DARK ASCENSION (100/158) UPDATE 25.01.

All user created custom sets, custom game mode and modded official content.
p_figueroa
Posts: 10
Joined: Fri Sep 25, 2009 3:59 pm
Location: South Jersey

Re: DARK ASCENSION (100/158) UPDATE 25.01.

Post by p_figueroa » Fri Jan 27, 2012 12:57 pm

You guys never cease to amaze me. Congratulations to you, and know that all your hard work is appreciated by us fans.

KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: DARK ASCENSION (100/158) UPDATE 25.01.

Post by KF1 » Sat Jan 28, 2012 1:06 am

Thanks again to Zeth and the good Doctor Solomat for bringing this set to us.

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PNG trophy for PSP posted above. Copy and paste this trophy_DKA .png into your WTH/graphics folder

Booster pack info and Revised card dat file with Gatherer IDs 1/27/12 attached below.

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Cut and paste the contents of this posted set file into your WTH/SETS/DKA folder and you are done.

KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: DARK ASCENSION (100/158) UPDATE 25.01.

Post by KF1 » Sat Feb 04, 2012 2:45 pm

1. Curse of Thirst is incorrect in the primitives.

It is incorrect as follows:

[card]
name=Curse of Thirst
auto=choice name(enchant opponent) transforms((,newability[moveTo(opponentbattlefield)],newability[@each my upkeep:foreach(curse|mybattlefield) damage:1])) forever
auto=choice name(enchant yourself) transforms((,newability[@each my upkeep:foreach(curse|mybattlefield) damage:1])) forever
text=Enchant player -- Enchanted player can't cast more than one spell each turn.
mana={4}{B}
type=Enchantment
subtype=Aura Curse
[/card]

It should be "At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to him or her."

http://gatherer.wizards.com/Pages/Card/ ... eid=220003

2. Se'ance still shows up as "Sance"in the DKA set.

mnguyen
Posts: 229
Joined: Thu Apr 29, 2010 4:13 pm

Re: DARK ASCENSION (100/158) UPDATE 25.01.

Post by mnguyen » Sat Feb 04, 2012 9:47 pm

KF1 wrote:1. Curse of Thirst is incorrect in the primitives.

It is incorrect as follows:

[card]
name=Curse of Thirst
auto=choice name(enchant opponent) transforms((,newability[moveTo(opponentbattlefield)],newability[@each my upkeep:foreach(curse|mybattlefield) damage:1])) forever
auto=choice name(enchant yourself) transforms((,newability[@each my upkeep:foreach(curse|mybattlefield) damage:1])) forever
text=Enchant player -- Enchanted player can't cast more than one spell each turn.
mana={4}{B}
type=Enchantment
subtype=Aura Curse
[/card]



It should be "At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to him or her."

http://gatherer.wizards.com/Pages/Card/ ... eid=220003

2. Se'ance still shows up as "Sance"in the DKA set.

Thanks I'll take care of that for you. Not sure about seance though. I'll see if I can fix that.

KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: DARK ASCENSION (100/158) UPDATE 25.01.

Post by KF1 » Sat Feb 04, 2012 11:02 pm

Awesome! Thank you very much.

mnguyen
Posts: 229
Joined: Thu Apr 29, 2010 4:13 pm

Re: DARK ASCENSION (100/158) UPDATE 25.01.

Post by mnguyen » Sun Feb 05, 2012 7:39 am

KF1 wrote:Awesome! Thank you very much.
ok so I renamed the card to "Seance" without the accented e and updated the text of the other card. Thanks for all the help.

William Ward
Posts: 211
Joined: Mon Sep 26, 2011 11:29 am

Re: DARK ASCENSION (100/158) UPDATE 25.01.

Post by William Ward » Sun Feb 05, 2012 10:15 am

i cant get TortoiseSVN to install ive tried both versions 32/64 bit could somebody put up a .exe with Dark Ascension in?

sandman423
Posts: 739
Joined: Thu Sep 10, 2009 8:59 pm

Re: DARK ASCENSION (100/158) UPDATE 25.01.

Post by sandman423 » Tue Feb 14, 2012 3:14 pm

Hellrider is 5 Mana CC in-game just have to go into primitives/mtg.txt to change it...Go Down to Hellrider in mtg.txt and change Mana from 3 to 2

carslove54
Posts: 279
Joined: Thu Mar 18, 2010 8:58 pm

Re: DARK ASCENSION (100/158) UPDATE 25.01.

Post by carslove54 » Fri Feb 24, 2012 5:19 pm

One question, how you know the id? dr. solomat dont put the ida in _cards.dat, so how you know?please, if somebody put ids in _cards.dat, upload it :D

Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: DARK ASCENSION (100/158) UPDATE 25.01.

Post by Tacoghandi » Sun Mar 04, 2012 9:23 am

Hollowhenge Spirit is missing from the card.dat
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