Darksteel 48/165 (0.9.1 Updated)

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Blublub
Posts: 114
Joined: Tue Oct 21, 2008 12:47 am

Darksteel 48/165 (0.9.1 Updated)

Post by Blublub »

Many many thanks to abrasax for updating for 0.9.1. See his posts below for the latest file and details.
Last edited by Blublub on Sat Oct 31, 2009 4:22 am, edited 3 times in total.
abrasax
Posts: 976
Joined: Wed Oct 15, 2008 7:46 am
Location: Switzerland

Re: Darksteel 7/165

Post by abrasax »

Hi,

I've redone this set from scratch...

Also it is WTH0.8.1 compliant but not tested at all...

it has 43 out of 165 possible cards... todo.dat is included..

Darksteel could have much more cards with the implementation of equipment, protection from artifact and affinity(*)...
well we already discussed that at the certain point in time protection should go protection(*) (then it could be protection(*[red]) or protection(goblin)..etc....) it's music of the future...

oudated please download the link provided by psyringe.

Grü

Abra

EDIT:forgot to add the fireball alias from RV
Last edited by abrasax on Wed Oct 07, 2009 8:25 am, edited 1 time in total.
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Psyringe
Posts: 1163
Joined: Mon Aug 31, 2009 10:53 am

Re: Darksteel 7/165

Post by Psyringe »

Thanks - that's a very welcome surprise. Darksteel has lots of interesting cards. :)
Psyringe
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Joined: Mon Aug 31, 2009 10:53 am

Re: Darksteel 7/165

Post by Psyringe »

Hmm, I noticed that none of the cards has an id - so they will all get id 0, and overwrite each other. I'm fixing this in my copy of the file at the moment - do you want me to PM it to you, or upload it here?

Edit: Finished adding all IDs, just tell me what you want me to do with the file. :)
abrasax
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Location: Switzerland

Re: Darksteel 7/165

Post by abrasax »

Please post it here... I hope blublub will come by and update his post accordingly.

Thanks I totally forgot to add the ID...

Grü

Abra
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Psyringe
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Re: Darksteel 7/165

Post by Psyringe »

'kay, here it is. :)

I've added all IDs to the _cards.dat (not to todo.dat, they are still missing there - I figured that it would be easier to recreate the todo.dat completely, with IDs, by use of a script, and then delete the entries that have already been coded). If desired, I can add the IDs to todo.dat as well.

The original coding of the cards has not been changed. No tests were performed on it either (although I ran the file to my very, very basic syntax test, which noticed the missing IDs, but had no other complaints).

Edit: Download removed, since it's outdated now. Check the first post for the most recent version.
abrasax
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Location: Switzerland

Re: Darksteel 43/165 Updated for 0.8.1

Post by abrasax »

I think we miss the image...

Well not anymore cause ol'good samaritan abra has made it for you...

(removed link: outdated) use the link provided in : viewtopic.php?f=3&t=726

Grü

Abra
Last edited by abrasax on Thu Oct 29, 2009 12:32 pm, edited 1 time in total.
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abrasax
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Location: Switzerland

Re: Darksteel 48/165 (0.9.1 Updated)

Post by abrasax »

Hi,

Made an update for WTH 0.9.1 corrected a few bugs and added some cool cards with @damaged and also drooling ogre (funny card by the way).

Enjoy,

[The extension zip has been deactivated and can no longer be displayed.]

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whismer
Posts: 55
Joined: Thu Aug 06, 2009 2:47 am

Re: Darksteel 43/165 (0.8.1 Updated)

Post by whismer »

Can you add wich card you have added or how many ??

Thanx


Whismer
abrasax
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Location: Switzerland

Re: Darksteel 43/165 (0.8.1 Updated)

Post by abrasax »

well that's In the title of the post I just made.

The question is how much is 48-43

I don't remember exacly which cards were added but there is for sure the following:

Emissary of Despair
Emissary of Hope
Mephitic Oooze
drooling ogre

(also I don't remember (48-43)-4 cards that I added)

I just noticed I maybe made a small mistake in 2 cards... I need to check them first and will update it properly if necessary.

Grüssi

Abra.
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