Search found 314 matches
- Sun Dec 06, 2009 7:30 pm
- Forum: Code submission
- Topic: Raphael's Fix For Issue 92: Purple Screen
- Replies: 6
- Views: 4342
Raphael's Fix For Issue 92: Purple Screen
Raphael on ps2dev posted this.... He says its basically a bug in the pspsdk. If you go further down he says that and how to fix it. Regarding the look of the graphical glitch: it actually looks a lot like if the screen got rendered in 16bit mode, but displayed as 32bit (gonna try that out with a tes...
- Sun Dec 06, 2009 5:44 am
- Forum: Themes
- Topic: New main menu mod
- Replies: 11
- Views: 6923
Re: New main menu mod
If it fits you could put the title in the middle.
- Sun Dec 06, 2009 5:41 am
- Forum: Custom Sets
- Topic: Custom Game Type - Development
- Replies: 63
- Views: 27233
Re: Custom Game Type - Development
Rules modification is now in the svn.
- Sun Dec 06, 2009 5:37 am
- Forum: Bug reports
- Topic: Purple Screen of Despair
- Replies: 57
- Views: 25970
Re: Purple Screen of Despair
If you have the new eboot from the svn, you can use trangle+start to reset the GU to potentially clear the purple screen.
- Thu Dec 03, 2009 8:25 am
- Forum: AI improvement
- Topic: AI Improvement
- Replies: 108
- Views: 48625
Re: AI Improvement
new ebbot in svn. with new log file generation. welll se if this shows annything...
- Thu Dec 03, 2009 3:11 am
- Forum: Git & Programmers' section
- Topic: Purple Screen
- Replies: 20
- Views: 7866
Re: Purple Screen
If, while setting the screen's pixel mode (during sceGuDrawBuffer) I specify a compressed mode such as GU_PSM_DXT1/GU_PSM_DXT3/GU_PSM_DXT5 the bug is recreated I believe the sce dialogs use these modes (which is sensible since DXT1 is 1/8 the size of a standard 32bpp bitmap) . So I'm thinking it may...
- Wed Dec 02, 2009 3:58 pm
- Forum: Compilation & Sources
- Topic: Please give some help!!
- Replies: 19
- Views: 6494
Re: Please give some help!!
A dos shell is the same as the windows command prompt. Unfortunatly your mod would require you to reprogram the game.
- Wed Dec 02, 2009 5:15 am
- Forum: Git & Programmers' section
- Topic: Purple Screen
- Replies: 20
- Views: 7866
Re: Purple Screen
I have a strong feeling the error is an alignment issue here in this function void JRenderer::RenderQuad(JQuad* quad, float xo, float yo, float angle, float xScale, float yScale) not the same as our issue but worth looking at: http://www.psp-programming.com/forums/index.php?topic=4157.0 especially t...
- Wed Dec 02, 2009 2:49 am
- Forum: Git & Programmers' section
- Topic: Purple Screen
- Replies: 20
- Views: 7866
Re: Purple Screen
Ok this is really starting to *** me off. I need serious help with this. If someone could just take the time to look at this svn and find out where the GU is in the wrong mode or whatever, itd be great. http://code.google.com/p/purplescreendebug/ EDIT: You know how the psp needs 16bit aligned data f...
- Wed Dec 02, 2009 12:22 am
- Forum: Git & Programmers' section
- Topic: OMG Hello World Has Purple Screen!!
- Replies: 8
- Views: 4643
Re: OMG Hello World Has Purple Screen!!
Either way, its definatly JGE, so its not our code.