AVACYN RESTORED --- 177/244 FINAL UPDATED

All user created custom sets, custom game mode and modded official content.
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Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: AVACYN RESTORED --- 177/244 FINAL UPDATED

Post by Tacoghandi »

Ok here is the primitive with all revisions so far in the topic

Code: Select all

[card]
name=Abundant Growth
target=land|myBattlefield
auto=draw:1 controller
auto=teach(land) transforms((,newability[{T}:activatechooseacolor add{chosencolor} activatechooseend]))
text=Enchant land -- When Abundant Growth enters the battlefield, draw a card. -- Enchanted land has "{T}: Add one mana of any color to your mana pool."
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Aggravate
target=player
auto=all(creature|targetedpersonsbattlefield) transforms((,newability[@damaged(this) from(aggravate|*):all(trigger) mustattack ueot]))
auto=damage:1 all(creature|targetedpersonsbattlefield)
text=Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able.
mana={3}{R}{R}
type=Instant
[/card]
[card]
name=Alchemist's Apprentice
auto={S}:draw:1
text=Sacrifice Alchemist's Apprentice: Draw a card.
mana={1}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Alchemist's Refuge
auto={T}:Add{1}
auto={U}{G}{T}:name(nonland cards have flash) all(*[-land]|myhand,mygraveyard,myexile) flash forcedalive ueot
text={U}{G}, {T}: Until end of turn, you may cast nonland cards as though they had flash.
type=Land
[/card]
[card]
name=Amass the Components
auto=draw:3
auto=bottomoflibrary target(*|myhand)
text=Draw three cards, then put a card from your hand on the bottom of your library.
mana={3}{U}
type=Sorcery
[/card]
[card]
name=Angel of Glory's Rise
abilities=flying
auto=all(zombie) moveto(exile)
auto=all(human|mygraveyard) moveTo(mybattlefield)
text=Flying -- When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
mana={5}{W}{W}
type=Creature
subtype=Angel
power=4
toughness=6
[/card]
[card]
name=Angel's Tomb
auto=@movedTo(creature|myBattlefield):may becomes(Artifact Creature,3/3,flying) ueot
text=Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.
mana={3}
type=Artifact
[/card]
[card]
name=Angelic Armaments
auto={4}:equip
auto=2/2
auto=teach(creature) flying
auto=teach(creature) becomes(Angel,white)
text=Equipped creature gets +2+2, has flying and is a white Angel in addition to its other colors and types. -- Equip {4}
mana={3}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Appetite for Brains
target=opponent
auto=aslongas(*[manacost>=4]|targetedpersonshand) notatarget(*[manacost>=4]|targetedpersonshand) moveTo(exile) >0
auto=aslongas(*[manacost>=4]|targetedpersonshand) 0/0 notatarget(*|targetedpersonshand) <1
text=Target opponent reveals his or her hand. You choose a card from it with converted mana cost 4 or greater and exile that card.
mana={B}
type=Sorcery
[/card]
[card]
name=Arcane Melee
auto=lord(instant|hand) altercost(colorless,-2)
auto=lord(sorcery|hand) altercost(colorless,-2)
text=Instant and sorcery spells cost {2} less to cast.
mana={4}{U}
type=Enchantment
[/card]
[card]
name=Archwing Dragon
abilities=flying,haste
auto=@each endofturn:moveTo(ownerhand)
text=Flying, haste -- At the beginning of the end step, return Archwing Dragon to its owner's hand.
mana={2}{R}{R}
type=Creature
subtype=Dragon
power=4
toughness=4
[/card]
[card]
name=Avacyn, Angel of Hope
abilities=flying,vigilance
auto=lord(*|mybattlefield) indestructible
text=Flying, vigilance -- Avacyn, Angel of Hope and other permanents you control are indestructible.
mana={5}{W}{W}{W}
type=Legendary Creature
subtype=Angel
power=8
toughness=8
[/card]
[card]
name=Banners Raised
auto=all(creature|mybattlefield) 1/0
text=Creatures you control get +1/+0 until end of turn.
mana={R}
type=Instant
[/card]
[card]
name=Battle Hymn
auto=foreach(creature|mybattlefield) Add{R}
text=Add {R} to your mana pool for each creature you control.
mana={1}{R}
type=Instant
[/card]
[card]
name=Bladed Bracers
auto={2}:equip
auto=1/1
auto=teach(human) vigilance
auto=teach(angel) vigilance
text=Equipped creature gets +1/+1. -- As long as equipped creature is a Human or Angel, it has vigilance. -- Equip {2}
mana={1}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Blood Artist
auto=@movedTo(creature|graveyard) from(battlefield):life:1 controller
auto=@movedTo(creature|graveyard) from(battlefield):life:-1 target(player)
text=Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
mana={1}{B}
type=Creature
subtype=Vampire
power=0
toughness=1
[/card]
[card]
name=Bloodflow Connoisseur
auto={S(creature|myBattlefield)}:counter(1/1,1)
text=Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
mana={2}{B}
type=Creature
subtype=Zombie
power=1
toughness=1
[/card]
[card]
name=Bower Passage
auto=lord(creature|mybattlefield) cantbeblockedby(creature[flying])
text=Creatures you control can't be blocked by creatures with flying.
mana={1}{G}
type=Enchantment
[/card]
[card]
name=Bruna, Light of Alabaster
abilities=flying,vigilance
auto=@combat(attacking,blocking) source(this):may name(attach auras) notatarget(<anyamount>aura|battlefield,myhand,mygraveyard) newtarget
text=Flying, vigilance -- Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
mana={3}{W}{W}{U}
type=Legendary Creature
subtype=Angel
power=5
toughness=5
[/card]
[card]
name=Builder's Blessing
auto=lord(creature[-tapped]|myBattlefield) 0/2
text=Untapped creatures you control get +0/+2.
mana={3}{W}
type=Enchantment
[/card]
[card]
name=Butcher Ghoul
abilities=undying
text=Undying 
mana={1}{B}
type=Creature
subtype=Zombie
power=1
toughness=1
[/card]
[card]
name=Call to Serve
target=creature[-black]
auto=1/2
auto=teach(creature) flying
auto=teach(creature) becomes(Angel)
text=Enchant nonblack creature -- Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Captain of the Mists
auto=@movedTo(other creature[human]|mybattlefield):untap
auto={1}{U}{T}:tap target(*)
auto={1}{U}{T}:untap target(*)
text=Whenever another Human enters the battlefield under your control, untap Captain of the Mists. -- {1}{U}, {T}: You may tap or untap target permanent.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=3
[/card]
[card]
name=Cathars' Crusade
auto=@movedTo(creature|mybattlefield):counter(1/1,1) all(creature|mybattlefield)
text=Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
mana={3}{W}{W}
type=Enchantment
[/card]
[card]
name=Cathedral Sanctifier
auto=life:3 controller
text=When Cathedral Sanctifier enters the battlefield, you gain 3 life.
mana={W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Cloudshift
target=creature|mybattlefield
auto=(blink)
text=Exile target creature you control, then return it to the battlefield under your control.
mana={W}
type=Instant
[/card]
[card]
name=Commander's Authority
target=creature
auto=teach(creature) transforms((,newability[@each my upkeep:token(99887766)]))
text=Enchant Creature -- Enchanted creature has "At the beginning of your upkeep, put a 1/1 white Human creature token onto the battlefield."
mana={4}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Commander's Human Token
type=Creature
subtype=Human
power=1
toughness=1
color=white
[/card]
[card]
name=Conjurer's Closet
auto=@each my endofturn:may (blink) target(creature|mybattlefield)
text=At the beginning of your end step, you may exile target creature you control, then return it to the battlefield under your control.
mana={5}
type=Artifact
[/card]
[card]
name=Corpse Traders
auto={2}{B}{S(creature|mybattlefield)}:reject target(*|opponenthand) asSorcery
text={2}{B}, Sacrifice a creature: Target player reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
mana={3}{B}
type=Creature
subtype=Human Rogue
power=3
toughness=3
[/card]
[card]
name=Craterhoof Behemoth
abilities=haste
auto=all(creature|mybattlefield) type:creature:mybattlefield/type:creature:mybattlefield ueot
auto=all(creature|mybattlefield) trample ueot
text=Haste -- When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
mana={5}{G}{G}{G}
type=Creature
subtype=Beast
power=5
toughness=5
[/card]
[card]
name=Crippling Chill
target=creature
auto=tap
auto=frozen
auto=draw:1 controller
text=Tap target creature. It doesn't untap during its controller's next untap step. -- Draw a card.
mana={2}{U}
type=Instant
[/card]
[card]
name=Cursebreak
target=enchantment
auto=destroy
auto=life:2 controller
text=Destroy target enchantment. You gain 2 life.
mana={1}{W}
type=Instant
[/card]
[card]
name=Dangerous Wager
auto=all(*|myhand) reject
auto=draw:2 controller
text=Discard your hand, then draw two cards.
mana={1}{R}
type=Instant
[/card]
[card]
name=Death Wind
target=creature
auto=-X/-X
text=Target creature gets -X/-X until end of turn.
mana={X}{B}
type=Instant
[/card]
[card]
name=Defang
target=creature
auto=teach(creature) preventalldamage from(this)
text=Enchant creature -- Prevent all damage that would be dealt by enchanted creature.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Defy Death
target=creature|mygraveyard
auto=moveto(mybattlefield) && transforms((,newability[if cantargetcard(angel) then counter(1/1.2)])) oneshot
text=Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.
mana={3}{W}{W}
type=Sorcery
[/card]
[card]
name=Demonic Rising
auto=@each my endofturn restriction{type(creature|mybattlefield)~equalto~1}:token(Demon,Creature Demon,5/5,black,flying)
text=At the beginning of your end step, if you control exactly one creature, put a 5/5 black Demon creature token with flying onto the battlefield.
mana={3}{B}{B}
type=Enchantment
[/card]
[card]
name=Demonic Taskmaster
abilities=flying
auto=@each my upkeep:sacrifice notatarget(other creature|mybattlefield)
text=Flying -- At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster.
mana={2}{B}
type=Creature
subtype=Demon
power=4
toughness=3
[/card]
[card]
name=Demonlord of Ashmouth
abilities=flying,undying
auto=if type(other creature|mybattlefield)~morethan~0 then sacrifice notatarget(other creature|mybattlefield) else moveto(exile) all(this)
text=Flying -- When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature. -- Undying
mana={2}{B}{B}
type=Creature
subtype=Demon
power=5
toughness=4
[/card]
[card]
name=Desolate Lighthouse
auto={T}:Add{1}
auto={1}{U}{R}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever
text={T}: Add {1} to your mana pool. -- {1}{U}{R}, {T}: Draw a card, then discard a card.
type=Land
[/card]
[card]
name=Devout Chaplain
auto={T}{T(human|myBattlefield)}{T(human|myBattlefield)}:moveTo(exile) target(artifact,enchantment)
text={T}, Tap two untapped humans you control: Exile target artifact or enchantment.
mana={2}{W}
type=Creature
subtype=Human Cleric
power=2
toughness=2
[/card]
[card]
name=Dreadwaters
target=player
auto=deplete:type:land:mybattlefield
text=Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of lands you control.
mana={3}{U}
type=Sorcery
[/card]
[card]
name=Driver of the Dead
auto=@movedTo(this|graveyard) from(battlefield):target(creature[manacost<=2]|mygraveyard) moveTo(mybattlefield)
text=When Driver of the Dead dies, return target creature with converted mana cost 2 or less from your graveyard to the battlefield.
mana={3}{B}
type=Creature
subtype=Vampire
power=3
toughness=2
[/card]
[card]
name=Druids' Repository
auto=@combat(attacking) source(creature|mybattlefield):counter(0/0,1,Charge)
auto={C(0/0,-1,Charge)}:activatechooseacolor Add{chosencolor} activatechooseend
text=Whenever a creature you control attacks, put a charge counter on Druids' Repository. -- Remove a charge counter from Druids' Repository : Add one mana of any color to your mana pool.
mana={1}{G}{G}
type=Enchantment
[/card]
[card]
name=Eaten by Spiders
target=creature[flying]
auto=transforms((,newability[destroy],newability[destroy all(children)])) ueot
text=Destroy target creature with flying and all Equipment attached to that creature.
mana={2}{G}
type=Instant
[/card]
[card]
name=Emancipation Angel
abilities=flying
auto=moveTo(ownerhand) target(*|mybattlefield)
text=Flying -- When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.
mana={1}{W}{W}
type=Creature
subtype=Angel
power=3
toughness=3
[/card]
[card]
name=Essence Harvest
target=player
auto=life:-power:highest:*:mybattlefield
auto=life:power:highest:*:mybattlefield controller
text=Target player loses X life and you gain X life, where X is the highest power amongst creatures you control.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Evernight Shade
abilities=undying
auto={B}:1/1
text={B}: Evernight Shade gets +1/+1 until end of turn. -- Undying
mana={3}{B}
type=Creature
subtype=Shade
power=1
toughness=1
[/card]
[card]
name=Exquisite Blood
auto=@lifeloss(opponent):life:thatmuch controller
text=Whenever an opponent loses life, you gain that much life.
mana={4}{B}
type=Enchantment
[/card]
[card]
name=Falkenrath Exterminator
auto=@combatdamaged(opponent) from(this):counter(1/1,1)
auto={2}{R}:thisforeach(counter{1/1.1}) damage:1 target(creature)
text=Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it. -- {2}{R}: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on it.
mana={1}{R}
type=Creature
subtype=Vampire Archer
power=1
toughness=1
[/card]
[card]
name=Farbog Explorer
abilities=swampwalk
text=Swampwalk
mana={2}{W}
type=Creature
subtype=Human Scout
power=2
toughness=3
[/card]
[card]
name=Favorable Winds
auto=lord(creature[flying]|mybattlefield) 1/1
text=Creatures you control with flying get +1/+1.
mana={1}{U}
type=Enchantment
[/card]
[card]
name=Fervent Cathar
abilities=haste
auto=target(creature) cantblock ueot
text=Haste -- When Fervent Cathar enters the battlefield, target creature can't block this turn.
mana={1}{R}
type=Creature
subtype=Human Knight
power=2
toughness=1
[/card]
[card]
name=Fettergeist
abilities=flying
auto=foreach(other creature|mybattlefield) upcost[{1}] sacrifice
text=Flying -- At the beginning of your upkeep, sacrifice Fettergeist unless you pay {1} for each other creature you control.
mana={2}{U}
type=Creature
subtype=Spirit
power=3
toughness=4
[/card]
[card]
name=Gallows at Willow Hill
auto={3}{T}{T(human|myBattlefield)}{T(human|myBattlefield)}{T(human|myBattlefield)}:target(creature) destroy && token(Spirit,Creature Spirit,1/1,white,flying) targetcontroller
text={3}, {T}, Tap three untapped Humans you control: Destroy target creature. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.
mana={3}
type=Artifact
[/card]
[card]
name=Geist Snatch
target=creature|stack
auto=fizzle
auto=token(Spirit,Creature Spirit,1/1,blue,flying) controller
text=Counter target creature spell. Put a 1/1 blue Spirit creature token with flying onto the battlefield.
mana={2}{U}{U}
type=Instant
[/card]
[card]
name=Ghostform
target=<upto:2>creature
auto=unblockable
text=Up to two target creatures are unblockable this turn.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Ghostly Flicker
target=<2>artifact,creature,land|mybattlefield
auto=(blink)
text=Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
mana={2}{U}
type=Instant
[/card]
[card]
name=Ghostly Touch
target=creature
auto=@combat(attacking) source(mytgt):transforms((,newability[choice tap target(*)],newability[choice untap target(*)])) ueot
text=Enchant creature -- Enchanted creature had "Whenever this creature attacks, you may tap or untap target permanent.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Ghoulflesh
target=creature
auto=-1/-1
auto=teach(creature) becomes(Zombie,black)
text=Enchant creature. -- Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Goldnight Commander
auto=@movedTo(other creature|mybattlefield):all(creature|mybattlefield) 1/1 ueot
text=Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
mana={3}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Goldnight Redeemer
abilities=flying
auto=foreach(other creature|mybattlefield) life:2 controller
text=Flying -- When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.
mana={4}{W}{W}
type=Creature
subtype=Angel
power=4
toughness=4
[/card]
[card]
name=Grave Exchange
target=creature|mygraveyard
auto=moveTo(myhand)
auto=name(Target Player) target(player) ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer
text=Return target creature card from your graveyard to your hand. Target player sacrifices a creature. 
mana={4}{B}{B}
type=Sorcery
[/card]
[card]
name=Griselbrand
abilities=flying,lifelink
auto={L}{L}{L}{L}{L}{L}{L}:draw:7 controller
text=Flying, lifelink -- Pay 7 life: Draw seven cards.
mana={4}{B}{B}{B}{B}
type=Legendary Creature
subtype=Demon
power=7
toughness=7
[/card]
[card]
name=Grounded
target=creature
auto=-flying
text=Enchant creature -- Enchanted creature loses flying.
mana={1}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Gryff Vanguard
abilities=flying
auto=draw:1
text=Flying -- When Gryff Vanguard enters the battlefield, draw a card.
mana={4}{U}
type=Creature
subtype=Human Knight
power=3
toughness=2
[/card]
[card]
name=Guise of Fire
target=creature
auto=1/-1
auto=teach(creature) mustattack
text=Enchant creature -- Enchanted creature gets +1/-1 and attacks each turn if able.
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Harvester of Souls
abilities=deathtouch
auto=@movedTo(creature[-token]|graveyard) from(battlefield):may draw:1 controller
text=Deathtouch -- Whenever another nontoken creature dies, you may draw a card.
mana={4}{B}{B}
type=Creature
subtype=Demon
power=5
toughness=5
[/card]
[card]
name=Haunted Guardian
abilities=defender,first strike
text=Defender, first strike
mana={2}
type=Artifact Creature
subtype=Construct
power=2
toughness=1
[/card]
[card]
name=Havengul Skaab
auto=@combat(attacking) source(this):moveTo(ownerhand) notatarget(other creature|mybattlefield)
text=Whenever Havengul Skaab attacks, return another creature you control to its owner's hand.
mana={5}{U}
type=Creature
subtype=Zombie Horror
power=4
toughness=5
[/card]
[card]
name=Havengul Vampire
auto=@combatdamaged(opponent) from(this):counter(1/1,1)
auto=@movedTo(other creature|graveyard) from(battlefield):counter(1/1,1)
text=Whenever Havengul Vampire deals combat damage to a player, put +1/+1 counter on it. -- Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.
mana={3}{R}
type=Creature
subtype=Vampire
power=2
toughness=2
[/card]
[card]
name=Heirs of Stromkirk
abilities=intimidate
auto=@combatdamaged(opponent) from(this):counter(1/1,1)
text=Intimidate -- Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it.
mana={2}{R}{R}
type=Creature
subtype=Vampire
power=2
toughness=2
[/card]
[card]
name=Herald of War
abilities=flying
auto=@combat(attacking) source(this):counter(1/1,1)
auto=thisforeach(counter{1/1,1}) lord(*[angel;human]|myhand) altercost(colorless, -1)
text=Flying -- When Herald of War attacks, put a +1/+1 counter on it. -- Angel spells and Human spells you cast cost {1} less for each +1/+1 counter on Herald of War.
mana={3}{W}{W}
type=Creature
subtype=Angel
power=3
toughness=3
[/card]
[card]
name=Holy Justiciar
auto={2}{W}{T}:name(tap creature) target(creature) transforms((,newability[tap],newability[if cantargetcard(creature[zombie]) then moveTo(exile)])) forever
text={2}{W},{T}: Tap target creature. If that creature is a Zombie, exile it.
mana={3}{W}
type=Creature
subtype=Human Cleric
power=2
toughness=1
[/card]
[card]
name=Homicidal Seclusion
auto=aslongas(creature|mybattlefield) lord(creature|mybattlefield) 3/1 <2
auto=aslongas(creature|mybattlefield) lord(creature|mybattlefield) lifelink <2
text=As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.
mana={4}{B}
type=Enchantment
[/card]
[card]
name=Hound of Griselbrand
abilities=double strike,undying
text=Double strike -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it
mana={2}{R}{R}
type=Creature
subtype=Elemental Hound
power=2
toughness=2
[/card]
[card]
name=Howlgeist
abilities=undying,strong
text=Creatures with power less than Howlgeist's power can't block it. -- Undying
mana={5}{G}
type=Creature
subtype=Spirit Wolf
power=4
toughness=2
[/card]
[card] 
name=Human Frailty
target=creature[human]
auto=destroy
text=Destroy target Human creature. 
mana={B}
type=Instant
[/card]
[card]
name=Hunted Ghoul
auto=lord(human) cantbeblockedby(hunted ghoul)
text=Hunted Ghoul can't block Humans.
mana={B}
type=Creature
subtype=Zombie
power=1
toughness=2
[/card]
[card]
name=Into the Void
target=<upto:2>creature|battlefield
auto=moveTo(ownerhand)
text=Return up to two target creatures to their owners' hands.
mana={3}{U}
type=Sorcery
[/card]
[card]
name=Kessig Malcontents
auto=damage:type:human:mybattlefield target(player)
text=When Kessig Malcontents enters the battlefield, it deals damage to target player equal to the number of Humans you control.
mana={2}{R}
type=Creature
subtype=Human Warrior
power=3
toughness=1
[/card]
[card]
name=Kruin Striker
auto=@movedTo(other creature|mybattlefield):1/0 ueot
auto=@movedTo(other creature|mybattlefield):trample ueot
text=Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn.
mana={1}{R}
type=Creature
subtype=Human Warrior
power=2
toughness=1
[/card]
[card]
name=Latch Seeker
abilities=unblockable
text=Latch Seeker is unblockable.
mana={1}{U}{U}
type=Creature
subtype=Spirit
power=3
toughness=1
[/card]
[card]
name=Leap of Faith
target=creature
auto=flying
auto=teach(creature) preventalldamage to(this)
text=Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.
mana={2}{W}
type=Instant
[/card]
[card]
name=Lightning Prowess
target=creature
auto=teach(creature) haste
auto=teach(creature) {T}:damage:1 target(creature,player)
text=Enchant creature -- Enchanted creature has haste and {T}: This creature deals 1 damage to target creature or player."
mana={2}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Maalfeld Twins
auto=@movedTo(this|graveyard) from(battlefield):token(Zombie,Creature Zombie,2/2,black)*2
text=When Maalfeld Twins dies, put two 2/2 black Zombie creature tokens onto the battlefield.
mana={5}{B}
type=Creature
subtype=Zombie
power=4
toughness=4
[/card]
[card]
name=Mad Prophet
abilities=haste
auto={T}{discard(*|myhand)}:draw:1
text=Haste -- {T}, Discard a card: Draw a card.
mana={3}{R}
type=Creature
subtype=Human Shaman
power=2
toughness=2
[/card]
[card]
name=Malicious Intent
target=creature
auto=teach(creature) {T}:cantblock target(creature)
text=Enchant creature -- Enchanted creature has "{T}: Target creature can't block this turn."
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Marrow Bats
abilities=flying
auto={L}{L}{L}{L}:regenerate
text=Flying -- Pay 4 life: Regenerate Marrow Bats.
mana={4}{B}
type=Creature
subtype=Bat Skeleton
power=4
toughness=1
[/card]
[card]
name=Mass Appeal
auto=foreach(human|mybattlefield) draw:1
text=Draw a card for each Human you control.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Mental Agony
target=player
auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer
auto=life:-2 targetedplayer
text=Target player discards two cards and loses life 2.
mana={3}{B}
type=Sorcery
[/card]
[card]
name=Midnight Duelist
auto=protection from(vampire)
text=Protection from Vampires
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=2
[/card]
[card]
name=Midvast Protector
auto=chooseacolor name(choose a creature) target(creature) transforms((,newability[protection from(*[chosencolor])])) ueot chooseend
text=When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
mana={3}{W}
type=Creature
subtype=Human Wizard
power=2
toughness=3
[/card]
[card]
name=Mist Raven
abilities=flying
auto=moveTo(ownerhand) target(creature|battlefield)
text=Flying -- When Mist Raven enters the battlefield, return target creature to its owner's hand.
mana={2}{U}{U}
type=Creature
subtype=Bird
power=2
toughness=2
[/card]
[card]
name=Moonlight Geist
abilities=flying
auto={3}{W}:fog from(this) ueot && fog to(this) ueot
text=Flying -- {3}{W}: Prevent all combat damage that would be dealt to and by Moonlight Geist this turn.
mana={2}{W}
type=Creature
subtype=Spirit
power=2
toughness=1
[/card]
[card]
name=Moonsilver Spear
auto={4}:equip
auto=first strike
auto=@combat(attacking) source(mytgt):token(Angel,Creature Angel,4/4,white,flying)
text=Equipped creature has first strike. -- Whenever equipped creature attacks, put a 4/4 white Angel token with flying onto the battlefield. -- Equip {4}
mana={4}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Moorland Inquisitor
auto={2}{W}:first strike
text={2}{W}:Arbiter of the Moors gains first strike until end of turn.
mana={1}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Narstad Scrapper
auto={2}:1/0
text={2}: Narstad Scrapper gets +1/+0 until end of turn.
mana={5}
type=Artifact Creature
subtype=Construct
power=3
toughness=3
[/card]
[card]
name=Natural End
target=artifact,enchantment
auto=destroy
auto=life:3 controller
text=Destroy target artifact or enchantment. You gain 3 life.
mana={2}{G}
type=Instant
[/card]
[card]
name=Necrobite
target=creature
auto=deathtouch
auto=regenerate
text=Target creature gains deathtouch until end of turn. Regenerate it. 
mana={2}{B}
type=Instant
[/card]
[card]
name=Nephalia Smuggler
auto={3}{U}{T}:(blink) target(other creature|mybattlefield)
text={3}{U},{T}: Exile another target creature you control, then return that card to the battlefield under your control.
mana={U}
type=Creature
subtype=Human Rogue
power=1
toughness=1
[/card]
[card]
name=Nettle Swine
mana={3}{G}
type=Creature
subtype=Boar
power=4
toughness=3
[/card]
[card]
name=Otherworld Atlas
auto={T}:counter(0/0,1,Charge)
auto={T}:thisforeach(counter{0/0.1.Charge}) draw:1 all(player)
text={T}: Put a charge counter on Otherworld Atlas. -- {T}: Each player draws a card for each charge counter on Otherworld Atlas.
mana={4}
type=Artifact
[/card]
[card]
name=Pillar of Flame
target=creature,player
auto=exiledeath
auto=damage:2
text=Pillar of Flame deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
mana={R}
type=Sorcery
[/card]
[card]
name=Polluted Dead
auto=@movedTo(this|graveyard) from(battlefield):destroy target(land)
text=When Polluted Dead dies, destroy target land.
mana={4}{B}
type=Creature
subtype=Zombie
power=3
toughness=3
[/card]
[card]
name=Predator's Gambit
target=creature
auto=3/1
auto=aslongas(creature|myBattlefield) lifelink <2
text=As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Raging Poltergeist
mana={4}{R}
type=Creature
subtype=Spirit
power=6
toughness=1
[/card]
[card]
name=Renegade Demon
mana={3}{B}{B}
type=Creature
subtype=Demon
power=5
toughness=3
[/card]
[card]
name=Restoration Angel
abilities=flash,flying
auto=may (blink) target(creature[-angel]|mybattlefield)
text=Flash -- Flying -- When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that creature to the battlefield under your control.
mana={3}{W}
type=Creature
subtype=Angel
power=3
toughness=4
[/card]
[card]
name=Riders of Gavony
abilities=vigilance
auto=chooseatype lord(creature[human]|mybattlefield) protection from(creature[chosentype]) chooseend
text=Vigilance -- As Riders of Gavony enters the battlefield, choose a creature type. -- Human creatures you control have protection from creatures of the chosen type.
mana={2}{W}{W}
type=Creature
subtype=Human Knight
power=3
toughness=3
[/card]
[card]
name=Righteous Blow
target=creature[attacking;blocking])
auto=damage:2
text=Righteous Blow deals 2 damage to target attacking or blocking creature.
mana={W}
type=Instant
[/card]
[card]
name=Riot Ringleader
auto=@combat(attacking) source(this):all(creature[human]|mybattlefield) 1/0 ueot
text=Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn.
mana={2}{R}
type=Creature
subtype=Human Warrior
power=2
toughness=2
[/card]
[card]
name=Rotcrown Ghoul
auto=@movedTo(this|graveyard) from(battlefield):target(player) deplete:5
text=When Rotcrown Ghoul dies, target player puts the top five cards of his or her library into his or her graveyard.
mana={4}{U}
type=Creature
subtype=Zombie
power=3
toughness=3
[/card]
[card]
name=Rush of Blood
target=creature
auto=dynamicability<!mytgt powerpumppow!> ueot
text=Target creature gets +X/+0 until end of turn, where X is its power.
mana={2}{R}
type=Instant
[/card]
[card]
name=Scalding Devil
auto={2}{R}:damage:1 target(player)
text={2}{R}: Scalding deals 1 damage to target player.
mana={1}{R}
type=Creature
subtype=Devil
power=1
toughness=1
[/card]
[card]
name=Scrapskin Drake
abilities=flying,cloud
text=Flying -- Scrapskin Drake can block only creatures with flying.
mana={2}{U}
type=Creature
subtype=Zombie Drake
power=2
toughness=3
[/card]
[card]
name=Scroll of Avacyn
auto={1}{S}:draw:1 controller && aslongas(angel|mybattlefield) life:5 controller
text={1}, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.
mana={1}
type=Artifact
[/card]
[card]
name=Scroll of Griselbrand
auto={1}{S}:target(opponent) ability$!name(discard a card) target(*|myhand) reject!$ targetedplayer && aslongas(demon|mybattlefield) life:-3 opponent
text={1}, Sacrifice Scroll of Griselbrand: Target opponent discards a card. If you control a Demon, that player loses 3 life
mana={1}
type=Artifact
[/card]
[card]
name=Searchlight Geist
abilities=flying
auto={3}{B}:deathtouch
text=Flying -- {3}{B}: Searchlight Geist gains deathtouch until end of turn.
mana={2}{B}
type=Creature
subtype=Spirit
power=2
toughness=1
[/card]
[card]
name=Seraph of Dawn
abilities=flying,lifelink
text=Flying -- Lifelink (Damage dealt by this creature also causes you to gain that much life.)
mana={2}{W}{W}
type=Creature
subtype=Angel
power=2
toughness=4
[/card]
[card]
name=Seraph Sanctuary
auto={T}:Add{1}
auto=life:1 controller
auto=@movedTo(angel|mybattlefield):life:1 controller
text=When Seraph Sanctuary enters the battlefield, you gain 1 life. -- Whenever an Angel enters the battlefield under your control, you gain 1 life. -- {T}: Add {1} to your mana pool.
type=Land
[/card]
[card]
name=Sheltering Word
target=creature|mybattlefield
auto=teach(creature) opponentshroud
auto=dynamicability<!mytgt toughnesslifegain srccontroller!>
text=Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness.
mana={1}{G}
type=Instant
[/card]
[card]
name=Slayers' Stronghold
auto={T}:Add{1}
auto={R}{W}{T}:target(creature) 2/0 ueot && vigilance ueot && haste ueot
text={T}: Add {1} to your mana pool. -- {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
type=Land
[/card]
[card]
name=Snare the Skies
target=creature
auto=1/1
auto=reach
text=Target creature gets +1/+1 and gains reach until end of turn.
mana={G}
type=Instant
[/card]
[card]
name=Soul of the Harvest
abilities=trample
auto=@movedTo(other creature[-token]|mybattlefield):may draw:1 controller
text=Trample -- Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
mana={4}{G}{G}
type=Creature
subtype=Elemental
power=6
toughness=6
[/card]
[card]
name=Soulcage Fiend
auto=@movedTo(this|graveyard) from(battlefield):life:-3 all(player)
text=When Soulcage Ghoul dies, each player loses 3 life.
mana={1}{B}{B}
type=Creature
subtype=Demon
power=3
toughness=2
[/card]
[card]
name=Spectral Prison
target=creature
auto=teach(creature) doesnotuntap
auto=@targeted(mytgt) from(*|hand,graveyard):all(trigger[to]) sacrifice all(this)
text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- Whenever enchanted creature becomes the target of a spell, sacrifice Spectral Prison.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Spirit Away
target=creature
auto=flying
auto=2/2
alias=1194
text=Enchant creature -- You control enchanted creature. -- Enchanted creature gets +2/+2 and has flying.
mana={5}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Tamiyo, the Moon Sage
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(tap permanent) tap && frozen target(*)
auto={C(0/0,-2,Loyalty)}:name(draw card) target(player) draw:type:creature:targetedpersonsbattlefield controller
auto={C(0/0,-8,Loyalty)}:name(emblem) emblem transforms((,newability[nomaxhand],newability[@movedTo(*|mygraveyard):all(trigger[to] moveTo(myhand)])) forever dontremove
text=+1: Tap target permanent. It doesn't untap during its controller's next untap step. -- -2: Draw a card for each tapped creature target player controls. -- -8: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."
mana={3}{U}{U}
type=Planeswalker
subtype=Tamiyo
[/card]
[card]
name=Terrifying Presence
target=creature
auto=transforms((,newability[fog from(other creature|Battlefield)])) ueot
text=Prevent all combat damage that would be dealt by creatures other than target creature this turn.
mana={1}{G}
type=Instant
[/card]
[card]
name=Thatcher Revolt
auto=token(Human,Creature Human,1/1,haste treason,red)*3
text=Put three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice those tokens at the beginnig of the next end step.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Thraben Valiant
abilities=vigilance
text=Vigilance
mana={1}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=1
[/card]
[card]
name=Tibalt, the Fiend-Blooded
auto=counter(0/0,2,Loyalty)
auto={counter(0/0,1,Loyalty)}:name(draw and random discard) draw:1 && discard:1
auto={counter(0/0,-4,Loyalty)}:name(damage target player) target(player) foreach(*|targetedpersonshand) damage:1
auto={counter(0/0,-6,Loyalty)}:name(gain control of all creatures creatures) all(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot
text=+1: Draw a card, then discard a card at random. -- -4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player. -- -6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn. 
mana={R}{R}
type=Planeswalker
subtype=Tibalt
[/card]
[card]
name=Timberland Guide
auto=counter(1/1,1) target(creature)
text=When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.
mana={1}{G}
type=Creature
subtype=Human Scout
power=1
toughness=1
[/card]
[card]
name=Tormentor's Trident
auto={3}:equip
auto=3/0
auto=teach(creature) mustattack
text=Equipped creature gets +3/+0 and attacks each turn if able. -- Equip {3}
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Treacherous Pit-Dweller
abilities=undying
autograveyard=@movedTo(this|mybattlefield) from(graveyard):all(trigger[to]) all(this) moveTo(opponentbattlefield)
text=When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it.
mana={B}{B}
type=Creature
subtype=Demon
power=4
toughness=3
[/card]
[card]
name=Ulvenwald Tracker
auto={1}{G}{T}:target(creature|mybattlefield) transforms((,newability[target(creature) dynamicability<!powerstrike eachother!>])) ueot
text={1}{G},{T}: Target creature you control fights another target creature.
mana={G}
type=Creature
subtype=Human Shaman
power=1
toughness=1
[/card]
[card]
name=Uncanny Speed
target=creature
auto=3/0
auto=haste
text=Target creature gets +3/+0 and gains haste until end of turn.
mana={1}{R}
type=Instant
[/card]
[card]
name=Undead Executioner
auto=@movedTo(this|graveyard) from(battlefield):target(creature) -2/-2 ueot
text=When Undead Executioner dies, you may have target creature get -2/-2 until end of turn. 
mana={3}{B}
type=Creature
subtype=Zombie
power=2
toughness=2
[/card]
[card]
name=Unhallowed Pact
target=creature
auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield)
text=Enchant creature -- When enchanted creature dies, return that card to the battlefield under your control.
mana={2}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Vessel of Endless Rest
auto={T}:activatechooseacolor add{chosencolor} activatechooseend
auto=bottomoflibrary target(*|graveyard)
text=When Vessel of Endless Rest enters the battlefield, put target card in a graveyard on the bottom of its owner's library. -- {T}: Add one mana of any color to your mana pool.}
mana={3}
type=Artifact
[/card]
[card]
name=Vigilante Justice
auto=@movedTo(human|mybattlefield):damage:1 target(creature,player)
text=Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to target creature or player.
mana={3}{R}
type=Enchantment
[/card]
[card]
name=Voice of the Provinces
abilities=flying
auto=token(Human,Creature Human,1/1,white)
text=Flying -- When Voice of the Provinces enters the battlefield, put a 1/1 white Human creature token onto the battlefield.
mana={4}{W}{W}
type=Creature
subtype=Angel
power=3
toughness=3
[/card]
[card]
name=Vorstclaw
mana={4}{G}{G}
type=Creature
subtype=Elemental Horror
power=7
toughness=7
[/card]
[card]
name=Wandering Wolf
abilities=strong
text=Creatures with power less than Wandering Wolf's power can't block it.
mana={1}{G}
type=Creature
subtype=Wolf
power=2
toughness=1
[/card]
[card]
name=Wild Defiance
auto=@targeted(creature|mybattlefield) from(*[instant;sorcery]|hand,graveyard):all(trigger[to]) 3/3 ueot
text=Whenever a creature you control becomes the target of an instant or sorcery spell, it gets +3/+3 until end of turn.
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Wildwood Geist
auto=2/2 ueot
auto=phaseaction[my untap] 2/2 ueot
text=Wildwood Geist gets +2/+2 as long as it's your turn.
mana={4}{G}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Wolfir Avenger
abilities=flash
auto={1}{G}:regenerate
text=Flash -- {1}{G}: Regenerate Wolfir Avenger.
mana={1}{G}{G}
type=Creature
subtype=Wolf Warrior
power=3
toughness=3
[/card]
[card]
name=Yew Spirit
auto={2}{G}{G}:dynamicability<!powerpumppow!> && dynamicability<!powerpumptough!>
text={2}{G}{G}: Yew Spirit gets +X/+X until end of turn, where X is its power.
mana={4}{G}
type=Creature
subtype=Treefolk Spirit
power=3
toughness=3
[/card]
[card]
name=Zealous Conscripts
abilities=haste
auto=choice name(opponent permanent) target(*|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot once
auto=choice name(controller permanent) target(*|mybattlefield) transforms((,newability[moveTo(mybattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot once
text=Haste -- When Zealous Conscripts enters the battlefield, untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
mana={4}{R}
type=Creature
subtype=Human Warrior
power=3
toughness=3
[/card]
[card]
name=Zealous Strike
target=creature
auto=2/2
auto=first strike
text=Target creature gets +2/+2 and gains first strike until end of turn.
mana={1}{W}
type=Sorcery
[/card]
!!Check out My Created Sets and other Stuff!!

viewtopic.php?f=22&t=3380
sandman423
Posts: 806
Joined: Thu Sep 10, 2009 8:59 pm

Re: AVACYN RESTORED --- 177/244 FINAL UPDATED

Post by sandman423 »

Burn at the Stake not working..Not letting me tap creatures to do the 3 times damage...it just fizzles.
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