Battle for Zendikar

All user created custom sets, custom game mode and modded official content.
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Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Battle for Zendikar

Post by Tacoghandi » Sat Aug 01, 2015 5:03 pm

Here is the _cards.dat file

Code: Select all

[meta]
author=Wagic Team
name=Battle for Zendikar
year=2015
[/meta]
[card]
primitive=Adverse Conditions
id=401803
rarity=U
[/card]
[card]
primitive=Eldrazi Scion
id=-401803
rarity=T
[/card]
[card]
primitive=Akoum Firebird
id=401804
rarity=M
[/card]
[card]
primitive=Akoum Hellkite
id=401805
rarity=R
[/card]
[card]
primitive=Akoum Stonewaker
id=401806
rarity=U
[/card]
[card]
primitive=Aligned Hedron Network
id=401807
rarity=R
[/card]
[card]
primitive=Ally Encampment
id=401808
rarity=R
[/card]
[card]
primitive=Altar's Reap
id=401809
rarity=C
[/card]
[card]
primitive=Angel of Renewal
id=401810
rarity=U
[/card]
[card]
primitive=Angelic Captain
id=401811
rarity=R
[/card]
[card]
primitive=Angelic Gift
id=401812
rarity=C
[/card]
[card]
primitive=Anticipate
id=401813
rarity=C
[/card]
[card]
primitive=Bane of Bala Ged
id=401814
rarity=U
[/card]
[card]
primitive=Barrage Tyrant
id=401815
rarity=R
[/card]
[card]
primitive=Beastcaller Savant
id=401816
rarity=R
[/card]
[card]
primitive=Belligerent Whiptail
id=401817
rarity=C
[/card]
[card]
primitive=Benthic Infiltrator
id=401818
rarity=C
[/card]
[card]
primitive=Blight Herder
id=401819
rarity=R
[/card]
[card]
primitive=Blighted Cataract
id=401820
rarity=U
[/card]
[card]
primitive=Blighted Fen
id=401821
rarity=U
[/card]
[card]
primitive=Blighted Gorge
id=401822
rarity=U
[/card]
[card]
primitive=Blighted Steppe
id=401823
rarity=U
[/card]
[card]
primitive=Blighted Woodland
id=401824
rarity=U
[/card]
[card]
primitive=Blisterpod
id=401825
rarity=C
[/card]
[card]
primitive=Bloodbond Vampire
id=401826
rarity=U
[/card]
[card]
primitive=Boiling Earth
id=401827
rarity=C
[/card]
[card]
primitive=Bone Splinters
id=401828
rarity=C
[/card]
[card]
primitive=Breaker of Armies
id=401829
rarity=U
[/card]
[card]
primitive=Brilliant Spectrum
id=401830
rarity=C
[/card]
[card]
primitive=Bring to Light
id=401831
rarity=R
[/card]
[card]
primitive=Brood Butcher
id=401832
rarity=R
[/card]
[card]
primitive=Brood Monitor
id=401833
rarity=U
[/card]
[card]
primitive=Broodhunter Wurm
id=401834
rarity=C
[/card]
[card]
primitive=Brutal Expulsion
id=401835
rarity=R
[/card]
[card]
primitive=Call the Scions
id=401836
rarity=C
[/card]
[card]
primitive=Canopy Vista
id=401837
rarity=R
[/card]
[card]
primitive=Carrier Thrall
id=401838
rarity=U
[/card]
[card]
primitive=Catacomb Sifter
id=401839
rarity=U
[/card]
[card]
primitive=Chasm Guide
id=401840
rarity=U
[/card]
[card]
primitive=Cinder Glade
id=401841
rarity=R
[/card]
[card]
primitive=Cliffside Lookout
id=401842
rarity=C
[/card]
[card]
primitive=Cloud Manta
id=401843
rarity=C
[/card]
[card]
primitive=Clutch of Currents
id=401844
rarity=C
[/card]
[card]
primitive=Coastal Discovery
id=401845
rarity=U
[/card]
[card]
primitive=Complete Disregard
id=401846
rarity=C
[/card]
[card]
primitive=Conduit of Ruin
id=401847
rarity=R
[/card]
[card]
primitive=Coralhelm Guide
id=401848
rarity=C
[/card]
[card]
primitive=Courier Griffin
id=401849
rarity=C
[/card]
[card]
primitive=Crumble to Dust
id=401850
rarity=U
[/card]
[card]
primitive=Cryptic Cruiser
id=401851
rarity=U
[/card]
[card]
primitive=Culling Drone
id=401852
rarity=C
[/card]
[card]
primitive=Dampening Pulse
id=401853
rarity=U
[/card]
[card]
primitive=Deathless Behemoth
id=401854
rarity=U
[/card]
[card]
primitive=Defiant Bloodlord
id=401855
rarity=R
[/card]
[card]
primitive=Demon's Grasp
id=401856
rarity=C
[/card]
[card]
primitive=Desolation Twin
id=401857
rarity=R
[/card]
[card]
primitive=Dispel
id=401858
rarity=C
[/card]
[card]
primitive=Dominator Drone
id=401859
rarity=C
[/card]
[card]
primitive=Dragonmaster Outcast
id=401860
rarity=M
[/card]
[card]
primitive=Drana's Emissary
id=401862
rarity=U
[/card]
[card]
primitive=Drana, Liberator of Malakir
id=401861
rarity=M
[/card]
[card]
primitive=Drowner of Hope
id=401863
rarity=R
[/card]
[card]
primitive=Dust Stalker
id=401864
rarity=R
[/card]
[card]
primitive=Dutiful Return
id=401865
rarity=C
[/card]
[card]
primitive=Earthen Arms
id=401866
rarity=C
[/card]
[card]
primitive=Eldrazi Devastator
id=401867
rarity=C
[/card]
[card]
primitive=Eldrazi Skyspawner
id=401868
rarity=C
[/card]
[card]
primitive=Emeria Shepherd
id=401869
rarity=R
[/card]
[card]
primitive=Encircling Fissure
id=401870
rarity=U
[/card]
[card]
primitive=Endless One
id=401871
rarity=R
[/card]
[card]
primitive=Evolving Wilds
id=401872
rarity=C
[/card]
[card]
primitive=Exert Influence
id=401873
rarity=R
[/card]
[card]
primitive=Expedition Envoy
id=401874
rarity=U
[/card]
[card]
primitive=Eyeless Watcher
id=401875
rarity=C
[/card]
[card]
primitive=Fathom Feeder
id=401876
rarity=R
[/card]
[card]
primitive=Felidar Cub
id=401877
rarity=C
[/card]
[card]
primitive=Felidar Sovereign
id=401878
rarity=R
[/card]
[card]
primitive=Fertile Thicket
id=401879
rarity=C
[/card]
[card]
primitive=Firemantle Mage
id=401880
rarity=U
[/card]
[card]
primitive=Forerunner of Slaughter
id=401881
rarity=U
[/card]
[card]
primitive=Forest
id=401889
rarity=L
[/card]
[card]
primitive=Forest
id=401883
rarity=L
[/card]
[card]
primitive=Forest
id=401887
rarity=L
[/card]
[card]
primitive=Forest
id=401888
rarity=L
[/card]
[card]
primitive=Forest
id=401885
rarity=L
[/card]
[card]
primitive=Forest
id=401884
rarity=L
[/card]
[card]
primitive=Forest
id=401891
rarity=L
[/card]
[card]
primitive=Forest
id=401882
rarity=L
[/card]
[card]
primitive=Forest
id=401886
rarity=L
[/card]
[card]
primitive=Forest
id=401890
rarity=L
[/card]
[card]
primitive=Fortified Rampart
id=401892
rarity=C
[/card]
[card]
primitive=From Beyond
id=401893
rarity=R
[/card]
[card]
primitive=Geyserfield Stalker
id=401894
rarity=C
[/card]
[card]
primitive=Ghostly Sentinel
id=401895
rarity=C
[/card]
[card]
primitive=Giant Mantis
id=401896
rarity=C
[/card]
[card]
primitive=Gideon's Reproach
id=401898
rarity=C
[/card]
[card]
primitive=Gideon, Ally of Zendikar
id=401897
rarity=M
[/card]
[card]
primitive=Goblin War Paint
id=401899
rarity=C
[/card]
[card]
primitive=Grave Birthing
id=401900
rarity=C
[/card]
[card]
primitive=Greenwarden of Murasa
id=401901
rarity=M
[/card]
[card]
primitive=Grip of Desolation
id=401902
rarity=U
[/card]
[card]
primitive=Grove Rumbler
id=401903
rarity=U
[/card]
[card]
primitive=Grovetender Druids
id=401904
rarity=U
[/card]
[card]
primitive=Gruesome Slaughter
id=401905
rarity=R
[/card]
[card]
primitive=Guardian of Tazeem
id=401906
rarity=R
[/card]
[card]
primitive=Guul Draz Overseer
id=401907
rarity=R
[/card]
[card]
primitive=Hagra Sharpshooter
id=401908
rarity=U
[/card]
[card]
primitive=Halimar Tidecaller
id=401909
rarity=U
[/card]
[card]
primitive=Hedron Archive
id=401910
rarity=U
[/card]
[card]
primitive=Hedron Blade
id=401911
rarity=C
[/card]
[card]
primitive=Herald of Kozilek
id=401912
rarity=U
[/card]
[card]
primitive=Hero of Goma Fada
id=401913
rarity=R
[/card]
[card]
primitive=Horribly Awry
id=401914
rarity=U
[/card]
[card]
primitive=Incubator Drone
id=401915
rarity=C
[/card]
[card]
primitive=Infuse with the Elements
id=401916
rarity=U
[/card]
[card]
primitive=Inspired Charge
id=401917
rarity=C
[/card]
[card]
primitive=Island
id=401925
rarity=L
[/card]
[card]
primitive=Island
id=401919
rarity=L
[/card]
[card]
primitive=Island
id=401922
rarity=L
[/card]
[card]
primitive=Island
id=401918
rarity=L
[/card]
[card]
primitive=Island
id=401923
rarity=L
[/card]
[card]
primitive=Island
id=401926
rarity=L
[/card]
[card]
primitive=Island
id=401920
rarity=L
[/card]
[card]
primitive=Island
id=401924
rarity=L
[/card]
[card]
primitive=Island
id=401927
rarity=L
[/card]
[card]
primitive=Island
id=401921
rarity=L
[/card]
[card]
primitive=Jaddi Offshoot
id=401928
rarity=U
[/card]
[card]
primitive=Kalastria Healer
id=401929
rarity=C
[/card]
[card]
primitive=Kalastria Nightwatch
id=401930
rarity=C
[/card]
[card]
primitive=Kiora, Master of the Depths
id=401931
rarity=M
[/card]
[card]
primitive=Kiora, Master of the Depths Emblem
id=40193102
rarity=T
[/card]
[card]
primitive=Kitesail Scout
id=401932
rarity=C
[/card]
[card]
primitive=Kor Bladewhirl
id=401933
rarity=U
[/card]
[card]
primitive=Kor Castigator
id=401934
rarity=C
[/card]
[card]
primitive=Kor Entanglers
id=401935
rarity=U
[/card]
[card]
primitive=Kozilek's Channeler
id=401936
rarity=C
[/card]
[card]
primitive=Kozilek's Sentinel
id=401937
rarity=C
[/card]
[card]
primitive=Lantern Scout
id=401938
rarity=R
[/card]
[card]
primitive=Lavastep Raider
id=401939
rarity=C
[/card]
[card]
primitive=Lifespring Druid
id=401940
rarity=C
[/card]
[card]
primitive=Lithomancer's Focus
id=401941
rarity=C
[/card]
[card]
primitive=Looming Spires
id=401942
rarity=C
[/card]
[card]
primitive=Lumbering Falls
id=401943
rarity=R
[/card]
[card]
primitive=Makindi Patrol
id=401944
rarity=C
[/card]
[card]
primitive=Makindi Sliderunner
id=401945
rarity=C
[/card]
[card]
primitive=Malakir Familiar
id=401946
rarity=U
[/card]
[card]
primitive=March from the Tomb
id=401947
rarity=R
[/card]
[card]
primitive=Mind Raker
id=401948
rarity=C
[/card]
[card]
primitive=Mire's Malice
id=401949
rarity=C
[/card]
[card]
primitive=Mist Intruder
id=401950
rarity=C
[/card]
[card]
primitive=Molten Nursery
id=401951
rarity=U
[/card]
[card]
primitive=Mortuary Mire
id=401952
rarity=C
[/card]
[card]
primitive=Mountain
id=401962
rarity=L
[/card]
[card]
primitive=Mountain
id=401953
rarity=L
[/card]
[card]
primitive=Mountain
id=401958
rarity=L
[/card]
[card]
primitive=Mountain
id=401957
rarity=L
[/card]
[card]
primitive=Mountain
id=401959
rarity=L
[/card]
[card]
primitive=Mountain
id=401954
rarity=L
[/card]
[card]
primitive=Mountain
id=401956
rarity=L
[/card]
[card]
primitive=Mountain
id=401961
rarity=L
[/card]
[card]
primitive=Mountain
id=401955
rarity=L
[/card]
[card]
primitive=Mountain
id=401960
rarity=L
[/card]
[card]
primitive=Munda, Ambush Leader
id=401963
rarity=R
[/card]
[card]
primitive=Murasa Ranger
id=401964
rarity=U
[/card]
[card]
primitive=Murk Strider
id=401965
rarity=C
[/card]
[card]
primitive=Natural Connection
id=401966
rarity=C
[/card]
[card]
primitive=Nettle Drone
id=401967
rarity=C
[/card]
[card]
primitive=Nirkana Assassin
id=401968
rarity=C
[/card]
[card]
primitive=Nissa's Renewal
id=401969
rarity=R
[/card]
[card]
primitive=Noyan Dar, Roil Shaper
id=401970
rarity=R
[/card]
[card]
primitive=Ob Nixilis Reignited
id=401971
rarity=M
[/card]
[card]
primitive=Oblivion Sower
id=401972
rarity=M
[/card]
[card]
primitive=Omnath, Locus of Rage
id=401973
rarity=M
[/card]
[card]
primitive=Ondu Champion
id=401974
rarity=C
[/card]
[card]
primitive=Ondu Greathorn
id=401975
rarity=C
[/card]
[card]
primitive=Ondu Rising
id=401976
rarity=U
[/card]
[card]
primitive=Oracle of Dust
id=401977
rarity=C
[/card]
[card]
primitive=Oran-Rief Hydra
id=401978
rarity=R
[/card]
[card]
primitive=Oran-Rief Invoker
id=401979
rarity=C
[/card]
[card]
primitive=Outnumber
id=401980
rarity=C
[/card]
[card]
primitive=Painful Truths
id=401981
rarity=R
[/card]
[card]
primitive=Part the Waterveil
id=401982
rarity=M
[/card]
[card]
primitive=Pathway Arrows
id=401983
rarity=U
[/card]
[card]
primitive=Pilgrim's Eye
id=401984
rarity=U
[/card]
[card]
primitive=Plains
id=401985
rarity=L
[/card]
[card]
primitive=Plains
id=401990
rarity=L
[/card]
[card]
primitive=Plains
id=401992
rarity=L
[/card]
[card]
primitive=Plains
id=401988
rarity=L
[/card]
[card]
primitive=Plains
id=401993
rarity=L
[/card]
[card]
primitive=Plains
id=401989
rarity=L
[/card]
[card]
primitive=Plains
id=401991
rarity=L
[/card]
[card]
primitive=Plains
id=401986
rarity=L
[/card]
[card]
primitive=Plains
id=401994
rarity=L
[/card]
[card]
primitive=Plains
id=401987
rarity=L
[/card]
[card]
primitive=Planar Outburst
id=401995
rarity=R
[/card]
[card]
primitive=Plated Crusher
id=401996
rarity=U
[/card]
[card]
primitive=Plummet
id=401997
rarity=C
[/card]
[card]
primitive=Prairie Stream
id=401998
rarity=R
[/card]
[card]
primitive=Prism Array
id=401999
rarity=R
[/card]
[card]
primitive=Processor Assault
id=402000
rarity=U
[/card]
[card]
primitive=Quarantine Field
id=402001
rarity=M
[/card]
[card]
primitive=Radiant Flames
id=402002
rarity=R
[/card]
[card]
primitive=Reckless Cohort
id=402003
rarity=C
[/card]
[card]
primitive=Reclaiming Vines
id=402004
rarity=C
[/card]
[card]
primitive=Resolute Blademaster
id=402005
rarity=U
[/card]
[card]
primitive=Retreat to Coralhelm
id=402006
rarity=U
[/card]
[card]
primitive=Retreat to Emeria
id=402007
rarity=U
[/card]
[card]
primitive=Kor Ally
id=-402007
rarity=T
[/card]
[card]
primitive=Retreat to Hagra
id=402008
rarity=U
[/card]
[card]
primitive=Retreat to Kazandu
id=402009
rarity=U
[/card]
[card]
primitive=Retreat to Valakut
id=402010
rarity=U
[/card]
[card]
primitive=Rising Miasma
id=402011
rarity=U
[/card]
[card]
primitive=Roil Spout
id=402012
rarity=U
[/card]
[card]
primitive=Roil's Retribution
id=402013
rarity=U
[/card]
[card]
primitive=Roilmage's Trick
id=402014
rarity=C
[/card]
[card]
primitive=Rolling Thunder
id=402015
rarity=U
[/card]
[card]
primitive=Rot Shambler
id=402016
rarity=U
[/card]
[card]
primitive=Ruin Processor
id=402017
rarity=C
[/card]
[card]
primitive=Ruination Guide
id=402018
rarity=U
[/card]
[card]
primitive=Ruinous Path
id=402019
rarity=R
[/card]
[card]
primitive=Rush of Ice
id=402020
rarity=C
[/card]
[card]
primitive=Salvage Drone
id=402021
rarity=C
[/card]
[card]
primitive=Sanctum of Ugin
id=402022
rarity=R
[/card]
[card]
primitive=Sandstone Bridge
id=402023
rarity=C
[/card]
[card]
primitive=Scatter to the Winds
id=402024
rarity=R
[/card]
[card]
primitive=Scour from Existence
id=402025
rarity=C
[/card]
[card]
primitive=Scythe Leopard
id=402026
rarity=U
[/card]
[card]
primitive=Seek the Wilds
id=402027
rarity=C
[/card]
[card]
primitive=Serene Steward
id=402028
rarity=U
[/card]
[card]
primitive=Serpentine Spike
id=402029
rarity=R
[/card]
[card]
primitive=Shadow Glider
id=402030
rarity=C
[/card]
[card]
primitive=Shambling Vent
id=402031
rarity=R
[/card]
[card]
primitive=Shatterskull Recruit
id=402032
rarity=C
[/card]
[card]
primitive=Sheer Drop
id=402033
rarity=C
[/card]
[card]
primitive=Shrine of the Forsaken Gods
id=402034
rarity=R
[/card]
[card]
primitive=Silent Skimmer
id=402035
rarity=C
[/card]
[card]
primitive=Sire of Stagnation
id=402036
rarity=M
[/card]
[card]
primitive=Skitterskin
id=402037
rarity=U
[/card]
[card]
primitive=Skyline Cascade
id=402038
rarity=C
[/card]
[card]
primitive=Skyrider Elf
id=402039
rarity=U
[/card]
[card]
primitive=Slab Hammer
id=402040
rarity=U
[/card]
[card]
primitive=Sludge Crawler
id=402041
rarity=C
[/card]
[card]
primitive=Smite the Monstrous
id=402042
rarity=C
[/card]
[card]
primitive=Smoldering Marsh
id=402043
rarity=R
[/card]
[card]
primitive=Smothering Abomination
id=402044
rarity=R
[/card]
[card]
primitive=Snapping Gnarlid
id=402045
rarity=C
[/card]
[card]
primitive=Spawning Bed
id=402046
rarity=U
[/card]
[card]
primitive=Spell Shrivel
id=402047
rarity=C
[/card]
[card]
primitive=Stasis Snare
id=402048
rarity=U
[/card]
[card]
primitive=Stone Haven Medic
id=402049
rarity=C
[/card]
[card]
primitive=Stonefury
id=402050
rarity=C
[/card]
[card]
primitive=Sunken Hollow
id=402051
rarity=R
[/card]
[card]
primitive=Sure Strike
id=402052
rarity=C
[/card]
[card]
primitive=Swamp
id=402055
rarity=L
[/card]
[card]
primitive=Swamp
id=402057
rarity=L
[/card]
[card]
primitive=Swamp
id=402061
rarity=L
[/card]
[card]
primitive=Swamp
id=402053
rarity=L
[/card]
[card]
primitive=Swamp
id=402058
rarity=L
[/card]
[card]
primitive=Swamp
id=402060
rarity=L
[/card]
[card]
primitive=Swamp
id=402054
rarity=L
[/card]
[card]
primitive=Swamp
id=402059
rarity=L
[/card]
[card]
primitive=Swamp
id=402056
rarity=L
[/card]
[card]
primitive=Swamp
id=402062
rarity=L
[/card]
[card]
primitive=Swarm Surge
id=402063
rarity=C
[/card]
[card]
primitive=Swell of Growth
id=402064
rarity=C
[/card]
[card]
primitive=Sylvan Scrying
id=402065
rarity=U
[/card]
[card]
primitive=Tajuru Beastmaster
id=402066
rarity=C
[/card]
[card]
primitive=Tajuru Stalwart
id=402067
rarity=C
[/card]
[card]
primitive=Tajuru Warcaller
id=402068
rarity=U
[/card]
[card]
primitive=Tandem Tactics
id=402069
rarity=C
[/card]
[card]
primitive=Territorial Baloth
id=402070
rarity=C
[/card]
[card]
primitive=Tide Drifter
id=402071
rarity=U
[/card]
[card]
primitive=Tightening Coils
id=402072
rarity=C
[/card]
[card]
primitive=Titan's Presence
id=402073
rarity=U
[/card]
[card]
primitive=Touch of the Void
id=402074
rarity=C
[/card]
[card]
primitive=Transgress the Mind
id=402075
rarity=U
[/card]
[card]
primitive=Tunneling Geopede
id=402076
rarity=U
[/card]
[card]
primitive=Turn Against
id=402077
rarity=U
[/card]
[card]
primitive=Ugin's Insight
id=402078
rarity=R
[/card]
[card]
primitive=Ulamog's Despoiler
id=402080
rarity=U
[/card]
[card]
primitive=Ulamog's Nullifier
id=402081
rarity=U
[/card]
[card]
primitive=Ulamog's Reclaimer
id=402082
rarity=U
[/card]
[card]
primitive=Ulamog, the Ceaseless Hunger
id=402079
rarity=M
[/card]
[card]
primitive=Undergrowth Champion
id=402083
rarity=M
[/card]
[card]
primitive=Unified Front
id=402084
rarity=U
[/card]
[card]
primitive=Unnatural Aggression
id=402085
rarity=C
[/card]
[card]
primitive=Valakut Invoker
id=402086
rarity=C
[/card]
[card]
primitive=Valakut Predator
id=402087
rarity=C
[/card]
[card]
primitive=Vampiric Rites
id=402088
rarity=U
[/card]
[card]
primitive=Vestige of Emrakul
id=402089
rarity=C
[/card]
[card]
primitive=Veteran Warleader
id=402090
rarity=R
[/card]
[card]
primitive=Vile Aggregate
id=402091
rarity=U
[/card]
[card]
primitive=Void Attendant
id=402092
rarity=U
[/card]
[card]
primitive=Void Winnower
id=402093
rarity=M
[/card]
[card]
primitive=Volcanic Upheaval
id=402094
rarity=C
[/card]
[card]
primitive=Voracious Null
id=402095
rarity=C
[/card]
[card]
primitive=Wasteland Strangler
id=402096
rarity=R
[/card]
[card]
primitive=Wave-Wing Elemental
id=402097
rarity=C
[/card]
[card]
primitive=Windrider Patrol
id=402098
rarity=U
[/card]
[card]
primitive=Woodland Wanderer
id=402099
rarity=R
[/card]
[card]
primitive=Zada, Hedron Grinder
id=402100
rarity=R
[/card]
[card]
primitive=Zulaport Cutthroat
id=402101
rarity=U
[/card]
[card]
primitive=Arid Mesa
id=405092
rarity=M
[/card]
[card]
primitive=Blood Crypt
id=405093
rarity=M
[/card]
[card]
primitive=Bloodstained Mire
id=405094
rarity=M
[/card]
[card]
primitive=Breeding Pool
id=405095
rarity=M
[/card]
[card]
primitive=Canopy Vista
id=405096
rarity=M
[/card]
[card]
primitive=Cinder Glade
id=405097
rarity=M
[/card]
[card]
primitive=Flooded Strand
id=405098
rarity=M
[/card]
[card]
primitive=Godless Shrine
id=405099
rarity=M
[/card]
[card]
primitive=Hallowed Fountain
id=405100
rarity=M
[/card]
[card]
primitive=Marsh Flats
id=405101
rarity=M
[/card]
[card]
primitive=Misty Rainforest
id=405102
rarity=M
[/card]
[card]
primitive=Overgrown Tomb
id=405103
rarity=M
[/card]
[card]
primitive=Polluted Delta
id=405104
rarity=M
[/card]
[card]
primitive=Prairie Stream
id=405105
rarity=M
[/card]
[card]
primitive=Sacred Foundry
id=405106
rarity=M
[/card]
[card]
primitive=Scalding Tarn
id=405107
rarity=M
[/card]
[card]
primitive=Smoldering Marsh
id=405108
rarity=M
[/card]
[card]
primitive=Steam Vents
id=405109
rarity=M
[/card]
[card]
primitive=Stomping Ground
id=405110
rarity=M
[/card]
[card]
primitive=Sunken Hollow
id=405111
rarity=M
[/card]
[card]
primitive=Temple Garden
id=405112
rarity=M
[/card]
[card]
primitive=Verdant Catacombs
id=405113
rarity=M
[/card]
[card]
primitive=Watery Grave
id=405114
rarity=M
[/card]
[card]
primitive=Windswept Heath
id=405115
rarity=M
[/card]
[card]
primitive=Wooded Foothills
id=405116
rarity=M
[/card]

Low Res images. https://www.dropbox.com/s/8aglvhdi1q7l1cq/BFZ.zip?dl=0
Last edited by Tacoghandi on Thu Dec 10, 2015 9:27 pm, edited 8 times in total.
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viewtopic.php?f=22&t=3380

Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Battle for Zendikar

Post by Tacoghandi » Sat Aug 01, 2015 5:03 pm

First part of the primitive

Code: Select all

#Battle for Zendikar set for Wagic the Homebrew
#Coded by the Wagic Community

#Missing Cards
#-----------------------------------------
#Ally Encampment
#Beastcaller Savant
#Cards that rely on moving stuff from exile
#Brutal Expulsion
#Scry cards
#Conduit of Ruin
#cards that look at top of library
#cards with menace
#Halimar Tidecaller
#March of the Tomb (not sure if there is a way to calculate total mana)
#Pathway Arrows (not sure how to get colorless to tap)
#Serpentine Spike (dont know how to guarantee different targets)
#Shrine of the Forsaken Gods
#Titan's Presence
#Unnatural Aggression (not sure how to code exiledeath on opponent target)
#Zada, Hedron Grinder (no idea)
#
#



[card]
name=Adverse Conditions
target=<upto:2>creature|battlefield
auto=tap
auto=frozen
auto=token(-401803) controller
text=Devoid (This card has no color.) -- Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
mana={3}{U}
color=artifact
type=Instant
[/card]
[card]
name=Eldrazi Scion
auto={S}:Add{1}
text=Sacrifice this creature: Add {1} to your mana pool.
type=Creature
subtype=Eldrazi Scion
power=1
toughness=1
[/card]

[card]
name=Akoum Firebird
abilities=flying, haste, mustattack
autograveyard=@movedTo(land|myBattlefield):pay({4}{R}{R}) moveto(mybattlefield)
text=Flying, haste -- Akoum Firebird attacks each turn if able. -- Landfall — Whenever a land enters the battlefield under your control, you may pay {4}{R}{R}. If you do, return Akoum Firebird from your graveyard to the battlefield.
mana={2}{R}{R}
type=Creature
subtype=Phoenix
power=3
toughness=3
[/card]

[card]
name=Akoum Hellkite
abilities=flying
auto=@movedTo(land[-mountain]|myBattlefield):damage:1 target(creature,player)
auto=@movedTo(land[mountain]|myBattlefield):damage:2 target(creature,player)
text=Flying -- Landfall — Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to target creature or player. If that land is a Mountain, Akoum Hellkite deals 2 damage to that creature or player instead.
mana={4}{R}{R}
type=Creature
subtype=Dragon
power=4
toughness=4
[/card]

[card]
name=Akoum Stonewaker
auto=@movedTo(land|myBattlefield):pay({2}{R}) token(Elemental,Creature Elemental,3/1,trample,haste,unearth,red) controller
text=Landfall — Whenever a land enters the battlefield under your control, you may pay {2}{R}. If you do, put a 3/1 red Elemental creature token with trample and haste onto the battlefield. Exile that token at the beginning of the next end step.
mana={1}{R}
type=Creature
subtype=Human Shaman
power=2
toughness=1
[/card]

[card]
name=Aligned Hedron Network
auto=choice (blink)forsrc all(creature[power>=5]|battlefield)
text=When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.)
mana={4}
type=Artifact
[/card]

[card]
name=Angel of Renewal
abilities=flying
auto=choice life:type:creature:mybattlefield controller
text=Flying -- When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control.
mana={5}{W}
type=Creature
subtype=Angel Ally
power=4
toughness=4
[/card]

[card]
name=Angelic Captain
abilities=flying
auto=@combat(attacking) source(this):othertype:ally[attacking]:mybattlefield/othertype:ally[attacking]:mybattlefield ueot
text=Flying -- Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally.
mana={3}{R}{W}
type=Creature
subtype=Angel Ally
power=4
toughness=3
[/card]

[card]
name=Angelic Gift
target=creature
auto=teach(creature) flying
auto=choice draw:1 controller
text=Enchant creature -- When Angelic Gift enters the battlefield, draw a card. -- Enchanted creature has flying.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Bane of Bala Ged
auto=@combat(attacking) source(this):ability$!moveto(exile) notatarget(<2>*|mybattlefield)!$ opponent
text=Whenever Bane of Bala Ged attacks, defending player exiles two permanents he or she controls.
mana={7}
type=Creature
subtype=Eldrazi
power=7
toughness=5
[/card]

[card]
name=Barrage Tyrant
auto={2}{R}{S(other creature[iscolorless]|mybattlefield):damage:storedpower target(creature,player)
text=Devoid (This card has no color.) -- {2}{R}, Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to target creature or player.
mana={4}{R}
color=artifact
type=Creature
subtype=Eldrazi
power=5
toughness=3
[/card]

[card]
name=Belligerent Whiptail
auto=@movedTo(land|myBattlefield):first strike ueot
text=Landfall — Whenever a land enters the battlefield under your control, Belligerent Whiptail gains first strike until end of turn.
mana={3}{R}
type=Creature
subtype=Wurm
power=4
toughness=2
[/card]

[card]
name=Benthic Infiltrator
abilities=unblockable
auto=@combatdamaged(opponent) from(this):ingest:1 opponent
text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- Benthic Infiltrator can't be blocked.
mana={2}{U}
color=artifact
type=Creature
subtype=Eldrazi Drone
power=1
toughness=4
[/card]

[card]
name=Blighted Cataract
auto={T}:add{1}
auto={5}{U}{T}{S}:draw:2 controller
text={T}: Add {1} to your mana pool. -- {5}{U}, {T}, Sacrifice Blighted Cataract: Draw two cards.
type=Land
[/card]

[card]
name=Blighted Fen
auto={T}:add{1}
auto={4}{B}{T}{S}:target(opponent) ability$!sacrifice notatarget(creature|mybattlefield)!$ targetedplayer
text={T}: Add {1} to your mana pool. -- {4}{B}, {T}, Sacrifice Blighted Fen: Target opponent sacrifices a creature.
type=Land
[/card]

[card]
name=Blighted Gorge
auto={T}:add{1}
auto={4}{R}{T}{S}:damage:2 target(creature,player)
text={T}: Add {1} to your mana pool. -- {4}{R}, {T}, Sacrifice Blighted Gorge: Blighted Gorge deals 2 damage to target creature or player.
type=Land
[/card]

[card]
name=Blighted Steppe
auto={T}:add{1}
auto={3}{W}{T}{S}:life:twicetype:creature:mybattlefield controller
text={T}: Add {1} to your mana pool. -- {3}{W}, {T}, Sacrifice Blighted Steppe: You gain 2 life for each creature you control.
type=Land
[/card]

[card]
name=Blighted Woodland
auto={T}:add{1}
auto={3}{G}{T}{S}:moveto(mybattlefield) and!(tap)! notatarget(<upto:2>land[basic]|mylibrary)
text={T}: Add {1} to your mana pool. -- {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
type=Land
[/card]

[card]
name=Blisterpod
auto=@movedTo(this|graveyard) from(battlefield):token(-401803) controller
text=Devoid (This card has no color.) -- When Blisterpod dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
mana={G}
color=artifact
type=Creature
subtype=Eldrazi Drone
power=1
toughness=1
[/card]

[card]
name=Bloodbond Vampire
auto=@lifed(controller):counter(1/1,1)
text=Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
mana={2}{B}{B}
type=Creature
subtype=Vampire Shaman Ally
power=3
toughness=3
[/card]

[card]
name=Boiling Earth
other={6}{R} name(Awaken)
auto=damage:1 all(creature|opponentbattlefield)
auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever
text=Boiling Earth deals 1 damage to each creature your opponents control. -- Awaken 4—{6}{R} (If you cast this spell for {6}{R}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
mana={1}{R}
type=Sorcery
[/card]

[card]
name=Breaker of Armies
abilities=lure
text=All creatures able to block Breaker of Armies do so.
mana={8}
type=Creature
subtype=Eldrazi
power=10
toughness=8
[/card]

[card]
name=Brilliant Spectrum
auto=draw:converge
auto=reject notatarget(<2>*|myhand)
text=Converge — Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards.
mana={3}{U}
type=Sorcery
[/card]

[card]
name=Bring to Light
auto=notatarget(*[creature;instant;sorcery;manacost<=converge]|mylibrary) moveto(exile) and!( transforms((,newability[may name(cast for free) activate name(cast for free) castcard(normal)])) oneshot)!
text=Converge — Search your library for a creature, instant, or sorcery card with converted mana cost less than or equal to the number of colors of mana spent to cast Bring to Light, exile that card, then shuffle your library. You may cast that card without paying its mana cost.
mana={3}{G}{U}
type=Sorcery
[/card]

[card]
name=Brood Butcher
auto=choice token(-401803) controller
auto={B}{G}{S(creature|mybattlefield):target(creature) -2/-2 ueot
text=Devoid (This card has no color.) -- When Brood Butcher enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -- {B}{G}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
mana={3}{B}{G}
color=artifact
type=Creature
subtype=Eldrazi Drone
power=3
toughness=3
[/card]

[card]
name=Brood Monitor
auto=choice token(-401803)*3 controller
text=Devoid (This card has no color.) -- When Brood Monitor enters the battlefield, put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
mana={4}{G}{G}
color=artifact
type=Creature
subtype=Eldrazi Drone
power=3
toughness=3
[/card]

[card]
name=Broodhunter Wurm
mana={3}{G}
type=Creature
subtype=Wurm
power=4
toughness=3
[/card]

[card]
name=Call the Scions
auto=token(-401803)*2 controller
text=Devoid (This card has no color.) -- Put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
mana={2}{G}
color=artifact
type=Sorcery
[/card]

[card]
name=Canopy Vista
auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap
text=({T}: Add {G} or {W} to your mana pool.) -- Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
type=Land
subtype=Forest Plains
[/card]

[card]
name=Carrier Thrall
auto=@movedTo(this|graveyard) from(battlefield):token(-401803) controller
text=When Carrier Thrall dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
mana={1}{B}
type=Creature
subtype=Vampire
power=2
toughness=1
[/card]

[card]
name=Chasm Guide
auto=choice all(creature|mybattlefield) haste ueot
auto=@movedTo(ally|myBattlefield):all(creature|mybattlefield) haste ueot
text=Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.
mana={3}{R}
type=Creature
subtype=Goblin Scout Ally
power=3
toughness=2
[/card]

[card]
name=Cinder Glade
auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap
text=({T}: Add {R} or {G} to your mana pool.) -- Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
type=Land
subtype=Mountain Forest
[/card]

[card]
name=Cliffside Lookout
auto={4}{W}:1/1 all(creature|mybattlefield) ueot
text={4}{W}: Creatures you control get +1/+1 until end of turn.
mana={W}
type=Creature
subtype=Kor Scout Ally
power=1
toughness=1
[/card]

[card]
name=Cloud Manta
abilities=flying
text=Flying
mana={3}{U}
type=Creature
subtype=Fish
power=3
toughness=2
[/card]

[card]
name=Clutch of Currents
target=creature|battlefield
auto=moveto(ownerhand)
other={4}{U} name(Awaken)
auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever
text=Return target creature to its owner's hand. -- Awaken 3—{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
mana={U}
type=Sorcery
[/card]

[card]
name=Coastal Discovery
auto=draw:2 controller
other={5}{U} name(Awaken)
auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever
text=Draw two cards. -- Awaken 4—{5}{U} (If you cast this spell for {5}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
mana={3}{U}
type=Sorcery
[/card]

[card]
name=Complete Disregard
target=creature[power<=3]|battlefield
auto=moveto(exile)
text=Devoid (This card has no color.) -- Exile target creature with power 3 or less.
mana={2}{B}
color=artifact
type=Instant
[/card]

[card]
name=Coralhelm Guide
auto={4}{U}:target(creature|battlefield) unblockable ueot
text={4}{U}: Target creature can't be blocked this turn.
mana={1}{U}
type=Creature
subtype=Merfolk Scout Ally
power=2
toughness=1
[/card]

[card]
name=Courier Griffin
abilities=flying
auto=choice life:2 controller
text=Flying -- When Courier Griffin enters the battlefield, you gain 2 life.
mana={3}{W}
type=Creature
subtype=Griffin
power=2
toughness=3
[/card]

[card]
name=Crumble to Dust
target=land[-basic]|battlefield
auto=moveTo(exile)
auto=all(*[share!name!]|targetcontrollerhand) moveto(exile)
auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile)
auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile)
text=Devoid (This card has no color.) -- Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles his or her library.
mana={3}{R}
color=artifact
type=Sorcery
[/card]

[card]
name=Culling Drone
auto=@combatdamaged(opponent) from(this):ingest:1 opponent
text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
mana={1}{B}
color=artifact
type=Creature
subtype=Eldrazi Drone
power=2
toughness=2
[/card]

[card]
name=Dampening Pulse
auto=lord(creature|opponentbattlefield) -1/0
text=Creatures your opponents control get -1/-0.
mana={3}{U}
type=Enchantment
[/card]

[card]
name=Deathless Behemoth
abilities=vigilance
autograveyard={S(Eldrazi Scion|mybattlefield)}{S(Eldrazi Scion|mybattlefield)}:moveto(myhand) asSorcery
text=Vigilance -- Sacrifice two Eldrazi Scions: Return Deathless Behemoth from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.
mana={6}
type=Creature
subtype=Eldrazi
power=6
toughness=6
[/card]

[card]
name=Defiant Bloodlord
abilities=flying
auto=@lifed(controller):life:-thatmuch target(opponent)
text=Flying -- Whenever you gain life, target opponent loses that much life.
mana={5}{B}{B}
type=Creature
subtype=Vampire
power=4
toughness=5
[/card]

[card]
name=Demon's Grasp
target=creature|battlefield
auto=-5/-5 ueot
text=Target creature gets -5/-5 until end of turn.
mana={4}{B}
type=Sorcery
[/card]

[card]
name=Desolation Twin
autostack=choice token(Eldrazi,Creature Eldrazi,10/10) controller
text=When you cast Desolation Twin, put a 10/10 colorless Eldrazi creature token onto the battlefield.
mana={10}
type=Creature
subtype=Eldrazi
power=10
toughness=10
[/card]

[card]
name=Dominator Drone
auto=@combatdamaged(opponent) from(this):ingest:1 opponent
auto=if type(other creature[iscolorless]|mybattlefield)~morethan~0 then life:-2 all(opponent)
text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- When Dominator Drone enters the battlefield, if you control another colorless creature, each opponent loses 2 life.
mana={2}{B}
color=artifact
type=Creature
subtype=Eldrazi Drone
power=3
toughness=2
[/card]

[card]
name=Drana's Emissary
abilities=flying
auto=@each my upkeep:life:-1 opponent && life:1 controller
text=Flying -- At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
mana={1}{W}{B}
type=Creature
subtype=Vampire Cleric Ally
power=2
toughness=2
[/card]

[card]
name=Drana, Liberator of Malakir
abilities=flying,first strike
auto=@combatdamaged(player) from(this):counter(1/1,1) all(creature[attacking]|mybattlefield)
text=Flying, first strike -- Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
mana={1}{B}{B}
type=Legendary Creature
subtype=Vampire Ally
power=2
toughness=3
[/card]

[card]
name=Drowner of Hope
auto=choice token(-401803) *2 controller
auto={S(Eldrazi Scion|mybattlefield)}:tap target(creature)
text=Devoid (This card has no color.) -- When Drowner of Hope enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -- Sacrifice an Eldrazi Scion: Tap target creature.
mana={5}{U}
color=artifact
type=Creature
subtype=Eldrazi
power=5
toughness=5
[/card]

[card]
name=Dust Stalker
abilities=haste
auto=@each end restriction{type(other creature[iscolorless]|mybattlefield)~lessthan~1}:moveto(ownerhand)
text=Devoid (This card has no color.) -- Haste -- At the beginning of each end step, if you control no other colorless creatures, return Dust Stalker to its owner's hand.
mana={2}{B}{R}
color=artifact
type=Creature
subtype=Eldrazi
power=5
toughness=3
[/card]

[card]
name=Earthen Arms
target=*|battlefield
auto=counter(1/1,2)
other={6}{G} name(Awaken)
auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever
text=Put two +1/+1 counters on target permanent. -- Awaken 4—{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
mana={1}{G}
type=Sorcery
[/card]

[card]
name=Eldrazi Devastator
abilities=trample
text=Trample
mana={8}
type=Creature
subtype=Eldrazi
power=8
toughness=9
[/card]

[card]
name=Eldrazi Skyspawner
abilities=flying
auto=choice token(-401803) controller
text=Devoid (This card has no color.) -- Flying -- When Eldrazi Skyspawner enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
mana={2}{U}
color=artifact
type=Creature
subtype=Eldrazi Drone
power=2
toughness=1
[/card]

[card]
name=Emeria Shepherd
abilities=flying
auto=@movedTo(land[-plains]|myBattlefield):moveto(myhand) target(*[-land;-instant;-sorcery]|mygraveyard)
auto=@movedTo(land[plains]|myBattlefield):moveto(mybattlefield) target(*[-land;-instant;-sorcery]|mygraveyard)
text=Flying -- Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
mana={5}{W}{W}
type=Creature
subtype=Angel
power=4
toughness=4
[/card]

[card]
name=Encircling Fissure
target=opponent
auto=preventallcombatdamage from(creature|targetedpersonsbattlefield)
other={4}{W} name(Awaken)
auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.2)],newability[haste])) forever
text=Prevent all combat damage that would be dealt this turn by creatures target opponent controls. -- Awaken 2—{4}{W} (If you cast this spell for {4}{W}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
mana={2}{W}
type=Instant
[/card]

[card]
name=Endless One
auto=counter(1/1,X)
text=Endless One enters the battlefield with X +1/+1 counters on it.
mana={X}
type=Creature
subtype=Eldrazi
power=0
toughness=0
[/card]

[card]
name=Exert Influence
target=creature[power<=converge]|battlefield
auto=moveto(mybattlefield)
text=Converge — Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast Exert Influence.
mana={4}{U}
type=Sorcery
[/card]

[card]
name=Expedition Envoy
mana={W}
type=Creature
subtype=Human Scout Ally
power=2
toughness=1
[/card]

[card]
name=Eyeless Watcher
auto=choice token(-401803)*2 controller
text=Devoid (This card has no color.) -- When Eyeless Watcher enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
mana={3}{G}
color=artifact
type=Creature
subtype=Eldrazi Drone
power=1
toughness=1
[/card]

[card]
name=Fathom Feeder
abilities=deathtouch
auto=@combatdamaged(opponent) from(this):ingest:1 opponent
auto={3}{U}{B}:draw:1 controller && ingest:1 opponent
text=Devoid (This card has no color.) -- Deathtouch -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- {3}{U}{B}: Draw a card. Each opponent exiles the top card of his or her library.
mana={U}{B}
color=artifact
type=Creature
subtype=Eldrazi Drone
power=1
toughness=1
[/card]

[card]
name=Felidar Cub
auto={S}:destroy target(enchantment|battlefield)
text=Sacrifice Felidar Cub: Destroy target enchantment.
mana={1}{W}
type=Creature
subtype=Cat Beast
power=2
toughness=2
[/card]

[card]
name=Forerunner of Slaughter
auto={1}:target(creature[iscolorless]|battlefield) haste ueot
text=Devoid (This card has no color.) -- {1}: Target colorless creature gains haste until end of turn.
mana={B}{R}
color=artifact
type=Creature
subtype=Eldrazi Drone
power=3
toughness=2
[/card]

[card]
name=Fortified Rampart
abilities=defender
text=Defender
mana={1}{W}
type=Creature
subtype=Wall
power=0
toughness=6
[/card]

[card]
name=From Beyond
auto=@each my upkeep:token(-401803) controller
auto={1}{G}{S}:moveto(myhand) notatarget(*[eldrazi]|mylibrary)
text=Devoid (This card has no color.) -- At the beginning of your upkeep, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -- {1}{G}, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle your library.
mana={3}{G}
color=artifact
type=Enchantment
[/card]

[card]
name=Ghostly Sentinel
abilities=flying, vigilance
text=Flying, vigilance
mana={4}{W}
type=Creature
subtype=Kor Spirit
power=3
toughness=3
[/card]

[card]
name=Gideon's Reproach
target=creature[attacking;blocking]|battlefield
auto=damage:4
text=Gideon's Reproach deals 4 damage to target attacking or blocking creature.
mana={1}{W}
type=Instant
[/card]

[card]
name=Gideon, Ally of Zendikar
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Becomes creature) transforms((Human Soldier Ally Creature,setpower=5,settoughness=5,indestructible)) ueot && transforms((,newability[preventAllDamage to(this)])) ueot
auto={0}:name(0: Create 2/2 Ally Knight) token(Knight Ally,Creature Knight Ally,2/2,white) controller
auto={C(0/0,-4,Loyalty)}:name(-4: emblem) emblem transforms((,newability[lord(creature|mybattlefield) 1/1])) forever dontremove
text=+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. -- 0: Put a 2/2 white Knight Ally creature token onto the battlefield. -- -4: You get an emblem with "Creatures you control get +1/+1." -- Starting Loyalty (4)
mana={2}{W}{W}
type=Planeswalker
subtype=Gideon
[/card]

[card]
name=Grave Birthing
target=opponent
auto=ability$!moveto(exile) notatarget(*|mygraveyard)!$ targetedplayer
auto=token(-401803) controller
auto=draw:1 controller
text=Devoid (This card has no color.) -- Target opponent exiles a card from his or her graveyard. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -- Draw a card.
mana={2}{B}
color=artifact
type=Instant
[/card]

[card]
name=Greenwarden of Murasa
auto=may name(return card) moveto(myhand) target(*|mygraveyard)
auto=@movedTo(this|graveyard) from(battlefield):may all(trigger[to]) moveto(exile) && target(other *|mygraveyard) moveTo(myhand)
text=When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand. -- When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand.
mana={4}{G}{G}
type=Creature
subtype=Elemental
power=5
toughness=4
[/card]

[card]
name=Grip of Desolation
target=creature|battlefield
auto=moveto(exile)
auto=moveto(exile) target(land)
restriction=type(creature|battlefield)~morethan~0,type(land|battlefield)~morethan~0
text=Devoid (This card has no color.) -- Exile target creature and target land.
mana={4}{B}{B}
color=artifact
type=Instant
[/card]

[card]
name=Grove Rumbler
abilities=trample
auto=@movedTo(land|myBattlefield):2/2 ueot
text=Trample -- Landfall — Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn.
mana={2}{R}{G}
type=Creature
subtype=Elemental
power=3
toughness=3
[/card]

[card]
name=Grovetender Druids
auto=pay({1}) token(Plant,Creature Plant,1/1,green)
auto=@movedTo(ally|myBattlefield):pay({1}) token(Plant,Creature Plant,1/1,green)
text=Rally — Whenever Grovetender Druids or another Ally enters the battlefield under your control, you may pay {1}. If you do, put a 1/1 green Plant creature token onto the battlefield.
mana={2}{G}{W}
type=Creature
subtype=Elf Druid Ally
power=3
toughness=3
[/card]

[card]
name=Gruesome Slaughter
auto=all(creature[iscolorless]|mybattlefield) transforms((,newability[{T}:thisforeach(power>=1) damage:1 target(creature)])) ueot
text=Until end of turn, colorless creatures you control gain "{T}: This creature deals damage equal to its power to target creature."
mana={6}
type=Sorcery
[/card]

[card]
name=Guardian of Tazeem
abilities=flying
auto=@movedTo(land[-island]|myBattlefield):tap target(creature)
auto=@movedTo(land[island]|myBattlefield):target(creature) tap && frozen
text=Flying -- Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.
mana={3}{U}{U}
type=Creature
subtype=Sphinx
power=4
toughness=5
[/card]

[card]
name=Guul Draz Overseer
abilities=flying
auto=@movedTo(land[-swamp]|myBattlefield):all(other creature|mybattlefield) 1/0 ueot
auto=@movedTo(land[swamp]|myBattlefield):all(other creature|mybattlefield) 2/0 ueot
text=Flying -- Landfall — Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.
mana={4}{B}{B}
type=Creature
subtype=Vampire
power=3
toughness=4
[/card]

[card]
name=Hagra Sharpshooter
auto={4}{B}:target(creature) -1/-1 ueot
text={4}{B}: Target creature gets -1/-1 until end of turn.
mana={2}{B}
type=Creature
subtype=Human Assassin Ally
power=2
toughness=2
[/card]

[card]
name=Hedron Archive
auto={T}:add{2}
auto={2}{T}{S}:draw:2 controller
text={T}: Add {2} to your mana pool. -- {2}, {T}, Sacrifice Hedron Archive: Draw two cards.
mana={4}
type=Artifact
[/card]

[card]
name=Hedron Blade
auto={2}:equip
auto=teach(creature) 1/1
auto=@combat(blocked) source(mytgt):deathtouch ueot
text=Equipped creature gets +1/+1. -- Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
mana={1}
type=Artifact
subtype=Equipment
[/card]

[card]
name=Herald of Kozilek
auto=lord(*[iscolorless]|myhand) altercost(colorless, -1)
text=Devoid (This card has no color.) -- Colorless spells you cast cost {1} less to cast.
mana={1}{U}{R}
color=artifact
type=Creature
subtype=Eldrazi Drone
power=2
toughness=4
[/card]

[card]
name=Hero of Goma Fada
auto=choice all(creature|mybattlefield) indestructible ueot
auto=@movedTo(ally|myBattlefield):all(creature|mybattlefield) indestructible ueot
text=Rally — Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn.
mana={4}{W}
type=Creature
subtype=Human Knight Ally
power=4
toughness=3
[/card]

[card]
name=Horribly Awry
target=creature[manacost<=4]|stack
auto=fizzleto(exile)
text=Devoid (This card has no color.) -- Counter target creature spell with converted mana cost 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
mana={1}{U}
color=artifact
type=Instant
[/card]

[card]
name=Incubator Drone
auto=choice token(-401803) controller
text=Devoid (This card has no color.) -- When Incubator Drone enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
mana={3}{U}
color=artifact
type=Creature
subtype=Eldrazi Drone
power=2
toughness=3
[/card]

[card]
name=Infuse with the Elements
target=creature|battlefield
auto=trample ueot
auto=counter(1/1,converge)
text=Converge — Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn.
mana={3}{G}
type=Instant
[/card]

[card]
name=Jaddi Offshoot
abilities=defender
auto=@movedTo(land|myBattlefield):life:1 controller
text=Defender -- Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
mana={G}
type=Creature
subtype=Plant
power=0
toughness=3
[/card]

[card]
name=Kalastria Healer
auto=choice life:-1 all(opponent) && life:1 controller
auto=@movedTo(ally|myBattlefield):life:-1 all(opponent) && life:1 controller
text=Rally — Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
mana={1}{B}
type=Creature
subtype=Vampire Cleric Ally
power=1
toughness=2
[/card]

[card]
name=Kalastria Nightwatch
auto=@lifed(controller):flying ueot
text=Whenever you gain life, Kalastria Nightwatch gains flying until end of turn.
mana={4}{B}
type=Creature
subtype=Vampire Warrior Ally
power=4
toughness=5
[/card]

[card]
name=Kitesail Scout
abilities=flying
text=Flying
mana={W}
type=Creature
subtype=Kor Scout
power=1
toughness=1
[/card]

[card]
name=Kor Bladewhirl
auto=choice all(creature|mybattlefield) first strike ueot
auto=@movedTo(ally|myBattlefield):all(creature|mybattlefield) first strike ueot
text=Rally — Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn.
mana={1}{W}
type=Creature
subtype=Kor Soldier Ally
power=2
toughness=2
[/card]

[card]
name=Kor Castigator
abilities=cantbeblockedby(Eldrazi Scion)
text=Kor Castigator can't be blocked by Eldrazi Scions.
mana={1}{W}
type=Creature
subtype=Kor Wizard Ally
power=3
toughness=1
[/card]

[card]
name=Kor Entanglers
auto=tap target(creature|opponentbattlefield)
auto=@movedTo(ally|myBattlefield):tap target(creature|opponentbattlefield)
text=Rally — Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap target creature an opponent controls.
mana={4}{W}
type=Creature
subtype=Kor Soldier Ally
power=3
toughness=4
[/card]

[card]
name=Kozilek's Channeler
auto={T}:add{2}
text={T}: Add {2} to your mana pool.
mana={5}
type=Creature
subtype=Eldrazi
power=4
toughness=4
[/card]

[card]
name=Kozilek's Sentinel
auto=@movedto(*[iscolorless]|mystack):1/0 ueot
text=Devoid (This card has no color.) -- Whenever you cast a colorless spell, Kozilek's Sentinel gets +1/+0 until end of turn.
mana={1}{R}
color=artifact
type=Creature
subtype=Eldrazi Drone
power=1
toughness=4
[/card]
Last edited by Tacoghandi on Wed Oct 21, 2015 11:27 pm, edited 8 times in total.
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viewtopic.php?f=22&t=3380

Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Battle for Zendikar

Post by Tacoghandi » Sat Aug 01, 2015 5:04 pm

Second part of primitive

Code: Select all

[card]
name=Lantern Scout
auto=choice all(creature|mybattlefield) lifelink ueot
auto=@movedTo(ally|myBattlefield):all(creature|mybattlefield) lifelink ueot
text=Rally — Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.
mana={2}{W}
type=Creature
subtype=Human Scout Ally
power=3
toughness=2
[/card]

[card]
name=Lavastep Raider
auto={2}{R}:2/0 ueot
text={2}{R}: Lavastep Raider gets +2/+0 until end of turn.
mana={R}
type=Creature
subtype=Goblin Warrior
power=1
toughness=2
[/card]

[card]
name=Lifespring Druid
auto={T}:Add{G}
auto={T}:Add{W}
auto={T}:Add{U}
auto={T}:Add{R}
auto={T}:Add{B}
text={T}: Add one mana of any color to your mana pool.
mana={2}{G}
type=Creature
subtype=Elf Druid
power=2
toughness=1
[/card]

[card]
name=Lithomancer's Focus
target=creature|battlefield
auto=2/2 ueot
auto=preventalldamage from(*[iscolorless]) ueot
text=Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.
mana={W}
type=Instant
[/card]

[card]
name=Looming Spires
auto=target(creature) transforms((,newability[1/1 ueot],newability[first strike ueot])) ueot
auto={T}:add{R}
auto=tap
text=Looming Spires enters the battlefield tapped. -- When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn. -- {T}: Add {R} to your mana pool.
type=Land
[/card]

[card]
name=Lumbering Falls
auto={T}:add{G}
auto={T}:add{U}
auto={2}{G}{U}:becomes(Elemental Creature,3/3,opponentshroud,green,blue) ueot
auto=tap
text=Lumbering Falls enters the battlefield tapped. -- {T}: Add {G} or {U} to your mana pool. -- {2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
type=Land
[/card]

[card]
name=Makindi Patrol
auto=choice all(creature|mybattlefield) vigilance ueot
auto=@movedTo(ally|myBattlefield):all(creature|mybattlefield) vigilance ueot
text=Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.
mana={2}{W}
type=Creature
subtype=Human Knight Ally
power=2
toughness=3
[/card]

[card]
name=Makindi Sliderunner
abilities=trample
auto=@movedTo(land|myBattlefield):1/1 ueot
text=Trample -- Landfall — Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn.
mana={1}{R}
type=Creature
subtype=Beast
power=2
toughness=1
[/card]

[card]
name=Malakir Familiar
abilities=flying, deathtouch
auto=@lifed(controller):1/1 ueot
text=Flying, deathtouch -- Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.
mana={2}{B}
type=Creature
subtype=Bat
power=2
toughness=1
[/card]

[card]
name=Mire's Malice
other={5}{B} name(Awaken)
target=opponent
auto=ability$!name(discard 2) notatarget(<2>*|myhand) reject!$ targetedplayer
auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever
text=Target opponent discards two cards. -- Awaken 3—{5}{B} (If you cast this spell for {5}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
mana={3}{B}
type=Sorcery
[/card]

[card]
name=Mist Intruder
abilities=flying
auto=@combatdamaged(opponent) from(this):ingest:1 opponent
text=Devoid (This card has no color.) -- Flying -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
mana={1}{U}
color=artifact
type=Creature
subtype=Eldrazi Drone
power=1
toughness=2
[/card]

[card]
name=Molten Nursery
auto=@movedto(*[iscolorless]|mystack):damage:1 target(creature,player)
text=Devoid (This card has no color.) -- Whenever you cast a colorless spell, Molten Nursery deals 1 damage to target creature or player.
mana={2}{R}
color=artifact
type=Enchantment
[/card]

[card]
name=Mortuary Mire
auto=may moveto(mylibrary) target(creature|mygraveyard)
auto={T}:add{B}
auto=tap
text=Mortuary Mire enters the battlefield tapped. -- When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. -- {T}: Add {B} to your mana pool.
type=Land
[/card]

[card]
name=Murasa Ranger
auto=@movedTo(land|myBattlefield):pay({3}{G}) counter(1/1,2)
text=Landfall — Whenever a land enters the battlefield under your control, you may pay {3}{G}. If you do, put two +1/+1 counters on Murasa Ranger.
mana={3}{G}
type=Creature
subtype=Human Warrior
power=3
toughness=3
[/card]

[card]
name=Natural Connection
auto=moveto(mybattlefield) and!(tap)! notatarget(land[basic]|mylibrary)
text=Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
mana={2}{G}
type=Instant
[/card]

[card]
name=Nettle Drone
auto=@movedto(*[iscolorless]|mystack):untap
auto={T}:damage:1 all(opponent)
text=Devoid (This card has no color.) -- {T}: Nettle Drone deals 1 damage to each opponent. -- Whenever you cast a colorless spell, untap Nettle Drone.
mana={2}{R}
color=artifact
type=Creature
subtype=Eldrazi Drone
power=3
toughness=1
[/card]

[card]
name=Nirkana Assassin
auto=@lifed(controller):deathtouch ueot
text=Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
mana={2}{B}
type=Creature
subtype=Vampire Assassin Ally
power=2
toughness=3
[/card]

[card]
name=Nissa's Renewal
auto=moveto(mybattlefield) and!(tap)! notatarget(<upto:3>land[basic]|mylibrary)
auto=life:7 controller
text=Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life.
mana={5}{G}
type=Sorcery
[/card]

[card]
name=Noyan Dar, Roil Shaper
auto=@movedto(*[instant;sorcery]|mystack):may target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1,3)],newability[haste])) forever
text=Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
mana={3}{W}{U}
type=Legendary Creature
subtype=Merfolk Ally
power=4
toughness=4
[/card]

[card]
name=Ob Nixilis Reignited
auto=counter(0/0,5,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: draw and lose life) draw:1 && life:-1 controller
auto={C(0/0,-3,Loyalty)}:name(-3: destroy target creature) destroy target(creature)
auto={C(0/0,-8,Loyalty)}:name(-8: emblem) emblem transforms((,newability[@drawn(opponent):life:-2 opponent],newability[@drawn(controller):life:-2 opponent])) forever dontremove
text=+1: You draw a card and you lose 1 life. -- -3: Destroy target creature. -- -8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life." (WORKAROUND DOES NOT TARGET OPPONENT) -- Starting Loyalty (5)
mana={3}{B}{B}
type=Planeswalker
subtype=Nixilis
[/card]

[card]
name=Omnath, Locus of Rage
auto=@movedTo(land|myBattlefield):token(Elemental,Creature Elemental,5/5,red,green) controller
auto=@movedto(Elemental|graveyard) from(mybattlefield):damage:3 target(creature,player)
text=Landfall — Whenever a land enters the battlefield under your control, put a 5/5 red and green Elemental creature token onto the battlefield. -- Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature or player.
mana={3}{R}{R}{G}{G}
type=Legendary Creature
subtype=Elemental
power=5
toughness=5
[/card]

[card]
name=Ondu Champion
auto=choice all(creature|mybattlefield) trample ueot
auto=@movedTo(ally|myBattlefield):all(creature|mybattlefield) trample ueot
text=Rally — Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn.
mana={2}{R}{R}
type=Creature
subtype=Minotaur Warrior Ally
power=4
toughness=3
[/card]

[card]
name=Ondu Greathorn
abilities=first strike
auto=@movedTo(land|myBattlefield):2/2 ueot
text=First strike -- Landfall — Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn.
mana={3}{W}
type=Creature
subtype=Beast
power=2
toughness=3
[/card]

[card]
name=Ondu Rising
auto=emblem transforms((,newability[@combat(attacking) source(creature|mybattlefield):all(trigger[to]) lifelink ueot])) ueot
other={4}{W} name(Awaken)
auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever
text=Whenever a creature attacks this turn, it gains lifelink until end of turn. -- Awaken 4—{4}{W} (If you cast this spell for {4}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
mana={1}{W}
type=Sorcery
[/card]

[card]
name=Oran-Rief Hydra
abilities=trample
auto=@movedTo(land[-forest]|myBattlefield):counter(1/1,1)
auto=@movedTo(land[forest]|myBattlefield):counter(1/1,2)
text=Trample -- Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.
mana={4}{G}{G}
type=Creature
subtype=Hydra
power=5
toughness=5
[/card]

[card]
name=Oran-Rief Invoker
auto={8}:name(5/5 and trample) transforms((,newability[5/5 ueot],newability[trample ueot])) ueot
text={8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn.
mana={1}{G}
type=Creature
subtype=Human Shaman
power=2
toughness=2
[/card]

[card]
name=Outnumber
target=creature|battlefield
auto=damage:type:creature:mybattlefield
text=Outnumber deals damage to target creature equal to the number of creatures you control.
mana={R}
type=Instant
[/card]

[card]
name=Painful Truths
auto=draw:converge controller
auto=life:-converge controller
text=Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast Painful Truths.
mana={2}{B}
type=Sorcery
[/card]

[card]
name=Part the Waterveil
auto=turns+1 controller
auto=moveto(exile) all(this)
other={6}{U}{U}{U} name(Awaken)
auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.6)],newability[haste])) forever
text=Take an extra turn after this one. Exile Part the Waterveil. -- Awaken 6—{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
mana={4}{U}{U}
type=Sorcery
[/card]

[card]
name=Planar Outburst
auto=destroy all(creature[-land]|battlefield)
other={5}{W}{W}{W} name(Awaken)
auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever
text=Destroy all nonland creatures. -- Awaken 4—{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
mana={3}{W}{W}
type=Sorcery
[/card]

[card]
name=Plated Crusher
abilities=opponentshroud,trample
text=Trample, hexproof
mana={4}{G}{G}{G}
type=Creature
subtype=Beast
power=7
toughness=6
[/card]

[card]
name=Prairie Stream
auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap
text=({T}: Add {W} or {U} to your mana pool.) -- Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
type=Land
subtype=Plains Island
[/card]

[card]
name=Quarantine Field
auto=counter(0/0,xx,Isolation)
auto=(blink)forsrc target(<prexx>*[-land]|opponentbattlefield)
text=Quarantine Field enters the battlefield with X isolation counters on it. -- When Quarantine Field enters the battlefield, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield. (WORKAROUND ONLY EXILES UP TO X AND NOT FOR EACH COUNTER)
mana={X}{X}{W}{W}
type=Enchantment
[/card]

[card]
name=Radiant Flames
auto=damage:converge all(creature|battlefield)
text=Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames.
mana={2}{R}
type=Sorcery
[/card]

[card]
name=Reckless Cohort
auto=aslongas(other ally|mybattlefield) mustattack <1
text=Reckless Cohort attacks each combat if able unless you control another Ally.
mana={1}{R}
type=Creature
subtype=Human Warrior Ally
power=2
toughness=2
[/card]

[card]
name=Reclaiming Vines
target=*[artifact;enchantment;land]|battlefield
auto=destroy
text=Destroy target artifact, enchantment, or land.
mana={2}{G}{G}
type=Sorcery
[/card]

[card]
name=Resolute Blademaster
auto=choice all(creature|mybattlefield) double strike ueot
auto=@movedTo(ally|myBattlefield):all(creature|mybattlefield) double strike ueot
text=Rally — Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain double strike until end of turn.
mana={3}{R}{W}
type=Creature
subtype=Human Soldier Ally
power=2
toughness=2
[/card]

[card]
name=Retreat to Emeria
auto=@movedTo(land|myBattlefield):name(choose one) transforms((,newability[choice name(Kor Token) token(-402007) controller],newability[choice name(1/1 ueot) all(creature|mybattlefield) 1/1 ueot]))
text=Landfall — Whenever a land enters the battlefield under your control, choose one — -- • Put a 1/1 white Kor Ally creature token onto the battlefield. -- • Creatures you control get +1/+1 until end of turn.
mana={3}{W}
type=Enchantment
[/card]
[card]
name=Kor Ally
color=white
type=Creature
subtype=Kor Ally
power=1
toughness=1
[/card]

[card]
name=Retreat to Kazandu
auto=@movedTo(land|myBattlefield):transforms((,newability[if type(creature|battlefield)~morethan~0 then choice target(creature) counter(1/1)],newability[choice name(gain 2 life) life:2 controller]))
text=Landfall — Whenever a land enters the battlefield under your control, choose one — -- • Put a +1/+1 counter on target creature. -- • You gain 2 life.
mana={2}{G}
type=Enchantment
[/card]

[card]
name=Retreat to Valakut
auto=@movedTo(land|myBattlefield):if type(creature|battlefield)~morethan~0 then transforms((,newability[choice name(2/0) 2/0 target(creature) ueot],newability[choice name(cant block) cantblock target(creature) ueot]))
text=Landfall - Whenever a land enters the battlefield under your control, choose one - Target creature gets +2/+0 until end of turn. - Target creature can't block this turn.
mana={2}{R}
type=Enchantment
[/card]

[card]
name=Rising Miasma
auto=all(creature|battlefield) -2/-2 ueot
other={5}{B}{B} name(Awaken)
auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever
text=All creatures get -2/-2 until end of turn. -- Awaken 3—{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
mana={3}{B}
type=Sorcery
[/card]

[card]
name=Roil Spout
target=creature|battlefield
auto=moveto(ownerlibrary)
other={4}{W}{U} name(Awaken)
auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever
text=Put target creature on top of its owner's library. -- Awaken 4—{4}{W}{U} (If you cast this spell for {4}{W}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
mana={1}{W}{U}
type=Sorcery
[/card]

[card]
name=Roil's Retribution
target=creature[attacking;blocking]|battlefield
auto=damage:1
auto=damage:1 target(creature[attacking;blocking]|battlefield)
auto=ability$!name(damage) choice target(creature[attacking;blocking]|battlefield) damage:1!$ controller
auto=ability$!name(damage) choice target(creature[attacking;blocking]|battlefield) damage:1!$ controller
auto=ability$!name(damage) choice target(creature[attacking;blocking]|battlefield) damage:1!$ controller
text=Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures.
mana={3}{W}{W}
type=Instant
[/card]

name=Roilmage's Trick
auto=all(creature|opponentbattlefield) -converge/0 ueot
auto=draw:1 controller
text=Converge — Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast Roilmage's Trick.
mana={3}{U}
type=Sorcery
[/card]

[card]
name=Rot Shambler
auto=@movedto(other creature|graveyard) from(mybattlefield):counter(1/1,1)
text=Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler.
mana={1}{G}
type=Creature
subtype=Fungus
power=1
toughness=1
[/card]

[card]
name=Ruination Guide
auto=@combatdamaged(opponent) from(this):ingest:1 opponent
auto=lord(other creature[iscolorless]|mybattlefield) 1/0
text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- Other colorless creatures you control get +1/+0.
mana={2}{U}
color=artifact
type=Creature
subtype=Eldrazi Drone
power=3
toughness=2
[/card]

[card]
name=Ruinous Path
target=creature,planeswalker
auto=destroy
other={5}{B}{B} name(Awaken)
auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever
text=Destroy target creature or planeswalker. -- Awaken 4—{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
mana={1}{B}{B}
type=Sorcery
[/card]

[card]
name=Rush of Ice
target=creature|battlefield
auto=tap
auto=frozen
other={4}{U} name(Awaken)
auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever
text=Tap target creature. It doesn't untap during its controller's next untap step. -- Awaken 3—{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
mana={U}
type=Sorcery
[/card]

[card]
name=Salvage Drone
auto=@combatdamaged(opponent) from(this):ingest:1 opponent
auto=@movedTo(this|graveyard) from(battlefield):may draw:1 && transforms((,newability[reject notatarget(*|myhand)])) forever
text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- When Salvage Drone dies, you may draw a card. If you do, discard a card.
mana={U}
color=artifact
type=Creature
subtype=Eldrazi Drone
power=1
toughness=1
[/card]

[card]
name=Sanctum of Ugin
auto={T}:add{1}
auto=@movedto(*[iscolorless;manacost>=7]|mystack):may name(Sac and search for Colorless Creature) transforms((,newability[sacrifice],newability[moveto(myhand) notatarget(creature[iscolorless]|mylibrary)])) forever
text={T}: Add {1} to your mana pool. -- Whenever you cast a colorless spell with converted mana cost 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle your library.
type=Land
[/card]

[card]
name=Sandstone Bridge
auto={T}:add{W}
auto=name(1/1 and vigilance) target(creature|battlefield) transforms((,newability[1/1 ueot],newability[vigilance ueot])) ueot
auto=tap
text=Sandstone Bridge enters the battlefield tapped. -- When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn. -- {T}: Add {W} to your mana pool.
type=Land
[/card]

[card]
name=Scatter to the Winds
target=*|stack
auto=fizzle
other={4}{U}{U} name(Awaken)
auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever
text=Counter target spell. -- Awaken 3—{4}{U}{U} (If you cast this spell for {4}{U}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
mana={1}{U}{U}
type=Instant
[/card]

[card]
name=Scour from Existence
target=*|battlefield
auto=moveto(exile)
text=Exile target permanent.
mana={7}
type=Instant
[/card]

[card]
name=Scythe Leopard
auto=@movedTo(land|myBattlefield):1/1 ueot
text=Landfall — Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn.
mana={G}
type=Creature
subtype=Cat
power=1
toughness=1
[/card]

[card]
name=Serene Steward
auto=@lifed(controller):pay({W}) counter(1/1) target(creature)
text=Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter on target creature.
mana={1}{W}
type=Creature
subtype=Human Cleric Ally
power=2
toughness=2
[/card]

[card]
name=Shadow Glider
abilities=flying
text=Flying
mana={2}{W}
type=Creature
subtype=Kor Soldier
power=2
toughness=2
[/card]

[card]
name=Shambling Vent
auto={T}:add{W}
auto={T}:add{B}
auto={1}{W}{B}:becomes(Elemental Creature,2/3,lifelink,white,black) ueot
auto=tap
text=Shambling Vent enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool. -- {1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
type=Land
[/card]

[card]
name=Sheer Drop
target=creature[tapped]|battlefield
auto=destroy
other={5}{W} name(Awaken)
auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever
text=Destroy target tapped creature. -- Awaken 3—{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
mana={2}{W}
type=Sorcery
[/card]

[card]
name=Silent Skimmer
abilities=flying
auto=@combat(attacking) source(this):life:-2 opponent
text=Devoid (This card has no color.) -- Flying -- Whenever Silent Skimmer attacks, defending player loses 2 life.
mana={3}{B}
color=artifact
type=Creature
subtype=Eldrazi Drone
power=0
toughness=4
[/card]

[card]
name=Sire of Stagnation
auto=@movedto(land|opponentbattlefield):ingest:2 opponent && draw:2 controller
text=Devoid (This card has no color.) -- Whenever a land enters the battlefield under an opponent's control, that player exiles the top two cards of his or her library and you draw two cards.
mana={4}{U}{B}
color=artifact
type=Creature
subtype=Eldrazi
power=5
toughness=7
[/card]

[card]
name=Skitterskin
abilities=cantblock
auto={1}{B}:regenerate restriction{type(other creature[iscolorless]|mybattlefield)~morethan~0}
text=Devoid (This card has no color.) -- Skitterskin can't block. -- {1}{B}: Regenerate Skitterskin. Activate this ability only if you control another colorless creature.
mana={3}{B}
color=artifact
type=Creature
subtype=Eldrazi Drone
power=4
toughness=3
[/card]

[card]
name=Skyline Cascade
auto={T}:add{U}
auto=target(creature|opponentbattlefield) frozen
auto=tap
text=Skyline Cascade enters the battlefield tapped. -- When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. -- {T}: Add {U} to your mana pool.
type=Land
[/card]

[card]
name=Skyrider Elf
abilities=flying
auto=counter(1/1,converge)
text=Flying -- Converge — Skyrider Elf enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
mana={X}{G}{U}
type=Creature
subtype=Elf Warrior Ally
power=0
toughness=0
[/card]

[card]
name=Slab Hammer
auto={2}:equip
auto=@combat(attacking) source(mytgt):may name(return a land and 2/2) transforms((,newability[moveto(myhand) notatarget(land|mybattlefield)],newability[2/2 ueot])) ueot
text=Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn. -- Equip {2}
mana={2}
type=Artifact
subtype=Equipment
[/card]

[card]
name=Sludge Crawler
auto=@combatdamaged(opponent) from(this):ingest:1 opponent
auto={2}:1/1 ueot
text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- {2}: Sludge Crawler gets +1/+1 until end of turn.
mana={B}
color=artifact
type=Creature
subtype=Eldrazi Drone
power=1
toughness=1
[/card]

[card]
name=Smoldering Marsh
auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap
text=({T}: Add {B} or {R} to your mana pool.) -- Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
type=Land
subtype=Swamp Mountain
[/card]

[card]
name=Smothering Abomination
abilities=flying
auto=@each my upkeep:sacrifice notatarget(creature|mybattlefield)
auto=@sacrificed(creature|mybattlefield):draw:1 controller
text=Devoid (This card has no color.) -- Flying -- At the beginning of your upkeep, sacrifice a creature. -- Whenever you sacrifice a creature, draw a card.
mana={2}{B}{B}
color=artifact
type=Creature
subtype=Eldrazi
power=4
toughness=3
[/card]

[card]
name=Snapping Gnarlid
auto=@movedTo(land|myBattlefield):1/1 ueot
text=Landfall — Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn.
mana={1}{G}
type=Creature
subtype=Beast
power=2
toughness=2
[/card]

[card]
name=Spawning Bed
auto={T}:add{1}
auto={6}{T}{S}:token(-401803)*3
text={T}: Add {1} to your mana pool. -- {6}, {T}, Sacrifice Spawning Bed: Put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
type=Land
[/card]

[card]
name=Spell Shrivel
target=*|stack
auto=transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzleto(exile)])) forever
text=Devoid (This card has no color.) -- Counter target spell unless its controller pays {4}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
mana={2}{U}
color=artifact
type=Instant
[/card]

[card]
name=Stasis Snare
abilities=flash
auto=target(creature|opponentbattlefield) (blink)forsrc
text=Flash (You may cast this spell any time you could cast an instant.) -- When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)
mana={1}{W}{W}
type=Enchantment
[/card]

[card]
name=Stone Haven Medic
auto={W}{T}:life:1 controller
text={W}, {T}: You gain 1 life.
mana={1}{W}
type=Creature
subtype=Kor Cleric
power=1
toughness=3
[/card]

[card]
name=Stonefury
target=creature|battlefield
auto=damage:type:land:mybattlefield
text=Stonefury deals damage to target creature equal to the number of lands you control.
mana={3}{R}{R}
type=Instant
[/card]

[card]
name=Sunken Hollow
auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap
text=({T}: Add {U} or {B} to your mana pool.) -- Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
type=Land
subtype=Island Swamp
[/card]

[card]
name=Sure Strike
target=creature
auto=3/0 ueot
auto=first strike ueot
text=Target creature gets +3/+0 and gains first strike until end of turn.
mana={1}{R}
type=Instant
[/card]

[card]
name=Swarm Surge
auto=all(creature|mybattlefield) 2/0 ueot
auto=all(creature[iscolorless]|mybattlefield) first strike ueot
text=Devoid (This card has no color.) -- Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.
mana={2}{B}
color=artifact
type=Sorcery
[/card]

[card]
name=Swell of Growth
target=creature|battlefield
auto=2/2 ueot
auto=may moveto(mybattlefield) notatarget(land|myhand)
text=Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.
mana={1}{G}
type=Instant
[/card]

[card]
name=Tajuru Beastmaster
auto=choice all(creature|mybattlefield) 1/1 ueot
auto=@movedTo(ally|myBattlefield):all(creature|mybattlefield) 1/1 ueot
text=Rally — Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
mana={5}{G}
type=Creature
subtype=Elf Warrior Ally
power=5
toughness=5
[/card]

[card]
name=Tajuru Stalwart
auto=counter(1/1,converge)
text=Converge — Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
mana={2}{G}
type=Creature
subtype=Elf Scout Ally
power=0
toughness=1
[/card]

[card]
name=Tajuru Warcaller
auto=choice all(creature|mybattlefield) 2/2 ueot
auto=@movedTo(ally|myBattlefield):all(creature|mybattlefield) 2/2 ueot
text=Rally — Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn.
mana={3}{G}{G}
type=Creature
subtype=Elf Warrior Ally
power=2
toughness=1
[/card]

[card]
name=Tandem Tactics
target=<upto:2>creature|battlefield
auto=1/2 ueot
auto=life:2 controller
text=Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
mana={1}{W}
type=Instant
[/card]

[card]
name=Tide Drifter
auto=lord(other creature[iscolorless]|mybattlefield) 0/1
text=Devoid (This card has no color.) -- Other colorless creatures you control get +0/+1.
mana={1}{U}
color=artifact
type=Creature
subtype=Eldrazi Drone
power=0
toughness=5
[/card]

[card]
name=Tightening Coils
target=creature
auto=teach(creature) -6/0
auto=teach(creature) -flying
text=Enchant creature -- Enchanted creature gets -6/-0 and loses flying.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Touch of the Void
target=creature,player
auto=damage:3
auto=exiledeath
text=Devoid (This card has no color.) -- Touch of the Void deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
mana={2}{R}
color=artifact
type=Sorcery
[/card]

[card]
name=Transgress the Mind
target=player
auto=if type(*[manacost>=3]|targetedpersonshand)~lessthan~1 then name(look) donothing notatarget(*|targetedpersonshand) else reject notatarget(*[manacost>=3]|targetedpersonshand)
text=Devoid (This card has no color.) -- Target player reveals his or her hand. You choose a card from it with converted mana cost 3 or greater and exile that card.
mana={1}{B}
color=artifact
type=Sorcery
[/card]

[card]
name=Tunneling Geopede
auto=@movedTo(land|myBattlefield):damage:1 all(opponent)
text=Landfall — Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to each opponent.
mana={2}{R}
type=Creature
subtype=Insect
power=3
toughness=2
[/card]

[card]
name=Turn Against
target=creature
auto=haste
auto=untap
alias=129767
text=Devoid (This card has no color.) -- Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
mana={4}{R}
color=artifact
type=Instant
[/card]

[card]
name=Ulamog, the Ceaseless Hunger
autostack=if casted(this) then moveto(exile) target(<2>*|battlefield)
auto=@combat(attacking) source(this):ingest:20 opponent
abilities=indestructible
text=When you cast Ulamog, the Ceaseless Hunger, exile two target permanents. -- Indestructible -- Whenever Ulamog attacks, defending player exiles the top twenty cards of his or her library.
mana={10}
type=Legendary Creature
subtype=Eldrazi
power=10
toughness=10
[/card]

[card]
name=Undergrowth Champion
auto=this(counter{1/1.1}>0) phantom
auto=@movedTo(land|myBattlefield):counter(1/1,1)
text=If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion. -- Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion.
mana={1}{G}{G}
type=Creature
subtype=Elemental
power=2
toughness=2
[/card]

[card]
name=Unified Front
auto=token(Kor Ally,Creature Kor Ally,1/1,white)*converge
text=Converge — Put a 1/1 white Kor Ally creature token onto the battlefield for each color of mana spent to cast Unified Front.
mana={3}{W}
type=Sorcery
[/card]

[card]
name=Valakut Invoker
auto={8}:damage:3 target(creature,player)
text={8}: Valakut Invoker deals 3 damage to target creature or player.
mana={2}{R}
type=Creature
subtype=Human Shaman
power=2
toughness=3
[/card]

[card]
name=Valakut Predator
auto=@movedTo(land|myBattlefield):2/2 ueot
text=Landfall — Whenever a land enters the battlefield under your control, Valakut Predator gets +2/+2 until end of turn.
mana={2}{R}
type=Creature
subtype=Elemental
power=2
toughness=2
[/card]

[card]
name=Vampiric Rites
auto={1}{B}{S(creature|mybattlefield)}:draw:1 controller && life:1 controller
text={1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
mana={B}
type=Enchantment
[/card]

[card]
name=Vestige of Emrakul
abilities=trample
text=Devoid (This card has no color.) -- Trample
mana={3}{R}
color=artifact
type=Creature
subtype=Eldrazi Drone
power=3
toughness=4
[/card]

[card]
name=Veteran Warleader
auto=type:creature:mybattlefield/type:creature:mybattlefield cdaactive
auto={T(other ally|mybattlefield):first strike ueot
auto={T(other ally|mybattlefield):vigilance ueot
auto={T(other ally|mybattlefield):trample ueot
text=Veteran Warleader's power and toughness are each equal to the number of creatures you control. -- Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.
mana={1}{G}{W}
type=Creature
subtype=Human Soldier Ally
power=*
toughness=*
[/card]

[card]
name=Vile Aggregate
auto=type:creature[iscolorless]:mybattlefield/5 cdaactive
abilities=trample
auto=@combatdamaged(opponent) from(this):ingest:1 opponent
text=Devoid (This card has no color.) -- Vile Aggregate's power is equal to the number of colorless creatures you control. -- Trample -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
mana={2}{R}
color=artifact
type=Creature
subtype=Eldrazi Drone
power=*
toughness=5
[/card]

[card]
name=Void Winnower
auto=maxcast(*[manacost=0])0 opponent
auto=maxcast(*[manacost=2])0 opponent
auto=maxcast(*[manacost=4])0 opponent
auto=maxcast(*[manacost=6])0 opponent
auto=maxcast(*[manacost=8])0 opponent
auto=maxcast(*[manacost=10])0 opponent
auto=maxcast(*[manacost=12])0 opponent
auto=maxcast(*[manacost=14])0 opponent
auto=maxcast(*[manacost=16])0 opponent
auto=maxcast(*[manacost=18])0 opponent
auto=maxcast(*[manacost=20])0 opponent
auto=lord(creature[manacost=0]|opponentbattlefield) cantblock
auto=lord(creature[manacost=2]|opponentbattlefield) cantblock
auto=lord(creature[manacost=4]|opponentbattlefield) cantblock
auto=lord(creature[manacost=6]|opponentbattlefield) cantblock
auto=lord(creature[manacost=8]|opponentbattlefield) cantblock
auto=lord(creature[manacost=10]|opponentbattlefield) cantblock
auto=lord(creature[manacost=12]|opponentbattlefield) cantblock
auto=lord(creature[manacost=14]|opponentbattlefield) cantblock
auto=lord(creature[manacost=16]|opponentbattlefield) cantblock
auto=lord(creature[manacost=18]|opponentbattlefield) cantblock
auto=lord(creature[manacost=20]|opponentbattlefield) cantblock
text=Your opponents can't cast spells with even converted mana costs. (Zero is even.) -- Your opponents can't block with creatures with even converted mana costs.
mana={9}
type=Creature
subtype=Eldrazi
power=11
toughness=9
[/card]

[card]
name=Volcanic Upheaval
target=land|battlefield
auto=destroy
text=Destroy target land.
mana={3}{R}
type=Instant
[/card]

[card]
name=Voracious Null
auto={1}{B}{S(other creature|mybattlefield)}:counter(1/1,2) asSorcery
text={1}{B}, Sacrifice another creature: Put two +1/+1 counters on Voracious Null. Activate this ability only any time you could cast a sorcery.
mana={2}{B}
type=Creature
subtype=Zombie
power=2
toughness=2
[/card]

[card]
name=Wave-Wing Elemental
abilities=flying
auto=@movedTo(land|myBattlefield):2/2 ueot
text=Flying -- Landfall — Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn.
mana={5}{U}
type=Creature
subtype=Elemental
power=3
toughness=4
[/card]

[card]
name=Woodland Wanderer
abilities=vigilance,trample
auto=counter(1/1,converge)
text=Vigilance, trample -- Converge — Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
mana={3}{G}
type=Creature
subtype=Elemental
power=2
toughness=2
[/card]

[card]
name=Zulaport Cutthroat
auto=@movedto(creature|graveyard) from(mybattlefield):life:-1 all(opponent) && life:1 controller
text=Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
mana={1}{B}
type=Creature
subtype=Human Rogue Ally
power=1
toughness=1
[/card]
Last edited by Tacoghandi on Thu Dec 10, 2015 9:34 pm, edited 8 times in total.
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viewtopic.php?f=22&t=3380

KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Battle for Zendikar

Post by KF1 » Mon Aug 31, 2015 11:08 am

I have a good chunk of the available cards done but need some minor adjustments to some that have alternate casting costs.

Need help with Ulamog and Gideon specifically.

Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Battle for Zendikar

Post by Tacoghandi » Tue Sep 01, 2015 1:07 am

KF1 wrote:I have a good chunk of the available cards done but need some minor adjustments to some that have alternate casting costs.

Need help with Ulamog and Gideon specifically.
I will be starting on this once the full spoiler is done and I know all the cards are there. I will take a look at the newer spoiler s and see what I can do.
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KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Battle for Zendikar

Post by KF1 » Tue Sep 01, 2015 4:27 pm

Tacoghandi please post the Awaken code and the Eldrazi spawn 1/1 token codes.

Other members of the community besides myself are willing to do some of the heavy card coding so that you will only need to do minor code clean up.

I like to learn how to do things so you won't have to do all the heavy lifting.

Thank you for your support.

Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Battle for Zendikar

Post by Tacoghandi » Tue Sep 01, 2015 5:37 pm

Awaken code can be done using other casting cost just change # to whatever the awaken number is. I have not tested this code so let me know it does not work.

Code: Select all

auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.#)],newability[haste])) forever
The Eldrazi Scion tokens just need a custom token and ID just like the eldrazi spawn tokens
On source card

Code: Select all

auto=token(#######) controller
In _cards.dat

Code: Select all

[card]
primitive=Eldrazi Scion
id=#######
rarity=T
[/card]
In Primitive

Code: Select all

[card]
name=Eldrazi Scion
auto={S}:Add{1}
text=Sacrifice this creature: Add {1} to your mana pool.
type=Creature
subtype=Eldrazi Scion
power=1
toughness=1
[/card]
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KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Battle for Zendikar

Post by KF1 » Wed Sep 02, 2015 2:43 am

Code: Select all

# Battle for Zendikar
 
# MISSING CARDS:

# Ally Encampment - requires work around style code.
# Beastcaller Expert  - requires work around style code.
# Bring to Light - not 100% sure how to count colored mana vs CMC mana. Test code included here.
# Blight Herder - Exile Effect no idea how to code.
# Brutal Expulsion - counterspell type effect not sure how to code.
# Catacomb Sifter - Scry effect.
# Exert Influence - Converted Mana Cost effects. I'm not sure how to do that. Sunburst variant?
# Fathom Feeder - Exile effects.
# Fertile Thicket - Halimar Depths/Scry type effect.
# Kiora, Master of the Depths - probably can be done. I'm not sure how to do that.
# March from the Tomb - Converted Mana Cost effects. I'm not sure how to do that.
# Mind Raker - Exile Effect no idea how to code.
# Munda Ambush Leader - library effects, not sure how to code.
# Murk Strider - Exile Effect no idea how to code.
# Part the Waterveil - Exile effects.
# Prism Network - Scry effect.
# Quarantine Field - No idea how to code multiple exile effects.
# Radiant Flames - Not sure how to do the Converge effect.
# Retreat to Coralhelm - Scry effect.
# Rolling Thunder - requires Pyrotechnics work around style code.
# Shrine of the Forsaken Gods - requires work around style code.
# Titan's Presence - No idea how to code.
# Ugin's Insight - Scry effect.
# Ulamog, the Ceaseless Hunger - Exile effects.
# Ulamog's Nullifier - Exile effects.
# Void Winnower - Converted Mana Cost effects. I'm not sure how to do that.
# Wasteland Strangler - Exile effects.
# Zada, Hedron Grinder - multiple targeting issue.

[card]
name=Akoum Firebird
abilities=Flying,haste,mustattack
autograveyard=@movedTo(land|myBattlefield):may pay({4}{R}{R}) name(Pay {4}{R}{R} to return phoenix) moveTo(mybattlefield)
text=Flying, haste. -- Akoum Firebird attacks each turn if able. -- Landfall - Whenever a land enters the battlefield under your control, you may pay {4}{R}{R}. If you do, return Akoum Firebird from your graveyard to the battlefield. 
mana={2}{R}{R}
type=Creature
subtype=Phoenix
power=3
toughness=3
[/card]

[card]
name=Akoum Hellkite
abilities=flying
auto=@movedTo(land|myBattlefield):may damage:1 target(creature,player)
auto=@movedTo(land[Mountain]|myBattlefield):may damage:2 target(creature,player)
text=Landfall -- Spawn of Akoum deals 1 damage to target creature or player. If that land was a mountain, Spawn of Akoum deals 2 damage instead. 
mana={4}{R}{R}
type=Creature
subtype=Dragon
power=4
toughness=4
[/card]

[card]
name=Aligned Hedron Network
auto=(blink)forsrc all(creature[power>=5])
text=When Hedron Network enters the battlefield, exile all creatures with power 5 or greater as long as Hedron Network remains on the battlefield.
mana={4}
type=Artifact
[/card]

[card]
name=Angelic Captain
abilities=flying
auto=@combat(attacking) source(this):all(this) foreach(other Ally[attacking]) 1/1 ueot
text=Flying. -- Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally. 
mana={3}{R}{W}
type=Creature
subtype=Angel Ally
power=4
toughness=3
[/card]

[card]
name=Barrage Tyrant
auto={2}{R}{S(creature[iscolorless]|mybattlefield)}:damage:storedpower target(creature,player)
text=Devoid (This card has no color.) -- {2}{R}, Sacrifice a creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to target creature or player.
mana={4}{R}
color=artifact
type=Creature
subtype=Eldrazi
power=5
toughness=3
[/card]

[card]
name=Benthic Infiltrator
abilities=unblockable
auto=@combatdamaged(opponent) from(this):all(trigger) moveto(exile) all(*[pos=1]|opponentlibrary)
text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library. 
mana={2}{U}
color=artifact
type=Creature
subtype=Eldrazi Drone
power=1
toughness=4
[/card]

[card]
name=Blighted Cataract
auto={T}:Add{1}
auto={5}{U}{T}{S}:Draw:2
text={T}: Add {1} to your mana pool. -- {5}{U}, {T}, Sacrifice Blighted Cataract: Draw two cards.
type=Land
[/card]

[card]
name=Breaker of Armies
abilities=lure
text=All creatures able to block Breaker of Armies do so.
mana={8}
type=Creature
subtype=Eldrazi
power=10
toughness=8
[/card]

[card]
name=Bring to Light
auto=target(*[creature;instant;sorcery]|mylibrary) castcard(normal)
text=Converge - Search your library for a creature, instant or sorcery card with converted mana cost less than or equal to the number of colors of mana spent to cast Bring to Light, exile that card, then shuffle your library. You may cast that card without paying its mana cost. 
mana={3}{G}{U}
type=Sorcery
[/card]

[card]
name=Brood Butcher
auto=token(20787701)
auto={B}{G}{S(creature|mybattlefield)}:-2/-2 target(creature)
text=Devoid (This card has no color.) -- When Brood Butcher enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add 1 to your mana pool." -- {B}{G}, Sacrifice a creature: Target creature gets -2/-2/ until end of turn.
mana={3}{B}{G}
color=artifact
type=Creature
subtype=Eldrazi
power=3
toughness=3
[/card]

[card]
name=Eldrazi Scion
auto={S}:Add{1}
text=Sacrifice this creature: Add {1} to your mana pool.
type=Creature
subtype=Eldrazi Scion
power=1
toughness=1
[/card]

[card]
name=Canopy Vista
auto=tap
auto=aslongas(land[basic]|myBattlefield) >1 untap
auto={T}:Add{G}
auto={T}:Add{W}
text={T}: Add {G} or {W} to your mana pool. -- Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
type=Land
subtype=Forest Plains
[/card]

[card]
name=Cinder Glade
auto=tap
auto=aslongas(land[basic]|myBattlefield) >1 untap
auto={T}:Add{R}
auto={T}:Add{G}
text={T}: Add {R} or {G} to your mana pool. -- Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
type=Land
subtype=Mountain Forest
[/card]

[card]
name=Coastal Discovery
other={5}{U} name(Awaken)
auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1,4)],newability[haste])) forever
auto=ifnot paid(alternative) then draw:2 controller
text=Destroy target tapped creature. -- Awaken 4 - {5}{U}(If you cast this spell for {5}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 elemental creature with haste. It is still a land.
mana={3}{U}
type=Sorcery
[/card]

[card]
name=Complete Disregard
target=creature[power<=3]
auto=moveTo(exile)
text=Exile target creature with power 3 or less.
mana={2}{B}
color=artifact
type=Instant
[/card]

[card]
name=Conduit of Ruin
auto=may moveTo(myhand) target(creature[iscolorless,manacost>=7]|mylibrary)
auto=lord(creature|myhand) altercost(colorless, -2) limit:1
text=When you cast Conduit of Ruin, you may search your library for a colorless creature card with converted mana cost 7 or higher. If you do, shuffle your library, then put that card on top. -- The first creature spell you cast each turn costs 2 less. 
mana={6}
type=Creature
subtype=Eldrazi
power=5
toughness=5
[/card]

[card]
name=Crumble to Dust
target=land[-basic]
auto=moveTo(exile)
auto=all(*[share!name!]|targetcontrollerhand) moveto(exile)
auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile)
auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile)
text=Devoid (This card has no color.) -- Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. That player then shuffles his or her library.
mana={3}{R}
color=artifact
type=Sorcery
[/card]

[card]
name=Culling Drone
auto=@combatdamaged(opponent) from(this):all(trigger) moveto(exile) all(*[pos=1]|opponentlibrary)
text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library. 
mana={1}{B}
color=artifact
type=Creature
subtype=Eldrazi Drone
power=2
toughness=2
[/card]

[card]
name=Deathless Behemoth
abilities=vigilance
autograveyard={S(Eldrazi Scion|myBattlefield)}{S(Eldrazi Scion|myBattlefield)}:moveTo(myhand)
text=Vigilance. -- Sacrifice two Eldrazi Scions: Return Deathless Behemoth from the graveyard to your hand. Activate this ability only any time you could cast a sorcery. 
mana={6}
type=Creature
subtype=Eldrazi
power=6
toughness=6
[/card]

[card]
name=Defiant Bloodlord
abilities=flying
auto=@lifed(controller):dynamicability<!myself thatmuchlifeloss srcopponent!>
text=Whenever you gain life, target opponent loses that much life.
mana={5}{B}{B}
type=Creature
subtype=Vampire
power=4
toughness=5
[/card]

[card]
name=Desolation Twin
auto=token(Eldrazi,creature eldrazi,10/10)
text=When you cast Desolation Twin, put a 10/10 colorless Eldrazi creature token onto the battlefield. 
mana={10}
type=Creature
subtype=Eldrazi
power=10
toughness=10
[/card]

[card]
name=Dominator Drone
auto=if type(other creature[iscolorless]|mybattlefield)~morethan~0 then choice life:-2 all(opponent)
auto=@combatdamaged(opponent) from(this):all(trigger) moveto(exile) all(*[pos=1]|opponentlibrary)
text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library. -- When Dominator Drone enters the battlefield, if you control another colorless creature, each opponent loses two life.
mana={2}{B}
color=artifact
type=Creature
subtype=Eldrazi Drone
power=3
toughness=2
[/card]

[card]
name=Drana's Emissary
abilities=flying
auto=@each my upkeep:life:-1 opponent
auto=@each my upkeep:life:1 controller
text=At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
mana={1}{W}{B}
type=Creature
subtype=Vampire Cleric Ally
power=2
toughness=2
[/card]

[card]
name=Drana, Liberator of Malakir
abilities=flying, first strike
auto=@combat(attacking) source(this):all(creature[attacking]) counter(1/1,1)
text=Flying, first strike. -- Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control. 
mana={1}{B}{B}
type=Legendary Creature
subtype=Vampire Ally
power=2
toughness=3
[/card]

[card]
name=Drowner of Hope
auto=token(20787701)*2
auto={S(creature[Eldrazi Scion]|mybattlefield)}:tap target(creature)
text=Devoid (This card has no color.) -- When Drowner of Hope enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool." -- Sacrifice an Eldrazi Scion: Tap target creature. 
mana={5}{U}
color=artifact
type=Creature
subtype=Eldrazi
power=5
toughness=5
[/card]

[card]
name=Dust Stalker
abilities=haste
auto=@each endofturn restriction{type(other creature[isColorless]|myBattlefield)~lessthan~1:moveTo(myhand)
text=Devoid  (This card has no color.)  -- Haste. -- At the beginning of each end step, if you control no other colorless creatures, return Dust Stalker to its owner's hand. 
mana={2}{B}{R}
color=artifact
type=Creature
subtype=Construct
power=5
toughness=3
[/card]

[card]
name=Eldrazi Devastator
abilities=trample
text=Trample.
mana={8}
type=Creature
subtype=Eldrazi
power=8
toughness=9
[/card]

[card]
name=Endless One
auto=counter(1/1,X)
text=Endless One enters the battlefield with X +1/+1 counters on it.
mana={X}
type=Creature
subtype=Eldrazi
power=0
toughness=0
[/card]

[card]
name=Felidar Cub
auto={S}:destroy target(enchantment)
text=Sacrifice Felidar Cub: Destroy target enchantment.
mana={1}{W}
type=Creature
subtype=Cat Beast
power=2
toughness=2
[/card]

[card]
name=Forerunner of Slaughter
auto={1}:haste target(creature[iscolorless])
text=Devoid (This card has no color.) -- {1}: Target colorless creature gains haste until end of turn. 
mana={B}{R}
color=artifact
type=Creature
subtype=Eldrazi Drone
power=3
toughness=2
[/card]

[card]
name=From Beyond
auto=@each my upkeep:Token(20787701)
auto={1}{G}{S}:moveTo(myHand) target(Eldrazi|myLibrary)
text=Devoid (This card has no color.) -- At the beginning of your upkeep, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add 1 to your mana pool." -- {1}{G}, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle your library. 
mana={3}{G}
color=artifact
type=Enchantment
[/card]

[card]
name=Gideon, Ally of Zendikar
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Becomes creature) transforms((Human Soldier Ally Creature,setpower=5,settoughness=5,indestructible)) ueot && transforms((,newability[preventAllDamage to(this)])) ueot
auto={0}:name(0: Create 2/2 Ally Knight) token(Knight Ally,Creature Knight Ally,2/2,white) controller
auto={C(0/0,-4,Loyalty)}:name(-4: emblem) emblem transforms((,newability[lord (creature|mybattlefield) 1/1])) forever dontremove
text=+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. -- 0: Put a 2/2 white Knight Ally creature token onto the battlefield. -- -4: You get an emblem with "Creatures you control get +1/+1." -- Starting Loyalty (4)
mana={2}{W}{W}
type=Planeswalker
subtype=Gideon
[/card]

[card]
name=Gideon's Reproach
target=creature[attacking;blocking]
auto=damage:4
text=Gideon's Reproach deals 4 damage to target attacking or blocking creature.
mana={1}{W}
type=Instant
[/card]

[card]
name=Greenwarden of Murasa
auto=may moveTo(myhand) target(*|mygraveyard)
auto=@movedTo(this|graveyard) from(battlefield):may all(trigger[to]) moveto(exile) && target(*|mygraveyard) moveTo(myHand)
text=When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand. -- When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand. 
mana={4}{G}{G}
type=Creature
subtype=Elemental
power=5
toughness=4
[/card]

[card]
name=Grove Rumbler
abilities=trample
auto=@movedTo(land|myBattlefield):2/2 ueot
text=Trample. -- Landfall - Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn.
mana={2}{R}{G}
type=Creature
subtype=Elemental
power=3
toughness=3
[/card]

[card]
name=Grovetender Druids
auto=@movedTo(ally|myBattlefield):pay({1}) token(Plant,Creature Plant,1/1,green)
text=Rally - Whenever Grovetender Druids or another Ally enters the battlefield under your control, you may pay 1. If you do, put a 1/1 green Plant creature token onto the battlefield. 
mana={2}{G}{W}
type=Creature
subtype=Elf Druid Ally
power=3
toughness=3
[/card]

[card]
name=Gruesome Slaughter
auto=all(creature[isColorless]|myBattlefield) transforms((,newability[{T}:thisforeach(power>=1) damage:1 target(creature)])) ueot
text=Until end of turn, colorless creatures you control gain "{T}: This creature deals damage equal to its power to target creature."
mana={6}
type=Sorcery
[/card]

[card]
name=Guardian of Tazeem
abilities=flying
auto=@movedTo(land|myBattlefield):tap target(creature|opponentbattlefield)
auto=@movedTo(land[island]|mybattlefield):tap target(creature|opponentbattlefield) frozen
text=Flying. -- Landfall - Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step. 
mana={3}{U}{U}
type=Creature
subtype=Sphinx
power=4
toughness=5
[/card]

[card]
name=Guul Draz Overseer
abilities=flying
auto=@movedTo(land|myBattlefield):1/0 all(creature|myBattlefield)
auto=@movedTo(land[Swamp]|myBattlefield):2/0 all(creature|myBattlefield)
text=Landfall - Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead. 
mana={4}{B}{B}
type=Creature
subtype=Vampire
power=3
toughness=4
[/card]

[card]
name=Hedron Archive
auto={T}:Add{2}
auto={2}{T}{S}:draw:2
text={T}: Add 2 to your mana pool. -- {2}, {T}, sacrifice Hedron Archive: Draw two cards.
mana={4}
type=Artifact
[/card]

[card]
name=Herald of Kozilek
auto=lord(^[isColorless]|myhand) altercost(colorless,-1)
text=Devoid (This card had no color.) -- Colorless spells you cast cost 1 less to cast.
mana={1}{U}{R}
color=artifact
type=Creature
subtype=Eldrazi
power=2
toughness=4
[/card]

[card]
name=Hero of Goma Fada
auto=@movedTo(other ally|myBattlefield):all(creature|myBattlefield) indestructible
text=Rally - Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn. 
mana={4}{W}
type=Creature
subtype=Human Knight Ally
power=4
toughness=3
[/card]

[card]
name=Horribly Awry
target=creature[manacost<=4]|stack
auto=fizzleto(exile)
text=Devoid (This card had no color.) -- Counter target creature spell with converted mana cost 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
mana={1}{U}
color=artifact
type=Instant
[/card]

[card]
name=Incubator Drone
auto=token(20787701)
text=Devoid (This card has no color.) -- When Incubator Drone enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add 1 to your mana pool." 
mana={3}{U}
color=artifact
type=Creature
subtype=Eldrazi Drone
power=2
toughness=3
[/card]

[card]
name=Kozilek's Channeler
auto={T}:Add{2}
text={T}: Add {2} to your mana pool.
mana={5}
type=Creature
subtype=Eldrazi
power=4
toughness=4
[/card]

[card]
name=Lantern Scout
auto=@movedTo(other ally|myBattlefield):all(creature|myBattlefield) lifelink
text=Rally - Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.
mana={2}{W}
type=Creature
subtype=Human Scout Ally
power=3
toughness=2
[/card]

[card]
name=Looming Spires
auto=tap
auto=2/0 && first strike target(creature) ueot
auto={T}:Add{R}
text=Looming Spires enters the battlefield tapped. -- When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn.  -- {T}: Add {R} to your mana pool.
type=Land
[/card]

[card]
name=Lumbering Falls
auto=tap
auto={T}:Add{G}
auto={T}:Add{U}
auto={2}{G}{U}:transforms((Elemental Creature,setpower=3,settoughness=3,green blue,newability[opponentshroud])) ueot
text={2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land. 
type=Land
subtype=Forest Island
[/card]

[card]
name=Mikindi Sliderunner
abilities=trample
auto=@movedTo(land|myBattlefield):1/1 ueot
text=Landfall. - Whenever a land enters the battlefield under your control, Mikindi Sliderunner gets +1/+1 until end of turn. 
mana={1}{R}
type=Creature
subtype=Beast
power=2
toughness=1
[/card]

[card]
name=Mist Intruder
abilities=flying
auto=@combatdamaged(opponent) from(this):all(trigger) moveto(exile) all(*[pos=1]|opponentlibrary)
text=Devoid (This card has no color.) -- Flying. -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library. -- When Dominator Drone enters the battlefield, if you control another colorless creature, each opponent loses two life.
mana={1}{U}
color=artifact
type=Creature
subtype=Eldrazi Drone
power=1
toughness=2
[/card]

[card]
name=Molten Nursery
auto=@movedto(*[isColorless]|stack):damage:1 target(creature,player)
text=Devoid (This card has no color.) -- Whenever you cast a colorless spell, Molten Nursery deals 1 damage to target creature or player. 
mana={2}{R}
color=artifact
type=Enchantment
[/card]

[card]
name=Mortuary Mire
auto=tap
auto=moveTo(mylibrary) target(creature|mygraveyard)
auto={T}:Add{B}
text=Mortuary Mire enters the battlefield tapped. -- When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. -- {T}: Add {B} to your mana pool.
type=Land
[/card]

[card]
name=Nissa's Renewal
auto=moveTo(mybattlefield) and!(tap)! notatarget(<upto:3>land[basic]|mylibrary) moveTo(mybattlefield)
auto=life:7 controller
text=Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. -- You gain 7 life
mana={5}{G}
type=Sorcery
[/card]

[card]
name=Noya Dar, Roil Shaper
auto=@movedTo(instant,sorcery|mystack):target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1,3)],newability[haste])) forever
text=Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. 
mana={2}{W}(U}
type=Legendary Creature 
subtype=Merfolk Ally
power=4
toughness=4
[/card]

[card]
name=Ob Nixilis Reignited
auto=counter(0/0,5,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: draw card) draw:1 && life:-1
auto={C(0/0,-3,Loyalty)}:name(-3: destroy creature) destroy target(creature)
auto={C(0/0,-8,Loyalty)}:name(-8: emblem) emblem transforms((,newability[@drawn(controller; opponent):damage:2 opponent])) forever dontremove
text=[+1]: Draw a card and you lose 1 life. -- [-3]: Destroy target creature. -- [-8]: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life." 
mana={3}{B}{B}
type=Planeswalker
subtype=Nixilis
[/card]

[card]
name=Omnath, Locus of Rage
auto=@movedTo(land|myBattlefield):may token(Elemental,Creature Elemental,5/5,green)
auto=@movedto(other elemental|graveyard) from(mybattlefield):target(player, creature) damage:3
auto=@movedto(this|graveyard) from(battlefield):target(player, creature) damage:3
text=Landfall -- Whenever a land enters the battlefield under your control, put a 5/5 red and green Elemental creature token onto the battlefield. -- Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature or player. 
mana={3}{R}{R}{G}{G}
type=Legendary Creature
subtype=Elemental
power=5
toughness=5
[/card]

[card]
name=Oran-Rief Hydra
auto=@movedTo(land|myBattlefield):may counter(1/1,1)
auto=@movedTo(land[forest]|myBattlefield):may counter(1/1,2)
text=Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a forest, put two +1/+1 counters on Oran-Rief Hydra instead. 
mana={4}{G}(G}
type=Creature
subtype=Hydra
power=5
toughness=5
[/card]

[card]
name=Planar Outburst
other={5}{W}{W}{W} name(Awaken)
auto=bury all(creature[-land])
auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1,4)],newability[haste])) forever
text=Destroy all non-land creatures. -- Awaken 4 - {5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W} , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
mana={3}{W}{W}
type=Sorcery
[/card]

[card]
name=Prairie Stream
auto=tap
auto=aslongas(land[basic]|myBattlefield) >1 untap
auto={T}:Add{W}
auto={T}:Add{U}
text={T}: Add {W} or {U} to your mana pool. -- Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
type=Land
subtype=Plains Island
[/card]

[card]
name=Resolute Blademaster
auto=@movedTo(other ally|myBattlefield):all(creature|myBattlefield) double strike
text=Rally - Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain double strike until end of turn. 
mana={3}{R}{W}
type=Creature
subtype=Human Soldier Ally
power=2
toughness=2
[/card]

[card]
name=Retreat to Hagra
auto=@movedTo(land|myBattlefield):choice 1/0 && deathtiuch target(creature)
auto=@movedTo(land|myBattlefield):choice life:-1 opponent && life:1 controller
text=Landfall - Whenever a land enters the battlefield under your control, choose one -  Target creature gets +1/+0 and gains deathtouch until the end of turn. -- Each opponent loses 1 life and you gain 1 life. 
mana={2}{B}
type=Enchantment
[/card]

[card]
name=Retreat to Kazandu
auto=@movedTo(land|myBattlefield):choice counter(1/1) target(creature)
auto=@movedTo(land|myBattlefield):choice life:2 controller
text=Landfall - Whenever a land enters the battlefield under your control, choose one - put a +1/+1 counter on target creature. -- You gain 2 life.
mana={2}{G}
type=Enchantment
[/card]

[card]
name=Retreat to Emeria
auto=@movedTo(land|myBattlefield):choice token(Kor,creature Kor, 1/1,Ally white)
auto=@movedTo(land|myBattlefield):choice all(creature|myBattlefield) 1/1
text=Landfall - Whenevr a land enters the battlefield under your control, choose one -- Put a 1/1 white Kor Ally creature token onto the battlefield. -- Creatures you control get +1/+1 until end of turn. 
mana={3}{W}
type=Enchantment
[/card]

[card]
name=Retreat to Valakut
auto=@movedTo(land|myBattlefield):choice 2/0 target(creature)
auto=@movedTo(land|myBattlefield):choice cantblock target(creature)
text=Landfall - Whenever a land enters the battlefield under your control, choose one - Target creature gets +2/+0 until end of turn. - Target creature can't block this turn.
mana={2}{R}
type=Enchantment
[/card]

[card]
name=Roil Spout
other={4}{W}{U} name(Awaken)
target=creature
auto=moveTo(ownerLibrary)
auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1,4)],newability[haste])) forever
text=Put target creature on top of its owner's library. -- Awaken 4 - {4}{W}{U}(If you cast this spell for {4}{W}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) 
mana={1}{W}{U}
type=Sorcery
[/card]

[card]
name=Ruinous Path
other={5}{B}{B} name(Awaken)
auto=target(creature,planeswalker|battlefield) destroy
auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1,4)],newability[haste])) forever
text=Destroy target creature or planeswalker. -- Awaken 4 - {5}{B}{B}(If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with ahste. It's still a land.) 
mana={1}{B}{B}
type=Sorcery
[/card]

[card]
name=Sanctum of Ugin
auto={T}:add{1}
auto=@movedTo(creature[manacost>=7]|stack):may {S}:moveTo(myhand) target(creature|myLibrary)
text=Whenever you cast a colorless spell with converted mana cost 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library. 
type=Land
[/card]

[card]
name=Sandstone Bridge
auto=tap
auto=1/1 && vigilance target(creature) ueot
auto={T}:Add{W}
text=Sandstone Bridge enters the battlefield tapped. -- When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn. -- {T}: Add {W} to your mana pool.
type=Land
[/card]

[card]
name=Scatter to the Winds
auto=target=*|stack
auto=fizzle
other={4}{U}{U} name(Awaken)
auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1,3)],newability[haste])) forever
text=Counter target spell. -- Awaken 3 - {4}{U}{U}(If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 elemental creature with haste. It is still a land.
mana={1}{U}{U}
type=Instant
[/card]

[card]
name=Scour from Existence
auto=moveto(exile) target(*|battlefield)
text=Exile target permanent.
mana={7}
type=Instant
[/card]

[card]
name=Scythe Leopard
auto=@movedTo(land|myBattlefield):1/1 ueot
text=Landfall - Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn.
mana={G}
type=Creature
subtype=Cat
power=1
toughness=1
[/card]

[card]
name=Shambling Vent
auto=tap
auto={T}:Add{W}
auto={T}:Add{B}
auto={1}{W}{B}:transforms((Elemental Creature,setpower=2,settoughness=3,black white,newability[lifelink])) ueot
text=Shambling Vent enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool. -- {1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land. type=Land
[/card]

[card]
name=Sheer Drop
auto=destroy target(creature[tapped])
other={5}{W} name(Awaken)
auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1,3)],newability[haste])) forever
text=Destroy target tapped creature. -- Awaken 3 - {5}{W}(If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 elemental creature with haste. It is still a land.
mana={2}{W}
type=Sorcery
[/card]

auto=@combatdamaged(opponent) from(this):all(trigger) moveto(exile) all(*[pos=1]|opponentlibrary)

[card]
name=Sire of Stagnation
auto=@movedTo(land|opponentBattlefield):all(trigger) moveto(exile) all(*[pos=1]|opponentlibrary)
auto=@movedTo(land|opponentBattlefield):all(trigger) moveto(exile) all(*[pos=2]|opponentlibrary)
auto=@movedTo(land|opponentBattlefield):draw:2 controller
text=Devoid (This card has no color). -- Whenever a land enters the battlefield under an opponent's control, that player exiles the top two cards of his or her library and you draw two cards.
mana={4}U}{B}
color=artifact
type=Creature
subtype=Eldrazi
power=5
toughness=7
[/card]

[card]
name=Skitterskin
abilities=cantblock
auto=aslongas(creature[iscolorless]|mybattlefield) {1}{B}:regenerate
text=text=Devoid (This card has no color.) -- Skitterskin can't block. -- {1}{B}: Regenerate Skitterskin. Activate this ability only if you control another colorless creature.
mana={2}{B}
color=artifact
type=Creature
subtype=Eldrazi
power=4
toughness=3
[/card]

[card]
name=Skyline Cascade
auto=tap
auto=choice target(creature|opponentbattlefield) frozen
auto={T}:Add{U}
text=Skyline Cascade enters the battlefield tapped. -- When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.  -- {T}: Add {U} to your mana pool.
type=Land
[/card]

[card]
name=Skyreach Elf
abilities=flying,sunburst
auto=counter(1/1,sunburst)
text=Flying. -- Converge - Skyrider Elf enters the battlfield with a +1/+1 counter on it for each color spent to cast it. 
mana={X}{G}{U}
type=Creature
subtype=Elf Warrior Ally
power=0
toughness=0
[/card]

[card]
name=Smoldering Marsh
auto=tap
auto=aslongas(land[basic]|myBattlefield) >1 untap
auto={T}:Add{B}
auto={T}:Add{R}
text={T}: Add {B} or {R} to your mana pool. -- Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
type=Land
subtype=Swamp Mountain
[/card]

[card]
name=Smothering Abomination
abilities=flying
auto=@each my upkeep:sacrifice notatarget(creature|myBattlefield)
auto=@sacrificed(creature|mybattlefield):name(draw) ability$!may draw:1!$ controller
text=Devoid (This card has no color.) -- Flying. -- At the beginning of your upkeep, sacrifice a creature. -- Whenever you sacrifice a creature, draw a card. 
mana={2}{B}{B}
color=artifact
type=Creature
subtype=Eldrazi
power=4
toughness=3
[/card]

[card]
name=Snapping Gnarlid
auto=@movedTo(land|myBattlefield):1/1 ueot
text=Landfall. - Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn. 
mana={1}{G}
type=Creature
subtype=Beast
power=2
toughness=2
[/card]

[card]
name=Spawning Bed
auto={T}:add{1}
auto={6}{T}{S}:token(20787701)*3 controller
text={T}: Add {1} to your mana pool. -- {6}{T}: Sacrifice Spawning Bed: Put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool." 
type=Land
[/card]

[card]
name=Stasis Snare
abilities=flash
auto=(blink)forsrc target(other *[-land])
text=Flash. -- When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. 
mana={1}{W}{W}
type=Enchantment
[/card]

[card]
name=Sunken Hollow
auto=tap
auto=aslongas(land[basic]|myBattlefield) >1 untap
auto={T}:Add{U}
auto={T}:Add{B}
text={T}: Add {U} or {B} to your mana pool. -- Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
type=Land
subtype=Island Swamp
[/card]

[card]
name=Tajuru Warcaller
auto=lord(ally|myBattlefield) 2/2 ueot
auto=@movedTo(other ally|myBattlefield):may lord(ally|myBattlefield) 2/2 ueot
text=Rally - Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn. 
mana={3}{G}{G}
type=Creature
subtype=Elf Warrior Ally
power=2
toughness=1
[/card]

[card]
name=Tandem Tactics
target=<upto:2>creature
auto=1/2 ueot
auto=life:2
text=Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
mana={1}{W}
type=Instant
[/card]

[card]
name=Transgress the Mind
target=player
auto=if type(*[-land;manacost>=3]|targetedpersonshand)~lessthan~1 then name(look) donothing notatarget(*|targetedpersonshand) else moveto(exile) notatarget(*[-land;manacost>=3]|targetedpersonshand)
text=Devoid (This card has no color.) -- Target player reveals his or her hand. You choose a card from it with converted mana cost 3 or greater and exile that card. 
mana={1}{B}
color=artifact
type=Sorcery
[/card]

[card]
name=Undergrowth Champion
abilities=phantom
auto=@movedTo(land|myBattlefield):counter(1/1,1)
text=If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion. -- Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion. 
mana={1}{G}{G}
type=Creature
subtype=Elemental
power=2
toughness=2
[/card]

[card]
name=Veteran Warleader
auto=foreach(creature|myBattlefield) 1/1
auto={T(other ally|mybattlefield)}:name(first strike) transforms((,first strike)) ueot
auto={T(other ally|mybattlefield)}:name(vigilance) transforms((,vigilance)) ueot
auto={T(other ally|mybattlefield)}:name(trample) transforms((,trample)) ueot
text=Veteran Warleader's power and toughness are each equal to the number of creatures you control. -- Tap another Ally you control: Veteran Warleader gets your choice of first strike, vigilance or trample until end of turn.
mana={1}{G}{W}
type=Creature
subtype=Human Soldier Ally
power=*
toughness=*
[/card]

[card]
name=Woodland Wanderer
abilities=sunburst
auto=counter(1/1,sunburst)
text=Vigilance. -- Trample. -- Converge - Woodland Wanderer enters the battlfield with a +1/+1 counter on it for each color spent to cast it. 
mana={3}{G}
type=Creature
subtype=Elemental
power=2
toughness=2
[/card]

KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Battle for Zendikar

Post by KF1 » Wed Sep 02, 2015 2:49 am

A new Trophy:

[The extension png has been deactivated and can no longer be displayed.]


Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Battle for Zendikar

Post by Tacoghandi » Wed Sep 02, 2015 6:24 am

Post your card.dat file so I can see it. Maybe try not using the (-) in the id as that wont allow an image anyway.
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