Wagic nightly builds

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Wagic nightly builds

Postby wololo » Mon May 06, 2013 6:22 am

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Important: the downloads in this thread are not supported officially by the dev team, and are only provided as a convenience for and from the community. For the latest official version, check http://wololo.net/download

Despite us not doing any release recently, the SVN gets updates on a regular basis. Some people in this community know how to compile from the git head, but not everyone does. I'm opening this topic so that people who know how to compile can submit their binaries for others to enjoy.

If you want to contribute, please submit binaries by replying to this thread, and I'll try to maintain something clean in this first post.

When you submit a binary Please provide:
- the Platform
- Revision number (and potentially wagic version number)
- a download link
- any additional installation hints and/or details you think are relevant


see below for the downloads and examples on how to submit your files.

PSP

WTH 0.19.0 r4789 - 2013/05/06 (compiled by wololo, unsigned. Will also work on PS Vita with VHBL)
To install:
1) unzip to your PSP/GAME folder.
2) Download core_0190.zip here and copy it into the PSP/GAME/WTH/Res/ subfolder
3) You can copy/paste your User/ subfolder from your old Wagic install into the new one, to get your decks, etc.. back



Android
Note, for android builds, you might need to uninstall the previous version (in Settings -> apps) before installing the new one. It is also recommended to deleted the old core_xxxx.zip files (e.g. core_0186.zip) from the Wagic/Res folder on your sdcard, before you run the game, to avoid weird side effects.

For android 2.3.1+ (Gingerbread+)
WTH 0.19.0 r4802 - 2013/05/12 (compiled by rolzad73, release build)

For android 4.0.3++ (ICS & JB)
WTH 0.19.1 r4847 - 2013/08/29(compiled by xojlmc)
WTH 0.19.0 r4791 - 2013/05/07 (compiled by kevlahnota, release build)



Windows

[b]WTH 0.19.0 r4801 - 2013/05/12
(compiled by wololo)
To install:
1) unzip to any folder, make sure you have read/write permissions!
2) Download core_0190.zip here and copy it into the Res/ subfolder
3) You can copy/paste your User/ subfolder from your old Wagic install into the new one, to get your decks, etc.. back
4) Your res graphics folders, sets->primitives, and rules folders must be updated to the new svn version to enjoy the new stuff.



Linux

64-bit Arch Linux package
SVN 4809 - compiled 2013-05-13 (compiled by mister_playboy)


iOS

SVN 48?? - compiled 2013-08-20 (compiled by j6m6w6 )
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Re: Wagic SVN builds

Postby kevlahnota » Tue May 07, 2013 2:25 am

here is for Android 4.0.3 and up apk (ICS & JB)

ANDROID 4.0.3++ (ICS & JB)

WTH 0.19.0 r4791 - 2013/05/07 (compiled by kevlahnota, release build)
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Re: Wagic SVN builds

Postby wololo » Sun May 12, 2013 8:46 am

Thanks, I updated the first post and added a windows build.
Kev, any reason your build is for 4.x and not 3.x or 2.3x ? Wagic should run fine on these platforms too
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Re: Wagic SVN builds

Postby kevlahnota » Sun May 12, 2013 11:08 am

wololo wrote:Thanks, I updated the first post and added a windows build.
Kev, any reason your build is for 4.x and not 3.x or 2.3x ? Wagic should run fine on these platforms too


Ah yes, because when I use the apk below ICS, example Gingerbread 2.3x apk on my tablet running ICS 4.0.3, you cannot select the memory card option for the images(where you select the storage option). I think Gingerbread(2.0.x) designs for memory card routing differs from ICS(4.0.x).
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Re: Wagic SVN builds

Postby Rolzad73 » Sun May 12, 2013 8:41 pm

Android

For android 2.3.1+ (Gingerbread+)
WTH 0.19.0 r4802 - 2013/06/12 (compiled by rolzad73, release build)

Tested on:
- Nexus One running Cyanogen 7.2.0 (Android 2.3.7)
- Nexus 7 running stock Android 4.2.2

Note:
kevlahnota previously mentioned that his reasoning for submitting a 4.0.3++ only build was because of storage selection issues he was having. I did not have those issues as the Nexus 7 only has one storage area. If anyone is concerned with their device/OS version and the storage area choice, then kevlahnota's release may be the option for you.
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Re: Wagic SVN builds

Postby wololo » Mon May 13, 2013 10:02 am

Rolzad73, your build works perfectly fine on my HTC Desire HD running Android 2.3, and I must say that the new hi resolution font looks great :)
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Re: Wagic SVN builds

Postby mister_playboy » Tue May 14, 2013 3:33 am

64-bit Arch Linux package
SVN 4809 - compiled 2013-15-13
Code: Select all
http://46pcfa.1fichier.com/en/


Other distros can extract the binary out of this package and play from that.

Working Arch PKGBUILD to compile your own:
Code: Select all
# Contributor MCMic <mcmic@free.fr>

pkgname=wagic-svn
pkgver=0.19.0
pkgrel=4809
pkgdesc="Wagic is an internationally acclaimed open source Trading Card Game simulation, made by card games fans and backed up by a large community of players and modders."
arch=('i686' 'x86_64')
url="http://wololo.net/wagic/download/"
license=('BSD')
depends=('qt4')
makedepends=('make' 'svn')
conflicts=()
source=()
#md5sums=('')

build() {
cd ${srcdir}/

svn checkout http://wagic.googlecode.com/svn/trunk/ wagic-read-only
cd wagic-read-only/projects/mtg

sed -i 's/-Werror//g' wagic-qt.pro
qmake wagic-qt.pro

make
make INSTALL_ROOT=${pkgdir} install
}
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Re: Wagic SVN builds

Postby 3imer » Tue May 14, 2013 9:14 am

Thanks for compiling, but why is there no .ipa for iOS provided?

Best regards!
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Re: Wagic SVN builds

Postby wololo » Tue May 14, 2013 9:32 am

Because nobody has compiled it yet. Hopefully somebody will shime in. Remember, we hope for binaries to be compiled by the community moving forward
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Re: Wagic SVN builds

Postby sandman423 » Tue May 14, 2013 11:03 pm

Has anyone had issues of Freezing up on PSP with Latest SVN Builds...Been freezing up a lot in Game..I compiled yesterday around 11pm so whatever SVN that was...I unlock a new set in game and then I get slow down in Shop where everything is moving at a snails pace...Plus I can't seem to EVER put my game into Standby Mode on PSP 3000 because it will shut down when I try to take it out of Standby mode...I am guessing it's a Ram issue.
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