Wishlist for Wagic 0.7.1

All suggestions and feature requests to improve wagic.
Sub forums Card Coding & Parser ,Game Mode ,Deck Editor

Re: Wishlist for Wagic 0.7.1

Postby Maha » Fri May 08, 2009 5:33 am

MrSpud wrote:I already stated that before but this is the proper thread.

Mulligans: If you get all lands or no lands on the first draw.
Better deck editor: Using thumbnails and a more refined filtering system.
More SFX: Most important when a player takes damage.
Skip to end turn: Press square opens up a small menu that says "Skip to end turn? Yes/No".
Decks with names on them: My memory is not that good.
Refresh button in shop: So you don't have to exit/enter the shop to see new cards.

What do you guys think?
Thanks.


These, except I don't think the SFX are necessary.
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Re: Wishlist for Wagic 0.7.1

Postby NyghtcrawleR » Fri May 08, 2009 5:53 am

Unless I missed this, swear I saw it somewhere, the ability to choose what card is discarded from your hand if you end your turn with over 7 cards in your hand.
"Real Magic" Graphic Mod & Image sets: viewtopic.php?f=3&t=318
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Re: Wishlist for Wagic 0.7.1

Postby wololo » Fri May 08, 2009 6:01 am

NyghtcrawleR wrote:Unless I missed this, swear I saw it somewhere, the ability to choose what card is discarded from your hand if you end your turn with over 7 cards in your hand.

I should add this one to the faq.
Just click on the card you want to discard at the cleanup phase
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Re: Wishlist for Wagic 0.7.1

Postby NyghtcrawleR » Fri May 08, 2009 6:07 am

Ah ok..... I rarely have more than 7 but now that I know, thanks. Should be added to the faq though, I agree just to clear it up. Dont know if there is an easier way to let people have some sort of visual notification but at least since we can do it....I'm cool with that.
"Real Magic" Graphic Mod & Image sets: viewtopic.php?f=3&t=318
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Re: Wishlist for Wagic 0.7.1

Postby rob3d » Fri May 08, 2009 3:57 pm

not really a game play wish but i thought it would be cool to have some sort of .res file that could contain all the images for a set. For example once you've collected the images and thumbnails you could zip them up so its a single file as apposed to a couple hundred smaller files. Then the game can access that zip (or whatever) as a resource. The files structure would be "sets/RV/rv.res" and the _cards.dat would be outside of the .res file so you can make changes without unpacking the .res file. Don't know if that makes sense, not even sure if its possible. But it would make it easier for us forum browsers to locate and publish sets, and make it faster to copy files to and from memory cards. Just an idea.
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Re: Wishlist for Wagic 0.7.1

Postby leungclj » Fri May 08, 2009 10:31 pm

rob3d wrote:not really a game play wish but i thought it would be cool to have some sort of .res file that could contain all the images for a set. For example once you've collected the images and thumbnails you could zip them up so its a single file as apposed to a couple hundred smaller files. Then the game can access that zip (or whatever) as a resource. The files structure would be "sets/RV/rv.res" and the _cards.dat would be outside of the .res file so you can make changes without unpacking the .res file. Don't know if that makes sense, not even sure if its possible. But it would make it easier for us forum browsers to locate and publish sets, and make it faster to copy files to and from memory cards. Just an idea.


i agree on that, because i always had the idea to doing cards that are either limited edition or reprint or FNM cards pre-release, etc etc, and i dont want anyone to see them, but i think i m asking too much
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Re: Wishlist for Wagic 0.7.1

Postby wololo » Sat May 09, 2009 12:17 am

THe zip file thing has been running through my head for a few months now, and I will try to work on this.
Initially the JGE library allowed loading from Zip files, but I broke this functionality to solve a memory leak in the lib.
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Re: Wishlist for Wagic 0.7.1

Postby Maha » Sat May 09, 2009 9:27 am

Here's another one: I think the shop should always sell boosters from all sets. Reloading it until you get the set you want is trouble enough to be a bother, but not enough to be a deterrent.
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Re: Wishlist for Wagic 0.7.1

Postby Dr.Solomat » Sat May 09, 2009 9:59 am

Hi Wololo,

i hope you can do these things, I think they can be done without spending too much time:

1) In Wagic, there already exist the attributes "attacking" and "blocking". Can you also add "blocked" to the Wagic code? One example card comes from Alara Reborn:

Image

2) What about the ability "deathtouch"? Could be easy to code by imitating the abilities from Thicket Basilisk and Cockatrice! Example:

Image

3) In one of the last revisions you added the abilities "cantblock", "cantattack" and mustattack". Can you add "mustblock", too? Example:

Image
Sets Coded/Released: Legends, Visions, Weatherlight, Tempest, Stronghold, Portal I & III, Urza's Saga BLOCK, Mercadian Masques, Invasion BLOCK, Mirrodin, Ravnica, Guildpact, Conflux, Alara Reborn
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Re: Wishlist for Wagic 0.7.1

Postby wololo » Sat May 09, 2009 11:38 am

Dr.Solomat wrote:Hi Wololo,
2) What about the ability "deathtouch"? Could be easy to code by imitating the abilities from Thicket Basilisk and Cockatrice! Example:

Yes and no. Deathtouch is not exactly the same ability as what the basilisk and cockatrice do, although it's close

3) In one of the last revisions you added the abilities "cantblock", "cantattack" and mustattack". Can you add "mustblock", too?

Not as easily. Unlike "cantblock", "cantattack" and mustattack", "mustblock" requires the player to "choose" which card will be blocked... meh, I could choose the first "valid" attacker if the player does not choose one by himself after all.


Here is my own wishlist: I need C++ developers. In the weeks/months to come I want to focus on network. This is not a feature I will use myself, but I promised I would do it, and I know lots of people are waiting for it. It will take a while. Wagic also needs improvement in user friendliness, design, and, as card creators know, supporting more card mechanics, rewriting the parser... Not mentioning PSP specific issues (memory leaks, various bugs, performance...) and AI improvements.
There's easily enough work for a dozen people here. If you happen to be reading this forum and be alright with C++, your help would be much appreciated. There are tasks for all kind of skills. All I ask is that you submit a patch to the code before I give you write access to the svn (to make sure you're an actual developer).
See this thread: viewtopic.php?f=6&t=266

Wagic is reaching a limit in code size that makes it difficult to be maintained by a dev alone.
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