Return to Ravnica 253/274

All user created custom sets, custom game mode and modded official content.
pyza69
Posts: 90
Joined: Mon Apr 05, 2010 2:27 pm

Re: Return to Ravnica 235/274

Post by pyza69 » Sat Oct 13, 2012 12:50 pm

hello
I wanted to download a pictures but this link has been removed.
Where can I download pictures and card.dat to the new addition.?
or share files only via 4share?
whether the work wagic vita psv?
I greet

my65536
Posts: 4
Joined: Mon Jul 30, 2012 4:45 pm

Re: Return to Ravnica 235/274

Post by my65536 » Sat Oct 13, 2012 3:43 pm

'Armada Wurm' mana cost needs to be changed to {2}{G}{G}{W}{W} Fixed! Thank you.

and 'Selesnya Charm' 3rd skill may should be this

Code: Select all

[card]
name=Selesnya Charm
auto=choice token(Knight,creature knight, 2/2, white, vigilance)
auto=choice target(creature) 2/2 && trample  ueot
auto=choice moveTo(exile) target(creature[power>=5])
#auto=choice exile target(creature[power>=5])
text=Choose one - Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield.
mana={G}{W}
type=Instant
[/card]
Fixed! Thank you.

phoust
Posts: 184
Joined: Sat Jan 15, 2011 12:03 pm
Location: Gangnam, Corea

Re: Return to Ravnica 235/274

Post by phoust » Sat Oct 13, 2012 5:54 pm

sandman423 wrote:Please help...Tried Vraska and got to Ultimate and she just dies and no Tokens...

Here is the code...I need help with how to input the token...

[card]
name=Vraska the Unseen
auto=counter(0/0,5,loyalty)
auto={C(0/0,1,Loyalty)}:token(-290538t)
auto={C(0/0,-3,Loyalty)}:destroy target(*[-land])
auto={C(0/0,-7,Loyalty)}:token(290538t)*3
mana={3}{B}{G}
type=Planeswalker
subtype=Vraska
[/card]
[card]
name=Vraska's +1
auto=@combatdamaged(Vraska) from(creature):all(trigger[from]) destroy
auto=@each opponentendofturn:moveto(exile) all(this)
id=-290538
type=nothing
[/card]
[card]
name=Assassin T-1
auto=@combatdamaged(player) from(this):winGame controller
Color=Black
type=Creature
subtype=Assassin
power=1
toughness=1
[/card]
In shortly, -290538t and 290538t is incorrect. Don't use t. And you must put another id to Assassin token.

CF)
[card]
name=Vraska the Unseen
auto=counter(0/0,5,loyalty)
auto={C(0/0,1,Loyalty)}:token(-290538)
auto={C(0/0,-3,Loyalty)}:destroy target(*[-land])
auto={C(0/0,-7,Loyalty)}:token(Card.dat's Assassin token ID = Assassin Picture Id.)*3
mana={3}{B}{G}
type=Planeswalker
subtype=Vraska
[/card]

sandman423
Posts: 739
Joined: Thu Sep 10, 2009 8:59 pm

Re: Return to Ravnica 235/274

Post by sandman423 » Sat Oct 13, 2012 8:56 pm

There is no Card.dat for Assassin token...ANy ideas? I need to see if this generates tokens first but I think he means that we treat this like the Wurmcoil Engine tokens. Look a the SOM card.dat to see what I mean.

so far I am using this setup but haven't tried it yet..

Code: Select all

[card]
name=Vraska the Unseen
auto=counter(0/0,5,loyalty)
auto={C(0/0,1,Loyalty)}:token(-290538)
auto={C(0/0,-3,Loyalty)}:destroy target(*[-land])
auto={C(0/0,-7,Loyalty)}:token(=290538t)*3
mana={3}{B}{G}
type=Planeswalker
subtype=Vraska
[/card]
[card]
name=Vraska's +1
auto=@combatdamaged(Vraska) from(creature):all(trigger[from]) destroy
auto=@each opponentendofturn:moveto(exile) all(this)
id=-290538
type=nothing
[/card]
[card]
name=Assassin T-1
auto=@combatdamaged(player) from(this):winGame controller
Color=Black
type=Creature
subtype=Assassin
power=1
toughness=1
[/card]
Just need the token id not in Cards,dat

sandman423
Posts: 739
Joined: Thu Sep 10, 2009 8:59 pm

Re: Return to Ravnica 235/274

Post by sandman423 » Mon Oct 15, 2012 8:41 pm

Deathrite Shaman Not working...I try to use it's abilities and it just dies....Please fix. Try it now. I removed the space between target(...

Code: Select all

[card]
name=Deathrite Shaman
auto={T}:moveTo(exile) target (land|graveyard):Add{B}
auto={T}:moveTo(exile) target (land|graveyard):Add{U}
auto={T}:moveTo(exile) target (land|graveyard):Add{G}
auto={T}:moveTo(exile) target (land|graveyard):Add{R}
auto={T}:moveTo(exile) target (land|graveyard):Add{W}
auto={B}{T}:moveTo(exile) target (instant,sorcery|graveyard):life:-2 opponent
auto={G}{T}:moveTo(exile) target (creature|graveyard):life:2 controller
text={T}: Exile target land from a graveyard. Add one mana of any color to your mana pool. -- {B},{T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. -- {G},{T}: Exile target creature card from a graveyard. You gain 2 life.
mana={BG}
type=Creature
subtype=Elf Shaman
power=1
toughness=2
[/card]

my65536
Posts: 4
Joined: Mon Jul 30, 2012 4:45 pm

Re: Return to Ravnica 235/274

Post by my65536 » Tue Oct 16, 2012 6:18 am

'Rootborn Defenses' indestructible effect is permanently. No, it is an until the end of turn effect. This turn does not mean for the rest of the game after it is cast. http://gatherer.wizards.com/Pages/Card/ ... eid=253529

This code may work correctly.(tested)

Code: Select all

[card]
name=Rootborn Defenses
target=creature[token]|myBattlefield
auto=clone
auto=all(creature|myBattlefield)  indestructible [color=#800080]ueot[/color]
text=Populate. -- Creatures you control are indestructible this turn. (To Populate, put a token onto the battlefield that is a copy of a creature token you control. Damage and effects that say "destroy" don't destroy indestructible creatures.)
mana={2}{W}
type=Instant
[/card]
And 'Rix Maadi Guildmage', 'Survey the Wreckage' mana cost are {B}{R}, {4}{R}. Fixed. Thank you.

sandman423
Posts: 739
Joined: Thu Sep 10, 2009 8:59 pm

Re: Return to Ravnica 235/274

Post by sandman423 » Tue Oct 16, 2012 11:00 am

Could you fix the Sphinx of the Chimes..Won't let me select cards from my hand to draw four cards. How do I fix this? It's a unique card. I get the top left corner says Discard a Card but doesn't let me... PLEASE FIX I am not sure exactly how to fix it. I will look into this and post if I have a solution. I am trying to fix Necropolis Regent currently.

Code: Select all


[card]
name=Sphinx of the Chimes
abilities=flying
auto={discard(-land[share!name!]|myhand)}{discard(-land[share!name!]|myhand)}:draw:4
text=Flying. -- Discard two nonland cards with the same name: Draw four cards.
mana={4}{U}{U}
type=Creature
subtype=Sphinx
power=5
toughness=6
[/card]

my65536
Posts: 4
Joined: Mon Jul 30, 2012 4:45 pm

Re: Return to Ravnica 235/274

Post by my65536 » Thu Oct 18, 2012 5:06 pm

'Cyclonic Rift' target needs to be changed to nonland permanent from creature.Fixed! Thank you. Updated the code accordingly.

Code: Select all

[card]
name=Cyclonic Rift
auto=moveTo(opponenthand) target(*[-land]|opponentbattlefield)
autohand={6}{U}{discard(this|myhand)}:moveTo(opponenthand) all(*[-land]|opponentbattlefield)
text=Return target nonland permanent you don't control to its owner's hand. -- Overload {6}{U}. (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with 'each.")
mana={1}{U}
type=Instant
[/card]

KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Return to Ravnica 235/274

Post by KF1 » Sat Oct 20, 2012 6:03 pm

Necropolis Regent code is updated.

Vraska the Unseen is still problematic.

sandman423
Posts: 739
Joined: Thu Sep 10, 2009 8:59 pm

Re: Return to Ravnica 235/274

Post by sandman423 » Sun Oct 21, 2012 12:33 am

Deathrite Shaman is still Problematic, Sphinx of the Chimes is Problematic, and so is Death's Presence

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