Shadows Over Innistrad

All user created custom sets, custom game mode and modded official content.
User avatar
Bas
Posts: 394
Joined: Sat Dec 26, 2015 10:55 pm
Location: Germany

Re: Shadows Over Innistrad

Post by Bas » Fri May 06, 2016 10:34 am

Would try to do it backwards then, with simple things first.

First, check if @discarded: moveto(this|mybattlefield) works. Put mana costs etc. later on that code, just try wtih simple stuff first. (I suggest to try with permanents first)

(instead of @discarded you could try something @movedto(graveyard) from (hand)
This is not code, but just logic of it, so be sure to check out the syntax and keywords first. But I am very sure that there is a @discarded keyword or similiar.

mrfatbard
Posts: 195
Joined: Fri Jul 10, 2015 6:14 pm

Re: Shadows Over Innistrad

Post by mrfatbard » Fri May 06, 2016 4:03 pm

so I coded madness, haven't tested it but it looks like it might work, because @discarded seems like it might be an ability that has to be in play in order to work(most trigger abilities only work if they are on the field or stack) I coded it with autohand so hopefully that works

I can't code avacyns judgement or falkenreath gorger because you can't code same mana costs and there is no code for dividing x damage that I know of
https://www.dropbox.com/s/2rmufmdnjrlb1cl/SOI.txt?dl=0

sandman423
Posts: 739
Joined: Thu Sep 10, 2009 8:59 pm

Re: Shadows Over Innistrad

Post by sandman423 » Fri May 06, 2016 5:37 pm

Can someone fix Bygon Bishop & Tireless Tracker? No ID Found comes up when I try and get a clue.

I play a creature 2 or less and then I click on Bygon Bishop and then he can't attack and I get a token that says No ID Found and I can't sac it.

Tireless Tracker I play a land and the same thing happens when I click him then I get a token but can't attack.

mrfatbard
Posts: 195
Joined: Fri Jul 10, 2015 6:14 pm

Re: Shadows Over Innistrad

Post by mrfatbard » Sun May 08, 2016 9:10 am

you might have the older file, I updated it a little while back, fixed the no ID found problem, not sure why you can't attack tho, you have to double click the clues to sac them just a heads up, the file is just above in the link

sandman423
Posts: 739
Joined: Thu Sep 10, 2009 8:59 pm

Re: Shadows Over Innistrad

Post by sandman423 » Tue May 10, 2016 9:11 am

Still not working I updated the SOI to my primitives. do I need to update the _cards.dat? I play Bygon Bishop & Tireless Tracker and I still get No ID Found plus Bygon Bishop doesn't trigger when a creature with converted mana cost is 3 or less...Also tireless tracker still not working either.

I am using PSP 3000 on 6.60 CFW and My Eboot is 0.19.2.324

mrfatbard
Posts: 195
Joined: Fri Jul 10, 2015 6:14 pm

Re: Shadows Over Innistrad

Post by mrfatbard » Wed May 11, 2016 6:51 am

yea thats the problem just add this to the bottom of your _cards.dat file, should work

Code: Select all

[card]
primitive=Clue
id=410067
rarity=T
[/card]
[card]
primitive=Devil
id=410068
rarity=T
[/card]

sandman423
Posts: 739
Joined: Thu Sep 10, 2009 8:59 pm

Re: Shadows Over Innistrad

Post by sandman423 » Fri May 13, 2016 6:11 pm

Yay the clue works now. I noticed with Pious Evangel when I sac a permanent he doesn't transform. I also noticed a few flip cards are missing the back art like when it tranforms.

mrfatbard
Posts: 195
Joined: Fri Jul 10, 2015 6:14 pm

Re: Shadows Over Innistrad

Post by mrfatbard » Fri May 13, 2016 10:45 pm

hopefully fixed the pious dude

KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Shadows Over Innistrad

Post by KF1 » Fri May 13, 2016 11:41 pm

sandman423 wrote: I also noticed a few flip cards are missing the back art like when it tranforms.
Have a look at the original Innistrad transform codes.

IIRC, the flip part of the card is treated as a token in the card dat file. The primitives file will give you a clue about how to code the transformed card as well.

Nice to see other folks stepping up to do the coding.

Hopefully, Tacoghandi comes back to rejuvenate this game and we have a more up to date version of WTH...

I have put WAGIC on hold until a new hack for the Vita firmware comes out so I can play it again so I won't be doing much until then...

mrfatbard
Posts: 195
Joined: Fri Jul 10, 2015 6:14 pm

Re: Shadows Over Innistrad

Post by mrfatbard » Sat May 14, 2016 4:49 pm

sandman423 wrote: I also noticed a few flip cards are missing the back art like when it tranforms.
which ones are missing?

Post Reply