Counter questions...

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KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Counter questions...

Post by KF1 » Wed Sep 07, 2016 4:40 pm

Why don't we have Commander 2015 Experience Counters yet? Experience counters are not Emblems so I don't understand why they are not being used. I did some initial coding for C15 with Kalemne, Disciple of Iroas thinking that would be a good code but since it is not in the official primitives I'd like to know why. Does Vampire Hexmage have to have it's code updated to accommodate Experience/Energy tokens?

How is the Kaladesh block Energy counters going to be handled?

Always fascinating to learn about card coding interactions I never take into account...

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Bas
Posts: 394
Joined: Sat Dec 26, 2015 10:55 pm
Location: Germany

Re: Counter questions...

Post by Bas » Mon Sep 26, 2016 8:27 am

AFAIK Hexmage can't remove counters from players, only from permanents.

Image it being the other way. 9 infect counters, play Hexmage and have full pseudo life again, lel.

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