Battle for Zendikar

All user created custom sets, custom game mode and modded official content.
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Battle for Zendikar

Post by Tacoghandi » Sat Oct 03, 2015 2:00 pm

Fixed the Retreats, except for Hagra. you will need to grab the new card.dat as the Emeria Retreat now must use a custom token since it uses the transforms line.
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William Ward
Posts: 211
Joined: Mon Sep 26, 2011 11:29 am

Re: Battle for Zendikar

Post by William Ward » Mon Oct 05, 2015 5:32 pm

nice to see we're still going guys :D i dont play the card game anymore but gonna play it on me mobile :D

sandman423
Posts: 739
Joined: Thu Sep 10, 2009 8:59 pm

Re: Battle for Zendikar

Post by sandman423 » Sun Oct 11, 2015 1:18 am

Any Images yet? Need them for my Psp

mrfatbard
Posts: 195
Joined: Fri Jul 10, 2015 6:14 pm

Re: Battle for Zendikar

Post by mrfatbard » Sun Oct 11, 2015 4:51 am

just lettin you know that the kazandu for some reason not only crashes on victory, but also only puts a 0/1 counter instead of a 1/1 for no reason good luck to you sir

Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Battle for Zendikar

Post by Tacoghandi » Sun Oct 11, 2015 5:43 am

mrfatbard wrote:just lettin you know that the kazandu for some reason not only crashes on victory, but also only puts a 0/1 counter instead of a 1/1 for no reason good luck to you sir
Should be fixed now. Let me know.

Also this lead me to discover I made a mistake with awaken and have fixed all awaken cards. Forgot I cant use commas in code in transforms lines, so I changed them to periods and now it works fine.
!!Check out My Created Sets and other Stuff!!

viewtopic.php?f=22&t=3380

mrfatbard
Posts: 195
Joined: Fri Jul 10, 2015 6:14 pm

Re: Battle for Zendikar

Post by mrfatbard » Mon Oct 12, 2015 5:19 am

by the way if you havn't already done this try this for the veteran's power toughness code

auto=foreach(creature|myBattlefield) 1/1

works for the scion of the wild

kevlahnota
Posts: 618
Joined: Tue Feb 08, 2011 3:00 pm
Location: Philippines
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Re: Battle for Zendikar

Post by kevlahnota » Mon Oct 12, 2015 9:35 am

mrfatbard wrote:by the way if you havn't already done this try this for the veteran's power toughness code

auto=foreach(creature|myBattlefield) 1/1

works for the scion of the wild
If you are using the latest-master from github then wagic has PT layers(its like MTG layers only from layer 7a to 7e, layers 7c and 7d are shared though). so using foreach will make the effect as a PT buff. cards like turn to frog, godhead of awe will not affect it... you need to use type:criterion:value/type:criterion:value cdaactive to set it correctly.

mrfatbard
Posts: 195
Joined: Fri Jul 10, 2015 6:14 pm

Re: Battle for Zendikar

Post by mrfatbard » Mon Oct 12, 2015 5:14 pm

well this is as close as I can possibly get with pathway arrows, not exactly sure how to word this one, hope this can in some way help you, tapping still doesn't work

[card]
name=Pathway Arrows
auto={2}:equip
auto=teach(creature) transforms((,newability[{2}{T}:damage:2 target(creature) && if cantargetcard(-white;-blue;-black;-red;-green) then tap target(creature[damaged])]))
mana={1}
type=Artifact
subtype=Equipment
[/card]

mrfatbard
Posts: 195
Joined: Fri Jul 10, 2015 6:14 pm

Re: Battle for Zendikar

Post by mrfatbard » Mon Oct 12, 2015 6:58 pm

btw kazandu still crashes although I'm not sure why the red one works just fine

KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Battle for Zendikar

Post by KF1 » Mon Oct 12, 2015 7:31 pm

I expect the code gurus will look into this.

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