Battle for Zendikar

All user created custom sets, custom game mode and modded official content.
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Bas
Posts: 425
Joined: Sat Dec 26, 2015 10:55 pm
Location: Germany

Re: Battle for Zendikar

Post by Bas »

BFZ;

[card]
name=Retreat to Hagra
auto=@movedTo(land|myBattlefield): choice target(creature|battlefield) 1/0 deathtouch ueot choice (life:-1 all(opponent) && life:1 controller)
text=Landfall - Whenever a land enters the battlefield under your control, choose one - Target creature gets +1/+0 and gains deathtouch until end of turn. - Each opponent loses 1 life and you gain 1 life.
mana={2}{B}
type=Enchantment
[/card]

This is untested.

[card]
name=Retreat to Coralhelm
type=Enchantment
mana={2}{U}
auto=@movedto(land|myBattlefield): may tap target(creature) or may untap target(creature) or may deplete:1 && token(845845)
#auto=@movedto(land|myBattlefield): choice may untap target(creature)
#auto=@movedto(land|myBattlefield): choice may deplete:1 && token(845845)
text=Landfall — Whenever a land enters the battlefield under your control, choose one — ---* You may tap or untap target creature.---* Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
[/card]
This is included in my scry fixes already, but from what I remember there were some issues about it.
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Bas
Posts: 425
Joined: Sat Dec 26, 2015 10:55 pm
Location: Germany

Re: Battle for Zendikar

Post by Bas »

Wonder, can we have the Masterpiece Series cards on the official release (dunno, as Mythics??
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mrfatbard
Posts: 198
Joined: Fri Jul 10, 2015 6:14 pm

Re: Battle for Zendikar

Post by mrfatbard »

I added all the masterpiece cards as part of the promos set that I put out a while ago, it has both masterpiece from aer and kld
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