Conspiracy 142/210
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Re: Conspiracy 142/210
Rousing of Souls was missing its rarity in the .dat file and I added the Spirit token and the Elephant token to the .dat as well since it will be needed for the cards code though parley will probably be only available in my game due to needing the scry code. However, it did lead me to find that the Spirit Token in the primitive was missing Flying. fixed in my mtg.txt.
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- Posts: 1197
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Re: Conspiracy 142/210
Dack Fayden still had 7 starting loyalty counters from testing fixed in post on previous page.
Re: Conspiracy 142/210
where are the images for this set?
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- Posts: 1197
- Joined: Thu Apr 28, 2011 11:34 pm
Re: Conspiracy 142/210
Here is a link for Windows sized images.mrfatbard wrote:where are the images for this set?
https://www.dropbox.com/s/d1oylgbx5y93oa5/CNS.zip?dl=0
Re: Conspiracy 142/210
Are the all CNS prims or did I miss some?Tacoghandi wrote:Here are what I have for codes for the day. should be all that are supported officially. its 25 cards.
Code: Select all
#Conspiracy Set for Wagic the Homebrew #coded by the Wagic Community # #Missing Cards #------------------ # Conspiracy's # Draft styled cards unless ability is relevant to regular play or rarity is decent for the card without the draft ability # Will of the Council cards until I find a good way to do this ability # Additional Vote cards since if I do Will of the Council they will not work # Grenzo, Dungeon Warden (not sure how to do his ability) # Marchesa, the Black Rose (can not get third ability to work) # Muzzio, Visionary Architect # Reign of the Pit (No idea on that one) # Parley cards (I am working on a code for it) # # # # # [card] name=Academy Elite auto=counter(1/1,type:*[instant;sorcery]:graveyard) auto={2}{U}{C(1/1,-1)}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever text=Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. -- {2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card. mana={3}{U} type=Creature subtype=Human Wizard power=0 toughness=0 [/card] [card] name=Agent of Acquisitions text=Draft Agent of Acquisitions face up. -- Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.) mana={2} type=Artifact Creature subtype=Construct power=2 toughness=1 [/card] [card] name=Brago, King Eternal abilities=flying auto=@combatdamaged(player) from(this):(blink) target(<anyamount>*[-land]|mybattlefield) text=Flying -- When Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control. mana={2}{W}{U} type=Legendary Creature subtype=Spirit power=2 toughness=4 [/card] [card] name=Canal Dredger auto={T}:bottomoflibrary target(*|mygraveyard) text=Draft Canal Dredger face up. -- Each player passes the last card from each booster pack to a player who drafted a card named Canal Dredger. -- Tap: Put target card from your graveyard on the bottom of your library. mana={4} type=Artifact Creature subtype=Construct power=1 toughness=4 [/card] [card] name=Cogwork Librarian text=Draft Cogwork Librarian face up. -- As you draft a card, you may draft an additional card from that booster pack. If you do, put Cogwork Librarian into that booster pack. mana={4} type=Artifact Creature subtype=Construct power=3 toughness=3 [/card] [card] name=Cogwork Spy abilities=flying text=Reveal Cogwork Spy as you draft it. You may look at the next card drafted from this booster pack. -- Flying mana={3} type=Artifact Creature subtype=Bird Construct power=2 toughness=1 [/card] [card] name=Cogwork Tracker abilities=mustattack text=Reveal Cogwork Tracker as you draft it and note the player who passed it to you. -- Cogwork Tracker attacks each turn if able. -- Cogwork Tracker attacks a player you noted for cards named Cogwork Tracker each turn if able. mana={4} type=Artifact Creature subtype=Hound Construct power=4 toughness=4 [/card] [card] name=Custodi Soulbinders auto=counter(1/1,type:other creature:battlefield) auto={2}{W}{C(1/1,-1)}:token(Spirit,Creature Spirit,1/1,white,flying) controller text=Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. -- {2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Put a 1/1 white Spirit creature token with flying onto the battlefield. mana={3}{W} type=Creature subtype=Human Cleric power=0 toughness=0 [/card] [card] name=Dack Fayden auto=counter(0/0,3,loyalty) auto={C(0/0,1,Loyalty)}:name(+1: Target Player Draw 2 and discard 2) target(player) ability$!draw:2 _ choice target(<2>*|myhand) reject!$ targetedplayer auto={C(0/0,-2,Loyalty)}:name(-2: Gain control of target Artifact) moveto(mybattlefield) target(artifact) auto={C(0/0,-6,Loyalty)}:name(-6: Emblem) emblem transforms((,newability[@targeted(*|battlefield) from(*[instant;sorcery;enchantment]|myhand):all(trigger[to[) moveto(mybattlefield)],newability[@targeted(*|battlefield) from(*[instant;sorcery;enchantment]|mygraveyard):all(trigger[to[) moveto(mybattlefield)])) forever dontremove text=+1: Target player draws two cards, then discards two cards. -- -2: Gain control of target artifact. -- -6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents." -- Starting Loyalty 3 mana={1}{U}{R} type=Planeswalker subtype=Dack [/card] [card] name=Dack's Duplicate auto=transforms((,newability[haste],newability[@combat(attacking) source(this):if compare(lifetotal)~equalto~compare(opponentlifetotal) then counter(1/1) all(this)],newability[@combat(attacking) source(this):if compare(lifetotal)~lessthan~compare(opponentlifetotal) then counter(1/1) all(this)])) forever auto=may copy NotATarget(creature) text=You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield except it gains haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) mana={2}{U}{R} type=Creature subtype=Shapeshifter power=0 toughness=0 [/card] [card] name=Deal Broker auto={T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever text=Draft Deal Broker face up. -- Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in his or her card pool in exchange. You may accept any one offer. -- Tap: Draw a card, then discard a card. mana={3} type=Artifact Creature subtype=Construct power=2 toughness=3 [/card] [card] name=Deathreap Ritual auto=@each end restriction{morbid}:draw:1 text=Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card. mana={2}{B}{G} type=Enchantment [/card] [card] name=Drakestown Forgotten auto=counter(1/1,type:creature:graveyard) auto={2}{B}{C(1/1,-1)}:target(creature) -1/-1 ueot text=Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. -- {2}{B}, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn. mana={4}{B} type=Creature subtype=Zombie power=0 toughness=0 [/card] [card] name=Enraged Revolutionary auto=@combat(attacking) source(this):if compare(lifetotal)~equalto~compare(opponentlifetotal) then counter(1/1) all(this) auto=@combat(attacking) source(this):if compare(lifetotal)~lessthan~compare(opponentlifetotal) then counter(1/1) all(this) text=Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) mana={2}{R} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Extract from Darkness auto=deplete:2 all(player) auto=moveto(mybattlefield) notatarget(creature|graveyard) text=Each player puts the top two cards of his or her library into his or her graveyard. Then put a creature card from a graveyard onto the battlefield under your control. mana={3}{U}{B} type=Sorcery [/card] [card] name=Flamewright auto={1}{T}:token(Construct,Artifact Creature Construct,1/1,defender) auto={T}{S(creature[defender]|mybattlefield)}:damage:1 target(creature,player) text={1},{T}: Put a 1/1 colorless Construct artifact creature token with defender onto the battlefield. -- {T}, Sacrifice a creature with defender: Flamewright deals 1 damage to target creature or player. mana={R}{W} type=Creature subtype=Human Artificer power=1 toughness=1 [/card] [card] name=Grenzo's Cutthroat abilities=first strike auto=@combat(attacking) source(this):if compare(lifetotal)~equalto~compare(opponentlifetotal) then counter(1/1) all(this) auto=@combat(attacking) source(this):if compare(lifetotal)~lessthan~compare(opponentlifetotal) then counter(1/1) all(this) text=First Strike -- Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) mana={1}{R} type=Creature subtype=Goblin Rogue power=1 toughness=1 [/card] [card] name=Ignition Team auto=counter(1/1,type:land[tapped]:battlefield) auto={2}{R}{C(1.1,-1)}:target(land) becomes(Elemental,Creature Elemental,4/4,red) ueot text=Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. -- {2}{R}, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land. mana={5}{R}{R} type=Creature subtype=Goblin Warrior power=0 toughness=0 [/card] [card] name=Marchesa's Emissary abilities=opponentshroud auto=@combat(attacking) source(this):if compare(lifetotal)~equalto~compare(opponentlifetotal) then counter(1/1) all(this) auto=@combat(attacking) source(this):if compare(lifetotal)~lessthan~compare(opponentlifetotal) then counter(1/1) all(this) text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) mana={3}{U} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Marchesa's Smuggler auto=@combat(attacking) source(this):if compare(lifetotal)~equalto~compare(opponentlifetotal) then counter(1/1) all(this) auto=@combat(attacking) source(this):if compare(lifetotal)~lessthan~compare(opponentlifetotal) then counter(1/1) all(this) auto={1}{U}{R}:target(creature|mybattlefield) transforms((,newability[haste],newability[unblockable])) ueot text=Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -- {1}{U}{R}: Target creature you control gains haste until end of turn and can't be blocked this turn. mana={U}{R} type=Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Predator's Howl auto=ifnot morbid then token(Wolf,Creature Wolf,2/2,green) controller auto=if morbid then token(Wolf,Creature Wolf,2/2,green)*3 controller text=Put a 2/2 green Wolf creature token onto the battlefield. -- Morbid — Put three 2/2 green Wolf creature tokens onto the battlefield instead if a creature died this turn. mana={3}{G} type=Instant [/card] [card] name=Realm Seekers auto=counter(1/1,type:*:hand) auto={2}{G}{C(1/1,-1)}:moveto(myhand) notatarget(land|mylibrary) text=Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands. -- {2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle your library. mana={4}{G}{G} type=Creature subtype=Elf Scout power=0 toughness=0 [/card] [card] name=Scourge of the Throne abilities=Flying auto=@combat(attacking) source(this):if compare(lifetotal)~equalto~compare(opponentlifetotal) then counter(1/1) all(this) auto=@combat(attacking) source(this):if compare(lifetotal)~lessthan~compare(opponentlifetotal) then counter(1/1) all(this) auto=@combat(attacking) source(this) turnlimited:if compare(lifetotal)~equalto~compare(opponentlifetotal) then untap all(this) && untap all(creature[attacking]|mybattlefield) && nextphasealter(add,combatphases,controller,after<combatends>) auto=@combat(attacking) source(this) turnlimited:if compare(lifetotal)~lessthan~compare(opponentlifetotal) then untap all(this) && untap all(creature[attacking]|mybattlefield) && nextphasealter(add,combatphases,controller,after<combatends>) text=Flying -- Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -- Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase. mana={4}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Treasonous Ogre auto=@combat(attacking) source(this):if compare(lifetotal)~equalto~compare(opponentlifetotal) then counter(1/1) all(this) auto=@combat(attacking) source(this):if compare(lifetotal)~lessthan~compare(opponentlifetotal) then counter(1/1) all(this) auto={L}{L}{L}:add{R} text=Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -- Pay 3 life: Add Red to your mana pool. mana={3}{R} type=Creature subtype=Ogre Shaman power=2 toughness=3 [/card] [card] name=Whispergear Sneak text=Draft Whispergear Sneak face up. -- During the draft, you may turn Whispergear Sneak face down. If you do, look at any unopened booster pack in the draft or any booster pack not being looked at by another player. mana={1} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card]
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