Wagic Network Support

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kevlahnota
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Wagic Network Support

Post by kevlahnota » Wed Aug 12, 2015 6:10 am

Hi, I just want to share this private compile of wagic with network support enabled. Download here (Windows build, Latest GIT with "formidable" mechanic support):

http://drive.google.com/uc?export=downl ... kJ0TjZJZlE

I really want to test this for android build but I don't know what option has to be made to enable network support. I hope someone share the code to enable it.

How to Network Play(the screenshots have an mtg theme look):

Prerequisite:
*You must be on the same network...
*You must have the same deck/folder structure...

1) Both have to choose 2 Players mode...
Image

2)Player 1 chooses Host a game
Image

3)Player 1 will have this screen and Player 2 must take note of the IP Address
Image

4)Player 2 now then chooses Join a game
Image

afterwards Player 2 will input the IP Address of Player 1 then click confirm
Image

then Player 2 will be on the deck selection, Don't click anything....

5)Player 1 will be going to choose a game mode... choose classic
Image

then Player 1 chooses a deck first before Player 2
and will have a screen like this:
Image

6)Player 2 now chooses a deck then the game will start...

I hope this works... this is just a guide...

kevlahnota
Posts: 617
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Re: Wagic Network Support

Post by kevlahnota » Wed Aug 12, 2015 7:44 am

the archive above has the incorrect exe.. here is the correct one: download http://d-h.st/WRo8

Djardin
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Joined: Sat Sep 04, 2010 11:40 am

Re: Wagic Network Support

Post by Djardin » Thu Aug 13, 2015 7:29 pm

This is interesting and I'm pleased to see somebody else interested on my old stuff ... if some of you are interested to work on that, I might spend some time on activating cross-compiling on those Network flavor of the build on Github.

kevlahnota
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Re: Wagic Network Support

Post by kevlahnota » Fri Aug 14, 2015 11:38 pm

That would be great :D
Djardin wrote:This is interesting and I'm pleased to see somebody else interested on my old stuff ... if some of you are interested to work on that, I might spend some time on activating cross-compiling on those Network flavor of the build on Github.

kevlahnota
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Re: Wagic Network Support

Post by kevlahnota » Sun Aug 16, 2015 1:37 pm

I just tested this using Windows and an Android phone(kitkat):
Android build with network support(build is for Android 4.0.3++):

click the image to view video sample:
Image

download link: http://drive.google.com/uc?export=downl ... FE0WklaX2M

Djardin
Posts: 129
Joined: Sat Sep 04, 2010 11:40 am

Re: Wagic Network Support

Post by Djardin » Sun Aug 16, 2015 3:57 pm

It seems to work as before. Meaning, messages are sent and interpreted from one device to the other however the popups are displayed on both where they should not...

kevlahnota
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Re: Wagic Network Support

Post by kevlahnota » Wed Aug 19, 2015 9:41 pm

Also the controls are shared by both players. It treats Player 1 and Player 2 the same controller.

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