Some Samurai Cards - (Require Testing + Inquiry on some)

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Spiwy
Posts: 42
Joined: Tue Nov 23, 2010 10:01 pm
Location: Spain

Some Samurai Cards - (Require Testing + Inquiry on some)

Post by Spiwy »

Hello, i'm new to the forum and to Wagic itself, but in the three days i've been playing it has amazed me, and I want to be part of this comunity, so here I am. First i'd like to thank all the dev team for their work as well as all users who contribute with their ideas, since I want to participate too, I've started to code some cards from my IRL deck of Red/White samurais, here are some examples of what i'm talking about:

- General's Kabuto
Image

Code: Select all

[card]
name=General's Kabuto
grade=Unofficial
id=79862
rarity=R
mana={4}
type=artifact
subtype=equipment
auto=preventallcombatdamage [to(mytgt)]
auto=shroud
auto={2}:equip assorcery
text=Equiped creature can't be the target of spells or abilities. Prevent all combat damage that would be dealt to equipped creature.
[/card]
As far as i know, it works fine, shouldn't have any problems with it.

- Konda's Banner

Image

Code: Select all

[card]
name=Konda's Banner
grade=Unofficial
id=76637
rarity=R
mana={2}
type=artifact
subtype=equipment
auto={2}:equip assorcery target=Creature[legendary]
[/card]
I don't know if the target thing will work, and i also don't know how to give bonuses to creatures based on one specific and variable creature since it's an equipment.

- Ronin Cliffrider

Image

Code: Select all

[card]
name=Ronin Cliffrider
grade=Unofficial
id=74122
rarity=U
mana={3}{R}{R}
type=creature
subtype=Human Samurai
auto=rampage(1/1,0)
auto=rampage(-1/-1,1)
auto=lord(Ronin Cliffrider[blocking]|mybattlefield) 1/1
auto=lord(other Ronin Cliffrider [blocking]|mybattlefield) -1/-1
auto=@each my blockers:aslongas (Ronin Cliffrider[attacking]|myBattlefield) damage:1 all(creature|opponentBattlefield)
text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls.
power=2
toughness=2
[/card]
The only problem with this card i've found is that if you have 2 on the battlefield and only 1 is attacking, both abilities trigger and they do 2 damage to each opponent's creature, wich, of course is unintended.

- Sensei Golden-Tail

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Code: Select all

[card]
name=Sensei Golden-Tail
grade=Unofficial
id=78683
rarity=U
mana={1}{W}
type=Legendary Creature
subtype=Fox Samurai
auto=rampage(1/1,0)
auto=rampage(-1/-1,1)
auto=lord(Sensei Golden-Tail [blocking]|mybattlefield) 1/1
auto=lord(other Sensei Golden-Tail [blocking]|mybattlefield) -1/-1
auto={1}{W}{T}:counter(0/0,1,Training) target(creature) assorcery
auto=lord(creature [counter{0/0.1.Training}]) (Samurai) forever
auto=lord(creature [counter{0/0.1.Training}]} rampage(1/1,0)
auto=lord(creature [counter{0/0.1.Training}]} rampage(-1/-1,1)
auto=lord(creature [counter{0/0.1.Training}][Blocking]|mybattlefield} 1/1
auto=lord(other creature [counter{0/0.1.Training}][Blocking]|mybattlefield} -1/-1
power=2
toughness=1
[/card]
Well, the counter thing doesn't work, i can put counters on creatures but they don't work (don't give rampage/bushido nor give bonus when blocking)

Appart from this, i'd like any idea of how to code Takeno, Samurai General, since it works based on the grade of Bushido ability.
As well as Kusari-Gama (Deals damage to all opponent creatures equal to damage done by creature).
I know that Godo, Bandit Warlord may not be coded right now since it gives another combat phase.
Kentaro, the Smiling Cat may not be coded either as far as i know (Replaces mana cost with X where X is it's converted mana cost)
Opal-Eye, Konda's yojimbo, that's a card i'd like to code but do not know if it can be coded.

Thanks in advance and please, comment!
Last edited by Spiwy on Thu Nov 25, 2010 7:09 pm, edited 1 time in total.
Dr.Solomat
Posts: 975
Joined: Mon Dec 15, 2008 5:12 pm
Location: Germany

Re: Some Samurai Cards - (Require Testing + Inquiry on some)

Post by Dr.Solomat »

General's Kabuto, Ronin Cliffrider and Sensei Golden-Tail will be in Wagic 0.14.1 (coming soon).

Konda's Banner is not possible yet. There could be a complicated workaround to make this half work. Maybe other useres can make a suggestion about it. I won't because my time is too limited.
Sets Coded/Released: Legends, Visions, Weatherlight, Tempest, Stronghold, Portal I & III, Urza's Saga BLOCK, Mercadian Masques, Invasion BLOCK, Mirrodin, Ravnica, Guildpact, Conflux, Alara Reborn
Spiwy
Posts: 42
Joined: Tue Nov 23, 2010 10:01 pm
Location: Spain

Re: Some Samurai Cards - (Require Testing + Inquiry on some)

Post by Spiwy »

Thanks for your answer Dr ^^.

Would it possibly be a way to know which cards are gonna be in Wagic 0.14.1?

Another question i was wondering about, is it possible to make a multikicker card? I'd like to have a Marshal's Anthem on my deck and i have only a little idea about how to make it but it seems not only difficult to code but unreliable.

Anyway, i'll try to make some of my other samurais in the meanwhile.

Regards!
abrasax
Posts: 976
Joined: Wed Oct 15, 2008 7:46 am
Location: Switzerland

Re: Some Samurai Cards - (Require Testing + Inquiry on some)

Post by abrasax »

Hi,

Just quickly, about konda's banner. I don't know if it work yet (use not to work in the past)... but you could use code like
auto=aslongas(mytgt[red]) lord(creature[red]) 1/1 other
(you need to do so for all colors)
auto=aslongas(mytgt[samourai]) lord(samourai) 1/1 other
(this is just an example, if you want to include this card in your local copy, you can limit yourself to the creature types you are playing with)...

Not even sure it would work but give it a try ;-)

To know the cards that will be in WTH 0.14.1 you can donwload the mtg.txt from the SVN, but don't use it your game as it is only compatible with current SVN.

Abra
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Spiwy
Posts: 42
Joined: Tue Nov 23, 2010 10:01 pm
Location: Spain

Re: Some Samurai Cards - (Require Testing + Inquiry on some)

Post by Spiwy »

Thanks for your reply Abrasax,

I tried the code you gave me but it doesn't seem to work well >.<, i think i'll have to wait until 0.14.1 and try to do it with "teach", it may be able to work by then.

Code: Select all

[card]
name=Konda's Banner
grade=Unofficial
id=76637
rarity=R
mana={2}
type=artifact
subtype=equipment
auto={2}:equip [ legendary creature]
auto=teach(creature) aslongas (this[red]) lord(creature[red]) 1/1
auto=teach(creature) aslongas (this[white]) lord(creature[white]) 1/1
auto=teach(creature) aslongas (this[samurai]) lord(creature[samurai]) 1/1
[/card]
Anyway, i bring a card i've been trying to make work (i hope i don't get in trouble because of posting in the same post):

- Homura, Human Ascendant
ImageImage

Code: Select all

[card]
name=Homura, Human Ascendant
grade=Unofficial
id=84716
rarity=R
mana={4}{R}{R}
type=Legendary Creature
subtype = Human Monk
abilities=cantblock
power=4
toughness=4
text=Homura, Human Ascendant can't block. When Homura is put into a graveyard from play, return it to play flipped.
auto=@movedTo(this|mygraveyard)[from(mybattlefield)] :token(1000001)
[/card]

Code: Select all

[card]
name=Homura's Essence
grade=Unofficial
id=1000001
type=nothing
auto=transforms(Legendary Enchantment) forever
auto=lord(creature|mybattlefield) 2/2
auto=lord(creature|mybattlefield) flying
auto=lord(creature|mybattlefield) {R}:1/0 ueot
text=Creatures you control get +2/+2 and have flying and "{R}: This creature gets +1/+0 until end of turn."
auto=@movedto(this|graveyard): moveto(exile) all(this|mygraveyard)
[/card]
By now, that's all i've been able to make, i can't seem to find a way to put Homura back in the graveyard once the enchantment has been destroyed, any ideas?

Regards!
Zethfox
Posts: 3029
Joined: Thu Jun 10, 2010 11:28 pm

Re: Some Samurai Cards - (Require Testing + Inquiry on some)

Post by Zethfox »

use "teach(" instead of aslongas

auto=teach(mytgt[samurai]) lord(other samurai) 1/1
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