DARK ASCENSION (100/158) UPDATE 25.01.

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Dr.Solomat
Posts: 975
Joined: Mon Dec 15, 2008 5:12 pm
Location: Germany

DARK ASCENSION (100/158) UPDATE 25.01.

Post by Dr.Solomat » Thu Jan 19, 2012 10:31 pm

Image

Hi everybody,

this DocSolomat and I proudly present you the first package of new cards from the upcoming Magic set DARK ASCENSION. Currently, the number of playable cards in Wagic is quiet low because alot of Double-Faced Cards - which are not codable in Wagic 0.17.1 - or Mythic rares with extraordinary effects have been spoiled yet.

______________________________________________________________________________________

WHICH MECHANICS ARE IN?

WAGIC 0.17.1
Flashback: YES
Morbid: YES
Curses: YES
Fateful Hour: YES
Undying: NO
Double-Faced cards: NO

We are currently working on the missing mechanics.
Undying will definetly be part of the next release (Wagic 0.18.1).
The code for Double-faced cards is done, but my coding partner Zeth and I have to do a lot of testing until we can say it is 100% safe.
_______________________________________________________________________________________

HOW MANY CARDS ARE IN?

Version Number (Codable cards/Amount of currently known cards/Amount of cards in the set)

Version 1 (39/71/158) (55%)

Version 2 (100/158) (63%)


PLAYABLE HIGHLIGHTS (Yes, this set is pure boredom!):

ImageImageImageImageImageImage


Below you will find 2 files:

1. The DKA-only primitives.txt with all new playable cards ("primitives.zip").
+++To use it, copy paste the DKA-primitves into the primitives folder.+++

2. The DKA cards_dat ("_cards.zip").
+++There are 2 ways to use it:

a) CLEAN METHOD (YOU NEED "TORTOISE_SVN" FOR THIS): Create a new folder ("DKA") in the "sets" folder of your Wagic. Then, put the cards_dat into it. Then you have to add this folder to the game via TortoiseSVN.

b) DIRTY, BUT MUCH EASIER METHOD: Copy/Paste the content of the DKA Card_dat into an already exisiting card_dat (like into one of those numerous Special sets). You don't need any other program for this method. Don't forget to delete all DKA cards if you don't want them anymore! +++


ATTENTION: There are no card_ids for DKA yet! Please go to the DKA Card_dat and create those ids yourself!
Attachments

[The extension zip has been deactivated and can no longer be displayed.]

[The extension zip has been deactivated and can no longer be displayed.]

Sets Coded/Released: Legends, Visions, Weatherlight, Tempest, Stronghold, Portal I & III, Urza's Saga BLOCK, Mercadian Masques, Invasion BLOCK, Mirrodin, Ravnica, Guildpact, Conflux, Alara Reborn

KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: DARK ASCENSION (39/71/158) UPDATE 19.01.

Post by KF1 » Fri Jan 20, 2012 1:17 am

Off to a nice start good Doctor.

Thank you.

phoust
Posts: 184
Joined: Sat Jan 15, 2011 12:03 pm
Location: Gangnam, Corea

Re: DARK ASCENSION (39/71/158) UPDATE 19.01.

Post by phoust » Fri Jan 20, 2012 2:22 pm

We are currently working on the missing mechanics.
Undying will definetly be part of the next release (Wagic 0.18.1).
The code for Double-faced cards is done, but my coding partner Zeth and I have to do a lot of testing until we can say it is 100% safe.
WHat the!!! Double Faced cards is done ??!! Wow.. I always appreciate your efforts.

ElfenDream
Posts: 8
Joined: Wed Apr 06, 2011 1:03 pm

Re: DARK ASCENSION (39/71/158) UPDATE 19.01.

Post by ElfenDream » Fri Jan 20, 2012 7:38 pm

Undying isnt similar to persist? only instead of having a counter -1 they have a +1

Zethfox
Posts: 3029
Joined: Thu Jun 10, 2010 11:28 pm

Re: DARK ASCENSION (39/71/158) UPDATE 19.01.

Post by Zethfox » Fri Jan 20, 2012 10:23 pm

yes undying is also done, it introducd new rules to how counters interact...that was the only tough part.

Dr.Solomat
Posts: 975
Joined: Mon Dec 15, 2008 5:12 pm
Location: Germany

Re: DARK ASCENSION (100/158) UPDATE 25.01.

Post by Dr.Solomat » Wed Jan 25, 2012 8:33 pm

Updated 25.01.



Note: Wagic 0.18.1 will have 123 cards of this set (that's an amazing 78%).
Sets Coded/Released: Legends, Visions, Weatherlight, Tempest, Stronghold, Portal I & III, Urza's Saga BLOCK, Mercadian Masques, Invasion BLOCK, Mirrodin, Ravnica, Guildpact, Conflux, Alara Reborn

OniYuki
Posts: 10
Joined: Thu Apr 07, 2011 4:42 am

Re: DARK ASCENSION (100/158) UPDATE 25.01.

Post by OniYuki » Wed Jan 25, 2012 9:59 pm

Will Wagic 0.18.1 have the double-faced cards? They seem like a neat concept. Thanks for all your hard work.

pyza69
Posts: 90
Joined: Mon Apr 05, 2010 2:27 pm

Re: DARK ASCENSION (100/158) UPDATE 25.01.

Post by pyza69 » Wed Jan 25, 2012 10:35 pm

hello
version 15.1 or will operate the new edition and the rules?

great

Dr.Solomat
Posts: 975
Joined: Mon Dec 15, 2008 5:12 pm
Location: Germany

Re: DARK ASCENSION (100/158) UPDATE 25.01.

Post by Dr.Solomat » Wed Jan 25, 2012 11:10 pm

pyza69 wrote:hello
version 15.1 or will operate the new edition and the rules?

great

No, don't play with 0.15.1! Use wagic 0.17.1, please!
Sets Coded/Released: Legends, Visions, Weatherlight, Tempest, Stronghold, Portal I & III, Urza's Saga BLOCK, Mercadian Masques, Invasion BLOCK, Mirrodin, Ravnica, Guildpact, Conflux, Alara Reborn

pyza69
Posts: 90
Joined: Mon Apr 05, 2010 2:27 pm

Re: DARK ASCENSION (100/158) UPDATE 25.01.

Post by pyza69 » Thu Jan 26, 2012 10:05 pm

hello
would like to use verse 17.1
but my psp crashes my game
great

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