Thank you! I will test them later

I also coded the new Planeswalker (probably my favourite card of all time!)

Just change the ID's of the tokens. The first ability uses an emblem for one turn, I couldn't get it working otherways.
- Code: Select all
[card]
name=Vraska the Unseen
auto=counter(0/0,5,loyalty)
auto={C(0/0,1,Loyalty)}:token(1000000001)
auto={C(0/0,-3,Loyalty)}:destroy target(*[-land])
auto={C(0/0,-7,Loyalty)}:token(1000000002)*3
text=+1 Until next turn, whenever a creature deals combat damage to Vraska, destroy that creature. -- -3 Destroy target nonland permanent. -- -7 Put 3 1/1 black assassin tokens into play. They have "Whenever this creature deal's damage to a player that player loses the game."
mana={3}{B}{G}
type=Planeswalker
subtype=Vraska
[/card]
[card]
name=Vraska's Protection
auto=@damaged(Vraska the Unseen) from(creature):all(trigger[from]) phaseaction[combatends once] destroy
auto=@each my upkeep:moveTo(exile) all(this)
text=Until next turn, whenever a creature deals combat damage to Vraska, destroy that creature.
type=Emblem
[/card]
[card]
name=Vraska's Assassin
auto=@combatdamaged(player) from(this):winGame controller
text=Whenever this creature deals damage to a player that player loses the game.
color=black
type=Creature
subtype=Assassin
power=1
toughness=1
[/card]