[03-31-2013] Unofficial Wagic SVN build for Android

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kevlahnota
Posts: 617
Joined: Tue Feb 08, 2011 3:00 pm
Location: Philippines
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[03-31-2013] Unofficial Wagic SVN build for Android

Post by kevlahnota » Fri Feb 15, 2013 2:36 pm

Unofficial Wagic SVN Build for Android

R4751 ICS version update: https://docs.google.com/file/d/0B6t1zFf ... sp=sharing <-03/31/2013
  • readjusted the carddisplays for libarary and graveyard for both players to move
    them off the top of the avatars. you can now click thier respective button to
    close them when in a targetchooser action.

    also readded a piece of code i commented out, it does nothing but the compiler
    saids it expected something there.
--------------------------------------------------------------------------

Hi, I want to share my Unofficial Wagic SVN Build for Android.

There are only 2 versions

1)API-10 Gingerbread 2.3.3 +

2)API-15 Ice Cream Sandwich 4.0.3 +

Please download the appropriate version for your device.

Also please update your wagic resource folder from the SVN.

Download:

Wagic_SVN_r4713_GB_233_02152013.apk for Gingerbread 2.3.3+
MD2(128-bit) Checksum: 3BBA912B5B4BBA6C1395F866A599EAF0 | MD5(128-bit) Checksum: 0B37C0FAD34E8224C50188C0D5FCF2F2

Wagic_SVN_r4713_ICS_403_02152013.apk for Ice Cream Sandwich 4.0.3+
MD2(128-bit) Checksum: B25C3B781D0A0CD1CD6F2592718F5CE5 | MD5(128-bit) Checksum: 758C59CD97CA064662CDB5959052AC9A

The MD2/MD5 checksums are there to test that you have the unaltered version of the apk.

I don't have Jellybean to test if the ICS version is working :shock:
Last edited by kevlahnota on Sun Mar 31, 2013 3:15 am, edited 2 times in total.

Zethfox
Posts: 3022
Joined: Thu Jun 10, 2010 11:28 pm

Re: Unofficial Wagic SVN build for Android

Post by Zethfox » Fri Feb 15, 2013 9:00 pm

this should get stickied if you maintain this thread.

jwilkes99999
Posts: 151
Joined: Sun Jan 16, 2011 8:58 pm

Re: Unofficial Wagic SVN build for Android

Post by jwilkes99999 » Fri Feb 15, 2013 10:36 pm

Any idea why in this version Inaction injunction won't work but New Prahv Guildmage will?

Code: Select all

[card]
name=Inaction Junction
auto=target(creature|opponentbattlefield) transforms((Detained,newability[cantattack],newability[cantblock],newability[noactivatedability])) uynt
auto=draw:1 controller
text=Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) -- Draw a card.
mana={1}{U}
type=Sorcery
[/card]

Code: Select all

[card]
name=New Prahv Guildmage
auto={W}{U}:flying target(creature)
auto={3}{W}{U}:target(*[-land]|opponentbattlefield) transforms((Detained,newability[cantattack],newability[cantblock],newability[noactivatedability])) uynt
text={W}{U}: Target creature gains flying until end of turn. -- {3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
mana={W}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]

kevlahnota
Posts: 617
Joined: Tue Feb 08, 2011 3:00 pm
Location: Philippines
Contact:

Re: Unofficial Wagic SVN build for Android

Post by kevlahnota » Sat Feb 16, 2013 2:57 am

@jwilkes99999
I don't think I coded Inaction Injuction that way, where do you get that code? can you try this:

Code: Select all

[card]
name=Inaction Injunction
target=creature|opponentBattlefield
auto=transforms((Detained,newability[cantattack],newability[cantblock],newability[noactivatedability])) uynt
auto=draw:1 controller
text=Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) -- Draw a card.
mana={1}{U}
type=Sorcery
[/card]

jwilkes99999
Posts: 151
Joined: Sun Jan 16, 2011 8:58 pm

Re: Unofficial Wagic SVN build for Android

Post by jwilkes99999 » Sun Feb 17, 2013 2:56 am

Ok thank you. I tried pulling the most up to date svn code out of the ravnica forum but I was at work and A little distracted so I'm not surprised I grabbed the wrong thing.

kevlahnota wrote:@jwilkes99999
I don't think I coded Inaction Injuction that way, where do you get that code? can you try this:

Code: Select all

[card]
name=Inaction Injunction
target=creature|opponentBattlefield
auto=transforms((Detained,newability[cantattack],newability[cantblock],newability[noactivatedability])) uynt
auto=draw:1 controller
text=Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) -- Draw a card.
mana={1}{U}
type=Sorcery
[/card]

kevlahnota
Posts: 617
Joined: Tue Feb 08, 2011 3:00 pm
Location: Philippines
Contact:

Re: [03-31-2013] Unofficial Wagic SVN build for Android

Post by kevlahnota » Sun Mar 31, 2013 3:16 am

added download link for r4751 ICS update ...

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