Dr.Solomat wrote:Hi Wololo,
2) What about the ability "deathtouch"? Could be easy to code by imitating the abilities from Thicket Basilisk and Cockatrice! Example:
Yes and no. Deathtouch is not exactly the same ability as what the basilisk and cockatrice do, although it's close
3) In one of the last revisions you added the abilities "cantblock", "cantattack" and mustattack". Can you add "mustblock", too?
Not as easily. Unlike "cantblock", "cantattack" and mustattack", "mustblock" requires the player to "choose" which card will be blocked... meh, I could choose the first "valid" attacker if the player does not choose one by himself after all.
Here is my own wishlist: I need C++ developers. In the weeks/months to come I want to focus on network. This is not a feature I will use myself, but I promised I would do it, and I know lots of people are waiting for it. It will take a while. Wagic also needs improvement in user friendliness, design, and, as card creators know, supporting more card mechanics, rewriting the parser... Not mentioning PSP specific issues (memory leaks, various bugs, performance...) and AI improvements.
There's easily enough work for a dozen people here. If you happen to be reading this forum and be alright with C++, your help would be much appreciated. There are tasks for all kind of skills. All I ask is that you submit a patch to the code before I give you write access to the svn (to make sure you're an actual developer).
See this thread:
viewtopic.php?f=6&t=266Wagic is reaching a limit in code size that makes it difficult to be maintained by a dev alone.