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Guys I have a stupid questionI'm trying to create a rule that all first and second main, the game check if there are active creatures in play.
I have included a new instance GameObserver in class but I can not access the function.
- Code: Select all
GameObserver.h
public:
void activeCreature();
- Code: Select all
GameObserver.cpp
...
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void GameObserver::NextGamePhase ()
{
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case Constants::MTG_PHASE_FIRSTMAIN:
activeCreature();
break;
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}
void GameObserver::activeCreature()
{
}
When I debug the code it does not go to class
when I watch the Function refer to gameapp::Resume(void)
what I doing wrong
