Discussion: Totem Armor

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Discussion: Totem Armor

Postby KF1 » Mon May 28, 2012 5:37 pm

I was wondering if Totem Armor enchantments could be coded using a sacrifice effect with regenerate and counter removal.

My immediate throught was Thrull Retainer (sacrifice this enchantment to regenerate the creature it enchants) and Vampire Hexmage (sacrifice it to remove all counters from target creature). Both meet my criteria above.

Unfortunately, that does not defeat any "cannot regenerate" effects like say, Disintegrate, and sacrificing the Totem Armor does NOT say: regenerate target creature (returning it to play in a tapped state) or grant the enchanted creature phasing.

My other thought was link the creature that is enchanted to an exile effect that ends at the end of the current phase.

I am not sure how to code that but I think a look at phasing might be helpful.

Any other ideas?

Here's my current train of thought:

auto={S}:removeallcounters(all) this(*[counter{any}]|battlefield) &&@endofphase:moveTo(my|battlefield)
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Re: Discussion: Totem Armor

Postby KF1 » Sun Jul 01, 2012 2:17 am

Necromancer's Magemark from Guildpact might offer a possibility.

Code: Select all
[card]
name=Boar Umbra
target=creature
auto=teach(creature|battlefield) 3/3
auto=mytgt(creature[enchanted]|myBattlefield) transforms((,newability[@movedTo(this|graveyard) from(battlefield):all(trigger[to]) moveto(mybattlefield)]))
text=Enchant creature -- Enchanted creature gets +3/+3. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
mana={2}{G}
type=Enchantment
subtype=Aura
[/card]


This look like it works if you only have one of these Totem Armors on a creature.

I Mortified the Slumbering Dragon with one of these on it (6/6) and it came back to play as a 3/3. That was correct.

I used fiend hunter to blink a slumbering dragon with one of these on it (6/6) the enchantment went away. I mortified the fiend hunter and the Slumbering Dragon came back to play as a 3/3. I believe losing both Boar Umbras was correct as the Slumbering Dragon was not headed for the graveyard.

I need to test -1/-1 counters now.

Here's the PROBLEM:

I turned a Slumbering Dragon with three of these Boar Umbra on it (12/12) into an artifact creature, divine offered it and the Slumbering Dragon was fetched back as a 3/3. Two of the three Boar Umbras should have returned into play as well.

We need a Persist/Undying type effect for these enchantment/auras.
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Re: Discussion: Totem Armor

Postby Zethfox » Sun Jul 01, 2012 11:45 am

thats not 100%, "instead" means the creature should never have hit the grave, reason 2 you get to choose which aura totem is sacrificed for the effect if the creature has more then 1 totem on them....
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Re: Discussion: Totem Armor

Postby KF1 » Sun Jul 01, 2012 12:18 pm

Zethfox wrote:thats not 100%, "instead" means the creature should never have hit the grave, reason 2 you get to choose which aura totem is sacrificed for the effect if the creature has more then 1 totem on them....


Excellent points Zethfox!

I am still learning.

Yeah, the whole choice thing crops up again...
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Re: Discussion: Totem Armor

Postby Zethfox » Mon Jul 02, 2012 10:32 am

totem armor was one of those projects i started but did not finish....so the rules were still fresh on my mind
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Re: Discussion: Totem Armor

Postby KF1 » Mon Jul 02, 2012 4:38 pm

Zethfox wrote:totem armor was one of those projects i started but did not finish....so the rules were still fresh on my mind


I must be in the ballpark though.

I had a Slumbering Dragon with two Boar Umbras on it. I Mortified the Dragon, it returned as a 3/3 and one of the Boar Umbra cards showed up under the AI's hand.

I just used a naturalize on a Boar Umbra and watched it go under the AI's Hand.

I know that both of these examples are wrong.
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Re: Discussion: Totem Armor

Postby KF1 » Sat Jul 21, 2012 10:50 am

Any chance that totem armor can be added to the game as a mini update with soulbound?

I was thinking that maybe totem armor could use a blink effect that avoids putting the creature it enchants in the graveyard.
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