- Can I somehow force a menu ingame? Is there an option to code "choice"?
- What does "target" do?
- At which version "iscolorless" is supported? Can I use "colorless" before that version nonetheless? For instance damage:2 (creature(colorless))? (Not looking at the syntax per se right now)
Bas' random questions regarding card coding
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Please read carefully the forum rules related to the card coding section : viewtopic.php?f=21&t=1545
All post will be edited to follow forum rules.
Bas' random questions regarding card coding
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Re: Bas' random questions regarding card coding
Already know about this one and using this to work with, but not all keywords are listed there, probably for instance "then".
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Re: Bas' random questions regarding card coding
I noticed the only code example on the page with 'then'
was kicker, it seems to have a simple if.ifnot pair.
Have you got any example code? Might give you a few hints?
was kicker, it seems to have a simple if.ifnot pair.
Have you got any example code? Might give you a few hints?
Re: Bas' random questions regarding card coding
For "choice":
Since I cannot use pay(_MANA_) in a triggered event I wondered if I could do that if I force a choice menu instead, if that's possible.
isColorless; trigger@cast: (*[iscolorless|mystack) for various eldrazi cards from BFZ/OGW such as Molten Nursery. Didn't work at my wagic.
For then; it seems I can use this in my scry 2 workaround I am working on, which is kinda like: (Have to test if I can use another "may moveto" after then instead of only "moveto")
Since I cannot use pay(_MANA_) in a triggered event I wondered if I could do that if I force a choice menu instead, if that's possible.
isColorless; trigger@cast: (*[iscolorless|mystack) for various eldrazi cards from BFZ/OGW such as Molten Nursery. Didn't work at my wagic.
For then; it seems I can use this in my scry 2 workaround I am working on, which is kinda like:
Code: Select all
auto=draw:1 && deplete:2
auto=may moveto(mylibrary) target (*|mygraveyard) THEN moveto(mylibrary) target (*|mygraveyard)
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Re: Bas' random questions regarding card coding
Code: Select all
auto=may moveto(mylibrary) target(<upto:1>*[-this]|mygraveyard) && then may moveto(mylibrary) target(<upto:1>*[-this]|mygraveyard)
Can't code another auto line as WTH interprets these as competing effects and I am forced to choose one. Any idea?
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Re: Bas' random questions regarding card coding
Any idea for how I can create a card with two different targets (damage creature on BF, return card from Graveyard)?
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Re: Bas' random questions regarding card coding
Yes you can force a menu using newability$!, look at annihalater cards for example, changing "opponent to controller makes the menu show up on you. There are other examples in primitives using the ability constructor. Choice is the same as may wxcept it removes the "cancel"
Re: Bas' random questions regarding card coding
You mean put a creature in bf to return another? What card are you trying to add?
Re: Bas' random questions regarding card coding
For instance, Magma Jet.Zethfox wrote:You mean put a creature in bf to return another? What card are you trying to add?
But I have two diff targets; 1 creature or player to deal damage to and one target for my scry workaround (card in GY).
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