so i have a working Annihilator but

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Zethfox
Posts: 3022
Joined: Thu Jun 10, 2010 11:28 pm

Re: so i have a working Annihilator but

Post by Zethfox » Mon Jul 05, 2010 7:52 am

kaioshin wrote:I noticed that Annihilator only works, when the Eldrazi aren't blocked. This is wrong, it should always trigger when they attack.


Fixed, here , delete the 5 beasties and paste this in their place, also delete the annialator tokens too...theyre included here also, sorry about that...i updated the download link to a fixed addon also...btw if youre play testing my cards, i updated ALOT of them to include asSorcery restriction on things that should only be used during your turn....so you might want to pick up the new zeths addon...

Code: Select all

[card]
name=Kozilek, Butcher of Truth
auto=@each combatdamage:counter(0/0,4,ANL) all(Eldrazi[attacking]|mybattlefield) && counter(0/0,-4,ANL) all(other
Eldrazi[attacking]|mybattlefield)
auto={C(0/0.-1.ANL)}:token(-12150) combatdamageonly
auto=@each secondmain: counter(0/0,-4,ANL)
autograveyard=@movedto(graveyard):moveTo(ownerlibrary) all(*|mygraveyard) && shuffle
auto=kicker draw:4
text=When you cast Kozilek, Butcher of Truth, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
type=Legendary Creature
subtype=Eldrazi
power=12
toughness=12
kicker={0}
mana={10}
[/card]

[card]
name=Ulamog's Crusher
auto=@each combatdamage:counter(0/0,2,ANL) all(Eldrazi[attacking]|mybattlefield) && counter(0/0,-2,ANL) all(other
Eldrazi[attacking]|mybattlefield)
auto={C(0/0.-1.ANL)}:token(-12150) combatdamageonly
auto=@each secondmain: counter(0/0,-2,ANL)
text=Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
type=Legendary Creature
subtype=Eldrazi
power=8
toughness=8
auto=mustattack
mana={8}
[/card]

[card]
name=Ulamog, the Infinite Gyre
auto=@each combatdamage:counter(0/0,4,ANL) all(Eldrazi[attacking]|mybattlefield) && counter(0/0,-4,ANL) all(other
Eldrazi[attacking]|mybattlefield)
auto={C(0/0.-1.ANL)}:token(-12150) combatdamageonly
auto=@each secondmain: counter(0/0,-4,ANL)
autograveyard=@movedto(graveyard):moveTo(ownerlibrary) all(*|mygraveyard) && shuffle
auto=kicker destroy target(land,creature,artifact,enchantment|battlefield)
text=When you cast Ulamog, the Infinite Gyre, destroy target permanent.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
Ulamog is indestructible.
When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
type=Legendary Creature
subtype=Eldrazi
power=10
toughness=10
abilities=indestructible
kicker={0}
mana={11}
[/card]

[card]
name=Hand of Emrakul
auto=@each combatdamage:counter(0/0,1,ANL) all(Eldrazi[attacking]|mybattlefield) && counter(0/0,-1,ANL) all(other

Eldrazi[attacking]|mybattlefield)
auto={C(0/0.-1.ANL)}:token(-12150) combatdamageonly
auto=@each secondmain: counter(0/0,-1,ANL)
autohand={0}:token(-12155) asSorcery
text=You may sacrifice four Eldrazi Spawn rather than pay Hand of Emrakul's mana cost.
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)
type=Creature
subtype=Eldrazi
power=7
toughness=7
mana={9}
[/card]
[card]
name=Emrakul sacrifices
id=-12155
auto=moveto(graveyard) target(creature[Eldrazi Spawn]|mybattlefield)
auto=@movedto(this|exile):token(-12156)
auto=moveto(exile) all(this)
type=nothing
[/card]
[card]
name=Emrakul sacrifices2
id=-12156
auto=moveto(graveyard) target(creature[Eldrazi Spawn]|mybattlefield)
auto=@movedto(this|exile):token(-12157)
auto=moveto(exile) all(this)
type=nothing
[/card]
[card]
name=Emrakul sacrifices3
id=-12157
auto=moveto(graveyard) target(creature[Eldrazi Spawn]|mybattlefield)
auto=@movedto(this|exile):token(-12158)
auto=moveto(exile) all(this)
type=nothing
[/card]
[card]
name=Emrakul sacrifices4
id=-12158
auto=moveto(graveyard) target(creature[Eldrazi Spawn]|mybattlefield)
auto=@movedto(this|exile):token(-12159)
auto=moveto(exile) all(this)
type=nothing
[/card]
[card]
name=Summon Emrakul
id=-12159
auto=moveto(mybattlefield) target(Hand of Emrakul|myhand)
auto=moveto(exile) all(this)
type=nothing
[/card]

[card]
name=Artisan of Kozilek
auto=kicker moveto(mybattlefield) target(creature|mygraveyard)
auto=@each combatdamage:counter(0/0,2,ANL) all(Eldrazi[attacking]|mybattlefield) && counter(0/0,-2,ANL) all(other
Eldrazi[attacking]|mybattlefield)
auto={C(0/0.-1.ANL)}:token(-12150) combatdamageonly
auto=@each secondmain: counter(0/0,-2,ANL)
text=When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
type=Creature
subtype=Eldrazi
power=10
toughness=9
kicker={0}
mana={9}
[/card]

[card]
name=Annihilator
id=-12150
auto=moveto(opponentbattlefield)
type=nothing
auto=@movedto(exile):bury
auto=moveto(exile) all(this)
auto=token(-12153)
[/card]
[card]
name=Destroyed item
id=-12153
type=nothing
auto=moveto(graveyard) target(land,creature,artifact,enchantment|mybattlefield)
auto=moveto(exile) all(this)
[/card]

kaioshin
Posts: 267
Joined: Wed Feb 25, 2009 1:49 pm

Re: so i have a working Annihilator but

Post by kaioshin » Mon Jul 05, 2010 10:06 am

Thanks mate! You are awesome!!! :D

Nazar-WTH-PCgamer
Posts: 60
Joined: Sat Feb 19, 2011 5:24 am

Re: so i have a working Annihilator but

Post by Nazar-WTH-PCgamer » Thu Feb 24, 2011 9:09 pm

I know this is an old post but just in case it didn't get fixed yet, I wanted to mention that Ulamog's Crusher doesn't give you control of opponent's sacrificed non-token creatures. I Didn't really look into it myself and not even sure how to grab creatures sent to graveyard by the token/opponent to move them onto your battlefield. Would probably require his own "annihilator token" different from other Eldrazi creatures which would include that feature.
Nazar is meant to rule the world... Someday! Once Nazar is in charge, goblins won't have to hide or shovel orcish poops no more. Vote for Nazar!!!

Zethfox
Posts: 3022
Joined: Thu Jun 10, 2010 11:28 pm

Re: so i have a working Annihilator but

Post by Zethfox » Fri Feb 25, 2011 12:05 pm

this is actually necro....obsolete....

sandman423
Posts: 739
Joined: Thu Sep 10, 2009 8:59 pm

Re: so i have a working Annihilator but

Post by sandman423 » Sun Mar 20, 2011 7:16 am

Any Recent ones of Kozilek, Ulamog, and Emrakul?

I am looking for the most recent coded cards with working annihilator

Zethfox
Posts: 3022
Joined: Thu Jun 10, 2010 11:28 pm

Re: so i have a working Annihilator but

Post by Zethfox » Sun Mar 20, 2011 1:13 pm

sandman423 wrote:Any Recent ones of Kozilek, Ulamog, and Emrakul?

I am looking for the most recent coded cards with working annihilator

ewww super necro-posting....i banish this thread to the garbage heap...sorry these were using a workaround that was exploiting a bug in the action stack....the worst kind of workarounds...

VampireNightHawk
Posts: 2
Joined: Wed Jun 22, 2011 9:36 pm

Re: so i have a working Annihilator but

Post by VampireNightHawk » Wed Aug 10, 2011 3:58 am

I uploading the code into my game and everytime i go to play the card the game stops. i put it under the unsupported, then trying just the primitives i got the card to come up in the game and put it into the deck and like i said the game crashes. im using this on the psp is there something im doing wrong?

Zethfox
Posts: 3022
Joined: Thu Jun 10, 2010 11:28 pm

Re: so i have a working Annihilator but

Post by Zethfox » Fri Sep 09, 2011 1:37 pm

please dont necro stuff in the garbage section of the forum, these cards don't work becuase the loophole(bug) that made them work has been fixed, by myself actually :) we will someday have true support for these cards...but not on my top list currently.

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