Return to Ravnica 253/274

All user created custom sets, custom game mode and modded official content.
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Return to Ravnica 253/274

Post by KF1 »

Excellent work Tacoghandi.

What about using: [fresh]:opponentgraveyard in Grave Betrayal?
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Return to Ravnica 253/274

Post by Tacoghandi »

Excellent work Tacoghandi.

What about using: [fresh]:opponentgraveyard in Grave Betrayal?
Fresh just means any creature that got there this turn in any fasion so if it was triggered it would bring back any creature that was discarded as well. Plus getting the creatures back and counters is not a problem. It is the transformation that does not work.

KF1 Here is the working Grave Betrayel Workaround you wanted.

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[card]
name=Grave Betrayal
auto=@movedTo(creature|graveyard) from(opponentbattlefield):all(trigger) transforms((,newability[phaseaction[endofturn once] moveto(opponentbattlefield)],newability[phaseaction[endofturn once] counter(1/1.1)]))
auto=@movedTo(creature|graveyard) from(opponentbattlefield):phaseaction[endofturn once] token(-270960) controller
text=Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
mana={5}{B}{B}
type=Enchantment
[/card]
[card]
name=Betrayal token
auto=@movedto(creature|mybattlefield):all(trigger) transforms((Zombie,black)) forever
auto=@each cleanup:moveto(exile) all(this)
id=-270960
type=nothing
[/card]
Last edited by Tacoghandi on Mon Dec 31, 2012 5:07 am, edited 3 times in total.
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Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Return to Ravnica 253/274

Post by Tacoghandi »

Rakdos Ringleader should be @combatdamaged and not @damaged
Risen Sanctuary was missing Vigilance in the text line

Rites of Reaping now targets correctly. Though these cards to not follow the official rules in magic. As any card that says "another target" must not be able to target the first target as well. And requires that there be two legal targets to play.

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[card]
name=Rites of Reaping
target=creature
auto=+3/+3 ueot
auto=target(creature) -3/-3 ueot
text=Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn.
mana={4}{B}{G}
type=Sorcery
[/card]
Workaround...Rix Maadi Guildmage second ability is currently only codable as opponent and not player. Unfortunatly the only way the games keeps track of damage is opponentdamagecount so until they have a controllerdamagecount or something similar. IDK if they do yet, I can not code this according to the card rules. If anyone knows of a way to make it work as written that would be awesome. This is as close as i can get.

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[card]
name=Rix Maadi Guildmage
auto={B}{R}:-1/-1 target(creature[blocking])
auto=this(opponentdamagecount > 0) {B}{R}:name(opponent) life:-1 target(opponent)
text={B}{R}: Target blocking creature gets -1/-1 until end of turn. -- {B}{R}: Target player who lost life this turn loses 1 life.
mana={B}{R}
type=Creature
subtype=Human Shaman
power=2
toughness=2
[/card]
Correctly Populating and giving indestructible timed Rootborn Defenses

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[card]
name=Rootborn Defenses
auto=aslongas(creature[token]|mybattlefield) clone notatarget(creature[token]|mybattlefield)
auto=all(creature|myBattlefield) indestructible ueot
text=Populate. -- Creatures you control are indestructible this turn. (To Populate, put a token onto the battlefield that is a copy of a creature token you control. Damage and effects that say "destroy" don't destroy indestructible creatures.)
mana={2}{W}
type=Instant
[/card]
Search Warrant life was not working.

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[card]
name=Search Warrant
target=player
auto=foreach(*|targetedpersonshand) life:1 controller
auto=name(Look at Hand) notatarget(*|targetedpersonshand) 0/0
text=Target player reveals his or her hand. You gain life equal to the number of cards in that player's hand.
mana={U}{W}
type=Sorcery
[/card]
Fixed typo in token line on security blockade and add teach(land) to give the ability to the land

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[card]
name=Security Blockade
auto=token(Knight,Creature Knight,2/2,white,vigilance) controller
target=land
auto=teach(land) {T}:prevent:1 controller
text=When Security Blockade enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield. -- Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn."
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
Fixed token line and typos on Selesnya Keyrune

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[card]
name=Selesnya Keyrune
auto={T}:add{G}
auto={T}:add{W}
auto={G}{W}:becomes(Creature Wolf,3/3,green,white) ueot
text={T}:Add {G} or {W} to your mana pool. -- {G}{W}: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn.
mana={3}
type=Artifact
[/card]
Sewer Shambler was missing some stuff in the text line and had the wrong subtype

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[card]
name=Sewer Shambler
abilities=swampwalk
autograveyard={2}{B}{E}:name(Scavenge) counter(1/1,storedpower) target(creature) asSorcery
text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) -- Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
mana={2}{B}
type=Creature
subtype=Zombie
power=2
toughness=1
[/card]
Fixed Shrieking Affliction so that it works properly now

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[card]
name=Shrieking Affliction
auto=@each opponentupkeep restriction{type(*|opponenthand)~lessthan~2}:life:-3 opponent
text=At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, he or she loses 3 life.
mana={B}
type=Enchantment
[/card]
Skull Rend now works correctly

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[card]
name=Skull Rend
auto=damage:2 all(opponent) && discard:2 all(opponent)
text=Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random.
mana={3}{B}{R}
type=Sorcery
[/card]
Skymark Roc is a may ability and there is a typo in the [toughness<=2]
Sluiceway Scorpion has wrong text line and manacost should be {2}{B}{G}
As far as i know Sphinx of Chimes is currently not codable so i removed it
Stab Wound was only losing 1 life; should be 2

Workaround...This Street Spasm works but there is an issue with the fact that if you have an odd mana tapped for overload the damage will round up. so if i tap 3 mana into it so its RR21 it will still hit all opponents creatures witout flying for 2 instead of 1. and will use the extra mana that should have been.

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## Street Spasm will round damage up if odd mana is spent on X
[card]
name=Street Spasm
auto=damage:X target(creature[-flying]|opponentbattlefield)
kicker={X}{R}
auto=kicker damage:XX all(creature[-flying]|opponentbattlefield)
auto=kicker protection from(this) all(creature[-flying]|opponentbattlefield)
text=Street Spasm deals X damage to target creature without flying you don't control. -- Overload {X}{X}{R}{R}
mana={X}{R}
type=Instant
[/card]
Street Sweeper is not codable as there is no way in wagic yet to destroy attached auras as far as i know. Only equipment can be destoyed this way. So I removed it for now.

Sundering Growth now populates correctly

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[card]
name=Sundering Growth
target=artifact,enchantment
auto=destroy
auto=aslongas(creature[token]|mybattlefield) clone notatarget(creature[token]|mybattlefield)
text=Destroy target artifact or enchantment, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
mana={GW}{GW}
type=Instant
[/card]
I will finish up the rest of the set tomorrow. Good night all. :D
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Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Return to Ravnica 253/274

Post by Tacoghandi »

Swift justice was not giving first strike and i fround some extra spaces on those lines.

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[card]
name=Swift Justice
target=creature
auto=1/0
auto=first strike
auto=lifelink
text=Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
mana={W}
type=Instant
[/card]
Workaround...Next Overload is Teleportal

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[card]
name=Teleportal
auto=target(creature|mybattlefield) transforms((,newability[1/0 ueot],newability[unblockable ueot])) forever
kicker={3}
auto=kicker 1/0 all(creature|mybattlefield) && unblockable all(creature|mybattlefield)
auto=kicker protection from(this) all(creature|mybattlefield)
text=Target creature you control gets +1/+0 until end of turn and is unblockable this turn. -- Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with 'each.")
mana={U}{R}
type=Sorcery
[/card]
Tavern Swindler does not nee to have a loseability

Transguild Promenade now works correctly

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[card]
name=Transguild Promenade
auto=tap
auto=choice sacrifice
auto=choice pay({1}) name(Keep Transguild Promenade) 0/0
auto={T}:Add{B}
auto={T}:Add{G}
auto={T}:Add{R}
auto={T}:Add{U}
auto={T}:Add{W}
text=Transguild Promenade enters the battlefield tapped. -- When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}. -- {T}: Add one mana of any color to your mana pool.
type=Land
[/card]
Here is a working Treasured Find

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[card]
name=Treasured Find
target=*|myGraveyard
auto=moveto(myhand)
autograveyard=if casted(this) then moveto(exile)
text=Return target card from your graveyard to your hand. Exile Treasured Find.
mana={B}{G}
type=Sorcery
[/card]
Trestle Trolls mana cost should be {1}{B}{G}

Working Trostani, Selesnya's Voice

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[card]
name=Trostani, Selesnya's Voice
auto=@movedTo(creature|mybattlefield):all(trigger[to]) dynamicability<!mytgt toughnesslifegain srccontroller!>
auto=aslongas(creature[token]|mybattlefield) {1}{G}{W}{T}:clone notatarget(creature[token]|mybattlefield)
text=Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness. -- {1}{G}{W},{T}: Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
mana={G}{G}{W}{W}
type=Legendary Creature
subtype=Dryad
power=2
toughness=5
[/card]
Utvara Hellkite is not legendary and is missing flying from the text line

Workaround...Next Overload is Vandalblast

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[card]
name=Vandalblast
auto=destroy target(artifact|opponentbattlefield)
kicker={4}
auto=kicker destroy all(artifact|opponentbattlefield)
auto=kicker protection from(this) all(artifact|opponentbattlefield)
text=Destroy target artifact you don't control. -- Overload {4}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
mana={R}
type=Sorcery
[/card]
Vassal Soul text line is missing Flying

Working Viashino Racketeer with porper subtype and power and toughness.

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[card]
name=Viashino Racketeer
auto=may name(Discard and Draw) reject notatarget(*|myhand) && draw:1 controller
text=When Viashino Racketeer enters the battlefield, you may discard a card. If you do, draw a card.
mana={2}{R}
type=Creature
subtype=Viashino Rogue
power=2
toughness=1
[/card]
Correctly Populating Vitu-Ghazi Guildmage

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[card]
name=Vitu-Ghazi Guildmage
auto={4}{G}{W}:token(Centaur,Creature Centaur,3/3,green) controller
auto=aslongas(creature[token]|mybattlefield) {2}{G}{W}:clone notatarget(creature[token]|mybattlefield)
text={4}{G}{W}:Put a 3/3 green Centaur creature token onto the battlefield. -- {2}{G}{W}: Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
mana={G}{W}
type=Creature
subtype=Dryad Shaman
power=2
toughness=2
[/card]
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Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Return to Ravnica 253/274

Post by Tacoghandi »

Workaround...Vraska the Unseen
Made some mods to here +1 ability to ensure that the token it makes is more protected. Fixed final ability and images.

Change Vraska in Primitives If you are using latest SVN see below card code instead

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[card]
name=Vraska the Unseen
auto=counter(0/0,5,loyalty)
auto={C(0/0,1,Loyalty)}:token(-290538) controller
auto={C(0/0,-3,Loyalty)}:destroy target(*[-land])
auto={C(0/0,-7,Loyalty)}:token(2905381)*3
text= +1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature. -- -3: Destroy target nonland permanent. -- -7: Put three 1/1 black Assassin creature tokens onto the battlefield with "Whenever this creature deals combat damage to a player, that player loses the game." -- Starting Loyalty (5)
mana={3}{B}{G}
type=Planeswalker
subtype=Vraska
[/card]
[card]
name=Vraska's +1
abilities=shroud,indestructible
auto=@combatdamaged(Vraska) from(creature):all(trigger[from]) destroy
auto=@each opponentendofturn:moveto(exile) all(this)
text=Whenever a creature deals combat damage to Vraska the Unseen, destroy that creature.
id=-290538
type=nothing
[/card]
[card]
name=Vraska's Assassin
auto=@combatdamaged(opponent) from(this):wingame controller
Color=Black
type=Creature
subtype=Assassin
power=1
toughness=1
[/card]
If you are using the latest SVN with support for uynt of transforms lines then use this vraska primitive instead.

Code: Select all

[card]
name=Vraska the Unseen
auto=counter(0/0,5,loyalty)
auto={C(0/0,1,Loyalty)}:transforms((,newability[@combatdamaged(this) from(creature):all(trigger[from]) destroy])) uynt
auto={C(0/0,-3,Loyalty)}:destroy target(*[-land])
auto={C(0/0,-7,Loyalty)}:token(2905381)*3
text= +1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature. -- -3: Destroy target nonland permanent. -- -7: Put three 1/1 black Assassin creature tokens onto the battlefield with "Whenever this creature deals combat damage to a player, that player loses the game." -- Starting Loyalty (5)
mana={3}{B}{G}
type=Planeswalker
subtype=Vraska
[/card]
[card]
name=Vraska's Assassin
auto=@combatdamaged(opponent) from(this):wingame controller
Color=Black
type=Creature
subtype=Assassin
power=1
toughness=1
[/card]
Add this at the bottom of card.dat

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[card]
primitive=Vraska's Assassin
id=2905381
rarity=T
[/card]
And change the image names of the assassin token and thumbnail in the RTR.zip from 290538t to 2905381
Last edited by Tacoghandi on Mon Dec 31, 2012 6:26 pm, edited 4 times in total.
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Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Return to Ravnica 253/274

Post by Tacoghandi »

Correctly populating Wayfaring Temple

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[card]
name=Wayfaring Temple
auto=foreach(creature|mybattlefield) 1/1
auto=@combatdamaged(opponent) from(this) restriction{type(creature[token]|mybattlefield)~morethan~0}:clone notatarget(creature[token]|mybattlefield)
text=Wayfaring Temple's power and toughness are equal to the number of creatures you control. -- Whenever Wayfaring Temple deals combat damage to a player, populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
mana={1}{G}{W}
type=Creature
subtype=Elemental
power=*
toughness=*
[/card]
Worldspine Wurm does not need custom tokens

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[card]
name=Worldspine Wurm
abilities=trample
auto=@movedTo(this|graveyard) from(mybattlefield):token(Wurm,Creature Wurm,5/5,green,trample)*3 controller
autograveyard=moveTo(ownerlibrary) && shuffle
text=Trample -- When Worldspine Wurm dies, put three 5/5 green Wurm creature tokens with trample onto the battlefield. -- When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into it's owner's library.
mana={8}{G}{G}{G}
type=Creature
subtype=Wurm
power=15
toughness=15
[/card]
Fixed Zanikev Locust text, mana, power, and toughness lines

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[card]
name=Zanikev Locust
abilities=flying
autograveyard={2}{B}{B}{E}:name(Scavenge) counter(1/1,storedpower) target(creature) asSorcery
text=Flying -- Scavenge {2}{B}{B} ({2}{B}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
mana={5}{B}
type=Creature
subtype=Insect
power=3
toughness=3
[/card]
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Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Return to Ravnica 253/274

Post by Tacoghandi »

Added Axebane Guardian and Essence Backlash to my primitives.

Workaround..Added Psychic Spiral. Cards Works as it should but there is a small workaround in order to get the card to shuffle before milling. If anyone knows a better way to code this correctly without a workaround let me know.

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[card]
name=Psychic Spiral
target=player
auto=@movedto(*|mylibrary) from(mygraveyard):deplete:1 targetedplayer
auto=moveto(mylibrary) all(*|mygraveyard) && shuffle
text=Shuffle all cards from your graveyard into your library. Target player puts that many cards from the top of his or her library into his or her graveyard.
mana={4}{U}
type=Instant
[/card]
Added Slumreaper

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[card]
name=Slum Reaper
auto=name(sacrifice) notatarget(creature|mybattlefield) transforms((,newability[ability$!name(sacrifice a creature) notatarget(creature|mybattlefield) sacrifice !$ opponent],newability[sacrifice])) forever
text=When Slum Reaper enters the battlefield, each player sacrifices a creature.
mana={3}{B}
type=Creature
subtype=Horror
power=4
toughness=2
[/card]
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Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Return to Ravnica 253/274

Post by Tacoghandi »

Here is my updated Card.dat file for people who need the changes that were made and all fixes at once.

Code: Select all

[meta]
author=Wagic Team
name=Return to Ravnica
year=2012
[/meta]
[card]
primitive=Abrupt Decay
id=253561
rarity=R
[/card]
[card]
primitive=Aerial Predation
id=289227
rarity=C
[/card]
[card]
primitive=Angel of Serenity
id=253627
rarity=M
[/card]
[card]
primitive=Annihilating Fire
id=270801
rarity=C
[/card]
[card]
primitive=Aquus Steed
id=270361
rarity=U
[/card]
[card]
primitive=Archon of the Triumvirate
id=253603
rarity=R
[/card]
[card]
primitive=Archweaver
id=253601
rarity=U
[/card]
[card]
primitive=Armada Wurm
id=253587
rarity=M
[/card]
[card]
primitive=Armory Guard
id=253570
rarity=C
[/card]
[card]
primitive=Arrest
id=253573
rarity=U
[/card]
[card]
primitive=Ash Zealot
id=253623
rarity=R
[/card]
[card]
primitive=Assassin's Strike
id=289216
rarity=U
[/card]
[card]
primitive=Auger Spree
id=253579
rarity=C
[/card]
[card]
primitive=Avenging Arrow
id=265410
rarity=C
[/card]
[card]
primitive=Axebane Guardian
id=253556
rarity=C
[/card]
[card]
primitive=Axebane Stag
id=265383
rarity=C
[/card]
[card]
primitive=Azorius Arrester
id=270972
rarity=C
[/card]
[card]
primitive=Azorius Charm
id=270962
rarity=U
[/card]
[card]
primitive=Azorius Guildgate
id=270966
rarity=C
[/card]
[card]
primitive=Azorius Justiciar
id=270795
rarity=U
[/card]
[card]
primitive=Azorius Keyrune
id=253519
rarity=U
[/card]
[card]
primitive=Azor's Elocutors
id=265418
rarity=R
[/card]
[card]
primitive=Batterhorn
id=265399
rarity=C
[/card]
[card]
primitive=Bazaar Krovod
id=253589
rarity=U
[/card]
[card]
primitive=Bellows Lizard
id=289214
rarity=C
[/card]
[card]
primitive=Blistercoil Weird
id=289222
rarity=U
[/card]
[card]
primitive=Blood Crypt
id=253683
rarity=R
[/card]
[card]
primitive=Bloodfray Giant
id=270785
rarity=U
[/card]
[card]
primitive=Blustersquall
id=253582
rarity=U
[/card]
[card]
primitive=Brushstrider
id=265377
rarity=U
[/card]
[card]
primitive=Call of the Conclave
id=261322
rarity=U
[/card]
[card]
primitive=Cancel
id=265403
rarity=C
[/card]
[card]
primitive=Carnival Hellsteed
id=270963
rarity=R
[/card]
[card]
primitive=Catacomb Slug
id=253525
rarity=C
[/card]
[card]
primitive=Centaur Healer
id=253654
rarity=C
[/card]
[card]
primitive=Centaur's Herald
id=265387
rarity=C
[/card]
[card]
primitive=Chaos Imps
id=270954
rarity=R
[/card]
[card]
primitive=Chemister's Trick
id=290524
rarity=C
[/card]
[card]
primitive=Chorus of Might
id=265373
rarity=C
[/card]
[card]
primitive=Chromatic Lantern
id=290542
rarity=R
[/card]
[card]
primitive=Chronic Flooding
id=270786
rarity=C
[/card]
[card]
primitive=Civic Saber
id=253619
rarity=U
[/card]
[card]
primitive=Cobblebrute
id=265369
rarity=C
[/card]
[card]
primitive=Codex Shredder
id=253635
rarity=U
[/card]
[card]
primitive=Collective Blessing
id=290528
rarity=R
[/card]
[card]
primitive=Common Bond
id=253565
rarity=C
[/card]
[card]
primitive=Concordia Pegasus
id=253558
rarity=C
[/card]
[card]
primitive=Conjured Currency
id=253606
rarity=R
[/card]
[card]
primitive=Corpsejack Menace
id=253533
rarity=R
[/card]
[card]
primitive=Counterflux
id=253524
rarity=R
[/card]
[card]
primitive=Coursers' Accord
id=253639
rarity=C
[/card]
[card]
primitive=Cremate
id=277990
rarity=C
[/card]
[card]
primitive=Crosstown Courier
id=277991
rarity=C
[/card]
[card]
primitive=Cryptborn Horror
id=265411
rarity=R
[/card]
[card]
primitive=Cyclonic Rift
id=270798
rarity=R
[/card]
[card]
primitive=Daggerdrome Imp
id=270349
rarity=C
[/card]
[card]
primitive=Dark Revenant
id=270368
rarity=U
[/card]
[card]
primitive=Dead Reveler
id=253640
rarity=C
[/card]
[card]
primitive=Deadbridge Goliath
id=270970
rarity=R
[/card]
[card]
primitive=Deathrite Shaman
id=290529
rarity=R
[/card]
[card]
primitive=Death's Presence
id=270793
rarity=R
[/card]
[card]
primitive=Desecration Demon
id=270959
rarity=R
[/card]
[card]
primitive=Destroy the Evidence
id=253571
rarity=C
[/card]
[card]
primitive=Detention Sphere
id=270356
rarity=R
[/card]
[card]
primitive=Deviant Glee
id=265389
rarity=C
[/card]
[card]
primitive=Dispel
id=253566
rarity=C
[/card]
[card]
primitive=Doorkeeper
id=265417
rarity=C
[/card]
[card]
primitive=Downsize
id=265374
rarity=C
[/card]
[card]
primitive=Drainpipe Vermin
id=265401
rarity=C
[/card]
[card]
primitive=Dramatic Rescue
id=253544
rarity=C
[/card]
[card]
primitive=Dreadbore
id=270354
rarity=R
[/card]
[card]
primitive=Dreg Mangler
id=253509
rarity=U
[/card]
[card]
primitive=Drudge Beetle
id=265407
rarity=C
[/card]
[card]
primitive=Druid's Deliverance
id=289215
rarity=C
[/card]
[card]
primitive=Dryad Militant
id=289226
rarity=U
[/card]
[card]
primitive=Dynacharge
id=265397
rarity=C
[/card]
[card]
primitive=Electrickery
id=253545
rarity=C
[/card]
[card]
primitive=Epic Experiment
id=253552
rarity=M
[/card]
[card]
primitive=Essence Backlash
id=290527
rarity=C
[/card]
[card]
primitive=Ethereal Armor
id=265414
rarity=C
[/card]
[card]
primitive=Explosive Impact
id=265393
rarity=C
[/card]
[card]
primitive=Eyes in the Skies
id=253553
rarity=C
[/card]
[card]
primitive=Faerie Impostor
id=322459
rarity=U
[/card]
[card]
primitive=Fall of the Gavel
id=290536
rarity=U
[/card]
[card]
primitive=Fencing Ace
id=253588
rarity=U
[/card]
[card]
primitive=Firemind's Foresight
id=290541
rarity=R
[/card]
[card]
primitive=Forest
id=289325
rarity=L
[/card]
[card]
primitive=Forest
id=289326
rarity=L
[/card]
[card]
primitive=Forest
id=289328
rarity=L
[/card]
[card]
primitive=Forest
id=289327
rarity=L
[/card]
[card]
primitive=Forest
id=333718
rarity=L
[/card]
[card]
primitive=Frostburn Weird
id=289230
rarity=C
[/card]
[card]
primitive=Gatecreeper Vine
id=289217
rarity=C
[/card]
[card]
primitive=Giant Growth
id=289213
rarity=C
[/card]
[card]
primitive=Gobbling Ooze
id=253643
rarity=U
[/card]
[card]
primitive=Goblin Electromancer
id=253548
rarity=C
[/card]
[card]
primitive=Goblin Rally
id=270788
rarity=U
[/card]
[card]
primitive=Golgari Charm
id=265385
rarity=U
[/card]
[card]
primitive=Golgari Decoy
id=253508
rarity=U
[/card]
[card]
primitive=Golgari Guildgate
id=270964
rarity=C
[/card]
[card]
primitive=Golgari Keyrune
id=253645
rarity=U
[/card]
[card]
primitive=Golgari Longlegs
id=290535
rarity=C
[/card]
[card]
primitive=Gore-House Chainwalker
id=270796
rarity=C
[/card]
[card]
primitive=Grave Betrayal
id=270960
rarity=R
[/card]
[card]
primitive=Grim Roustabout
id=265386
rarity=C
[/card]
[card]
primitive=Grisly Salvage
id=277996
rarity=C
[/card]
[card]
primitive=Grove of the Guardian
id=270968
rarity=R
[/card]
[card]
primitive=Growing Ranks
id=270957
rarity=R
[/card]
[card]
primitive=Guild Feud
id=265406
rarity=R
[/card]
[card]
primitive=Guttersnipe
id=265392
rarity=U
[/card]
[card]
primitive=Hallowed Fountain
id=253684
rarity=R
[/card]
[card]
primitive=Havoc Festival
id=253648
rarity=R
[/card]
[card]
primitive=Hellhole Flailer
id=289211
rarity=U
[/card]
[card]
primitive=Heroes' Reunion
id=290537
rarity=U
[/card]
[card]
primitive=Horncaller's Chant
id=253536
rarity=C
[/card]
[card]
primitive=Hover Barrier
id=253541
rarity=U
[/card]
[card]
primitive=Hussar Patrol
id=253520
rarity=C
[/card]
[card]
primitive=Hypersonic Dragon
id=253655
rarity=R
[/card]
[card]
primitive=Inaction Injunction
id=265376
rarity=C
[/card]
[card]
primitive=Inspiration
id=265380
rarity=C
[/card]
[card]
primitive=Island
id=289316
rarity=L
[/card]
[card]
primitive=Island
id=289315
rarity=L
[/card]
[card]
primitive=Island
id=289313
rarity=L
[/card]
[card]
primitive=Island
id=289314
rarity=L
[/card]
[card]
primitive=Island
id=333719
rarity=L
[/card]
[card]
primitive=Isperia, Supreme Judge
id=290531
rarity=M
[/card]
[card]
primitive=Isperia's Skywatch
id=270958
rarity=C
[/card]
[card]
primitive=Izzet Charm
id=253528
rarity=U
[/card]
[card]
primitive=Izzet Guildgate
id=270961
rarity=C
[/card]
[card]
primitive=Izzet Keyrune
id=253514
rarity=U
[/card]
[card]
primitive=Izzet Staticaster
id=253638
rarity=U
[/card]
[card]
primitive=Jace, Architect of Thought
id=253653
rarity=M
[/card]
[card]
primitive=Jarad, Golgari Lich Lord
id=290534
rarity=M
[/card]
[card]
primitive=Jarad's Orders
id=253633
rarity=R
[/card]
[card]
primitive=Judge's Familiar
id=289221
rarity=U
[/card]
[card]
primitive=Keening Apparition
id=271100
rarity=C
[/card]
[card]
primitive=Knightly Valor
id=253646
rarity=C
[/card]
[card]
primitive=Korozda Guildmage
id=270364
rarity=U
[/card]
[card]
primitive=Korozda Monitor
id=270797
rarity=C
[/card]
[card]
primitive=Launch Party
id=270781
rarity=C
[/card]
[card]
primitive=Lobber Crew
id=289218
rarity=C
[/card]
[card]
primitive=Lotleth Troll
id=253518
rarity=R
[/card]
[card]
primitive=Loxodon Smiter
id=290543
rarity=R
[/card]
[card]
primitive=Lyev Skyknight
id=265391
rarity=U
[/card]
[card]
primitive=Mana Bloom
id=253592
rarity=R
[/card]
[card]
primitive=Martial Law
id=253598
rarity=R
[/card]
[card]
primitive=Mercurial Chemister
id=253510
rarity=R
[/card]
[card]
primitive=Mind Rot
id=265408
rarity=C
[/card]
[card]
primitive=Minotaur Aggressor
id=270800
rarity=U
[/card]
[card]
primitive=Mizzium Mortars
id=253632
rarity=R
[/card]
[card]
primitive=Mizzium Skin
id=253636
rarity=C
[/card]
[card]
primitive=Mountain
id=289321
rarity=L
[/card]
[card]
primitive=Mountain
id=289324
rarity=L
[/card]
[card]
primitive=Mountain
id=289322
rarity=L
[/card]
[card]
primitive=Mountain
id=289323
rarity=L
[/card]
[card]
primitive=Mountain
id=333720
rarity=L
[/card]
[card]
primitive=Necropolis Regent
id=253569
rarity=M
[/card]
[card]
primitive=New Prahv Guildmage
id=270367
rarity=U
[/card]
[card]
primitive=Nivix Guildmage
id=270366
rarity=U
[/card]
[card]
primitive=Nivmagus Elemental
id=290526
rarity=R
[/card]
[card]
primitive=Niv-Mizzet, Dracogenius
id=253626
rarity=M
[/card]
[card]
primitive=Oak Street Innkeeper
id=270362
rarity=U
[/card]
[card]
primitive=Ogre Jailbreaker
id=270371
rarity=C
[/card]
[card]
primitive=Overgrown Tomb
id=253680
rarity=R
[/card]
[card]
primitive=Pack Rat
id=253624
rarity=R
[/card]
[card]
primitive=Palisade Giant
id=253567
rarity=R
[/card]
[card]
primitive=Paralyzing Grasp
id=270955
rarity=C
[/card]
[card]
primitive=Perilous Shadow
id=265405
rarity=C
[/card]
[card]
primitive=Phantom General
id=270374
rarity=U
[/card]
[card]
primitive=Pithing Needle
id=253581
rarity=R
[/card]
[card]
primitive=Plains
id=289310
rarity=L
[/card]
[card]
primitive=Plains
id=289311
rarity=L
[/card]
[card]
primitive=Plains
id=289309
rarity=L
[/card]
[card]
primitive=Plains
id=289312
rarity=L
[/card]
[card]
primitive=Plains
id=333721
rarity=L
[/card]
[card]
primitive=Precinct Captain
id=270792
rarity=R
[/card]
[card]
primitive=Psychic Spiral
id=270794
rarity=U
[/card]
[card]
primitive=Pursuit of Flight
id=265390
rarity=C
[/card]
[card]
primitive=Pyroconvergence
id=253568
rarity=U
[/card]
[card]
primitive=Racecourse Fury
id=253599
rarity=U
[/card]
[card]
primitive=Rakdos Cackler
id=253596
rarity=U
[/card]
[card]
primitive=Rakdos Charm
id=253590
rarity=U
[/card]
[card]
primitive=Rakdos Guildgate
id=270953
rarity=C
[/card]
[card]
primitive=Rakdos Keyrune
id=253617
rarity=U
[/card]
[card]
primitive=Rakdos Ragemutt
id=290525
rarity=U
[/card]
[card]
primitive=Rakdos Ringleader
id=253585
rarity=U
[/card]
[card]
primitive=Rakdos Shred-Freak
id=253591
rarity=C
[/card]
[card]
primitive=Rakdos, Lord of Riots
id=253532
rarity=M
[/card]
[card]
primitive=Rakdos's Return
id=253574
rarity=M
[/card]
[card]
primitive=Rest in Peace
id=277995
rarity=R
[/card]
[card]
primitive=Righteous Authority
id=253546
rarity=R
[/card]
[card]
primitive=Risen Sanctuary
id=290530
rarity=U
[/card]
[card]
primitive=Rites of Reaping
id=289219
rarity=U
[/card]
[card]
primitive=Rix Maadi Guildmage
id=270351
rarity=U
[/card]
[card]
primitive=Rogue's Passage
id=277992
rarity=U
[/card]
[card]
primitive=Rootborn Defenses
id=253529
rarity=C
[/card]
[card]
primitive=Rubbleback Rhino
id=265396
rarity=C
[/card]
[card]
primitive=Runewing
id=265394
rarity=C
[/card]
[card]
primitive=Savage Surge
id=265388
rarity=U
[/card]
[card]
primitive=Search the City
id=265404
rarity=R
[/card]
[card]
primitive=Search Warrant
id=253614
rarity=C
[/card]
[card]
primitive=Security Blockade
id=270790
rarity=U
[/card]
[card]
primitive=Seek the Horizon
id=289224
rarity=U
[/card]
[card]
primitive=Selesnya Charm
id=253651
rarity=U
[/card]
[card]
primitive=Selesnya Guildgate
id=271099
rarity=C
[/card]
[card]
primitive=Selesnya Keyrune
id=253631
rarity=U
[/card]
[card]
primitive=Selesnya Sentry
id=265382
rarity=C
[/card]
[card]
primitive=Seller of Songbirds
id=253656
rarity=C
[/card]
[card]
primitive=Sewer Shambler
id=253576
rarity=C
[/card]
[card]
primitive=Shrieking Affliction
id=265409
rarity=U
[/card]
[card]
primitive=Skull Rend
id=253622
rarity=C
[/card]
[card]
primitive=Skyline Predator
id=289212
rarity=U
[/card]
[card]
primitive=Skymark Roc
id=253555
rarity=U
[/card]
[card]
primitive=Slaughter Games
id=290532
rarity=R
[/card]
[card]
primitive=Slime Molding
id=290533
rarity=U
[/card]
[card]
primitive=Slitherhead
id=253586
rarity=U
[/card]
[card]
primitive=Sluiceway Scorpion
id=253607
rarity=C
[/card]
[card]
primitive=Slum Reaper
id=270373
rarity=U
[/card]
[card]
primitive=Soul Tithe
id=265372
rarity=U
[/card]
[card]
primitive=Soulsworn Spirit
id=270357
rarity=U
[/card]
[card]
primitive=Spawn of Rix Maadi
id=253549
rarity=C
[/card]
[card]
primitive=Sphere of Safety
id=270969
rarity=U
[/card]
[card]
primitive=Sphinx of the Chimes
id=253594
rarity=R
[/card]
[card]
primitive=Sphinx's Revelation
id=253534
rarity=M
[/card]
[card]
primitive=Splatter Thug
id=265381
rarity=C
[/card]
[card]
primitive=Stab Wound
id=270791
rarity=C
[/card]
[card]
primitive=Stealer of Secrets
id=265413
rarity=C
[/card]
[card]
primitive=Steam Vents
id=253682
rarity=R
[/card]
[card]
primitive=Stonefare Crocodile
id=265398
rarity=C
[/card]
[card]
primitive=Street Spasm
id=265384
rarity=U
[/card]
[card]
primitive=Street Sweeper
id=270967
rarity=U
[/card]
[card]
primitive=Sundering Growth
id=265415
rarity=C
[/card]
[card]
primitive=Sunspire Griffin
id=253554
rarity=C
[/card]
[card]
primitive=Supreme Verdict
id=253512
rarity=R
[/card]
[card]
primitive=Survey the Wreckage
id=270804
rarity=C
[/card]
[card]
primitive=Swamp
id=289317
rarity=L
[/card]
[card]
primitive=Swamp
id=289320
rarity=L
[/card]
[card]
primitive=Swamp
id=289318
rarity=L
[/card]
[card]
primitive=Swamp
id=289319
rarity=L
[/card]
[card]
primitive=Swamp
id=333722
rarity=L
[/card]
[card]
primitive=Swift Justice
id=265416
rarity=C
[/card]
[card]
primitive=Syncopate
id=270369
rarity=U
[/card]
[card]
primitive=Tablet of the Guilds
id=270355
rarity=U
[/card]
[card]
primitive=Tavern Swindler
id=270353
rarity=U
[/card]
[card]
primitive=Teleportal
id=253562
rarity=U
[/card]
[card]
primitive=Temple Garden
id=253681
rarity=R
[/card]
[card]
primitive=Tenement Crasher
id=253649
rarity=C
[/card]
[card]
primitive=Terrus Wurm
id=289223
rarity=C
[/card]
[card]
primitive=Thoughtflare
id=253551
rarity=U
[/card]
[card]
primitive=Thrill-Kill Assassin
id=265371
rarity=U
[/card]
[card]
primitive=Tower Drake
id=265400
rarity=C
[/card]
[card]
primitive=Towering Indrik
id=253608
rarity=C
[/card]
[card]
primitive=Trained Caracal
id=253615
rarity=C
[/card]
[card]
primitive=Traitorous Instinct
id=289228
rarity=C
[/card]
[card]
primitive=Transguild Promenade
id=253550
rarity=C
[/card]
[card]
primitive=Treasured Find
id=270375
rarity=U
[/card]
[card]
primitive=Trestle Troll
id=289220
rarity=C
[/card]
[card]
primitive=Trostani, Selesnya's Voice
id=253641
rarity=M
[/card]
[card]
primitive=Trostani's Judgment
id=289225
rarity=C
[/card]
[card]
primitive=Ultimate Price
id=253538
rarity=U
[/card]
[card]
primitive=Underworld Connections
id=253507
rarity=R
[/card]
[card]
primitive=Urban Burgeoning
id=270370
rarity=C
[/card]
[card]
primitive=Utvara Hellkite
id=270372
rarity=M
[/card]
[card]
primitive=Vandalblast
id=253560
rarity=U
[/card]
[card]
primitive=Vassal Soul
id=253521
rarity=C
[/card]
[card]
primitive=Viashino Racketeer
id=265379
rarity=C
[/card]
[card]
primitive=Vitu-Ghazi Guildmage
id=270346
rarity=U
[/card]
[card]
primitive=Voidwielder
id=265412
rarity=C
[/card]
[card]
primitive=Volatile Rig
id=270359
rarity=R
[/card]
[card]
primitive=Vraska the Unseen
id=290538
rarity=M
[/card]
[card]
primitive=Wayfaring Temple
id=253539
rarity=R
[/card]
[card]
primitive=Wild Beastmaster
id=270784
rarity=R
[/card]
[card]
primitive=Worldspine Wurm
id=253575
rarity=M
[/card]
[card]
primitive=Zanikev Locust
id=289229
rarity=U
[/card]
[card]
primitive=Vraska's Assassin
id=2905381
rarity=T
[/card]
Here is a link to the updated renamed images that go with this card.dat
http://www.mediafire.com/?3ol97j1815171dz
!!Check out My Created Sets and other Stuff!!

viewtopic.php?f=22&t=3380
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Return to Ravnica 253/274

Post by Tacoghandi »

Here is the non SVN version of the Primitives file that includes all changes and adds listed in my postes as well as the others that i found in this topic.

This is the NON SVN version of the primitive so there are no detain cards. I may compile and upload an SVN version at some point in the future.

Code: Select all

[card]
name=Abrupt Decay
abilities=nofizzle
target=*[-land&manacost<=3]|battlefield
auto=destroy
text=Abrupt Decay can't be countered. -- Destroy target nonland permanent with converted mana cost 3 or less. 
mana={B}{G}
type=Instant
[/card]
[card]
name=Aerial Predation
target=creature[flying]
auto=destroy
auto=life:2 controller
text=Destroy target creature with flying. You gain 2 life
mana={2}{G}
type=Instant
[/card]
[card]
name=Aquus Steed
auto={2}{U}{T}:-2/-0 target(creature) ueot
text={2}{U}, {T}: Target creature gets -2/-0 until end of turn.
mana={3}{U}
type=Creature
subtype=Beast
power=1
toughness=3
[/card]
[card]
name=Archweaver
abilities=reach,trample
text=Reach, trample.
mana={5}{G}{G}
type=Creature
subtype=Spider
power=5
toughness=5
[/card]
[card]
name=Armada Wurm
abilities=trample
auto=token(Wurm,Creature Wurm,5/5,green,trample)
text=Trample -- When Armada Wurm enters the battlefield put a 5/5 Wurm creature token with trample onto the battlefield.
mana={2}{G}{G}{W}{W}
type=Creature
subtype=Wurm
power=5
toughness=5
[/card]
[card]
name=Annihilating Fire
target=creature,player
auto=exiledeath
auto=damage:3
text=Annihilating Fire deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
mana={1}{R}{R}
type=Instant
[/card]
[card]
name=Armory Guard
auto=aslongas(land[Gate]|mybattlefield) vigilance
text= Armory Guard has vigilance as long as you control a Gate.
mana={3}{W}
type=Creature
subtype=Giant Soldier
power=2
toughness=5
[/card]
[card]
name=Ash Zealot
abilities=first strike,haste
auto=@movedTo(*|mystack) from(mygraveyard):damage:3 controller
auto=@movedTo(*|opponentstack) from(opponentgraveyard):damage:3 opponent
text=First strike, haste. -- Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.
mana={R}{R}
type=Creature
subtype=Human Warrior
power=2
toughness=2
[/card]
[card]
name=Assassin's Strike
target=creature
auto=transforms((,newability[ability$!name(discard) target(*|myhand) reject!$ controller])) forever
auto=destroy
text=Destroy target creature. Its controller discards a card.
mana={4}{B}{B}
type=Sorcery
[/card]
[card]
name=Auger Spree
target=creature
auto=4/-4 ueot
text=Target creature gets +4/-4 until end of turn.
mana={1}{B}{R}
type=Instant
[/card]
[card]
name=Axebane Guardian
auto={T}:name(add mana) foreach(creature[defender]|myBattlefield) ability$! activatechooseacolor add{chosencolor} activatechooseend !$ controller
abilities=defender
text=Defender -- {T}: Add X mana in any combination of colors to your mana pool, where X is the number of creatures with defender you control.
mana={2}{G}
type=Creature
subtype=Human Druid
power=0
toughness=3
[/card]
[card]
name=Axebane Stag
mana={6}{G}
type=Creature
subtype=Elk
power=6
toughness=7
[/card]
[card]
name=Azorius Charm
auto=aslongas(creature|myBattlefield) choice lord(creature|myBattlefield) lifelink ueot
auto=choice draw:1
auto=aslongas(creature[attacking;blocking]) choice target(creature[attacking;blocking]) moveTo(ownerlibrary) 
text=Choose one - Creatures you control gain lifelink until end of turn; or draw a card; or put target attacking or blocking creature on top of its owner's library.
mana={U}{W}
type=Instant
[/card]
[card]
name=Azor's Elocutors
auto=@each myupkeep:counter(0/0,1,filibuster) all(this) && this(counter{0/0.5.filibuster})>=wingame
auto=@damaged(controller):counter(0/0,-1,filibuster)
text=At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game. -- Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.
mana={3}{WU}{WU}
type=Creature
subtype=Human Advisor
power=3
toughness=5
[/card]
[card]
name=Azorius Guildgate
auto=tap
auto={T}:Add{U}
auto={T}:Add{W}
text=Azorious Guildgate enters the battlefield tapped. -- {T}: Add{U} or {W} to your mana pool.
type=Land
subtype=Gate
[/card]
[card]
name=Azorius Keyrune
auto={T}:Add{W}
auto={T}:Add{U}
auto={W}{U}:becomes(Creature Bird,2/2,flying,blue,white) ueot
text={T}:Add {W} or {U} to your mana pool. -- {W}{U}:Azorius Keyrune becomes a 2/2 Blue and White artifact creature with flying until end of turn.
mana={3}
type=Artifact
[/card]
[card]
name=Batterhorn
auto=may destroy target(artifact)
text=When Batterhorn enters the battlefield, you may destroy target artifact.
mana={4}{R}
type=Creature
subtype=Beast
power=4
toughness=3
[/card]
[card]
name=Bazaar Krovod
auto=@combat(attacking) source(this):name(Untap Creature) target(other creature[attacking]) transforms((,newability[untap],newability[0/2 ueot])) forever
text=Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.
mana={4}{W}
type=Creature
subtype=Beast
power=2
toughness=5
[/card]
[card]
name=Bellows Lizard
auto={1}{R}:1/0
text={1}{R}:Bellows Lizard gets +1/+0 until end of turn.
mana={R}
type=Creature
subtype=Lizard
power=1
toughness=1
[/card]
[card]
name=Blistercoil Weird
auto=@movedTo(instant,sorcery|mystack):1/1 ueot && untap all(this)
text=Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. -- Untap it.
mana={UR}
type=Creature
subtype=Weird
power=1
toughness=1
[/card]
[card]
name=Bloodfray Giant
abilities=trample
auto=may name(Unleash) counter(1/1,1)
auto=this(counter{1/1.1}) cantblock
text=Trample. -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
mana={2}{R}{R}
type=Creature
subtype=Giant
power=4
toughness=3
[/card]
[card]
name=Blustersquall
auto=tap target(creature|opponentBattlefield)
kicker={3}
auto=kicker Tap all(creature|opponentbattlefield)
auto=kicker protection from(this) all(creature|opponentbattlefield)
text=Tap target creature you don't control. -- Overload {3}{U}. (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with 'each.")
mana={U}
type=Instant
[/card]
[card]
name=Brushstrider
abilities=vigilance
text=Vigilance
mana={1}{G}
type=Creature
subtype=Beast
power=3
toughness=1
[/card]
[card]
name=Call of the Conclave
auto=token(Centaur,Creature Centaur,3/3,green) controller
text=Put a 3/3 green Centaur creature token onto the battlefield.
mana={G}{W}
type=Sorcery
[/card]
[card]
name=Carnival Hellsteed
abilities=first strike, haste
auto=may name(Unleash) counter(1/1,1)
auto=this(counter{1/1.1}) cantblock
text=First Strike, haste. -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
mana={4}{B}{R}
type=Creature
subtype=Nightmare Horse
power=5
toughness=4
[/card]
[card]
name=Catacomb Slug
mana={4}{B}
type=Creature
subtype=Slug
power=2
toughness=6
[/card]
[card]
name=Centaur Healer
auto=life:3 controller
text=When Centaur Healer enters the battlefield, you gain 3 life.
mana={1}{G}{W}
type=Creature
subtype=Centaur Cleric
power=3
toughness=3
[/card]
[card]
name=Centaur's Herald
auto={2}{G}{S}:token(Centaur,Creature Centaur,3/3,green) controller
text={2}{G}{S}: Sacrifice Centaur's Herald: Put a 3/3 green Centaur creature token onto the battlefield.
mana={G}
type=Creature
subtype=Elf Scout
power=0
toughness=1
[/card]
[card]
name=Chaos Imps
abilities=flying
auto=may name(Unleash) counter(1/1,1)
auto=this(counter{1/1.1}) cantblock 
auto=this(counter{1/1.1}) trample
text=Flying. -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -- Chaos Imps has trample as long as it has a +1/+1 counter on it.
mana={4}{R}{R}
type=Creature
subtype=Imp
power=6
toughness=5
[/card]
[card]
name=Chemister's Trick
auto=target(creature|opponentbattlefield) transforms((,newability[-2/0 ueot],newability[mustattack ueot])) forever
kicker={3}
auto=kicker -2/0 all(creature|opponentbattlefield) && mustattack all(creature|opponentbattlefield)
auto=kicker protection from(this) all(creature|opponentbattlefield)
text=Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able. -- Overload {3}{U}{R}. (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with 'each.")
mana={U}{R}
type=Instant
[/card]
[card]
name=Chorus of Might
target=creature
auto=foreach(creature|mybattlefield) 1/1 ueot
auto=trample ueot
text=Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
mana={3}{G}
type=Instant
[/card]
[card]
name=Chromatic Lantern
auto=lord(land|myBattlefield) transforms((,newability[{T}:add{G}],newability[{T}:add{W}],newability[{T}:add{U}],newability[{T}:add{B}],newability[{T}:add{R}]))
auto={T}:Add {G}
auto={T}:Add {W}
auto={T}:Add {U}
auto={T}:Add {B}
auto={T}:Add {R}
text=Lands you control have "{T}: Add one mana of any color to your mana pool." -- {T} : Add one mana of any color to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Chronic Flooding
target=land
auto=@tapped(mytgt):deplete:3 targetController
text=Enchant land -- Whenever enchanted land becomes tapped, its controller puts the top three cards of his or her library into his or her graveyard.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Civic Saber
auto={1}:equip
auto=teach(creature[black]) 1/0
auto=teach(creature[red]) 1/0
auto=teach(creature[green]) 1/0
auto=teach(creature[blue]) 1/0
auto=teach(creature[white]) 1/0
text=Equipped creature gets +1/+0 for each of its colors.. -- Equip {1}
mana={1}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Cobblebrute
mana={3}{R}
type=Creature
subtype=Elemental
power=5
toughness=2
[/card]
[card]
name=Codex Shredder
auto={T}:deplete:1 target(player)
auto={5}{S}:moveTo(myhand) target(*|mygraveyard)
text={T}:Target player puts the top card of their library into his or her graveyard. -- {5}{T}, :Sacrifice Codex Shredder : Return target card from your graveyard to your hand.
mana={1}
type=Artifact
[/card]
[card]
name=Collective Blessing
auto=lord(creature|mybattlefield) 3/3
text=Creatures you control get +3/+3.
mana={3}{G}{G}{W}
type=Enchantment
[/card]
[card]
name=Common Bond
target=creature
auto=counter(1/1,1)
auto=counter(1/1,1) target(creature)
text=Put a +1/+1 counter on target creature. -- Put a +1/+1 counter on target creature.
mana={1}{G}{W}
type=Instant
[/card]
[card]
name=Concordia Pegasus
abilities=flying
text=Flying
mana={1}{W}
type=Creature
subtype=Pegasus
power=1
toughness=3
[/card]
[card]
name=Coursers' Accord
auto=token(Centaur,Creature centaur,3/3,green) controller
auto=aslongas(creature[token]|mybattlefield) clone notatarget(creature[token]|mybattlefield)
text=Put a 3/3 green Centaur creature token onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
mana={4}{G}{W}
type=Sorcery
[/card]
[card]
name=Crosstown Courier
auto=@combatdamaged(opponent) from(this):deplete:thatmuch opponent
text=Whenever Crosstown Courier deals combat damage to a player, that player puts that many cards from the top of his or her library into his or her graveyard.]
mana={1}{U}
type=Creature
subtype=Vedalken
power=2
toughness=1
[/card]
[card]
name=Cryptborn Horror
abilities=trample
auto=counter(1/1,oplifelost)
text=Trample. -- Cryptborn Horror enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn.
mana={1}{BR}{BR}
type=Creature
subtype=Horror
power=0
toughness=0
[/card]
[card]
name=Cyclonic Rift
auto=moveTo(ownerhand) target(*[-land]|opponentbattlefield)
kicker={5}
auto=kicker moveto(ownerhand) all(*[-land]|opponentbattlefield)
auto=kicker protection from(this) all(*[-land]|opponentbattlefield)
text=Return target nonland permanent you don't control to its owner's hand. -- Overload {6}{U}. (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with 'each.")
mana={1}{U}
type=Instant
[/card]
[card]
name=Daggerdrome Imp
abilities=flying,lifelink
text=Flying -- Lifelink (Damage dealt by this creature also causes you to gain that much life.)
mana={1}{B}
type=Creature
subtype=Imp
power=1
toughness=1
[/card]
[card]
name=Dark Revenant
abilities=flying
autograveyard=movedTo(this|graveyard) from(battlefield):moveTo(ownerlibrary)
text=Flying -- When Dark Revenant dies, put it on top of its owner's library.
mana={3}{B}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Deadbridge Goliath
autograveyard={4}{G}{G}{E}:name(Scavenge) counter(1/1,storedpower) target(creature) asSorcery
text=Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
mana={2}{G}{G}
type=Creature
subtype=Insect
power=5
toughness=5
[/card]
[card]
name=Dead Reveler
auto=may name(Unleash) counter(1/1,1)
auto=this(counter{1/1.1}) cantblock
text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
mana={2}{B}
type=Creature
subtype=Zombie
power=2
toughness=3
[/card]
[card]
name=Deathrite Shaman
auto={T}:name(Exile Land Add Mana) moveto(exile) target(land|graveyard) && activatechooseacolor Add{chosencolor} activatechooseend
auto={B}{T}:name(exile instant/sorcery lose life) moveto(exile) target(instant,sorcery|graveyard) && life:-2 opponent
auto={G}{T}:name(exile creature gain life) moveto(exile) target(creature|graveyard) && life:2 controller
text={T}: Exile target land from a graveyard. Add one mana of any color to your mana pool. -- {B},{T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. -- {G},{T}: Exile target creature card from a graveyard. You gain 2 life.
mana={BG}
type=Creature
subtype=Elf Shaman
power=1
toughness=2
[/card]
[card]
name=Death's Presence
auto=lord(creature|mybattlefield) transforms((,newability[@movedto(this|graveyard) from(mybattlefield):target(creature|mybattlefield) dynamicability<!powercountersoneone!>]))
text=Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
mana={5}{G}
type=Enchantment
[/card]
[card]
name=Deviant Glee
target=creature
auto=2/1
auto=teach(creature) {R}:trample ueot
text=Enchant creature. -- Enchanted creature gets +2/+1 and has "{R}: This creature gains trample until end of turn."
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Doorkeeper
abilities=defender
auto={2}{U}{T}:foreach(creature[Defender]|myBattlefield) deplete:1 target(player)
text=Defender. -- {2}{U},{T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of creatures with defender you control.
mana={1}{U}
type=Creature
subtype=Homunculus
power=0
toughness=4
[/card]
[card]
name=Downsize
auto=-4/0 target(creature|opponentbattlefield)
kicker={2}
auto=kicker -4/0 all(creature|opponentbattlefield)
auto=kicker protection from(this) all(creature|opponentbattlefield)
text=Target creature you don't control gets -4/-0 until end of turn. -- Overload {2}{U}. (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with 'each.")
mana={U}
type=Instant
[/card]
[card]
name=Dramatic Rescue
target=creature
auto=moveTo(ownerhand)
auto=life:2 controller
text=Return target creature to its owner's hand. You gain 2 life.
mana={W}{U}
type=Instant
[/card]
[card]
name=Dreadbore
target=creature,planeswalker
auto=destroy
text=Destroy target creature or planeswalker.
mana={B}{R}
type=Sorcery
[/card]
[card]
name=Dreg Mangler
abilities=haste
autograveyard={3}{B}{G}{E}:name(Scanvenge) counter(1/1,storedpower) target(creature) asSorcery
text=Haste -- Scavenge {3}{B}{G} ({3}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
mana={1}{B}{G}
type=Creature
subtype=Plant Zombie
power=3
toughness=3
[/card]
[card]
name=Drudge Beetle
autograveyard={5}{G}{E}:name(Scavenge) counter(1/1,storedpower) target(creature) asSorcery
text=Scavenge {5}{G} ({5}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
mana={1}{G}
type=Creature
subtype=Insect
power=2
toughness=2
[/card]
[card]
name=Druid's Deliverance
auto=preventAllcombatDamage to(controller) ueot
auto=aslongas(creature[token]|mybattlefield) clone notatarget(creature[token]|mybattlefield)
text=Prevent all combat damage that would be dealt to you this turn. Populate.
mana={1}{G}
type=Instant
[/card]
[card]
name=Dryad Militant
auto=@movedTo(instant,sorcery|graveyard):all(trigger[to]) moveTo(exile)
text=If an instant or sorcery would be put in a graveyard from anywhere, exile it instead.
mana={GW}
type=Creature
subtype=Dryad Soldier
power=2
toughness=1
[/card]
[card]
name=Dynacharge
auto=2/0 target(creature|mybattlefield)
kicker={2}
auto=kicker 2/0 all(creature|mybattlefield)
auto=kicker protection from(this) all(creature|mybattlefield)
text=Target creature you control gets +2/+0 until end of turn. -- Overload {2}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") 
mana={R}
type=Instant
[/card]
[card]
name=Electrickery
auto=damage:1 target(creature|opponentbattlefield)
kicker={1}
auto=kicker damage:1 all(creature|opponentbattlefield)
auto=kicker protection from(this) all(creature|opponentbattlefield)
text=Electrickery deals 1 damage to target creature you don't control. -- Overload {1}{R}
mana={R}
type=Instant
[/card]
[card]
name=Essence Backlash
target=creature|stack
auto=transforms((,newability[damage:p])) forever
auto=fizzle
text=Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller.
mana={2}{U}{R}
type=Instant
[card]
name=Ethereal Armor
target=creature
auto=teach(creature) first strike
auto=foreach(enchantment|mybattlefield) 1/1
text=Enchant creature. -- Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Explosive Impact
target=creature,player
auto=damage:5
text=Explosive Impact deals 5 damage to target creature or player.
mana={5}{R}
type=Instant
[/card]
[card]
name=Eyes in the Skies
auto=token(Bird,Creature Bird,1/1,white,flying)
auto=aslongas(creature[token]|mybattlefield) clone notatarget(creature[token]|mybattlefield)
text=Put a 1/1 white Bird creature token with flying onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
mana={3}{W}
type=Instant
[/card]
[card]
name=Faerie Impostor
abilities=flying
auto=if type(other creature|mybattlefield)~morethan~0 then moveto(ownerhand) notatarget(other creature|mybattlefield) else sacrifice all(this)
text=Flying. -- When Faerie Imposter enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.
mana={U}
type=Creature
subtype=Faerie Rogue
power=2
toughness=1
[/card]
[card]
name=Fall of the Gavel
target=*|stack
auto=fizzle
auto=life:5 controller
text=Counter target spell. You gain 5 life.
mana={3}{W}{U}
type=Instant
[/card]
[card]
name=Fencing Ace
abilities=double strike
text=Double Strike
mana={1}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Frostburn Weird
auto={UR}:1/-1
text={UR}: Frostburn Weird gets +1/-1 until end of turn.
mana={UR}{UR}
type=Creature
subtype=Weird
power=1
toughness=4
[/card]
[card]
name=Gatecreeper Vine
abilities=defender
auto=may name(Fetch a Land) moveto(myhand) notatarget(basic,gate|mylibrary)
text=Defender. -- When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle your library. 
mana={1}{G}
type=Creature
subtype=Plant
power=0
toughness=2
[/card]
[card]
name=Goblin Electromancer
auto=lord(instant,sorcery|myhand) altercost(colorless,-1)
text=Instant and sorcery spells you cast cost {1} less to cast..
mana={U}{R}
type=Creature
subtype=Goblin Wizard
power=2
toughness=2
[/card]
[card]
name=Gobbling Ooze
auto={G}{S(other creature|mybattlefield)}:counter(1/1,1)
text={G}, Sacrifice another creature: Put a +1/+1 counter on Gobbling Ooze.
mana={4}{G}
type=Creature
subtype=Ooze
power=3
toughness=3
[/card]
[card]
name=Goblin Rally
auto=token(Goblin,Creature Goblin,1/1,red)*4
text=Put four 1/1 red Goblin creature tokens onto the battlefield.
mana={3}{R}{R}
type=Sorcery
[/card]
[card]
name=Golgari Charm
auto=aslongas(creature|battlefield) choice all(creature|battlefield) -1/-1
auto=aslongas(enchantment|battlefield) choice destroy target(enchantment)
auto=aslongas(creature|battlefield) choice regenerate all(creature|myBattlefield)
text=Choose one - All creatures get -1/-1 until end of turn; or destroy target enchantment; or regenerate each creature you control.
mana={B}{G}
type=Instant
[/card]
[card]
name=Golgari Guildgate
auto=tap
auto={T}:Add{B}
auto={T}:Add{G}
text=Golgari Guildgate enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool.
type=Land
subtype=Gate
[/card]
[card]
name=Golgari Keyrune
auto={T}:add{B}
auto={T}:add{G}
auto={B}{G}:becomes(Creature Insect,2/2,deathtouch,black,green) ueot
text={T}:Add {B} or {G} to your mana pool. -- {B}{G}: Golgari Keyrune becomes a 2/2 black and green Insect artifact creature with deathtouch, until end of turn.
mana={3}
type=Artifact
[/card]
[card]
name=Golgari Longlegs
mana={3}{BG}{BG}
type=Creature
subtype=Insect
power=5
toughness=4
[/card]
[card]
name=Gore-House Chainwalker
auto=may name(Unleash) counter(1/1,1)
auto=this(counter{1/1.1}) cantblock
text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
mana={1}{R}
type=Creature
subtype=Human Warrior
power=2
toughness=1
[/card]
[card]
name=Grave Betrayal
auto=@movedTo(creature|graveyard) from(opponentbattlefield):all(trigger) transforms((,newability[phaseaction[endofturn once] moveto(opponentbattlefield)],newability[phaseaction[endofturn once] counter(1/1.1)]))
auto=@movedTo(creature|graveyard) from(opponentbattlefield):phaseaction[endofturn once] token(-270960) controller
text=Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
mana={5}{B}{B}
type=Enchantment
[/card]
[card]
name=Betrayal token
auto=@movedto(creature|mybattlefield):all(trigger) transforms((Zombie,black)) forever
auto=@each cleanup:moveto(exile) all(this)
id=-270960
type=nothing
[/card]
[card]
name=Grim Roustabout
auto={1}{B}:regenerate
auto=may name(Unleash) counter(1/1,1)
auto=this(counter{1/1.1}) cantblock
text={1}{B}: Regenerate Grim Roustabout. -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
mana={1}{B}
type=Creature
subtype=Skeleton Warrior
power=1
toughness=1
[/card]
[card]
name=Grove of the Guardian
auto={T}:add{1}
auto=aslongas(creature[-tapped]|mybattlefield) {3}{G}{W}{T}{T(creature[-tapped]|mybattlefield)}{T(creature[-tapped]|mybattlefield)}{S}:token(Elemental,Creature Elemental,8/8,white,green,vigilance) controller
text={T}: Add{1} to your mana pool. --{3}{G}{W}, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Put an 8/8 green and white Elemental Creature token with vigilance on to the battlefield.mana={U}
type=Land
[/card]
[card]
name=Growing Ranks
auto=@each my upkeep restriction{type(creature[token]|mybattlefield)~morethan~0}:clone notatarget(creature[token]|mybattlefield)
text=Enchantment. -- At the beginning of your upkeep, populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
mana={2}{GW}{GW}
type=Enchantment
[/card]
[card]
name=Guttersnipe
auto=@movedTo(instant,sorcery|mystack):damage:2 opponent
text=Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
mana={2}{R}
type=Creature
subtype=Goblin Shaman
power=2
toughness=2
[/card]
[card]
name=Hellhole Flailer
auto=may name(Unleash) counter(1/1,1)
auto=this(counter{1/1.1}) cantblock
auto={2}{B}{R}{S}:dynamicability<!powerstrike!> target(player)
text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -- {2}{B}{R} , Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player.
mana={1}{B}{R}
type=Creature
subtype=Ogre Warrior
power=3
toughness=2
[/card]
[card]
name=Horncaller's Chant
auto=token(Rhino,Creature Rhino,4/4,green,trample)
auto=aslongas(creature[token]|mybattlefield) clone notatarget(creature[token]|mybattlefield)
text=Put a 4/4 green Rhino creature token with trample onto the battlefield, then populate.
mana={7}{G}
type=Sorcery
[/card]
[card]
name=Hover Barrier
abilities=defender,flying
text=Defender -- Flying.
mana={2}{U}
type=Creature
subtype=Illusion Wall
power=0
toughness=6
[/card]
[card]
name=Hussar Patrol
abilities=flash,vigilance
text=Flash (You may cast this spell any time you could cast an instant.) -- Vigilance
mana={2}{W}{U}
type=Creature
subtype=Human Knight
power=2
toughness=4
[/card]
[card]
name=Hypersonic Dragon
abilities=flying,haste
auto=lord(Sorcery|myhand,mygraveyard) flash forcedalive
text=Flying, haste. -- You may cast sorcery spells as though they had flash.
mana={3}{U}{R}
type=Creature
subtype=Dragon
power=4
toughness=4
[/card]
[card]
name=Isperia, Supreme Judge
abilities=flying
auto=@combat(attacking) source(creature|opponentBattlefield):draw:1 controller
text=Flying. -- Whenever a creature attacks you or a planeswalker you control, you may draw a card.
mana={2}{W}{W}{U}{U}
type=Legendary Creature
subtype=Sphinx
power=6
toughness=4
[/card]
[card]
name=Izzet Guildgate
auto=tap
auto={T}:Add{U}
auto={T}:Add{R}
text=Izzet Guildgate enters the battlefield tapped. -- {T}: Add{U} or {R} to your mana pool.
type=Land
subtype=Gate
[/card]
[card]
name=Izzet Keyrune
auto={T}:add{U}
auto={T}:add{R}
auto={U}{R}:becomes(Creature Elemental,2/1,blue,red) ueot
auto=@combatdamaged(player) from(this):may draw:1 && transforms((,newability[target(*|myhand) reject])) forever
text={T}:Add {U} or {R} to your mana pool. -- {U}{R}: Until end of turn, Izzet Keyrune becomes a 2/1 blue and red Elemental artifact creature. -- Whenever Izzet Keyrune deals combat damage to a player, you may draw a card. If you do, discard a card.
mana={3}
type=Artifact
[/card]
[card]
name=Izzet Staticaster
abilities=flash,haste
auto={T}:target(creature) transforms((,newabilty[damage:1],newability[damage:1 all(creature[share!name!]|battlefield)]))
text=Flash (You may cast this spell any time you could cast an instant.) -- Haste {T}: Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature.
mana={1}{U}{R}
type=Creature
subtype=Human Wizard
power=0
toughness=3
[/card]
[card]
name=Jarad, Golgari Lich Lord
auto=foreach(creature|mygraveyard) 1/1
auto=aslongas(other creature|mybattlefield) {1}{B}{G}{S(other creature|mybattlefield)}:life:-storedpower opponent
autograveyard={S(swamp|mybattlefield)}{S(forest|mybattlefield)}:moveTo(myhand) 
text=Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard. -- {1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power. -- Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand.
mana={B}{B}{G}{G}
type=Legendary Creature
subtype=Zombie Elf
power=2
toughness=2
[/card]
[card]
name=Jarad's Orders
auto=name(Move a Creature to graveyard) notatarget(creature|mylibrary) transforms((,newability[name(Move a creature to hand) notatarget(creature|mylibrary) moveTo(myhand)],newability[moveTo(mygraveyard)])) oneshot
text=Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.
mana={2}{B}{G}
type=Sorcery
[/card]
[card]
name=Keening Apparition
auto={S}:destroy target(enchantment)
text=Sacrifice Keening Apparition: Destroy target enchantment.
mana={1}{W}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Knightly Valor
auto=token(Knight,Creature Knight,2/2,white,vigilance)
target=creature
auto=2/2
auto=teach(creature) vigilance
text=Enchant creature.  -- When Knightly Valor enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield. -- Enchanted creature gets +2/+2 and has vigilance.
mana={4}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Korozda Guildmage
auto={1}{B}{G}:1/1 && intimidate target(creature) ueot
auto={2}{B}{G}{S(creature[-token]|mybattlefield)}:token(Saproling,Creature Saproling,1/1,green)*storedpower
text={1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. -- {2}{B}{G}, Sacrifice a nontoken creature: Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the sacrificed creature's toughness.
mana={B}{G}
type=Creature
subtype=Elf Shaman
power=2
toughness=2
[/card]
[card]
name=Korozda Monitor
abilities=trample
autograveyard={5}{G}{G}{E}:name(Scavenge) counter(1/1,storedpower) target(creature) asSorcery
text=Scavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
mana={2}{G}{G}
type=Creature
subtype=Lizard
power=3
toughness=3
[/card]
[card]
name=Launch Party
target=creature
auto=destroy
auto=life:-2 targetcontroller
text=As an additional cost to cast Launch Party, sacrifice a creature. -- Destroy target creature. Its controller loses 2 life.
mana={3}{B}{S(creature|mybattlefield)}
type=Instant
[/card]
[card]
name=Lobber Crew
auto={T}:damage:1 opponent
auto=@movedTo(*[multicolor]|mystack):untap
text={T}: Lobber Crew deals 1 damage to each opponent. -- Whenever you cast a multicolored spell, untap Lobber Crew.
mana={2}{R}
type=Creature
subtype=Goblin Warrior
power=0
toughness=4
[/card]
[card]
name=Lotleth Troll
abilities=trample
auto=aslongas(creature|myhand) {discard(creature|myhand)}:counter(1/1,1) >0
auto={B}:regenerate
text=Trample -- Discard a creature card from your hand: Put a +1/+1 counter on Lotleth Troll. -- {B}: Regenerate.
mana={B}{G}
type=Creature
subtype= Zombie Troll
power=2
toughness=1
[/card]
[card]
name=Mana Bloom
auto=counter(0/0,X,Charge)
auto={C(0/0,-1,Charge)}:activatechooseacolor add{chosencolor} activatechooseend limit:1
auto=this(counter{0/0,1,charge}<1) transforms((,newability[@each myupkeep:moveto(ownerhand)]))
text=Mana Bloom enters the battlefield with X charge counters on it. -- Remove a charge counter from Mana Bloom: Add one mana of any color to your mana pool. Activate this ability only once each turn. -- At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand.
mana={X}{G}
type=Enchantment
[/card]
[card]
name=Mercurial Chemister
auto={U}{T}:draw:2 controller
auto={R}{T}{discard(*|myhand)}:damage:storedmanacost target(creature)
text={U},{T}:Draw two cards. -- {R},{T}: Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's converted mana cost.
mana={3}{U}{R}
type=Creature
subtype=Human Wizard
power=2
toughness=3
[/card]
[card]
name=Minotaur Aggressor
abilities=first strike,haste
text=First strike, haste.
mana={6}{R}
type=Creature
subtype=Minotaur Berserker
power=6
toughness=2
[/card]
[card]
name=Mizzium Mortars
auto=damage:4 target(creature|opponentbattlefield)
kicker={2}{R}{R}
auto=kicker damage:4 all(creature|opponentbattlefield)
auto=kicker protection from(this) all(creature|opponentbattlefield)
text=Mizzium Mortars deals 4 damage to target creature you don't control. -- Overload {3}{R}{R}{R}
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Mizzium Skin
auto=target(creature|mybattlefield) transforms((,newability[0/1 ueot],newability[opponentshroud ueot])) forever
kicker={1}
auto=kicker 0/1 all(creature|mybattlefield) && opponentshroud all(creature|mybattlefield)
auto=kicker protection from(this) all(creature|mybattlefield)
text=Target creature you control gets +0/+1 and gains hexproof until end of turn. -- Overload {1}{U}. (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with 'each.")
mana={U}
type=Instant
[/card]
[card]
name=Necropolis Regent
abilities=flying
auto=lord(creature|mybattlefield) transforms((,newability[@combatdamaged(player) from(this):all(trigger[to]) dynamicability<!myfoe thatmuchcountersoneone tosrc!>]))
text=Flying. --  Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
mana={3}{B}{B}{B}
type=Creature
subtype=Vampire
power=6
toughness=5
[/card]
[card]
name=Niv-Mizzet, Dracogenius
abilities=flying
auto=@damaged(player) from(this):draw:1 controller
auto={U}{R}:damage:1 target(creature,player)
text=Flying. -- Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card. -- {U}{R}: Niv-Mizzet deals 1 damage to target creature or player.
mana={2}{U}{U}{R}{R}
type=Legendary Creature
subtype=Dragon
power=5
toughness=5
[/card]
[card]
name=Oak Street Innkeeper
auto=@each opponent untap:transforms((,newability[lord(creature[tapped]|mybattlefield) opponentshroud])) ueot
text=As long as it's not your turn, tapped creatures you control have hexproof.
mana={2}{G}
type=Creature
subtype=Elf
power=1
toughness=2
[/card]
[card]
name=Ogre Jailbreaker
abilities=defender
auto=aslongas(land[Gate]|mybattlefield) canattack
text=Defender. -- Ogre Jailbreaker can attack as though it didn't have defender as long as you control a Gate.
mana={3}{B}
type=Creature
subtype=Ogre Rogue
power=4
toughness=4
[/card]
[card]
name=Pack Rat
auto=foreach(creature[rat]|myBattlefield) 1/1
auto={2}{B}{discard(*|myhand)}:clone
text=Pack Rat's power and toughness are each equal to the number of Rats you control. -- {2}{B}, Discard a card: Put a token onto the battlefield that's a copy of Pack Rat.
mana={1}{B}
type=Creature
subtype=Rat
power=*
toughness=*
[/card]
[card]
name=Perilous Shadow
auto={1}{B}:2/2 ueot
text={1}{B}: Perilous Shadow gets +2/+2 until end of turn.
mana={2}{B}{B}
type=Creature
subtype=Insect Shade
power=0
toughness=4
[/card]
[card]
name=Phantom General
auto=lord(creature[token]|mybattlefield) 1/1
text=Creature tokens you control get +1/+1.
mana={3}{W}
type=Creature
subtype=Spirit Soldier
power=2
toughness=3
[/card]
[card]
name=Precinct Captain
abilities=first strike
auto=@combatdamaged(opponent) from(this):token(Soldier,Creature Soldier,1/1,white) controller
text=First strike. -- Whenever Precinct Captain deals combat damage to a player, put a 1/1 white Soldier creature token onto the battlefield.
mana={W}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Psychic Spiral
target=player
auto=@movedto(*|mylibrary) from(mygraveyard):deplete:1 targetedplayer
auto=moveto(mylibrary) all(*|mygraveyard) && shuffle
text=Shuffle all cards from your graveyard into your library. Target player puts that many cards from the top of his or her library into his or her graveyard.
mana={4}{U}
type=Instant
[/card]
[card]
name=Pursuit of Flight
target=creature
auto=2/2
auto=teach(creature) {U}:flying ueot
text=Enchant creature. -- Enchanted creature gets +2/+2 and has "{U}: This creature gains flying until end of turn."
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Pyroconvergence
auto=@movedTo(*[multicolor]|mystack):damage:2 target(creature,player)
text=Enchantment. -- Whenever you cast a multicolored spell, Pyroconvergence deals 2 damage to target creature or player.
mana={4}{R}
type=Enchantment
[/card]
[card]
name=Racecourse Fury
target=land
auto=teach(land) {T}:haste target(creature)
text=Enchanted land has "{T}: Target creature gains haste until end of turn."
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Rakdos Cackler
auto=may name(Unleash) counter(1/1,1)
auto=this(counter{1/1.1}) cantblock
text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
mana={BR}
type=Creature
subtype=Devil
power=1
toughness=1
[/card]
[card]
name=Rakdos Charm
auto=choice target(player) moveTo(exile) all(*|targetedpersonsgraveyard)
auto=aslongas(artifact|battlefield) choice destroy target(artifact)
auto=aslongas(creature|battlefield) choice all(creature) transforms((,newability[damage:1 controller])) oneshot
text=Choose one--exile all cards from target player's graveyard; or destroy target artifact; or each creature deals 1 damage to its controller.
mana={B}{R}
type=Instant
[/card]
[card]
name=Rakdos Guildgate
auto=tap
auto={T}:Add{B}
auto={T}:Add{R}
text=Rakdos Guildgate enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool.
type=Land
subtype=Gate
[/card]
[card]
name=Rakdos Keyrune
auto={T}:add{B}
auto={T}:add{R}
auto={B}{R}:becomes(Creature Devil,3/1,first strike,black,red) ueot
text={T}: Add {B} or {R} to your mana pool. -- {B}{R}: Rakdos Keyrune becomes a 3/1 black and red Devil artifact creature with first strike until end of turn.
mana={3}
type=Artifact
[/card]
[card]
name=Rakdos's Return
target=opponent
auto=damage:X
auto=if type(*|opponenthand)~morethan~X then token(-253574)*X opponent else reject all(*|opponenthand)
text=Rakdos's Return deals X damage to target opponent. That player discards X cards.
mana={X}{B}{R}
type=Sorcery
[/card]
[card]
name=Rakdos Discard
id=-253574
type=nothing
auto=@movedto(this|nonbattlezone):reject notatarget(*|myhand)
auto=moveto(exile) all(this)
[/card]
[card]
name=Rakdos Ragemutt
abilities=lifelink,haste
text=Lifelink, haste
mana={3}{B}{R}
type=Creature
subtype=Elemental Hound
power=3
toughness=3
[/card]
[card]
name=Rakdos Ringleader
abilities=first strike
auto=@combatdamaged(opponent) from(this):discard:1 opponent
auto={B}:regenerate
text=First strike. -- Whenever Rakdos Ringleader deals combat damage to a player, that player discards a card at random. -- {B}: Regenerate Rakdos Ringleader.
mana={4}{B}{R}
type=Creature
subtype=Skeleton Warrior
power=3
toughness=1
[/card]
[card]
name=Rakdos Shred-Freak
abilities=haste
text=Haste
mana={BR}{BR}
type=Creature
subtype=Human Berserker
power=2
toughness=1
[/card]
[card]
name=Rest in Peace
auto=moveto(exile) all(*|graveyard)
auto=@movedTo(*|graveyard):all(trigger[to]) moveTo(exile)
text=When Rest in Peace enters the battlefield, exile all cards from all graveyards. -- If a card or token would be put into a graveyard from anywhere, exile it instead.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Righteous Authority
target=creature
auto=teach(creature) transforms((,newability[foreach(*|myhand) 1/1],newability[@each my draw:draw:1 controller]))
text=Enchant creature. --  Enchanted creature gets +1/+1 for each card in its controller's hand. -- At the beginning of the draw step of the enchanted creature's controller, that player draws an additional card.
mana={3}{W}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Risen Sanctuary
abilities=vigilance
text=Vigilance
mana={5}{G}{W}
type=Creature
subtype=Elemental
power=8
toughness=8
[/card]
[card]
name=Rites of Reaping
target=creature
auto=+3/+3 ueot
auto=target(creature) -3/-3 ueot
text=Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn.
mana={4}{B}{G}
type=Sorcery
[/card]
[card]
name=Rix Maadi Guildmage
auto={B}{R}:-1/-1 target(creature[blocking])
auto=this(opponentdamagecount > 0) {B}{R}:name(opponent) life:-1 target(opponent)
text={B}{R}: Target blocking creature gets -1/-1 until end of turn. -- {B}{R}: Target player who lost life this turn loses 1 life.
mana={B}{R}
type=Creature
subtype=Human Shaman
power=2
toughness=2
[/card]
[card]
name=Rogue's Passage
auto={T}:Add{1}
auto={4}{T}:unblockable target(creature) ueot
text={T}: Add to your mana pool. -- {4}{T}: Target creature is unblockable this turn.
type=Land
[/card]
[card]
name=Rootborn Defenses
auto=aslongas(creature[token]|mybattlefield) clone notatarget(creature[token]|mybattlefield)
auto=all(creature|myBattlefield) indestructible ueot
text=Populate. -- Creatures you control are indestructible this turn. (To Populate, put a token onto the battlefield that is a copy of a creature token you control. Damage and effects that say "destroy" don't destroy indestructible creatures.)
mana={2}{W}
type=Instant
[/card]
[card]
name=Rubbleback Rhino
abilities=opponentshroud 
text=Hexproof (This creature can't be the target of spells or abilities your opponents control.)
mana={4}{G}
type=Creature
subtype=Rhino
power=3
toughness=4
[/card]
[card]
name=Runewing
abilities=flying
auto=@movedTo(this|graveyard) from(mybattlefield):draw:1 controller
text=Flying -- When Runewing dies, draw a card.
mana={3}{U}
type=Creature
subtype=Bird
power=2
toughness=2
[/card]
[card]
name=Savage Surge
target=creature
auto=2/2 ueot
auto=untap
text=Target creature gets +2/+2 until end of turn. Untap that creature.
mana={1}{G}
type=Instant
[/card]
[card]
name=Search Warrant
target=player
auto=foreach(*|targetedpersonshand) life:1 controller
auto=name(Look at Hand) notatarget(*|targetedpersonshand) 0/0
text=Target player reveals his or her hand. You gain life equal to the number of cards in that player's hand.
mana={U}{W}
type=Sorcery
[/card]
[card]
name=Security Blockade
auto=token(Knight,Creature Knight,2/2,white,vigilance) controller
target=land
auto=teach(land) {T}:prevent:1 controller
text=When Security Blockade enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield. -- Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn."
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Selesnya Charm
auto=choice token(Knight,Creature Knight,2/2, white,vigilance)
auto=aslongas(creature|battlefield) choice target(creature) transforms((,newability[2/2],newability[trample])) ueot
auto=aslongas(creature[power>=5]|battlefield) choice moveTo(exile) target(creature[power>=5]|battlefield)
text=Choose one - Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield.
mana={G}{W}
type=Instant
[/card]
[card]
name=Selesnya Guildgate
auto=tap
auto={T}:Add{G}
auto={T}:Add{W}
text=Selesnya Guildgate enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool.
type=Land
subtype=Gate
[/card]
[card]
name=Selesnya Keyrune
auto={T}:add{G}
auto={T}:add{W}
auto={G}{W}:becomes(Creature Wolf,3/3,green,white) ueot
text={T}:Add {G} or {W} to your mana pool. -- {G}{W}: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn.
mana={3}
type=Artifact
[/card]
[card]
name=Selesnya Sentry
auto={5}{G}:regenerate
text={5}{G}:Regenerate Selesnya Sentry.
mana={2}{W}
type=Creature
subtype=Elephant Soldier
power=3
toughness=2
[/card]
[card]
name=Seller of Songbirds
auto=token(Bird,Creature Bird,1/1,white,flying)
text=When Seller of Songbirds enters the battlefield, put a 1/1 white Bird creature token with flying onto the battlefield.
mana={2}{W}
type=Creature
subtype=Human
power=1
toughness=2
[/card]
[card]
name=Sewer Shambler
abilities=swampwalk
autograveyard={2}{B}{E}:name(Scavenge) counter(1/1,storedpower) target(creature) asSorcery
text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) -- Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
mana={2}{B}
type=Creature
subtype=Zombie
power=2
toughness=1
[/card]
[card]
name=Shrieking Affliction
auto=@each opponentupkeep restriction{type(*|opponenthand)~lessthan~2}:life:-3 opponent
text=At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, he or she loses 3 life.
mana={B}
type=Enchantment
[/card]
[card]
name=Skull Rend
auto=damage:2 all(opponent) && discard:2 all(opponent)
text=Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random.
mana={3}{B}{R}
type=Sorcery
[/card]
[card]
name=Skyline Predator
abilities=flash,flying
text=Flash (You may cast this spell any time you could cast an instant.) -- Flying
mana={4}{U}{U}
type=Creature
subtype=Drake
power=3
toughness=4
[/card]
[card]
name=Skymark Roc
abilities=flying
auto=@combat(attacking) source(this):may moveto(ownerhand) target(creature[toughness<=2]|opponentbattlefield) 
text=Flying -- Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand.
mana={2}{W}{U}
type=Creature
subtype=Bird
power=3
toughness=3
[/card]
[card]
name=Slime Molding
auto=token(Ooze,Creature Ooze,X/X,green)
text=Put an X/X green Ooze creature token onto the battlefield.
mana={X}{G}
type=Sorcery
[/card]
[card]
name=Slitherhead
autograveyard={0}{E}:name(Scavenge) counter(1/1,storedpower) target(creature) asSorcery
text=Scavenge {0} ({0}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
mana={BG}
type=Creature
subtype=Plant Zombie
power=1
toughness=1
[/card]
[card]
name=Sluiceway Scorpion
abilities=deathtouch
autograveyard={1}{B}{G}{E}:name(Scavenge) counter(1/1,storedpower) target(creature) asSorcery
text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Scavenge {1}{B}{G} ({1}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
mana={2}{B}{G}
type=Creature
subtype=Scorpion
power=2
toughness=2
[/card]
[card]
name=Slum Reaper
auto=name(sacrifice) notatarget(creature|mybattlefield) transforms((,newability[ability$!name(sacrifice a creature) notatarget(creature|mybattlefield) sacrifice !$ opponent],newability[sacrifice])) forever
text=When Slum Reaper enters the battlefield, each player sacrifices a creature.
mana={3}{B}
type=Creature
subtype=Horror
power=4
toughness=2
[/card]
[card]
name=Spawn of Rix Maadi
auto=may name(Unleash) counter(1/1,1)
auto=this(counter{1/1.1}) cantblock
text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
mana={3}{B}{R}
type=Creature
subtype=Horror
power=5
toughness=3
[/card]
[card]
name=Sphinx's Revelation
auto=life:X controller
auto=draw:X controller
text=You gain X life and draw X cards.
mana={X}{W}{U}{U}
type=Instant
[/card]
[card]
name=Splatter Thug
abilities=first strike
auto=may name(Unleash) counter(1/1,1)
auto=this(counter{1/1.1}) cantblock
text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
mana={2}{R}
type=Creature
subtype=Human Warrior
power=2
toughness=2
[/card]
[card]
name=Stab Wound
target=creature
auto=-2/-2
auto=@each targetcontroller upkeep:life:-2 targetController
text=Enchant creature. -- Enchanted creature gets -2/-2. -- At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
mana={2}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Stealer of Secrets
auto=@combatdamaged(player) from(this):draw:1 controller
text=Whenever Scroll Thief deals combat damage to a player, draw a card.
mana={2}{U}
type=Creature
subtype=Human Rogue
power=2
toughness=2
[/card]
[card]
name=Stonefare Crocodile
auto={2}{B}:lifelink ueot
text={2}{B}: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
mana={2}{G}
type=Creature
subtype=Crocodile
power=3
toughness=2
[/card]
## Street Spasm will round damage up if odd mana is spent on X
[card]
name=Street Spasm
auto=damage:X target(creature[-flying]|opponentbattlefield)
kicker={X}{R}
auto=kicker damage:XX all(creature[-flying]|opponentbattlefield)
auto=kicker protection from(this) all(creature[-flying]|opponentbattlefield)
text=Street Spasm deals X damage to target creature without flying you don't control. -- Overload {X}{X}{R}{R}
mana={X}{R}
type=Instant
[/card]
[card]
name=Sundering Growth
target=artifact,enchantment
auto=destroy
auto=aslongas(creature[token]|mybattlefield) clone notatarget(creature[token]|mybattlefield)
text=Destroy target artifact or enchantment, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
mana={GW}{GW}
type=Instant
[/card]
[card]
name=Sunspire Griffin
abilities=flying
text=Flying 
mana={1}{W}{W}
type=Creature
subtype=Griffin
power=2
toughness=3
[/card]
[card]
name=Supreme Verdict
abilities=nofizzle
auto=destroy all(creature|battlefield)
text=Supreme Verdict can't be countered. -- Destroy all creatures.
mana={1}{W}{W}{U}
type=Sorcery
[/card]
[card]
name=Survey the Wreckage
target=land
auto=destroy
auto=token(Goblin,Creature Goblin,1/1,red) controller
text=Destroy target land. -- Put a 1/1 red Goblin creature token onto the battlefield.
mana={4}{R}
type=Sorcery
[/card]
[card]
name=Swift Justice
target=creature
auto=1/0
auto=first strike
auto=lifelink
text=Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
mana={W}
type=Instant
[/card]
[card]
name=Teleportal
auto=target(creature|mybattlefield) transforms((,newability[1/0 ueot],newability[unblockable ueot])) forever
kicker={3}
auto=kicker 1/0 all(creature|mybattlefield) && unblockable all(creature|mybattlefield)
auto=kicker protection from(this) all(creature|mybattlefield)
text=Target creature you control gets +1/+0 until end of turn and is unblockable this turn. -- Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with 'each.")
mana={U}{R}
type=Sorcery
[/card]
[card]
name=Tavern Swindler
auto={T}{L}{L}{L}:flipacoin winability life:6 controller winabilityend flipend
text={T}Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
mana={1}{B}
type=Creature
subtype=Human Rogue
power=2
toughness=2
[/card]
[card]
name=Tenement Crasher
abilities=haste
text=Haste
mana={5}{R}
type=Creature
subtype=Beast
power=5
toughness=4
[/card]
[card]
name=Terrus Wurm
autograveyard={6}{B}{E}:name(Scavenge) counter(1/1,storedpower) target(creature) asSorcery
text=Scavenge {6}{B} ({6}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
mana={6}{B}
type=Creature
subtype=Zombie Wurm
power=5
toughness=5
[/card]
[card]
name=Thoughtflare
auto=draw:4
auto=reject target(<2>*|myhand)
text=Draw four cards, then discard two cards.
mana={3}{U}{R}
type=Instant
[/card]
[card]
name=Thrill-Kill Assassin
abilities=deathtouch
auto=may name(Unleash) counter(1/1,1)
auto=this(counter{1/1.1}) cantblock
text=Deathtouch. -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
mana={1}{B}
type=Creature
subtype=Human Assassin
power=1
toughness=2
[/card]
[card]
name=Towering Indrik
abilities=reach
text=Reach (This creature can block creatures with flying.)
mana={3}{G}
type=Creature
subtype=Beast
power=2
toughness=4
[/card]
[card]
name=Trained Caracal
abilities=lifelink
text=Lifelink (Damage dealt by this creature also causes you to gain that much life.)
mana={W}
type=Creature
subtype=Cat
power=1
toughness=1
[/card]
[card]
name=Transguild Promenade
auto=tap
auto=choice sacrifice
auto=choice pay({1}) name(Keep Transguild Promenade) 0/0
auto={T}:Add{B}
auto={T}:Add{G}
auto={T}:Add{R}
auto={T}:Add{U}
auto={T}:Add{W}
text=Transguild Promenade enters the battlefield tapped. -- When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}. -- {T}: Add one mana of any color to your mana pool.
type=Land
[/card]
[card]
name=Treasured Find
target=*|myGraveyard
auto=moveto(myhand)
autograveyard=if casted(this) then moveto(exile)
text=Return target card from your graveyard to your hand. Exile Treasured Find.
mana={B}{G}
type=Sorcery
[/card]
[card]
name=Trestle Troll
abilities=defender,reach
auto={1}{B}{G}:regenerate
text=Defender -- Reach (This creature can block creatures with flying.) -- {1}{B}{G}: Regenerate Trestle Troll.
mana={1}{B}{G}
type=Creature
subtype=Troll
power=1
toughness=4
[/card]
[card]
name=Trostani's Judgment
target=creature
auto=moveto(exile)
auto=aslongas(creature[token]|mybattlefield) clone notatarget(creature[token]|mybattlefield)
text=Exile target creature, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
mana={5}{W}
type=Instant
[/card]
[card]
name=Trostani, Selesnya's Voice
auto=@movedTo(creature|mybattlefield):all(trigger[to]) dynamicability<!mytgt toughnesslifegain srccontroller!>
auto=aslongas(creature[token]|mybattlefield) {1}{G}{W}{T}:clone notatarget(creature[token]|mybattlefield)
text=Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness. -- {1}{G}{W},{T}: Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
mana={G}{G}{W}{W}
type=Legendary Creature
subtype=Dryad
power=2
toughness=5
[/card]
[card]
name=Ultimate Price
target=creature[-multicolor]
auto=destroy
text=Destroy target monocolored creature.
mana={1}{B}
type=Instant
[/card]
[card]
name=Underworld Connections
target=land
auto=teach(land) {T}{L}:draw:1 controller
text=Enchant land -- Enchanted Land has "{T}, Pay 1 life: Draw a card"
mana={1}{B}{B}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Urban Burgeoning
target=land
auto=@each opponent untap:untap
text=Enchant land. -- Enchanted land has "Untap this land during each other player's untap step."
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Utvara Hellkite
abilities=flying
auto=@combat(attacking) source(creature[Dragon]|myBattlefield):token(Dragon,Creature Dragon,6/6,red,flying) controller
text=Flying -- Whenever a Dragon you control attacks, put a 6/6 red Dragon creture token with flying onto the battlefield.
mana={6}{R}{R}
type=Creature
subtype=Dragon
power=6
toughness=6
[/card]
[card]
name=Vandalblast
auto=destroy target(artifact|opponentbattlefield)
kicker={4}
auto=kicker destroy all(artifact|opponentbattlefield)
auto=kicker protection from(this) all(artifact|opponentbattlefield)
text=Destroy target artifact you don't control. -- Overload {4}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
mana={R}
type=Sorcery
[/card]
[card]
name=Vassal Soul
abilities=flying
text=Flying
mana={1}{WU}{WU}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Viashino Racketeer
auto=may name(Discard and Draw) reject notatarget(*|myhand) && draw:1 controller
text=When Viashino Racketeer enters the battlefield, you may discard a card. If you do, draw a card.
mana={2}{R}
type=Creature
subtype=Viashino Rogue
power=2
toughness=1
[/card]
[card]
name=Vitu-Ghazi Guildmage
auto={4}{G}{W}:token(Centaur,Creature Centaur,3/3,green) controller
auto=aslongas(creature[token]|mybattlefield) {2}{G}{W}:clone notatarget(creature[token]|mybattlefield)
text={4}{G}{W}:Put a 3/3 green Centaur creature token onto the battlefield. -- {2}{G}{W}: Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
mana={G}{W}
type=Creature
subtype=Dryad Shaman
power=2
toughness=2
[/card]
[card]
name=Voidwielder
auto=may name(bounce creature) moveTo(ownerhand) target(creature)
text=When Voidwielder enters the battlefield, you may return target creature to its owner's hand.
mana={4}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=4
[/card]
[card]
name=Vraska the Unseen
auto=counter(0/0,5,loyalty)
auto={C(0/0,1,Loyalty)}:token(-290538) controller
auto={C(0/0,-3,Loyalty)}:destroy target(*[-land])
auto={C(0/0,-7,Loyalty)}:token(2905381)*3
text= +1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature. -- -3: Destroy target nonland permanent. -- -7: Put three 1/1 black Assassin creature tokens onto the battlefield with "Whenever this creature deals combat damage to a player, that player loses the game." -- Starting Loyalty (5)
mana={3}{B}{G}
type=Planeswalker
subtype=Vraska
[/card]
[card]
name=Vraska's +1
abilities=shroud,indestructible
auto=@combatdamaged(Vraska) from(creature):all(trigger[from]) destroy
auto=@each opponentendofturn:moveto(exile) all(this)
text=Whenever a creature deals combat damage to Vraska the Unseen, destroy that creature.
id=-290538
type=nothing
[/card]
[card]
name=Vraska's Assassin
auto=@combatdamaged(opponent) from(this):wingame controller
Color=Black
type=Creature
subtype=Assassin
power=1
toughness=1
[/card]
[card]
name=Wayfaring Temple
auto=foreach(creature|mybattlefield) 1/1
auto=@combatdamaged(opponent) from(this) restriction{type(creature[token]|mybattlefield)~morethan~0}:clone notatarget(creature[token]|mybattlefield)
text=Wayfaring Temple's power and toughness are equal to the number of creatures you control. -- Whenever Wayfaring Temple deals combat damage to a player, populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
mana={1}{G}{W}
type=Creature
subtype=Elemental
power=*
toughness=*
[/card]
[card]
name=Wild Beastmaster
auto=@combat(attacking) source(this):all(other creature|myBattlefield) dynamicability<!powerpumpboth!> ueot
text=Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power.
mana={2}{G}
type=Creature
subtype=Human Shaman
power=1
toughness=1
[/card]
[card]
name=Worldspine Wurm
abilities=trample
auto=@movedTo(this|graveyard) from(mybattlefield):token(Wurm,Creature Wurm,5/5,green,trample)*3 controller
autograveyard=moveTo(ownerlibrary) && shuffle
text=Trample -- When Worldspine Wurm dies, put three 5/5 green Wurm creature tokens with trample onto the battlefield. -- When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into it's owner's library.
mana={8}{G}{G}{G}
type=Creature
subtype=Wurm
power=15
toughness=15
[/card]
[card]
name=Zanikev Locust
abilities=flying
autograveyard={2}{B}{B}{E}:name(Scavenge) counter(1/1,storedpower) target(creature) asSorcery
text=Flying -- Scavenge {2}{B}{B} ({2}{B}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
mana={5}{B}
type=Creature
subtype=Insect
power=3
toughness=3
[/card]
!!Check out My Created Sets and other Stuff!!

viewtopic.php?f=22&t=3380
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Return to Ravnica 253/274

Post by KF1 »

With the Detain cards, my RTR count is 241 out of 274.

Thank you Tacoghandi.
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