Magic 2013 229/249

All user created custom sets, custom game mode and modded official content.
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Magic 2013 229/249

Post by Tacoghandi » Fri Dec 21, 2012 4:57 am

My last post was getting a bit long so ill continue on this one.

Mark of the Vampire is supposed to be lifelink and not spiritlink as these are technically different in wagic code i believe.
Mind Sculpt is opponent only and has to declare a target to play. so added a target=opponent line and changed to auto=deplete:7 so works perfectly now
Mwonvuli Beast Tracker was just putting himself on top of library and all the codes i tried dont seem to work so i removed it on mine as I do not see a way to code a working version yet.
Primal Huntbeast was missing Hexproof on text line. It was blank

Public Execution switched to all instead of lord for same reasons explained in last post and changed to other as stated in the card. and added the target line so card works correctly now

Code: Select all

[card]
name=Public Execution
target=creature|opponentbattlefield
auto=destroy
auto=all(other creature|opponentBattlefield) -2/-0
text=Destroy target creature an opponent controls. -- Each other creature that player controls gets -2/-0 until end of turn.
mana={5}{B}
type=Instant
[/card]
Ranger's path was missing the "up to" on the text line and changed target to notatarget as it does not target the forests
Reckless Brute was missing the "Haste" in the text line
Changed the Ring of Evos Isle to teach(creature) {2}:opponentshroud in order to make sure it gives it to the creature
Changed the rest of the rings static abilities to teach(creature) ##### to make sure they give to the creature
Changed Roaring Primadox from target to notatarget as it does not target
deplete:x apparantly does not work at all for activated abilities so I dont think Sands of Delirium is possible. I even tested Whetwheel from the mtg.txt and that does not work either. Will make a report in the bugs

Will continue tomorrow. I am sleepy. :|
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viewtopic.php?f=22&t=3380

Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Magic 2013 229/249

Post by Tacoghandi » Fri Dec 21, 2012 3:14 pm

Added the reminder text on Sentinel Spider and added the line seperator double hyphen between Vigilance and Reach
Added reminder text to Spiked Baloth
Thragtusk had Token in the token line where the type and subtype would be
Added "|mybattlefield" to Timberpack Wolf as it is only others you control

Touch of the Eternal was missing the upkeep trigger part of its line

Code: Select all

[card]
name=Touch of the Eternal
auto=@each my upkeep:lifeset:type:*:mybattlefield controller
text=At the beginning of your upkeep, your life total becomes equal to the number of permanents you control.
mana={5}{W}{W}
type=Enchantment
[/card]
There is a ":" between the activation costs on three of Tracding Posts abilities
Added "teach(creature)" to Tricks of the trades unblockable line
added all(library) to Void Stalker assuming that would guarantee that both players decks get shuffled
Added reminder text to Warclamp Mastiff
Fixed Warfalcon to -cantattack on the lord line and made it into a single line instead of a double

Worldfire was not making the controllers life total 1 so fixed that and simplified the code a bit.

Code: Select all

[card]
name=Worldfire
auto=all(*|hand) moveto(exile)
auto=all(*|battlefield) moveto(exile)
auto=all(*|graveyard) moveto(exile)
auto=lifeset:1 opponent
auto=lifeset:1 controller
text=Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.
mana={6}{R}{R}{R}
type=Sorcery
[/card]
Zathrid Gorgons ability is not dependent on the petrification counter so the lord lines were incorrect. I have fixed it and it is now working according to the rules of the card. As long as that creature is in play whether the gorgon leaves play or the counter does it will always be a colorless Artfact defender with no activated abilities.

Code: Select all

[card]
name=Xathrid Gorgon
abilities=deathtouch
auto={2}{B}{T}:target(creature) transforms((,-color,newability[becomes(artifact) forever],newability[defender],newability[noactivatedability])) forever && counter(0/0,1,petrification)
text={2}{B},{T}: Put a petrification counter on target creature. It gains defender and becomes a colorless artifact creature in addition to its other types. Its activated abilities can't be activated.
mana={5}{B}
type=Creature
subtype=Gorgon
power=3
toughness=6
[/card]

That is it for my fixes for M13. Thanks again to KF1 for continuing to keep the new sets coming and I will be going through AVR next.

After I go through the M13 card.dat for cards that have not been added that I may be able to add I will post the adds as well as my M13.txt primitive file that I use so that people can just get the full update all at once. :D
!!Check out My Created Sets and other Stuff!!

viewtopic.php?f=22&t=3380

Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Magic 2013 229/249

Post by Tacoghandi » Fri Dec 21, 2012 8:04 pm

Ok have looked at all the cards in the M13 card.dat and havent found any more that i think are codable right now so here is the updated primitive with all card fixes in it

Code: Select all

[card]
name=Ajani, Caller of the Pride
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(1/1 counter) target(creature|battlefield) counter(1/1,1)
auto={C(0/0,1,Loyalty)}:name(declare no target) 0/0 all(creature)
auto={C(0/0,-3,Loyalty)}:flying && double strike target(creature|battlefield)
auto={C(0/0,-8,Loyalty)}:foreach(controllerlife) token(Cat,Creature Cat,2/2,white)
text=+1: Put a +1/+1 counter on up to one target creature.  -3: Target creature gains flying and double strike until end of turn.  -8: Put X 2/2 white Cat creature tokens onto the battlefield, where X is your life total.
mana={1}{W}{W}
type=Planeswalker
subtype=Ajani
[/card]
[card]
name=Ajani's Sunstriker
abilities=lifelink
text=Lifelink (Damage dealt by this creature also causes you to gain that much life.)
mana={W}{W}
type=Creature
subtype=Cat Cleric
power=2
toughness=2
[/card]
[card]
name=Archaeomancer
auto=moveTo(myhand) target(instant,sorcery|mygraveyard)
text=When Anarchist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
mana={2}{U}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=2
[/card]
[card]
name=Arctic Aven
abilities=flying
auto=aslongas(plains|myBattlefield) 1/1
auto={W}:lifelink ueot
text=Flying -- Arctic Aven gets +1/+1 as long as you control a Plains. -- {W}: Arctic Aven gains lifelink 
until end of turn.
mana={2}{U}
type=Creature
subtype=Bird Wizard
power=2
toughness=1
[/card]
[card]
name=Attended Knight
abilities=first strike
auto=token(Soldier,Creature Soldier,1/1,white)
text=First strike -- When Attended Knight enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
mana={2}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Battleflight Eagle
abilities=flying
auto=target(creature) 2/2 ueot && flying ueot
text=Flying. -- When Battlefield Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.
mana={4}{W}
type=Creature
subtype=Bird
power=2
toughness=2
[/card]
[card]
name=Blood Reckoning
auto=@combat(attacking) source(creature|opponentBattlefield):life:-1 opponent
text=Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
mana={3}{B}
type=Enchantment
[/card]
[card]
name=Bloodhunter Bat
abilities=flying
auto=life:-2 target(player)
auto=life:2 controller
text=Flying -- When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
mana={3}{B}
type=Creature
subtype=Bat
power=2
toughness=2
[/card]
[card]
name=Bond Beetle
auto=counter(1/1,1) target(creature)
text=When Bond Beetle enters the battlefield, put a +1/+1 counter on target creature.
mana={G}
type=Creature
subtype=Insect
power=0
toughness=1
[/card]
[card]
name=Boundless Realms
auto=target(<upto:type:land:mybattlefield>land[basic]|mylibrary) and!(tap)! moveTo(mybattlefield)
text=Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle your library.
mana={6}{G}
type=Sorcery
[/card]
[card]
name=Captain's Call
auto=token(Soldier,Creature Soldier,1/1,white)*3
text=Put three 1/1 white Soldier creature tokens onto the battlefield.
mana={3}{W}
type=Sorcery
[/card]
[card]
name=Cathedral of War
auto=tap
auto={T}:Add{1}
abilities=exalted
text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {T}: Add {1} to your mana pool.
type=Land
[/card]
[card]
name=Chandra's Fury
target=player
auto=damage:4
auto=damage:1 all(creature|opponentBattlefield)
text=Chandra's Fury deals 4 damage to target player and 1 damage to each creature that player controls.
mana={4}{R}
type=Instant
[/card]
[card]
name=Chronomaton
auto={1}{T}:counter(1/1,1) all(this)
text={1}{T}: Put a +1/+1 counter on Chronomaton.
mana={1}
type=Artifact Creature
subtype=Golem
power=1
toughness=1
[/card]
[card]
name=Cleaver Riot
auto=all(creature|myBattlefield) double strike
text=Creatures you control gain double strike until end of turn.
mana={4}{R}
type=Sorcery
[/card]
[card]
name=Cower in Fear
auto=all(creature|opponentBattlefield) -1/-1
text=Creatures your opponents control get -1/-1 until end of turn.
mana={1}{B}{B}
type=Instant
[/card]
[card]
name=Craterize
target=land
auto=destroy
text=Destroy target land.
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Crimson Muckwader
auto=aslongas(swamp|mybattlefield) 1/1
auto={2}{B}:Regenerate
text=Crimson Muckwader gets +1/+1 as long as you control a Swamp. -- {2}{B}: Regenerate Crimson Muckwader.
mana={1}{R}
type=Creature
subtype=Lizard
power=2
toughness=1
[/card]
[card]
name=Crippling Blight
target=creature
auto=-1/-1
auto=teach(creature) cantblock
text=Enchant creature --  Enchanted creature gets -1/-1 and can't block.
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Crusader of Odric
auto=foreach(creature|mybattlefield) 1/1
text=Crusader of Odric's power and toughness are each equal the number of creatures you control.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=*
toughness=*
[/card]
[/card]
name=Disciple of Bolas
auto=name(Sacrifice) notatarget(other creature|mybattlefield) transforms((,newability[sacrifice],newability[dynamicability<!powerlifegain!> controller],newability[dynamicability<!powerdraw!> controller]))
text=When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life, and draw X cards, where X is that creature's power.
mana={3}{B}
type=Creature
subtype=Human Wizard
power=2
toughness=1
[/card]
[card]
name=Downpour
target=<upto:3>creature
auto=tap
text=Tap up to three target creatures.
mana={1}{U}
type=Instant
[/card]
[card]
name=Dragon Hatchling
abilities=flying
auto={R}:1/0
text=Flying -- {R}: Dragon Whelp gets +1/+0 until end of turn. 
mana={1}{R}
type=Creature
subtype=Dragon
power=0
toughness=1
[/card]
[card]
name=Duskmantle Prowler
abilities=haste,exalted
text=Haste. -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
mana={3}{B}
type=Creature
subtype=Vampire Rogue
power=2
toughness=2
[/card]
[card]
name=Duty-Bound Dead
abilities=exalted
auto={3}{B}:regenerate
text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {3}{B}: Regenerate Duty-Bound Dead. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
mana={B}
type=Creature
subtype=Skeleton
power=0
toughness=2
[/card]
[card]
name=Elderscale Wurm
abilities=trample
auto=if compare(lifetotal)~lessthan~7 then lifeset:7 controller
auto=this(controllerlife > 6) transforms((,newability[@damaged(controller):if compare(lifetotal)~lessthan~7 then lifeset:7 controller]))
text=Trample. -- When Elderscale Wurm enters the battlefield, if your life total is less than 7, your life total becomes 7. --  As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead.
mana={4}{G}{G}{G}
type=Creature
subtype=Wurm
power=7
toughness=7
[/card]
[card]
name=Encrust
target=artifact,creature
auto=doesnotuntap
auto=noactivatedability
text=Enchant artifact or creature. -- Enchanted permanent doesn't untap during its controller's untap step and it's activated abilities can't be activated.
mana={1}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Faerie Invaders
abilities=flash,flying
text=Flash -- Flying
mana={4}{U}
type=Creature
subtype=Faerie Rogue
power=3
toughness=3
[/card]
[card]
name=Faith's Reward
auto=moveTo(myBattlefield) all(*[fresh]|mygraveyard)
text=Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
mana={3}{W}
type=Instant
[/card]
[card]
name=Firewing Phoenix
abilities=flying
autograveyard={1}{R}{R}{R}:moveTo(myhand)
text=Flying -- {1}{R}{R}{R}: Return Firewing Phoenix from your graveyard to your hand. 
mana={3}{R}
type=Creature
subtype=Phoenix
power=4
toughness=2
[/card]
[card]
name=Flames of the Firebrand
target=creature,player
auto=damage:1
auto=damage:1 target(creature,player)
auto=token(-1111112)
text=Flames of the Firebrand deals 3 damage divided as you choose among one, two or three target creatures and/or players.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Flinthoof Boar
auto=aslongas(mountain|mybattlefield) 1/1
auto={R}:haste ueot
text=Flinthoof Boar gets +1/+1 as long as you control a Mountain. -- {R}: Flinthoof Boar gains haste until end of turn.
mana={1}{G}
type=Creature
subtype=Boar
power=2
toughness=2
[/card]
[card]
name=Fungal Sprouting
auto=token(Saproling,Creature Saproling,1/1,green)*:power:highest:creature:mybattlefield
text=Put X 1/1 Saproling creature token onto the battlefield, where X is the greatest power among creatures you control.
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Goblin Battle Jester
auto=@movedTo(*[red]|mystack):cantblock target(creature)
text=Whenever you cast a red spell, target creature can't block this turn.
mana={3}{R}
type=Creature
subtype=Goblin
power=2
toughness=2
[/card]
[card]
name=Griffin Protector
abilities=flying
auto=@movedTo(creature|mybattlefield):1/1 all(this)
text=Flying -- Whenever a creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.
mana={3}{W}
type=Creature
subtype=Griffin
power=2
toughness=3
[/card]
[card]
name=Guardian Lions
abilities=vigilance
text=Vigilance (Attacking doesn't cause this creature to tap.)
mana={4}{W}
type=Creature
subtype=Cat
power=1
toughness=6
[/card]
[card]
name=Harbor Bandit
auto=aslongas(island|myBattlefield) 1/1
auto={1}{U}:unblockable ueot
text=Harbor Bandit gets +1/+1 as long as you control an Island. -- {1}{U}: Harbor Bandit is unblockable this turn.
mana={2}{B}
type=Creature
subtype=Human Rogue
power=2
toughness=2
[/card]
[card]
name=Healer of the Pride
auto=@movedTo(other creature|mybattlefield):life:2 controller
text=Whenever another creature enters the battlefield under your control, you gain 2 life. 
mana={3}{W}
type=Creature
subtype=Cat Cleric
power=2
toughness=3
[/card]
[card]
name=Hellion Crucible
auto={T}:Add {1}
auto={1}{R}{T}:counter(0/0,1,Pressure)
auto={1}{R}{T}{C(0/0,-2,Pressure)}{S}:token(Hellion,Creature Hellion,4/4,red,haste)
text={T}: Add {1} to your mana pool. -- {1}{R},{T}: Put a pressure counter on Hellion Crucible. -- {1}{R},{T}, Remove two pressure counters from Hellion Crucible and sacrifice it: Put a 4/4 red Hellion creature token with haste onto the battlefield. 
type=Land
[/card]
[card]
name=Hydrosurge
target=creature
auto=-5/0
text=Target creature gets -5/-0 until end of turn.
mana={U}
type=Instant
[/card]
[card]
name=Jace's Phantasm
abilities=flying
auto=aslongas(*|opponentgraveyard) 4/4 >9
text=Flying -- Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard.
mana={U}
type=Creature
subtype=Illusion
power=1
toughness=1
[/card]
[card]
name=Liliana's Shade
auto=may name(Fetch a Swamp) moveTo(myhand) notatarget(swamp|mylibrary)
auto={B}:1/1
text=When Liliana’s Shade enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle your library. -- {B}: Liliana's Shade gets +1/+1 until end of turn.
mana={2}{B}{B}
type=Creature
subtype=Shade
power=1
toughness=1
[/card]
[card]
name=Knight of Glory
abilities=protection from black,exalted
text=Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
mana={1}{W}
type=Creature
subtype=Human Knight
power=2
toughness=1
[/card]
[card]
name=Knight of Infamy
abilities=protection from white,exalted
text=Protection from White (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
mana={1}{B}
type=Creature
subtype=Human Knight
power=2
toughness=1
[/card]
[card]
name=Krenko's Command
auto=token(Goblin,Creature Goblin,1/1,red)*2 controller
text=Put two 1/1 red goblin creature tokens onto the battlefield.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Krenko, Mob Boss
auto={T}:foreach(creature[goblin]|mybattlefield) token(Goblin,Creature Goblin,1/1,red)
text={T}:Put X 1/1 red Goblin creatures onto the battlefield, where X is the number of Goblins you control.
mana={2}{R}{R}
type=Legendary Creature
subtype=Goblin Warrior
power=3
toughness=3
[/card]
[card]
name=Liliana of the Dark Realms
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:name(Fetch Swamp) moveto(ownerhand) notatarget(swamp|mylibrary)
auto={C(0/0,1,Loyalty)}:name(Shuffle deck) shuffle controller
auto={C(0/0,-3,Loyalty)}:name(-X/-X) foreach(swamp|myBattlefield)-1/-1 target(creature|*)
auto={C(0/0,-3,Loyalty)}:name(+X/+X) foreach(swamp|myBattlefield)1/1 target(creature|*)
auto={C(0/0,-6,Loyalty)}:name(emblem) emblem lord(swamp|mybattlefield) {T}:Add{B}{B}{B}{B} forever dontremove
text=+1: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.  -3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.  -6: You get an emblem with "Swamps you control have ‘{T}: Add {B}{B}{B}{B} to your mana pool.'"
mana={2}{B}{B}
type=Planeswalker
subtype=Liliana
[/card]
[card]
name=Magmaquake
auto=damage:X all(creature[-flying])
auto=counter(0/0,-X,loyalty) all(planeswalker)
text=Magmaquake deals X damage to each creature without flying and to each planeswalker.
mana={X}{R}{R}
type=Instant
[/card]
[card]
name=Mark of the Vampire
target=creature
auto=2/2
auto=teach(creature) lifelink
text=Enchant creature -- Enchanted creature gets +2/+2 and has lifelink.
mana={3}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Master of the Pearl Trident
auto=lord(other merfolk|mybattlefield) 1/1
auto=lord(other merfolk|mybattlefield) islandwalk
text=Other Merfolk creatures you control get +1/+1 and have islandwalk. (They are unblockable as long as defending player controls an Island.)
mana={U}{U}
type=Creature
subtype=Merfolk
power=2
toughness=2
[/card]
[card]
name=Mind Sculpt
target=opponent
auto=deplete:7
text=Target opponent puts the top seven cards of his or her library into his or her graveyard.
mana={1}{U}
type=Sorcery
[/card]
[card]
name=Murder
target=creature
auto=destroy
text=Destroy target creature.
mana={1}{B}{B}
type=Instant
[/card]
[card]
name=Nefarox, Overlord of Grixis
abilities=flying,exalted
auto=@combat(attackedalone) source(this):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent
text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever Nefarox, Overlord of Grix attacks alone, defending player sacrifices a creature.
mana={4}{B}{B}
type=Legendary Creature
subtype=Demon
power=5
toughness=5
[/card]
[card]
name=Primal Huntbeast
abilities=opponentshroud
text=Hexproof (This creature can't be target of spells or abilities your opponents control.)
mana={3}{G}
type=Creature
subtype=Beast
power=3
toughness=3
[/card]
[card]
name=Prized Elephant
auto=aslongas(forest|mybattlefield) 1/1
auto={G}:trample ueot
text=Prized Elephant gets +1/+1 as long as you control a Forest. -- {G}: Prized Elephant gains trample until end of turn.
mana={3}{W}
type=Creature
subtype=Elephant
power=3
toughness=3
[/card]
[card]
name=Public Execution
target=creature|opponentbattlefield
auto=destroy
auto=all(other creature|opponentBattlefield) -2/-0
text=Destroy target creature an opponent controls. -- Each other creature that player controls gets -2/-0 until end of turn.
mana={5}{B}
type=Instant
[/card]
[card]
name=Ranger's Path
auto=name(Fetch Forests) notatarget(<upto:2>forest|mylibrary) moveTo(myBattlefield) and!(tap)!
text=Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Reckless Brute
abilities=haste
abilities=mustattack
text=Haste -- Reckless Brute attacks each turn if able.
mana={2}{R}
type=Creature
subtype=Ogre Warrior
power=3
toughness=1
[/card]
[card]
name=Ring of Evos Isle
auto={1}:equip
auto=teach(creature) {2}:opponentshroud
auto=@each my upkeep:if cantargetcard(creature[blue]) then counter(1/1,1)
text={2}: Equipped creature gains hexproof until end of turn. -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue.  -- Equip {1}
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Ring of Kalonia
auto={1}:equip
auto=teach(creature) trample
auto=@each my upkeep:if cantargetcard(creature[green]) then counter(1/1,1)
text=Equipped creature has trample. -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green. -- Equip {1}
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Ring of Thune
auto={1}:equip
auto=teach(creature) vigilance
auto=@each my upkeep:if cantargetcard(creature[white]) then counter(1/1,1)
text=Equipped creature has vigilance. -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white.  -- Equip {1}
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Ring of Valkas
auto={1}:equip
auto=teach(creature) haste
auto=@each my upkeep:if cantargetcard(creature[red]) then counter(1/1,1)
text=Equipped creature has haste. -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red. -- Equip {1}
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Ring of Xathrid
auto={1}:equip
auto=teach(creature) {2}:regenerate
auto=@each my upkeep:if cantargetcard(creature[black]) then counter(1/1,1)
text={2}: Regenerate equipped creature. -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black.  -- Equip {1}
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Roaring Primadox
auto=@each my upkeep:moveTo(ownerhand) notatarget(creature|myBattlefield)
text=At the beginning of your upkeep, return a creature you control to its owner's hand.
mana={3}{G}
type=Creature
subtype=Beast
power=4
toughness=4
[/card]
[card]
name=Rummaging Goblin
auto={T}:{discard(*|myhand)}:draw:1 controller
text={T}: Discard a card: Draw a card.
mana={2}{R}
type=Creature
subtype=Goblin Rogue
power=1
toughness=1
[/card]
[card]
name=Searing Spear
target=creature,player
auto=damage:3
text=Searing Spear deals 3 damage to target creature or player.
mana={1}{R}
type=Instant
[/card]
[card]
name=Sentinel Spider
abilities=vigilance,reach
text=Vigilance (Attacking doesn't cause this creature to tap.) -- Reach (This creature can block creatures with flying.)
mana={3}{G}{G}
type=Creature
subtype=Spider
power=4
toughness=4
[/card]
[card]
name=Serpent's Gift
target=creature
auto=deathtouch ueot
text=Target creature gains deathtouch until end of turn.
mana={2}{G}
type=Instant
[/card]
[card]
name=Servant of Nefarox
abilities=exalted
text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
mana={2}{B}
type=Creature
subtype=Human Cleric
power=3
toughness=1
[/card]
[card]
name=Show of Valor
target=creature
auto=2/4 ueot
text=Target creature gets +2/+4 until end of turn.
mana={1}{W}
type=Instant
[/card]
[card]
name=Slumbering Dragon
abilities=flying,cantattack,cantblock
auto=@combat(attacking) source(creature|opponentBattlefield): (counter{1/1.1}) counter(1/1,1)
auto=this(counter{1/1.5}) -cantattack
auto=this(counter{1/1.5}) -cantblock
text=Flying. -- Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it.
Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon.
mana={R}
type=Creature
subtype=Dragon
power=3
toughness=3
[/card]
[card]
name=Smelt
target=artifact
auto=destroy
text=Destroy target artifact.
mana={R}
type=Instant
[/card]
[card]
name=Spiked Baloth
abilities=trample
text=Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
mana={3}{G}
type=Creature
subtype=Beast
power=4
toughness=2
[/card]
[card]
name=Staff of Nin
auto=@each my upkeep:draw:1 controller
auto={T}:damage:1 target(creature,player)
text=At the beginning of your upkeep, draw a card. -- {T}: Rod of Nin deals 1 damage to target creature or player.
mana={6}
type=Artifact
[/card]
[card]
name=Sublime Archangel
abilities=flying,exalted
auto=@combat(attackedalone) source(creature|mybattlefield):foreach(other creature|mybattlefield) 1/1 all(creature[attacking]|mybattlefield)
text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Other creatures you control have exalted.
mana={2}{W}{W}
type=Creature
subtype=Angel
power=4
toughness=3
[/card]
[card]
name=Talrand, Sky Summoner
auto=@movedTo(instant,sorcery|mystack):token(Drake,Creature Drake,2/2,flying,blue)
text=Whenever you cast an instant or sorcery spell, put a 2/2 blue Drake creature token with flying onto the battlefield.
mana={2}{U}{U}
type=Legendary Creature
subtype=Merfolk Wizard
power=2
toughness=2
[/card]
[card]
name=Talrand's Invocation
auto=token(Drake,Creature Drake,2/2,flying,blue)*2
text=Put two 2/2 blue Drake creatures with flying onto the battlefield.
mana={2}{U}{U}
type=Sorcery
[/card]
[card]
name=Thragtusk
auto=life:5 controller
auto=@movedTo(this|nonbattlezone) from(battlefield):token(Beast,Creature Beast,3/3,green)
text=When Thragtusk enters the battlefield, you gain 5 life. When Thragtusk leaves the battlefield, put a 3/3 green Beast creature token onto the battlefield.
mana={4}{G}
type=Creature
subtype=Beast
power=5
toughness=3
[/card]
[card]
name=Thundermaw Hellkite
abilities=flying,haste
auto=damage:1 all(creature[flying]|opponentbattlefield) && tap all(creature[flying]|opponentbattlefield)
text=Flying --  Haste (This creature can attack and {T} as soon as it comes under your control.) -- When Thundermaw Helkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.
mana={3}{R}{R}
type=Creature
subtype=Dragon
power=5
toughness=5
[/card]
[card]
name=Timberpack Wolf
auto=foreach(other timberpack wolf|mybattlefield) 1/1
text=Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.
mana={1}{G}
type=Creature
subtype=Wolf
power=2
toughness=2
[/card]
[card]
name=Touch of the Eternal
auto=@each my upkeep:lifeset:type:*:mybattlefield controller
text=At the beginning of your upkeep, your life total becomes equal to the number of permanents you control.
mana={5}{W}{W}
type=Enchantment
[/card]
[card]
name=Trading Post
auto={1}{T}{discard(*|myhand)}:life:4 controller
auto={1}{T}{L}:token(Goat,Creature Goat,0/1,white) controller
auto={1}{T}{S(creature|myBattlefield)}:moveTo(myhand) target(artifact|mygraveyard)
auto={1}{T}{S(artifact|myBattlefield)}:draw:1 controller
text={1},{T},Discard a card: You gain 4 life. -- {1},{T},Pay 1 life: Put a 0/1 white Goat creature token onto the battlefield. -- {1},{T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand. -- {1},{T},Sacrifice an artifact: Draw a card.
mana={4}
type=Artifact
[/card]
[card]
name=Tricks of the Trade
target=creature
auto=2/0
auto=teach(creature) unblockable
text=Enchant creature -- Enchanted creature gets +2/+0 and is unblockable.
mana={3}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Veilborn Ghoul
abilities=cantblock
autograveyard=@movedTo(Swamp|myBattlefield):may moveTo(myhand)
text=Veilborn Ghoul can't block. -- Whenever a swamp enters the battlefield under your control, you may return Veilborn Ghoul from your graveyard to your hand.
mana={4}{B}
type=Creature
subtype=Zombie
power=4
toughness=1
[/card]
[card]
name=Vile Rebirth
target=creature|graveyard
auto=moveTo(exile)
auto=token(Zombie,Creature Zombie,2/2,black) controller
text=Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. 
mana={B}
type=Instant
[/card]
[card]
name=Void Stalker
auto={2}{U}{T}:moveTo(mylibrary) all(this) && moveTo(ownerLibrary) target(creature|opponentbattlefield) && shuffle all(library)
text=2{U}, {T}: Put Void Stalker and target creature on top of their owner's libraries, then those players shuffle their libraries.
mana={1}{U}
type=Creature
subtype=Elemental
power=2
toughness=1
[/card]
[card]
name=Warclamp Mastiff
abilities=first strike
text=First strike (This creature deals combat damage before creatures without first strike.)
mana={W}
type=Creature
subtype=Hound
power=1
toughness=1
[/card]
[card]
name=War Falcon
abilities=flying,cantattack
auto=aslongas(knight,soldier|mybattlefield) -cantattack
text=flying.--War Falcon can't attack unless you control a Knight or Soldier.
mana={W}
type=Creature
subtype=Bird
power=2
toughness=1
[/card]
[card]
name=Watercourser
auto={U}:1/-1
text={U}: Watercourser gets +1/-1 until end of turn.
mana={2}{U}
type=Creature
subtype=Elemental
power=2
toughness=3
[/card]
[card]
name=Wild Guess
auto=Draw:2
text=As an additional cost to cast Wild Guess, discard a card. -- Draw two cards.
mana={R}{R}{discard(other *|myhand)}
type=Sorcery
[/card]
[card]
name=Worldfire
auto=all(*|hand) moveto(exile)
auto=all(*|battlefield) moveto(exile)
auto=all(*|graveyard) moveto(exile)
auto=lifeset:1 opponent
auto=lifeset:1 controller
text=Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.
mana={6}{R}{R}{R}
type=Sorcery
[/card]
[card]
name=Xathrid Gorgon
abilities=deathtouch
auto={2}{B}{T}:target(creature) transforms((,-color,newability[becomes(artifact) forever],newability[defender],newability[noactivatedability])) forever && counter(0/0,1,petrification)
text={2}{B},{T}: Put a petrification counter on target creature. It gains defender and becomes a colorless artifact creature in addition to its other types. Its activated abilities can't be activated.
mana={5}{B}
type=Creature
subtype=Gorgon
power=3
toughness=6
[/card]
[card]
name=Yeva, Nature's Herald
abilities=flash
auto=lord(creature[green]|myhand) flash forcedalive
text=Flash (You may cast this spell any time you could cast an instant.) -- You may cast green creature cards as though they had flash.
mana={2}{G}{G}
type=Legendary Creature
subtype=Elf Shaman
power=4
toughness=4
[/card]
[card]
name=Yeva's Forcemage
auto=2/2 target(creature) ueot
text=WhenYeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.
mana={2}{G}
type=Creature
subtype=Elf Shaman
power=2
toughness=2
[/card]
!!Check out My Created Sets and other Stuff!!

viewtopic.php?f=22&t=3380

KarloxLoKo
Posts: 64
Joined: Thu May 07, 2009 10:18 am
Location: Shandalar

Re: Magic 2013 229/249

Post by KarloxLoKo » Sat Dec 22, 2012 5:19 pm

Ajani need this fix:

Code: Select all

auto={C(0/0,-8,Loyalty)}:token(Cat,Creature Cat,2/2,white)*lifetotal
MPR full collection owner!

Yo no quiero firma.
I Don't want signature.
It's all fun and games until someone loses an eye.

KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Magic 2013 229/249

Post by KF1 » Mon Dec 24, 2012 12:38 am

Thank you Tacoghandi and KarloxLoKo!

Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Magic 2013 229/249

Post by Tacoghandi » Mon Dec 24, 2012 5:13 am

KarloxLoKo wrote:Ajani need this fix:

Code: Select all

auto={C(0/0,-8,Loyalty)}:token(Cat,Creature Cat,2/2,white)*lifetotal
Ah i must have missed that one. Thanks
!!Check out My Created Sets and other Stuff!!

viewtopic.php?f=22&t=3380

pyza69
Posts: 90
Joined: Mon Apr 05, 2010 2:27 pm

Re: Magic 2013 229/249

Post by pyza69 » Thu Jul 04, 2013 5:42 pm

hello
guys where can I download images to the M13?
but this set was missing.
I greet

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