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- [CODE] Match, Gauntlet, & AI Test modes
by Psyringe » Sat Oct 10, 2009 11:03 am
- 203 Replies
- 7826 Views
- Last post by Zethfox
Fri Mar 29, 2013 12:05 am
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- [CODE] Cheat mode (Now Included)
by Psyringe » Tue Oct 20, 2009 10:35 pm
- 13 Replies
- 6197 Views
- Last post by Zethfox
Tue Feb 26, 2013 7:08 pm
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- [CODE] Updated Mulligan
by zhdarkstar » Mon Nov 26, 2012 5:20 am
- 6 Replies
- 183 Views
- Last post by jwilkes99999
Fri Dec 28, 2012 6:38 pm
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- Creating a macro
by wanderingnomad17 » Mon Sep 03, 2012 9:28 pm
- 1 Replies
- 188 Views
- Last post by Zethfox
Fri Oct 05, 2012 3:48 am
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- connecting two C++ game engine via IP(PC)
by LuLu » Wed Jun 13, 2012 9:32 am
- 2 Replies
- 221 Views
- Last post by Zethfox
Sat Jul 14, 2012 10:26 pm
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- [CODE] Fix for Immortality Tasks in SVN
by cerotidinon » Thu Feb 02, 2012 3:36 am
- 1 Replies
- 190 Views
- Last post by wololo
Fri Feb 03, 2012 2:49 pm
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- Fixed a land tap issue with Hermit Basic
by ProtoJazz » Tue Sep 27, 2011 4:53 am
- 1 Replies
- 355 Views
- Last post by jwilkes99999
Tue Sep 27, 2011 10:20 pm
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- N900 and Qt support
by Djardin » Sat Sep 04, 2010 12:03 pm
- 37 Replies
- 5479 Views
- Last post by khalim
Mon Feb 07, 2011 6:11 pm
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- [WIP] Chinese support to Wagic
by linshier » Wed Jul 14, 2010 11:17 am
- 17 Replies
- 3907 Views
- Last post by linshier
Tue Dec 21, 2010 7:17 am
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- string parsing crashes
by MootPoint » Fri Oct 01, 2010 11:12 am
- 50 Replies
- 2101 Views
- Last post by MootPoint
Fri Nov 19, 2010 1:10 am
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- JGE updates
by MootPoint » Sun Oct 03, 2010 2:43 am
- 2 Replies
- 325 Views
- Last post by MootPoint
Wed Oct 06, 2010 9:18 am
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- some debug tracing mods
by MootPoint » Tue Oct 05, 2010 9:41 am
- 1 Replies
- 198 Views
- Last post by wololo
Tue Oct 05, 2010 10:31 am
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- navigation mod
by MootPoint » Tue Sep 28, 2010 7:37 am
- 3 Replies
- 272 Views
- Last post by MootPoint
Sun Oct 03, 2010 2:42 am
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- app launch optimization(?)
by MootPoint » Tue Sep 28, 2010 10:53 am
- 3 Replies
- 279 Views
- Last post by mnguyen
Wed Sep 29, 2010 5:55 am
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- vs2010 config
by MootPoint » Tue Sep 28, 2010 7:31 am
- 1 Replies
- 272 Views
- Last post by wololo
Tue Sep 28, 2010 10:32 am
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- new save deck routine
by mnguyen » Sat Sep 18, 2010 4:30 am
- 5 Replies
- 496 Views
- Last post by mnguyen
Sun Sep 19, 2010 3:12 am
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- Sealed Deck Mode / Random Card Fix
by enderak » Thu Sep 16, 2010 9:23 pm
- 4 Replies
- 456 Views
- Last post by mnguyen
Sat Sep 18, 2010 2:21 am
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- randomize player deck selection
by mnguyen » Sun Sep 12, 2010 9:42 am
- 3 Replies
- 326 Views
- Last post by mnguyen
Thu Sep 16, 2010 3:37 am
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- Alphabetize AI Selection Screen + return to main menu
by mnguyen » Sun Aug 22, 2010 9:03 am
- 2 Replies
- 380 Views
- Last post by mnguyen
Thu Sep 09, 2010 8:21 pm
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- [CODE] Storm (Fixed)
by Norrin » Wed May 05, 2010 3:11 am
- 10 Replies
- 840 Views
- Last post by Zethfox
Sat Sep 04, 2010 1:40 am
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- Goblin Charbelcher - (Discussion)
by hopefulcd » Sat Aug 14, 2010 12:12 pm
- 3 Replies
- 501 Views
- Last post by sandman423
Thu Sep 02, 2010 7:46 pm
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- code submission opponenthand/exileview/more +++
by Zethfox » Fri Jul 09, 2010 7:46 am
- 86 Replies
- 5984 Views
- Last post by wololo
Sun Aug 08, 2010 2:02 pm
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- [CODE]Pass Phases Automation (no more draw phase mana waste)
by almosthumane » Mon Apr 12, 2010 4:30 pm
- 53 Replies
- 3393 Views
- Last post by Zethfox
Tue Jul 13, 2010 6:06 am
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- [CODE] Mulligan (FINAL)
by almosthumane » Fri Apr 16, 2010 11:39 pm
- 12 Replies
- 1442 Views
- Last post by kucing
Tue Jun 08, 2010 12:40 pm
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- [CODE] AI Improvement
by almosthumane » Sat May 01, 2010 12:00 pm
- 7 Replies
- 615 Views
- Last post by kucing
Tue Jun 08, 2010 12:01 pm
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