Search found 975 matches
- Thu Nov 04, 2010 2:45 pm
- Forum: Card Coding
- Topic: Thawing Glaciers (ALL) Discussion
- Replies: 13
- Views: 2571
Re: Thawing Glaciers (ALL) Discussion
Well sounds good to me, Since its only for 4 cards, you need to ensure that you can use it with "affect the targeted card" (if any target is specified before) and can be used with "all(this)" if it affect the card producing the effect itself since rakalite and thawing glacier will return to owner ha...
- Thu Nov 04, 2010 2:28 pm
- Forum: Card Coding
- Topic: Thawing Glaciers (ALL) Discussion
- Replies: 13
- Views: 2571
Re: Thawing Glaciers (ALL) Discussion
Hi, Thanks for the precision zeth, I didn't thought about it this way... Nothing prevent forum user to add this one to their own copy, waiting for the next release then.... I made a quick check on gatherer this is the only card that use "return to owner hand at next cleanup step"... Btw you have 3 c...
- Thu Nov 04, 2010 1:42 pm
- Forum: Card Coding
- Topic: Bojuka Bog -Worldwake (Working && Added)
- Replies: 7
- Views: 1637
Re: Bojuka Bog -Worldwake (Discussion)
hi,
The card is not showing because the name are not identical, remove the space at the end of the name line in your addition to the primitive.
Grüssi
Abra
The card is not showing because the name are not identical, remove the space at the end of the name line in your addition to the primitive.
Grüssi
Abra
- Thu Nov 04, 2010 10:52 am
- Forum: Card Coding
- Topic: Thawing Glaciers (ALL) Discussion
- Replies: 13
- Views: 2571
Re: Thawing Glaciers (ALL) Discussion
in terms of function yes its 100%, but anything thats using a "wrokaround" is NEVER considered 100%....using counters on it makes it a workaround. I see your point, but there is a lot of cards currently in WTH 0.13.1 official and SVN that use workaround and especially counter workaround... I could ...
- Thu Nov 04, 2010 9:15 am
- Forum: Card Coding
- Topic: Thawing Glaciers (ALL) Discussion
- Replies: 13
- Views: 2571
Re: Thawing Glaciers (ALL) Discussion
You could try to use a counter for that effect, which is put on Glaciers if you tap it for its ability and which will cause Glaciers to bounce back to your hand at cleamup step. Nice Catch... Any particular reason why we should not say that with such workaround the card could be added ? I think wit...
- Wed Nov 03, 2010 4:38 pm
- Forum: Graphic User Interface
- Topic: Menu Frame
- Replies: 3
- Views: 3166
Re: Menu Frame
Ok, To you first question can I do rounded corner...for sure... here is again something quick and very dirty trying to do some kind of stone style... corner.png and bar.png Well I didn't exacly get what I wanted... but anyway the possibility are infinite... http://wololo.net/forum/download/file.php?...
- Wed Nov 03, 2010 2:46 pm
- Forum: Graphic User Interface
- Topic: Menu Frame
- Replies: 3
- Views: 3166
Re: Menu Frame
Hi, Just answering myself (doing another post cause of the number of upload limitation) with another even more simpler approach two square 15x15px one for the bar, one for the corner, by rotating/flipping (if possible) we should be able to do any kind of frame... here an example: corner.png and bar....
- Wed Nov 03, 2010 11:49 am
- Forum: Graphic User Interface
- Topic: Menu Frame
- Replies: 3
- Views: 3166
Menu Frame
Hi all, I had a discussion recently on the chat with mike regarding the simple menu frame, I was thinking we could use some kind of images similar to the task list, but it seems to be more complicated than first tought, especially because this menu frame is use in different menu with different size ...
- Tue Nov 02, 2010 3:39 pm
- Forum: Graphic User Interface
- Topic: New Player/Ai deck selection screens for 1 player Classic
- Replies: 3
- Views: 2942
Re: New Player/Ai deck selection screens for 1 player Classic
Following discussion on the chat... Here is the same layout with transparency (that's very dirty made) DeckMenuBackdrop_transparent.png And for testing what I mean by putting the avatar "behind" the png here is another one with a "cameo" style frame for the avatar (more than dirty): DeckMenuBackdrop...
- Tue Nov 02, 2010 11:50 am
- Forum: Graphic User Interface
- Topic: New Player/Ai deck selection screens for 1 player Classic
- Replies: 3
- Views: 2942
Re: New Player/Ai deck selection screens for 1 player Classic
Hi, So I've tested this feature last night and found it incredible (I whishing for it !!), that's really nice... Here are some screenshot for those that can't see it... ;-): New Picture (1).jpg And one using some WIP for my theme (this feature is actually theme compatible, so forget my Comment on th...