posts: 198
Joined: Fri Jul 10, 2015 6:14 pm

Re: Shadows Over Innistrad

Post by mrfatbard »

I can't find anything wrong with the coding, what exactly doesn't work?
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Bas
Posts: 425
Joined: Sat Dec 26, 2015 10:55 pm
Location: Germany

Re: Shadows Over Innistrad

Post by Bas »

mrfatbard wrote:I can't get it to work
Guess you mean Madness?

Aren't there some cards with madness integrated already? Did you search for "madness" in mtg.txt?
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mrfatbard
Posts: 198
Joined: Fri Jul 10, 2015 6:14 pm

Re: Shadows Over Innistrad

Post by mrfatbard »

Bas wrote:
mrfatbard wrote:I can't get it to work
Guess you mean Madness?

Aren't there some cards with madness integrated already? Did you search for "madness" in mtg.txt?
the old cards that had madness weren't in the primitives, and seeing as they were from an old set, people probly already tried and failed to intigrate madness. I am really not sure what to even try for madness costs as just casting it from your graveyard is completely op :D not to mention since [fresh] is apparently only a hand thing I can't use that either
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