Fixed Hellhole Flailer to now powerstrike target player.
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[card]
name=Hellhole Flailer
auto=may name(Unleash) counter(1/1,1)
auto=this(counter{1/1.1}) cantblock
auto={2}{B}{R}{S}:dynamicability<!powerstrike!> target(player)
text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -- {2}{B}{R} , Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player.
mana={1}{B}{R}
type=Creature
subtype=Ogre Warrior
power=3
toughness=2
[/card]
Horncaller's Chant now populates correctly
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[card]
name=Horncaller's Chant
auto=token(Rhino,Creature Rhino,4/4,green,trample)
auto=aslongas(creature[token]|mybattlefield) clone notatarget(creature[token]|mybattlefield)
text=Put a 4/4 green Rhino creature token with trample onto the battlefield, then populate.
mana={7}{G}
type=Sorcery
[/card]
Hypersonic Dragon now gives Sorcery in your graveyard flash as well for purposes of Flashback and retrace style cards.
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[card]
name=Hypersonic Dragon
abilities=flying,haste
auto=lord(Sorcery|myhand,mygraveyard) flash forcedalive
text=Flying, haste. -- You may cast sorcery spells as though they had flash.
mana={3}{U}{R}
type=Creature
subtype=Dragon
power=4
toughness=4
[/card]
Working Izzet Keyrune and fixed Typos in text line.
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[card]
name=Izzet Keyrune
auto={T}:add{U}
auto={T}:add{R}
auto={U}{R}:becomes(Creature Elemental,2/1,blue,red) ueot
auto=@combatdamaged(player) from(this):may draw:1 && transforms((,newability[target(*|myhand) reject])) forever
text={T}:Add {U} or {R} to your mana pool. -- {U}{R}: Until end of turn, Izzet Keyrune becomes a 2/1 blue and red Elemental artifact creature. -- Whenever Izzet Keyrune deals combat damage to a player, you may draw a card. If you do, discard a card.
mana={3}
type=Artifact
[/card]
This appears to be the way cards like Izzet Staticaster seem to be coded thought i dont think that izzet counts as the one doing the damage though. I tried the other way using the && with non transforming but could not get it to work. This works but i think it is considered a workaround.
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[card]
name=Izzet Staticaster
abilities=flash,haste
auto={T}:target(creature) transforms((,newabilty[damage:1],newability[damage:1 all(creature[share!name!]|battlefield)]))
text=Flash (You may cast this spell any time you could cast an instant.) -- Haste {T}: Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature.
mana={1}{U}{R}
type=Creature
subtype=Human Wizard
power=0
toughness=3
[/card]
Fixed Jarad, Golgari Lich Lords second ability.
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[card]
name=Jarad, Golgari Lich Lord
auto=foreach(creature|mygraveyard) 1/1
auto=aslongas(other creature|mybattlefield) {1}{B}{G}{S(other creature|mybattlefield)}:life:-storedpower opponent
autograveyard={S(swamp|mybattlefield)}{S(forest|mybattlefield)}:moveTo(myhand)
text=Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard. -- {1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power. -- Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand.
mana={B}{B}{G}{G}
type=Legendary Creature
subtype=Zombie Elf
power=2
toughness=2
[/card]
Fixed Jarad's Orders to properly move cards.
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[card]
name=Jarad's Orders
auto=name(Move a Creature to graveyard) notatarget(creature|mylibrary) transforms((,newability[name(Move a creature to hand) notatarget(creature|mylibrary) moveTo(myhand)],newability[moveTo(mygraveyard)])) oneshot
text=Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.
mana={2}{B}{G}
type=Sorcery
[/card]
Korozda Guildmage was missing activation cost for token creation.
Launch Party now works as its suppose to though i noticed that cards that have a sac creature cost that can target creatures with their effects are able to target the creature you sac which is not suppose to work that way. I will make a bug report for it. This is technically the way it is suppose to be coded though so...
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[card]
name=Launch Party
target=creature
auto=destroy
auto=life:-2 targetcontroller
text=As an additional cost to cast Launch Party, sacrifice a creature. -- Destroy target creature. Its controller loses 2 life.
mana={3}{B}{S(creature|mybattlefield)}
type=Instant
[/card]
Lobber Crew is not a may ability and mana cost is supposed to be {2}{R}
Loxodon Smiter is not codable due to the fact that the game cn not register if it was an opponents effect that made you discard him. So I removed him from mine.
Mana Bloom now works correctly.
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[card]
name=Mana Bloom
auto=counter(0/0,X,Charge)
auto={C(0/0,-1,Charge)}:activatechooseacolor add{chosencolor} activatechooseend limit:1
auto=this(counter{0/0,1,charge}<1) transforms((,newability[@each myupkeep:moveto(ownerhand)]))
text=Mana Bloom enters the battlefield with X charge counters on it. -- Remove a charge counter from Mana Bloom: Add one mana of any color to your mana pool. Activate this ability only once each turn. -- At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand.
mana={X}{G}
type=Enchantment
[/card]