Journey into Nyx 118/165 (not including reprints)

All user created custom sets, custom game mode and modded official content.
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Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Journey into Nyx 118/165 (not including reprints)

Post by Tacoghandi » Sat Mar 29, 2014 2:28 pm

This is all Officially supported cards that I could code. If there are any issues as I have not play tested all of these yet, let me know. Thanks for all those who helped to code this set.

_cards.dat file

Code: Select all

[meta]
author=Wagic Team
name=Journey into Nyx
year=2014
block=Theros
[/meta]
[card]
primitive=Aegis of the Gods
id=380364
rarity=R
[/card]
[card]
primitive=Aerial Formation
id=380365
rarity=C
[/card]
[card]
primitive=Agent of Erebos
id=380366
rarity=U
[/card]
[card]
primitive=Ajani, Mentor of Heroes
id=380367
rarity=M
[/card]
[card]
primitive=Ajani's Presence
id=380368
rarity=C
[/card]
[card]
primitive=Akroan Line Breaker
id=380369
rarity=U
[/card]
[card]
primitive=Akroan Mastiff
id=380370
rarity=C
[/card]
[card]
primitive=Armament of Nyx
id=380371
rarity=C
[/card]
[card]
primitive=Armory of Iroas
id=380372
rarity=U
[/card]
[card]
primitive=Aspect of Gorgon
id=380373
rarity=C
[/card]
[card]
primitive=Athreos, God of Passage
id=380374
rarity=M
[/card]
[card]
primitive=Banishing Light
id=380375
rarity=U
[/card]
[card]
primitive=Bassara Tower Archer
id=380376
rarity=U
[/card]
[card]
primitive=Battlefield Thaumaturge
id=380377
rarity=R
[/card]
[card]
primitive=Bearer of the Heavens
id=380378
rarity=R
[/card]
[card]
primitive=Bladetusk Boar
id=380379
rarity=C
[/card]
[card]
primitive=Blinding Flare
id=380380
rarity=U
[/card]
[card]
primitive=Bloodcrazed Hoplite
id=380381
rarity=C
[/card]
[card]
primitive=Brain Maggot
id=380382
rarity=U
[/card]
[card]
primitive=Cast into Darkness
id=380383
rarity=C
[/card]
[card]
primitive=Chariot of Victory
id=380384
rarity=U
[/card]
[card]
primitive=Cloaked Siren
id=380385
rarity=C
[/card]
[card]
primitive=Colossal Heroics
id=380386
rarity=U
[/card]
[card]
primitive=Consign to Dust
id=380387
rarity=U
[/card]
[card]
primitive=Countermand
id=380388
rarity=C
[/card]
[card]
primitive=Cruel Feeding
id=380389
rarity=C
[/card]
[card]
primitive=Crystalline Nautilus
id=380390
rarity=U
[/card]
[card]
primitive=Cyclops of Eternal Fury
id=380391
rarity=U
[/card]
[card]
primitive=Dakra Mystic
id=380392
rarity=U
[/card]
[card]
primitive=Daring Thief
id=380393
rarity=R
[/card]
[card]
primitive=Dawnbringer Charioteers
id=380394
rarity=R
[/card]
[card]
primitive=Deicide
id=380395
rarity=R
[/card]
[card]
primitive=Desecration Plague
id=380396
rarity=C
[/card]
[card]
primitive=Deserter's Quarters
id=380397
rarity=U
[/card]
[card]
primitive=Desperate Stand
id=380398
rarity=U
[/card]
[card]
primitive=Dictate of Erebos
id=380399
rarity=R
[/card]
[card]
primitive=Dictate of Heliod
id=380400
rarity=R
[/card]
[card]
primitive=Dictate of Karametra
id=380401
rarity=R
[/card]
[card]
primitive=Dictate of Kruphix
id=380402
rarity=R
[/card]
[card]
primitive=Dictate of the Twin Gods
id=380403
rarity=R
[/card]
[card]
primitive=Disciple of Deceit
id=380404
rarity=U
[/card]
[card]
primitive=Doomwake Giant
id=380405
rarity=R
[/card]
[card]
primitive=Dreadbringer Lampads
id=380406
rarity=C
[/card]
[card]
primitive=Eagle of the Watch
id=380407
rarity=C
[/card]
[card]
primitive=Eidolon of Blossoms
id=380408
rarity=R
[/card]
[card]
primitive=Eidolon of Rhetoric
id=380409
rarity=U
[/card]
[card]
primitive=Eidolon of the Great Revel
id=380410
rarity=R
[/card]
[card]
primitive=Extinguish All Hope
id=380411
rarity=R
[/card]
[card]
primitive=Feast of Dreams
id=380412
rarity=C
[/card]
[card]
primitive=Felhide Petrifier
id=380413
rarity=U
[/card]
[card]
primitive=Flamespeaker's Will
id=380414
rarity=C
[/card]
[card]
primitive=Fleetfeather Cockatrice
id=380415
rarity=U
[/card]
[card]
primitive=Flurry of Horns
id=380416
rarity=C
[/card]
[card]
primitive=Font of Fertility
id=380417
rarity=C
[/card]
[card]
primitive=Font of Fortunes
id=380418
rarity=C
[/card]
[card]
primitive=Font of Ire
id=380419
rarity=C
[/card]
[card]
primitive=Font of Return
id=380420
rarity=C
[/card]
[card]
primitive=Font of Vigor
id=380421
rarity=C
[/card]
[card]
primitive=Forgeborn Oreads
id=380422
rarity=U
[/card]
[card]
primitive=Gluttonous Cyclops
id=380423
rarity=C
[/card]
[card]
primitive=Gnarled Scarhide
id=380424
rarity=U
[/card]
[card]
primitive=Godhunter Octopus
id=380425
rarity=C
[/card]
[card]
primitive=Godsend
id=380426
rarity=M
[/card]
[card]
primitive=Golden Hind
id=380427
rarity=C
[/card]
[card]
primitive=Goldenhide Ox
id=380428
rarity=U
[/card]
[card]
primitive=Gold-Forged Sentinel
id=380429
rarity=U
[/card]
[card]
primitive=Grim Guardian
id=380430
rarity=C
[/card]
[card]
primitive=Hall of Triumph
id=380431
rarity=R
[/card]
[card]
primitive=Harness by Force
id=380432
rarity=R
[/card]
[card]
primitive=Harvestguard Alseids
id=380433
rarity=C
[/card]
[card]
primitive=Heroes' Bane
id=380434
rarity=R
[/card]
[card]
primitive=Hour of Need
id=380435
rarity=U
[/card]
[card]
primitive=Hubris
id=380436
rarity=C
[/card]
[card]
primitive=Humbler of Mortals
id=380437
rarity=C
[/card]
[card]
primitive=Hydra Broodmaster
id=380438
rarity=R
[/card]
[card]
primitive=Hypnotic Siren
id=380439
rarity=R
[/card]
[card]
primitive=Interpret the Signs
id=380440
rarity=U
[/card]
[card]
primitive=Iroas, God of Victory
id=380441
rarity=M
[/card]
[card]
primitive=Keranos, God of Storms
id=380442
rarity=M
[/card]
[card]
primitive=King Macar, the Gold-Cursed
id=380443
rarity=R
[/card]
[card]
primitive=Kiora's Dismissal
id=380444
rarity=U
[/card]
[card]
primitive=Knowledge and Power
id=380445
rarity=U
[/card]
[card]
primitive=Kruphix, God of Horizons
id=380446
rarity=M
[/card]
[card]
primitive=Kruphix's Insight
id=380447
rarity=C
[/card]
[card]
primitive=Lagonna-Band Trailblazer
id=380448
rarity=C
[/card]
[card]
primitive=Launch the Fleet
id=380449
rarity=R
[/card]
[card]
primitive=Leonin Iconoclast
id=380450
rarity=U
[/card]
[card]
primitive=Lightning Diadem
id=380451
rarity=C
[/card]
[card]
primitive=Magma Spray
id=380452
rarity=C
[/card]
[card]
primitive=Mana Confluence
id=380453
rarity=R
[/card]
[card]
primitive=Market Festival
id=380454
rarity=C
[/card]
[card]
primitive=Master of the Feast
id=380455
rarity=R
[/card]
[card]
primitive=Mogis's Warhound
id=380456
rarity=U
[/card]
[card]
primitive=Mortal Obstinacy
id=380457
rarity=C
[/card]
[card]
primitive=Nature's Panoply
id=380458
rarity=C
[/card]
[card]
primitive=Nessian Game Warden
id=380459
rarity=U
[/card]
[card]
primitive=Nightmarish End
id=380460
rarity=U
[/card]
[card]
primitive=Nyx Infusion
id=380461
rarity=C
[/card]
[card]
primitive=Nyx Weaver
id=380462
rarity=U
[/card]
[card]
primitive=Nyx-Fleece Ram
id=380463
rarity=U
[/card]
[card]
primitive=Oakheart Dryads
id=380464
rarity=C
[/card]
[card]
primitive=Oppressive Rays
id=380465
rarity=C
[/card]
[card]
primitive=Oreskos Swiftclaw
id=380466
rarity=C
[/card]
[card]
primitive=Pensive Minotaur
id=380467
rarity=C
[/card]
[card]
primitive=Phalanx Formation
id=380468
rarity=U
[/card]
[card]
primitive=Pharika, God of Affliction
id=380469
rarity=M
[/card]
[card]
primitive=Pharika's Chosen
id=380470
rarity=C
[/card]
[card]
primitive=Pheres-Band Thunderhoof
id=380471
rarity=C
[/card]
[card]
primitive=Pheres-Band Warchief
id=380472
rarity=R
[/card]
[card]
primitive=Pin to the Earth
id=380473
rarity=C
[/card]
[card]
primitive=Polymorphous Rush
id=380474
rarity=R
[/card]
[card]
primitive=Prophetic Flamespeaker
id=380475
rarity=M
[/card]
[card]
primitive=Pull from the Deep
id=380476
rarity=U
[/card]
[card]
primitive=Quarry Colossus
id=380477
rarity=U
[/card]
[card]
primitive=Ravenous Leucrocota
id=380478
rarity=C
[/card]
[card]
primitive=Renowned Weaver
id=380479
rarity=C
[/card]
[card]
primitive=Reprisal
id=380480
rarity=U
[/card]
[card]
primitive=Returned Reveler
id=380481
rarity=C
[/card]
[card]
primitive=Revel of the Fallen God
id=380482
rarity=R
[/card]
[card]
primitive=Reviving Melody
id=380483
rarity=U
[/card]
[card]
primitive=Riddle of Lightning
id=380484
rarity=U
[/card]
[card]
primitive=Riptide Chimera
id=380485
rarity=U
[/card]
[card]
primitive=Rise of Eagles
id=380486
rarity=C
[/card]
[card]
primitive=Ritual of the Returned
id=380487
rarity=U
[/card]
[card]
primitive=Rollick of Abandon
id=380488
rarity=U
[/card]
[card]
primitive=Rotted Hulk
id=380489
rarity=C
[/card]
[card]
primitive=Rouse the Mob
id=380490
rarity=C
[/card]
[card]
primitive=Sage of Hours
id=380491
rarity=M
[/card]
[card]
primitive=Satyr Grovedancer
id=380492
rarity=C
[/card]
[card]
primitive=Satyr Hoplite
id=380493
rarity=C
[/card]
[card]
primitive=Scourge of Fleets
id=380494
rarity=R
[/card]
[card]
primitive=Setessan Tactics
id=380495
rarity=R
[/card]
[card]
primitive=Sightless Brawler
id=380496
rarity=U
[/card]
[card]
primitive=Sigiled Skink
id=380497
rarity=C
[/card]
[card]
primitive=Sigiled Starfish
id=380498
rarity=C
[/card]
[card]
primitive=Silence the Believers
id=380499
rarity=R
[/card]
[card]
primitive=Skybind
id=380500
rarity=R
[/card]
[card]
primitive=Skyspear Cavalry
id=380501
rarity=U
[/card]
[card]
primitive=Solidarity of Heroes
id=380502
rarity=U
[/card]
[card]
primitive=Spawn of Thraxes
id=380503
rarity=R
[/card]
[card]
primitive=Spirespine
id=380504
rarity=U
[/card]
[card]
primitive=Spite of Mogis
id=380505
rarity=U
[/card]
[card]
primitive=Spiteful Blow
id=380506
rarity=U
[/card]
[card]
primitive=Squelching Leeches
id=380507
rarity=U
[/card]
[card]
primitive=Starfall
id=380508
rarity=C
[/card]
[card]
primitive=Stonewise Fortifier
id=380509
rarity=C
[/card]
[card]
primitive=Stormchaser Chimera
id=380510
rarity=U
[/card]
[card]
primitive=Strength from the Fallen
id=380511
rarity=U
[/card]
[card]
primitive=Supply-Line Cranes
id=380512
rarity=C
[/card]
[card]
primitive=Swarmborn Giant
id=380513
rarity=U
[/card]
[card]
primitive=Temple of Epiphany
id=380514
rarity=R
[/card]
[card]
primitive=Temple of Malady
id=380515
rarity=R
[/card]
[card]
primitive=Tethmos High Priest
id=380516
rarity=U
[/card]
[card]
primitive=Thassa's Devourer
id=380517
rarity=C
[/card]
[card]
primitive=Thassa's Ire
id=380518
rarity=U
[/card]
[card]
primitive=Thoughtrender Lamia
id=380519
rarity=U
[/card]
[card]
primitive=Tormented Thoughts
id=380520
rarity=U
[/card]
[card]
primitive=Triton Cavalry
id=380521
rarity=U
[/card]
[card]
primitive=Triton Shorestalker
id=380522
rarity=C
[/card]
[card]
primitive=Twinflame
id=380523
rarity=R
[/card]
[card]
primitive=Underworld Coinsmith
id=380524
rarity=U
[/card]
[card]
primitive=War-Wing Siren
id=380525
rarity=C
[/card]
[card]
primitive=Whitewater Naiads
id=380526
rarity=U
[/card]
[card]
primitive=Wildfire Cerberus
id=380527
rarity=U
[/card]
[card]
primitive=Worst Fears
id=380528
rarity=M
[/card]
The Primitive file

Code: Select all

#Journey into Nyx Set for Wagic the Homebrew
#coded by the Wagic Community
#
#Missing Cards
#------------------
# Ajani, Mentor of Heroes
# Gods due to multi devotion
# Battlefield Thaumaturge
# Bestow Cards (ability is still a workaround)
# Dakra Mystic (not sure how to work that one)
# Daring Thief
# Deserter's Quarters
# Dictate of Karametra
# Dictate of the Twin Gods
# Disciple of Deceit
# Godsend
# Goldenhide Ox
# Harness by Force (Very Buggy: Cant use the alias with multi targeting
# if I set up a phaseaction it has confusing results)
# Oppressive Rays
# Cards with Scry or Look at the top X
# Knowledge and Power
# Launce the Fleet (Not sure yet how to get a custom token to enter attacking.
# Polymorphous Rush (Not sure this is supported)
# Prophetic Flamespeaker
# Pull from the Deep (think it may need workaround or Choice with restrictions)
# Quarry Colossus
# Sage of Hours
# Stonewise Fortifier
# Worst Fears
# Flamespeaker's Will
# Mortal Obstinacy
#

[card]
name=Aegis of the Gods
abilities=playershroud
text=You have hexproof. (You can't be the target of spells or abilities your opponents control.)
mana={1}{W}
type=Enchantment Creature
subtype=Human Soldier
power=2
toughness=1
[/card]

[card]
name=Aerial Formation
kicker=multi{2}{U}
target=<plusonekicked>creature|battlefield
auto=1/1 ueot
auto=flying ueot
text=Strive — Aerial Formation costs {2}{U} more to cast for each target beyond the first. -- Any number of target creatures each get +1/+1 and gain flying until end of turn.
mana={U}
type=Instant
[/card]

[card]
name=Agent of Erebos
auto=choice target(player) moveTo(exile) all(*|targetedpersonsgraveyard)
auto=@movedto(enchantment|mybattlefield):choice target(player) moveTo(exile) all(*|targetedpersonsgraveyard)
text=Constellation — Whenever Agent of Erebos or another enchantment enters the battlefield under your control, exile all cards from target player's graveyard.
mana={3}{B}
type=Enchantment Creature
subtype=Zombie
power=2
toughness=2
[/card]

[card]
name=Ajani's Presence
kicker=multi{2}{W}
target=<plusonekicked>creature|battlefield
auto=1/1 ueot
auto=Indestructible ueot
text=Strive — Ajani's Presence costs {2}{W} more to cast for each target beyond the first. -- Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
mana={W}
type=Instant
[/card]

[card]
name=Akroan Line Breaker
auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):choice name(Heroic) all(this) transforms((,newability[2/0 ueot],newability[intimidate ueot])) ueot
text=Heroic — Whenever you cast a spell that targets Akroan Line Breaker, Akroan Line Breaker gets +2/+0 and gains intimidate until end of turn.
mana={2}{R}
type=Creature
subtype=Human Warrior
power=2
toughness=1
[/card]
[card]
name=Akroan Mastiff
auto={W}{T}:tap target(creature)
text={W},{T}: Tap target creature.
mana={3}{W}
type=Creature
subtype=Hound
power=2
toughness=2
[/card]
[card]
name=Armament of Nyx
target=Creature
auto=teach(-enchantment) preventalldamage from(this)
auto=teach(enchantment) double strike
text=Enchant creature -- Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Armory of Iroas
auto={2}:equip
auto=@combat(attacking) source(mytgt):counter(1/1,1)
text=Whenever equipped creature attacks, put a +1/+1 counter on it. -- Equip {2}
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Aspect of Gorgon
target=creature
auto=teach(creature) deathtouch
auto=teach(creature) 1/3
text=Enchant creature -- Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)
mana={2}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Banishing Light
auto=(blink)forsrc target(*[-land]|opponentbattlefield)
text=When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner's control.)
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Bassara Tower Archer
abilities=opponentshroud,reach
text=Hexproof, reach
mana={G}{G}
type=Creature
subtype=Human Archer
power=2
toughness=1
[/card]

[card]
name=Bearer of the Heavens
autograveyard=@movedto(this|graveyard) from(battlefield):phaseaction[endofturn once] destroy all(*|battlefield)
text=When Bearer of the Heavens dies, destroy all permanents at the beginning of the next end step.
mana={7}{R}
type=Creature
subtype=Giant
power=10
toughness=10
[/card]

[card]
name=Blinding Flare
kicker=multi{R}
target=<plusonekicked>creature|battlefield
auto=cantblock ueot
text=Strive — Blinding Flare costs {R} more to cast for each target beyond the first. -- Any number of target creatures can't block this turn.
mana={R}
type=Sorcery
[/card]

[card]
name=Bloodcrazed Hoplite
auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):choice name(Heroic) counter(1/1,1)
auto=@counteradded(1/1) from(this):counter(1/1,-1) target(creature|opponentbattlefield)
text=Heroic — Whenever you cast a spell that targets Bloodcrazed Hoplite, put a +1/+1 counter on it. -- Whenever a +1/+1 counter is placed on Bloodcrazed Hoplite, remove a +1/+1 counter from target creature an opponent controls.
mana={1}{B}
type=Creature
subtype=Human Soldier
power=2
toughness=1
[/card]
[card]
name=Brain Maggot
auto=choice name(target opponent) target(opponent) donothing && all(this) transforms((,newability[if type(*[-land]|targetedpersonshand)~lessthan~1 then name(look) donothing notatarget(*|targetedpersonshand) else hand(blink)forsrc notatarget(*[-land]|targetedpersonshand)])) forever
text=When Brain Maggot enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield.
mana={1}{B}
type=Enchantment Creature
subtype=Insect
power=1
toughness=1
[/card]
[card]
name=Cast into Darkness
target=creature
auto=teach(creature) cantblock
auto=teach(creature) -2/0
text=Enchant creature -- Enchanted creature gets -2/-0 and can't block.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Chariot of Victory
auto={1}:equip
auto=first strike
auto=trample
auto=haste
text=Equipped creature has first strike, trample, and haste.
mana={3}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Cloaked Siren
abilities=flash,flying
text=Flash -- Flying
mana={3}{U}
type=Creature
subtype=Siren
power=3
toughness=2
[/card]

[card]
name=Colossal Heroics
kicker=multi{1}{G}
target=<plusonekicked>creature|battlefield
auto=2/2 ueot
auto=untap
text=Strive — Colossal Heroics costs {1}{G} more to cast for each target beyond the first. -- Any number of target creatures each get +2/+2 until end of turn. Untap those creatures.
mana={2}{G}
type=Instant
[/card]

[card]
name=Consign to Dust
kicker=multi{2}{G}
target=<plusonekicked>*[enchantment;artifact]|battlefield
auto=destroy
text=Strive — Consign to Dust costs {2}{G} more to cast for each target beyond the first. -- Destroy any number of target artifacts and/or enchantments.
mana={2}{G}
type=Instant
[/card]

[card]
name=Countermand
target=*|stack
auto=fizzle && deplete:4 targetcontroller
text=Counter target spell. Its controller puts the top four cards of his or her library into his or her graveyard.
mana={2}{U}{U}
type=Instant
[/card]

[card]
name=Cruel Feeding
kicker=multi{2}{B}
target=<plusonekicked>creature|battlefield
auto=1/0 ueot
auto=lifelink ueot
text=Strive — Cruel Feeding costs {2}{B} more to cast for each target beyond the first. -- Any number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
mana={B}
type=Instant
[/card]

[card]
name=Cyclops of Eternal Fury
auto=lord(creature|mybattlefield) haste
text=Creatures you control have haste.
mana={4}{R}{R}
type=Enchantment Creature
subtype=Cyclops
power=5
toughness=3
[/card]

[card]
name=Dawnbringer Charioteers
abilities=flying,lifelink
auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):choice name(Heroic) counter(1/1,1)
text=Flying, lifelink -- Heroic —- Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers.
mana={2}{W}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=4
[/card]
[card]
name=Deicide
target=enchantment|battlefield
auto=moveTo(exile)
auto=if cantargetcard(*[god]|battlefield) then all(*[share!name!]|targetcontrollerhand) moveto(exile)
auto=if cantargetcard(*[god]|battlefield) then all(*[share!name!]|targetcontrollerlibrary) moveto(exile)
auto=if cantargetcard(*[god]|battlefield) then all(*[share!name!]|targetcontrollergraveyard) moveto(exile)
text=Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them, then that player shuffles his or her library.
mana={1}{W}
type=Instant
[/card]
[card]
name=Desecration Plague
target=enchantment,land
auto=destroy
text=Destroy target enchantment, or land.
mana={3}{G}
type=Sorcery
[/card]

[card]
name=Desperate Stand
kicker=multi{R}{W}
target=<plusonekicked>creature|battlefield
auto=2/0 ueot
auto=first strike ueot
auto=vigilance ueot
text=Strive — Desperate Stand costs {R}{W} more to cast for each target beyond the first. -- Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn
mana={R}{W}
type=Sorcery
[/card]

[card]
name=Dictate of Erebos
abilities=flash
auto=@movedTo(creature|mygraveyard) from(mybattlefield):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent
text=Flash -- Whenever a creature you control dies, each opponent sacrifices a creature.
mana={3}{B}{B}
type=Enchantment
[/card]
[card]
name=Dictate of Heliod
abilities=flash
auto=lord(creature|mybattlefield) 2/2
text=Flash -- Creatures you control get +2/+2.
mana={3}{W}{W}
type=Enchantment
[/card]

[card]
name=Dictate of Kruphix
abilities=flash
auto=@each my draw:draw:1 controller
auto=@each opponent draw:draw:1 opponent
text=Flash -- At the beginning of each player's draw step, that player draws an additional card.
mana={1}{U}{U}
type=Enchantment
[/card]

[card]
name=Doomwake Giant
auto=all(creature|opponentbattlefield) -1/-1
auto=@movedTo(enchantment|myBattlefield):all(creature|opponentbattlefield) -1/-1
text=Constellation — Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn.
mana={4}{B}
type=Enchantment Creature
subtype=Giant
power=4
toughness=6
[/card]
[card]
name=Dreadbringer Lampads
auto=name(intimidate) target(creature) transforms((,newability[intimidate])) ueot
auto=@movedTo(enchantment|myBattlefield):name(intimidate) target(creature) transforms((,newability[intimidate])) ueot
text=Constellation — Whenever Dreadbringer Lampads or another enchantment enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
mana={4}{B}
type=Enchantment Creature
subtype=Nymph
power=4
toughness=2
[/card]
[card]
name=Eagle of the Watch
abilities=flying,vigilance
text=Flying, vigilance
mana={2}{W}
type=Creature
subtype=Bird
power=2
toughness=1
[/card]
[card]
name=Eidolon of Blossoms
auto=draw:1
auto=@movedTo(enchantment|myBattlefield):draw:1
text=Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.
mana={2}{G}{G}
type=Enchantment Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Eidolon of Rhetoric
auto=maxCast(*)1
auto=maxCast(*)1 opponent
text=Each player can't cast more than one spell each turn.
mana={2}{W}
type=Enchantment Creature
subtype=Spirit
power=1
toughness=4
[/card]
[card]
name=Eidolon of the Great Revel
auto=@movedTo(*[manacost<=3]|mystack):damage:2 controller
auto=@movedTo(*[manacost<=3]|opponentstack):damage:2 opponent
text=Whenever a player casts a spell with converted mana cost 3 or less, Eidolon of the Great Revel deals 2 damage to that player.
mana={R}{R}
type=Enchantment Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Extinguish All Hope
auto=all(creature[-enchantment]) destroy
text=Destroy all nonenchantment creatures.
mana={4}{B}{B}
type=Sorcery
[/card]
[card]
name=Feast of Dreams
target=creature[enchantment],creature[enchanted]
auto=destroy
text=Destroy target enchanted creature or enchantment creature.
mana={1}{B}
type=Instant
[/card]
[card]
name=Felhide Petrifier
abilities=deathtouch
auto=lord(creature[minotaur]|myBattlefield) deathtouch
text=Deathtouch -- Other Minotaur creatures you control have deathtouch.
mana={2}{B}
type=Creature
subtype=Minotaur Warrior
power=2
toughness=3
[/card]

[card]
name=Fleetfeather Cockatrice
abilities=flash,flying,deathtouch
auto=this(cantargetcard(*[-monstrous]) {5}{G}{U}:becomes(monstrous) forever && counter(1/1,3)
text=Flash (You may cast this spell any time you could cast an instant.) -- Flying, deathtouch -- {5}{G}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
mana={3}{G}{U}
type=Creature
subtype=Cockatrice
power=3
toughness=3
[/card]
[card]
name=Flurry of Horns
auto=token(Minotaur,Creature Minotaur,2/3,red,haste)*2
text=Put two 2/3 red Minotaur creature tokens with haste onto the battlefield.
mana={4}{R}
type=Sorcery
[/card]
[card]
name=Font of Fertility
auto={1}{G}{S}:moveTo(myBattlefield) and!(tap)! target(basic|mylibrary) && shuffle
text={1}{G}, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
mana={1}{G}
type=Enchantment
[/card]
[card]
name=Font of Fortunes
auto={1}{U}{T}{S}:draw:2
text={1}{U}, Sacrifice Font of Fortunes: Draw two cards.
mana={1}{U}
type=Enchantment
[/card]
[card]
name=Font of Ire
auto={3}{R}{T}{S}:damage:5 target(player) 
text={3}{R}, Sacrifice Font of Ire: Font of Ire deals 5 damage to target player.
mana={1}{R}
type=Enchantment
[/card]
[card]
name=Font of Return
auto={3}{B}{T}{S}:target(<upto:3>creature|mygraveyard) moveTo(myhand)
text={3}{B}, Sacrifice Font of Return: Return up to three target creature cards from your graveyard to your hand.
mana={1}{B}
type=Enchantment
[/card]
[card]
name=Font of Vigor
auto={2}{W}{T}{S}:life:7
text={2}{W}, Sacrifice Font of Vigor: You gain 7 life.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Forgeborn Oreads
auto=damage:1 target(creature,player)
auto=@movedTo(enchantment|myBattlefield):damage:1 target(creature,player)
text=Constellation — Whenever Forgeborn Oreads or another enchantment enters the battlefield under your control, Forgeborn Oreads deals 1 damage to target creature or player.
mana={2}{R}{R}
type=Enchantment Creature
subtype=Nymph
power=4
toughness=2
[/card]
[card]
name=Gluttonous Cyclops
auto=this(cantargetcard(*[-monstrous]) {5}{R}{R}:becomes(monstrous) forever && counter(1/1,3)
text={5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
mana={5}{R}
type=Creature
subtype=Cyclops 
power=5
toughness=4
[/card]

[card]
name=Godhunter Octopus
abilities=cantattack
auto=aslongas(enchantment|opponentBattlefield) -cantattack
auto=aslongas(*[enchanted]|opponentBattlefield) -cantattack
text=Godhunter Octopus can't attack unless defending player controls an enchantment or an enchanted permanent.
mana={5}{U}
type=Creature
subtype=Octopus
power=5
toughness=5
[/card]

[card]
name=Golden Hind
auto={T}:Add{G}
text={T}: Add {G} to your mana pool.
mana={1}{G}
type=Creature
subtype=Elk
power=2
toughness=1
[/card]

[card]
name=Gold-Forged Sentinel
abilities=flying
text=Flying
mana={6}
type=Artifact Creature
subtype=Chimera
power=4
toughness=4
[/card]
[card]
name=Grim Guardian
auto=life:-1 opponent
auto=@movedTo(enchantment|myBattlefield):life:-1 opponent
text=Constellation — Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life.
mana={2}{B}
type=Enchantment Creature
subtype=Zombie
power=1
toughness=4
[/card]
[card]
name=Hall of Triumph
auto=activatechooseacolor transforms((,newability[lord(creature[chosencolor]|mybattlefield) 1/1])) forever activatechooseend
text=As Hall of Triumph enters the battlefield, choose a color. -- Creatures you control of the chosen color get +1/+1.
mana={3}
type=Legendary Artifact
[/card]

[card]
name=Harvestguard Alseids
auto=name(prevent all damage) target(creature) transforms((,newability[preventalldamage to(this)])) ueot
auto=@movedto(enchantment|mybattlefield):name(prevent all damage) target(creature) transforms((,newability[preventalldamage to(this)])) ueot
text=Constellation — Whenever Harvestguard Alseids or another enchantment enters the battlefield under your control, prevent all damage that would be dealt to target creature this turn.
mana={2}{W}
type=Enchantment Creature
subtype=Nymph
power=2
toughness=3
[/card]
[card]
name=Heroes' Bane
auto=counter(1/1,4)
auto={2}{G}{G}:counter(1/1,p)
text=Heroes' Bane enters the battlefield with four +1/+1 counters on it. -- {2}{G}{G}: Put X +1/+1 counters on Heroes' Bane, where X is its power.
mana={3}{G}{G}
type=Creature
subtype=Hydra
power=0
toughness=0
[/card]

[card]
name=Hour of Need
kicker=multi{1}{U}
target=<plusonekicked>creature|battlefield
auto=moveto(exile)
auto=token(Sphinx,Creature Sphinx,4/4,flying,blue) targetcontroller
text=Strive — Hour of Need costs {1}{U} more to cast for each target beyond the first. -- Exile any number of target creatures. For each creature exiled this way, its controller puts a 4/4 blue Sphinx creature token with flying onto the battlefield.
mana={2}{U}
type=Instant
[/card]

[card]
name=Hubris
target=creature|battlefield
auto=transforms((,newability[moveto(ownerhand) all(children[aura]],newability[moveto(ownerhand)])) forever
text=Return target creature and all Auras attached to it to their owners' hands.
mana={1}{U}
type=Instant
[/card]
[card]
name=Humbler of Mortals
auto=all(creature|myBattlefield) trample ueot
auto=@movedTo(enchantment|myBattlefield):all(creature|myBattlefield) trample ueot
text=Constellation — Whenever Humbler of Mortals or another enchantment enters the battlefield under your control, creatures you control gain trample until end of turn.
mana={4}{G}{G}
type=Enchantment Creature
subtype=Elemental
power=5
toughness=5
[/card]
[card]
name=Hydra Broodmaster
auto=this(cantargetcard(*[-monstrous]) {X}{X}{G}:becomes(monstrous) forever && counter(1/1,xx) && token(Hydra,Creature Hydra,xx/xx,green)*xx
text={X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) -- When Hydra Broodmaster becomes monstrous, put X X/X green Hydra creature tokens onto the battlefield.
mana={4}{G}{G}
type=Creature
subtype=Hydra
power=7
toughness=7
[/card]

[card]
name=King Macar, the Gold-Cursed
auto=@untapped(this):may moveto(exile) target(creature) && token(-378445) controller
text=Inspired — Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
mana={2}{B}{B}
type=Legendary Creature
subtype=Human
power=2
toughness=3
[/card]

[card]
name=Kiora's Dismissal
kicker=multi{U}
target=<plusonekicked>enchantment|battlefield
auto=moveto(ownerhand)
text=Strive — Kiora's Dismissal costs {U} more to cast for each target beyond the first. -- Return any number of target enchantments to their owners' hands.
mana={U}
type=Instant
[/card]

[card]
name=Lagonna-Band Trailblazer
auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):choice name(Heroic) counter(1/1,1)
text=Heroic —- Whenever you cast a spell that targets  Lagonna-Band Trailblazer, put a +1/+1 counter on Lagonna-Band Trailblazer.
mana={W}
type=Creature
subtype=Centaur Scout
power=0
toughness=4
[/card]

[card]
name=Leonin Iconoclast
auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):choice name(Heroic) destroy target(Creature[enchantment]|opponentbattlefield)
text=Heroic — Whenever you cast a spell that targets Leonin Iconoclast, destroy target enchantment creature an opponent controls.
mana={3}{W}
type=Creature
subtype=Cat Monk
power=3
toughness=2
[/card]
[card]
name=Lightning Diadem
target=creature
auto=2/2
auto=damage:2 target(creature,player)
text=When Lightning Diadem enters the battlefield, it deals 2 damage to target creature or player. -- Enchanted creature gets +2/+2.
mana={5}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Mana Confluence
auto={L}{T}:Add{W}
auto={L}{T}:Add{U}
auto={L}{T}:Add{B}
auto={L}{T}:Add{R}
auto={L}{T}:Add{G}
text={T}, Pay 1 life: Add one mana of any color to your mana pool.
type=Land
[/card]
[card]
name=Market Festival
target=land
auto=teach(land) transforms((,newability[@tappedformana(this):chooseacolor add{chosencolor} chooseend],newability[@tappedformana(this):chooseacolor add{chosencolor} chooseend]))
text=Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).
mana={3}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Master of the Feast
abilities=flying
auto=@each my upkeep:draw:1 opponent
text=Flying -- At the beginning of your upkeep, each opponent draws a card.
mana={1}{B}{B}
type=Enchantment Creature
subtype=Demon
power=5
toughness=5
[/card]

[card]
name=Nature's Panoply
kicker=multi{2}{G}
target=<plusonekicked>creature|battlefield
auto=counter(1/1,1)
text=Strive — Nature's Panoply costs {2}{G} more to cast for each target beyond the first. -- Choose any number of target creatures. Put a +1/+1 counter on each of them.
mana={G}
type=Instant
[/card]

[card]
name=Nightmarish End
target=creature
auto=foreach(*|myhand) -1/-1
text=Target creature gets -X/-X until end of turn, where X is the number of cards in your hand.
mana={2}{B}
type=Instant
[/card]
[card]
name=Nyx Infusion
target=creature
auto=teach(creature[enchantment]) 2/2
auto=teach(creature[-enchantment]) -2/-2
text=Enchant creature -- Enchanted creature gets +2/+2 as long as it's an enchantment. Otherwise, it gets -2/-2.
mana={2}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Nyx Weaver
abilities=reach
auto=@each myupkeep:deplete:2 controller
auto={1}{B}{G}{E}:moveto(ownerhand) target(*|mygraveyard)
text=Reach -- At the beginning of your upkeep, put the top two cards of your library into your graveyard. -- {1}{B}{G}, Exile Nyx Weaver: Return target card from your graveyard to your hand.
mana={1}{B}{G}
type=Enchantment Creature
subtype=Spider
power=2
toughness=3
[/card]
[card]
name=Nyx-Fleece Ram
auto=@each my upkeep:life:1 controller
text=At the beginning of your upkeep, you gain 1 life.
mana={1}{W}
type=Enchantment Creature
subtype=Sheep
power=0
toughness=5
[/card]
[card]
name=Oakheart Dryads
auto=1/1 target(creature) ueot
auto=@movedTo(enchantment|myBattlefield):1/1 target(creature) ueot
text=Constellation — Whenever Oakheart Dryads or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
mana={2}{G}
type=Enchantment Creature
subtype=Nymph Dryad
power=2
toughness=3
[/card]

[card]
name=Oreskos Swiftclaw
mana={1}{W}
type=Creature
subtype=Cat Warrior
power=3
toughness=1
[/card]
[card]
name=Pensive Minotaur
mana={2}{R}
type=Creature
subtype=Minotaur Warrior
power=2
toughness=3
[/card]

[card]
name=Phalanx Formation
kicker=multi{1}{W}
target=<plusonekicked>creature|battlefield
auto=double strike ueot
text=Strive — Phalanx Formation costs {1}{W} more to cast for each target beyond the first.Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
mana={2}{W}
type=Instant
[/card]

[card]
name=Pharika's Chosen
abilities=deathtouch
text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
mana={B}
type=Creature
subtype=Snake
power=1
toughness=1
[/card]
[card]
name=Pheres-Band Thunderhoof
auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):choice name(Heroic) counter(1/1,2)
text=Heroic —- Whenever you cast a spell that targets Pheres-Band Thunderhoof, put two +1/+1 counters on Pheres-Band Thunderhoof.
mana={4}{G}
type=Creature
subtype=Centaur Warrior
power=3
toughness=4
[/card]
[card]
name=Pheres-Band Warchief
abilities=vigilance,trample
auto=lord(other Centaur|myBattlefield) 1/1
auto=lord(other Centaur|myBattlefield) vigilance
auto=lord(other Centaur|myBattlefield) trample
text=Vigilance, trample -- Other Centaur creatures you control get +1/+1 and have vigilance and trample.
mana={3}{G}
type=Creature
subtype=Centaur Warrior
power=3
toughness=3
[/card]
[card]
name=Pin to the Earth
target=creature
auto=-6/0
text=Enchant creature -- Enchanted creature gets -6/-0.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Ravenous Leucrocota
abilities=vigilance
auto=this(cantargetcard(*[-monstrous]) {6}{G}:becomes(monstrous) forever && counter(1/1,3)
text={6}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
mana={3}{G}
type=Creature
subtype=Beast 
power=2
toughness=4
[/card]
[card]
name=Renowned Weaver
auto={1}{G}{S}:token(Spider,Enchantment Creature Spider,1/3,green,reach)
text={1}{G}, Sacrifice Renowned Weaver: Put a 1/3 green Spider enchantment creature token with reach onto the battlefield. (It can block creatures with flying.)
mana={G}
type=Creature
subtype=Human Shaman
power=1
toughness=1
[/card]
[card]
name=Returned Reveler
auto=@movedto(this|graveyard) from(battlefield):deplete:3 controller && deplete:3 opponent
text=When Returned Reveler dies, each player puts the top three cards of his or her library into his or her graveyard.
mana={1}{B}
type=Creature
subtype=Zombie Satyr
power=1
toughness=3
[/card]
[card]
name=Revel of the Fallen God
auto=token(Satyr,Creature Satyr,2/2,red green,haste)*4 controller
text=Put four 2/2 red and green Satyr creature tokens with haste onto the battlefield.
mana={3}{R}{R}{G}{G}
type=Sorcery
[/card]
[card]
name=Reviving Melody
auto=alternative @movedto(creature|myhand) source(this):moveto(myhand) target(enchantment|mygraveyard)
auto=alternative @movedto(enchantment|myhand) source(this):moveto(myhand) target(creature|mygraveyard)
other={2}{G} name(Both)
target=creature,enchantment|mygraveyard
auto=moveto(myhand)
text=Choose one or both - Return target creature card from your graveyard to your hand; and/or return target enchantment card from your graveyard to your hand.
otherrestriction=type(creature|mygraveyard)~morethan~0,type(enchantment|mygraveyard)~morethan~0
mana={2}{G}
type=Sorcery
[/card]

[card]
name=Riptide Chimera
abilities=flying
auto=@each my upkeep:moveTo(ownerhand) notatarget(enchantment|myBattlefield)
text=Flying -- At the beginning of your upkeep, return an enchantment you control to its owner's hand.
mana={2}{U}
type=Enchantment Creature
subtype=Chimera
power=3
toughness=4
[/card]

[card]
name=Ritual of the Returned
auto=token(Zombie,Creature Zombie,storedpower/storedtoughness,black) controller
text=Exile target creature card from your graveyard. Put a black Zombie creature token onto the battlefield. Its power is equal to that card's power and its toughness is equal to that card's toughness.
mana={3}{B}{E(creature|mygraveyard)
type=Sorcery
[/card]

[card]
name=Rollick of Abandon
auto=all(creature) 2/-2 ueot
text=All creatures get +2/-2 until end of turn.
mana={3}{R}{R}
type=Sorcery
[/card]
[card]
name=Rotted Hulk
mana={3}{B}
type=Creature
subtype=Elemental
power=2
toughness=5
[/card]

[card]
name=Rouse the Mob
kicker=multi{2}{R}
target=<plusonekicked>creature|battlefield
auto=2/0 ueot
auto=trample ueot
text=Strive — Rouse the Mob costs {2}{R} more to cast for each target beyond the first. -- Any number of target creatures each get +2/+0 and gain trample until end of turn.
mana={R}
type=Instant
[/card]

[card]
name=Satyr Grovedancer
auto=counter(1/1,1) target(creature)
text=When Satyr Grovedancer enters the battlefield, put a +1/+1 counter on target creature.
mana={1}{G}
type=Creature
subtype=Satyr Shaman
power=1
toughness=1
[/card]
[card]
name=Satyr Hoplite
auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):choice name(Heroic) counter(1/1,1)
text=Heroic —- Whenever you cast a spell that targets Satyr Hoplite, put a +1/+1 counter on Satyr Hoplite.
mana={R}
type=Creature
subtype=Satyr Soldier
power=1
toughness=1
[/card]
[card]
name=Scourge of Fleets
auto=moveto(ownerhand) all(creature[toughness<=type:island:mybattlefield]|opponentbattlefield)
text=When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
mana={5}{U}{U}
type=Creature
subtype=Kraken
power=6
toughness=6
[/card]

[card]
name=Setessan Tactics
kicker=multi{G}
target=<plusonekicked>creature|battlefield
auto=1/1 ueot
auto=transforms((,newability[{T}:target(other creature} dynamicability<!powerstrike eachother!>])) ueot
text=Strive — Setessan Tactics costs {G} more to cast for each target beyond the first. -- Until end of turn, any number of target creatures each get +1/+1 and gain "Tap: This creature fights another target creature."
mana={1}{G}
type=Instant
[/card]

[card]
name=Silence the Believers
kicker=multi{2}{B}
target=<plusonekicked>creature|battlefield
auto=transforms((,newability[moveto(exile) all(children[aura]],newability[moveto(exile)])) forever
text=Strive — Silence the Believers costs {2}{B} more to cast for each target beyond the first. -- Exile any number of target creatures and all Auras attached to them.
mana={2}{B}{B}
type=Instant
[/card]

[card]
name=Skybind
auto=(blink) target(*[-enchantment]) ueot
auto=@movedTo(enchantment|myBattlefield):(blink) target(*[-enchantment]) ueot
text=Constellation — Whenever Skybind or another enchantment enters the battlefield under your control, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
mana={3}{W}{W}
type=Enchantment
[/card]
[card]
name=Skyspear Cavalry
abilities=flying,double strike
text=Flying -- Double strike (This creature deals both first-strike and regular combat damage.)
mana={3}{W}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]

[card]
name=Solidarity of Heroes
kicker=multi{1}{G}
target=<plusonekicked>creature|battlefield
auto=transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1.1)]))
text=Strive — Solidarity of Heroes costs {1}{G} more to cast for each target beyond the first. -- Choose any number of target creatures. Double the number of +1/+1 counters on each of them.
mana={1}{G}
type=Instant
[/card]

[card]
name=Spawn of Thraxes
abilities=flying
auto=damage:type:mountain:mybattlefield target(creature,player)
text=Flying -- When Spawn of Thraxes enters the battlefield, it deals damage to target creature or player equal to the number of Mountains you control.
mana={5}{R}{R}
type=Creature
subtype=Dragon
power=5
toughness=5
[/card]

[card]
name=Spiteful Blow
target=creature
auto=destroy
auto=destroy target(land)
restriction=type(creature|battlefield)~morethan~0,type(land|battlefield)~morethan~0
text=Destroy target creature and target land.
mana={4}{B}{B}
type=Sorcery
[/card]
[card]
name=Squelching Leeches
auto=foreach(swamp|myBattlefield) 1/1
text=Squelching Leeches's power and toughness are each equal to the number of Swamps you control.
mana={2}{B}{B}
type=Creature
subtype=Leech
power=*
toughness=*
[/card]
[card]
name=Starfall
target=creature
auto=damage:3
auto=if cantargetcard(enchantment) then damage:3 targetcontroller
text=Starfall deals 3 damage to target creature. If that creature is an enchantment, Starfall deals 3 damage to that creature's controller.
mana={4}{R}
type=Instant
[/card]

[card]
name=Strength from the Fallen
auto=target(creature) type:creature:mygraveyard/type:creature:mygraveyard ueot
auto=@movedTo(enchantment|myBattlefield):target(creature) type:creature:mygraveyard/type:creature:mygraveyard ueot
text=Constellation — Whenever Strength from the Fallen or another enchantment enters the battlefield under your control, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
mana={1}{G}
type=Enchantment
[/card]
[card]
name=Supply-Line Cranes
auto=counter(1/1,1) target(creature)
text=When Supply-Line Cranes enters the battlefield, put a +1/+1 counter on target creature.
mana={3}{W}{W}
type=Creature
subtype=Bird
power=2
toughness=4
[/card]
[card]
name=Swarmborn Giant
auto=@combatdamaged(controller):sacrifice all(this)
auto=this(cantargetcard(*[-monstrous]) {4}{G}{G}:becomes(monstrous) forever && counter(1/1,2) && transforms((,newAbility[reach])) forever
text=When you're dealt combat damage, sacrifice Swarmborn Giant. -- {3}{G}{G}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.) -- As long as Swarmborn Giant is monstrous, it has reach.
mana={2}{G}{G}
type=Creature
subtype=Giant
power=6
toughness=6
[/card]

[card]
name=Tethmos High Priest
auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):choice name(Heroic) moveTo(mybattlefield) target(creature[manacost<=2]|mygraveyard)
text=Heroic — Whenever you cast a spell that targets Tethmos High Priest, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
mana={2}{W}
type=Creature
subtype=Cat Cleric
power=2
toughness=3
[/card]
[card]
name=Thassa's Devourer
auto=deplete:2 target(player)
auto=@movedTo(enchantment|myBattlefield):deplete:2 target(player)
text=Constellation — Whenever Thassa's Devourer or another enchantment enters the battlefield under your control, target player puts the top two cards of his or her library into his or her graveyard.
mana={4}{U}
type=Enchantment Creature
subtype=Elemental
power=2
toughness=6
[/card]
[card]
name=Thassa's Ire
auto={3}{U}:tap target(creature)
auto={3}{U}:untap target(creature)
text={3}{U}: You may tap or untap target creature.
mana={U}
type=Enchantment
[/card]
[card]
name=Thoughtrender Lamia
auto=ability$!name(discard) target(*|myhand) reject!$ opponent
auto=@movedTo(enchantment|myBattlefield):ability$!name(discard) target(*|myhand) reject!$ opponent
text=Constellation — Whenever Thoughtrender Lamia or another enchantment enters the battlefield under your control, each opponent discards a card.
mana={4}{B}{B}
type=Enchantment Creature
subtype=Lamia
power=5
toughness=3
[/card]
[card]
name=Tormented Thoughts
target=player
auto=ability$!name(discard cards) target(<storedpower>*|myhand) reject!$ targetedplayer
text=As an additional cost to cast Tormented Thoughts, sacrifice a creature. -- Target player discards a number of cards equal to the sacrificed creature's power.
mana={2}{B}{S(creature|mybattlefield)}
type=Sorcery
[/card]
[card]
name=Triton Cavalry
auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):may name(Heroic) moveTo(ownerhand) target(enchantment|battlefield) 
text=Heroic — Whenever you cast a spell that targets Triton Cavalry, you may return target enchantment to its owner's hand.
mana={3}{U}
type=Creature
subtype=Merfolk Soldier
power=2
toughness=4
[/card]
[card]
name=Triton Shorestalker
abilities=unblockable
text=Triton Shorestalker can't be blocked.
mana={U}
type=Creature
subtype=Merfolk Rogue
power=1
toughness=1
[/card]

[card]
name=Twinflame
kicker=multi{2}{R}
target=<plusonekicked>creature|mybattlefield
auto=clone with(unearth,haste)
text=Strive — Twinflame costs {2}{R} more to cast for each target beyond the first. -- Choose any number of target creatures you control. For each of them, put a token that's a copy of that creature onto the battlefield. Those tokens have haste. Exile them at the beginning of the next end step.
mana={1}{R}
type=Sorcery
[/card]

[card]
name=Underworld Coinsmith
auto=life:1
auto=@movedTo(enchantment|myBattlefield):life:1
auto={W}{B}{L}:life:-1 opponent
text=Constellation — Whenever Underworld Coinsmith or another enchantment enters the battlefield under your control, you gain 1 life. -- {W}{B}, Pay 1 life: Each opponent loses 1 life.
mana={W}{B}
type=Enchantment Creature
subtype=Human Cleric
power=2
toughness=2
[/card]
[card]
name=War-Wing Siren
abilities=flying
auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):choice name(Heroic) counter(1/1,1)
text=Flying -- Heroic -- Whenever you cast a spell that targets War-Wing Siren, put a +1/+1 counter on War-Wing Siren.
mana={2}{U}
type=Creature
subtype=Siren Soldier
power=1
toughness=3
[/card]
[card]
name=Whitewater Naiads
auto=unblockable target(creature) ueot
auto=@movedTo(enchantment|myBattlefield):unblockable target(creature) ueot
text=Constellation — Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn.
mana={3}{U}{U}
type=Enchantment Creature
subtype=Nymph
power=4
toughness=4
[/card]
[card]
name=Wildfire Cerberus
auto=this(cantargetcard(*[-monstrous]) {5}{R}{R}:becomes(monstrous) forever && counter(1/1,1) transforms((,newability[damage:2 opponent && damage:2 all(creature|opponentbattlefield)])) forever
text={5}{R}{R}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) --When Wildfire Cerberus becomes monstrous, it deals 2 damage to each opponent and each creature your opponents control.
mana={4}{R}
type=Creature
subtype=Hound 
power=4
toughness=3
[/card]
Thanks to wagicmagic28 for images

Here are the hi res images resized for Android with tokens
https://www.dropbox.com/s/k6172ka5c4zqiit/JOU.zip

Here are images sized for windows with tokens Just rename the zip to JOU
https://www.dropbox.com/s/q423957glaakr ... %20JOU.zip
Last edited by Tacoghandi on Mon Aug 03, 2015 7:31 am, edited 25 times in total.
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MrFrenik
Posts: 10
Joined: Fri Aug 06, 2010 2:56 am

Re: Journey into Nyx

Post by MrFrenik » Wed Apr 02, 2014 11:43 pm

I'm excited! Hope I can help out in any way possible. :geek: :D

sandman423
Posts: 739
Joined: Thu Sep 10, 2009 8:59 pm

Re: Journey into Nyx

Post by sandman423 » Tue Apr 22, 2014 3:02 am

Hope its possible...Have there been any Nightly Builds lately or is everything on hold til it comes out?

Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Journey into Nyx

Post by Tacoghandi » Fri Apr 25, 2014 3:46 am

Sorry I have been slacking on getting this done. I have been really busy with school. I will be working on it soon though. If anyone wants to get a head start feel free.
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sandman423
Posts: 739
Joined: Thu Sep 10, 2009 8:59 pm

Re: Journey into Nyx

Post by sandman423 » Sat Apr 26, 2014 1:32 am

Hey buddy No problem on this end I am in College to and working 50 hour weeks...I am happy to hear it will happen at all...I am the Advocate and MAIN tester for the Compiling on PSP...I ONLY play Wagic on PSP because it works with a few bugs, but I haven't been able to get it to work on Computer

It would be cool to get a more recent Step-by-Step guide on compiling Sources with new url.

KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Journey into Nyx

Post by KF1 » Mon Apr 28, 2014 2:38 am

Here is a trophy for this set:

[The extension png has been deactivated and can no longer be displayed.]

Since Wagic migrated to Github I have been unable to update my game and that has taken the wind out of my sails trying to code. The primitives file has been updated but I can't get myself a copy using SVN update/tortoise. There needs to be a video/better written tutorial to get new coders in the game...

sandman423
Posts: 739
Joined: Thu Sep 10, 2009 8:59 pm

Re: Journey into Nyx

Post by sandman423 » Mon Apr 28, 2014 4:14 am

I am game to code but the change to GithHub made it so I couldn't update SVN anymore...I have had to go with Nightly Builds to try out new mechanics, but my current version is really outdated. Also I would love to learn about coding in a video for this game. I have been able to fix a few card errors in the past like Ajani, Caller of the pride, but it is mainly from randomly playing around with primitives.

I love WAGIC and I am happy to help if I can. I am currently in School and working so I am hard pressed on time for now, but summer's coming :)

Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Journey into Nyx

Post by Tacoghandi » Fri May 02, 2014 2:49 am

It is easiest just to create a new folder for wagic svn and download instead of trying to switch it over.

Just create a folder called: WagSource

then right click on it and click: SVN Checkout

point it at this address: https://github.com/WagicProject/wagic/trunk

I will continue to code this set when I can but school must come first. I will have the whole set coded within the next couple of weeks.
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Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Journey into Nyx

Post by Tacoghandi » Fri May 09, 2014 5:40 am

I have been working on different ways to code strive. If anyone has any ideas let me know. So far I am working with Multikicker but it is not working yet.
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Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Journey into Nyx

Post by Tacoghandi » Fri May 09, 2014 7:01 am

Started adding the Primitive file. Need help with Strive ability.
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