well, I've seen there was a linux wagic at one point, so I must ask:
1) does it still exist?
2) what are the requirements to compile it (on linux)
3) any binaries available for download pre-compiled?
linux binaries?
Re: linux binaries?
Short answer :
1) Sure does ! Works like a charm.
2) freetype, jpeg, gif, png, zip, glut & fmod3.75
3) Not at the moment
Long answer :
The source code does compile and work under linux ; I'm doing all development there.
On top of a normal build tool suite (gcc, make), the requirements are : libfreetype, libjpeg, libgif, libpng, libzip, libglut, and libfmod3.75. These are the exact same requirements as for compiling it on windows, by the way. Of course you need the dev packages, just the runtime is not enough (as in, don't install libfreetype but libfreetype-dev, etc).
I think libglut in itself is not necessary any more, but you need some form of openGL plus X libraries anyway and libglut requires them so if you have glut you're good.
All of those are free and open source, except for fmod which is free but not open source so you have to inconveniently download it from the web page :/
Basically, on Debian or Ubuntu, you'd just apt-get install libfreetype-dev libjpeg-dev libgif-dev libpng-dev libz-dev libglut-dev and then download fmod3.75 and put it in /usr/lib.
Other distribs would probably just use their package managers, like yum on fedora for example.
Then you'd grab a SVN copy, go into the JGE directory, type make, and when it's done, go into the wagic directory and make.
Then you can bin/wagic.
If it crashes the first thing to do is check your Res/ directory, as the program tries to load files, and crashes if they aren't there. We intend to put a clean error message sooner or later <.<
There aren't any precompiled binaries at the moment, but we could see to package some. I'm not motivated enough to get a .deb (much less an rpm) together but I'd love if someone wanted to do it
As a side note, I don't think anybody tried it on BSD, but I see no reason why it wouldn't work too. There has been some tests on mac, but mac having no X easily accessible it's a little more messy (I did write a glut version which should work on mac, but not sure where that has gone now).
1) Sure does ! Works like a charm.
2) freetype, jpeg, gif, png, zip, glut & fmod3.75
3) Not at the moment
Long answer :
The source code does compile and work under linux ; I'm doing all development there.
On top of a normal build tool suite (gcc, make), the requirements are : libfreetype, libjpeg, libgif, libpng, libzip, libglut, and libfmod3.75. These are the exact same requirements as for compiling it on windows, by the way. Of course you need the dev packages, just the runtime is not enough (as in, don't install libfreetype but libfreetype-dev, etc).
I think libglut in itself is not necessary any more, but you need some form of openGL plus X libraries anyway and libglut requires them so if you have glut you're good.
All of those are free and open source, except for fmod which is free but not open source so you have to inconveniently download it from the web page :/
Basically, on Debian or Ubuntu, you'd just apt-get install libfreetype-dev libjpeg-dev libgif-dev libpng-dev libz-dev libglut-dev and then download fmod3.75 and put it in /usr/lib.
Other distribs would probably just use their package managers, like yum on fedora for example.
Then you'd grab a SVN copy, go into the JGE directory, type make, and when it's done, go into the wagic directory and make.
Then you can bin/wagic.
If it crashes the first thing to do is check your Res/ directory, as the program tries to load files, and crashes if they aren't there. We intend to put a clean error message sooner or later <.<
There aren't any precompiled binaries at the moment, but we could see to package some. I'm not motivated enough to get a .deb (much less an rpm) together but I'd love if someone wanted to do it
As a side note, I don't think anybody tried it on BSD, but I see no reason why it wouldn't work too. There has been some tests on mac, but mac having no X easily accessible it's a little more messy (I did write a glut version which should work on mac, but not sure where that has gone now).