Search found 3003 matches

by Zethfox
Sun Jun 13, 2010 1:04 pm
Forum: Card Coding
Topic: Aluren (Crappy & Require Testing)
Replies: 5
Views: 1969

Re: Aluren (crappy) Require Testing

can the thread title be changed to "aluren(discussed) requires testing" then? my version of the code works as the card was intended to be used, the version you merged me is very buggy.

personally if i see (crappy) in the subject line i dont even bother trying it.
by Zethfox
Sun Jun 13, 2010 12:58 pm
Forum: Working & Added
Topic: Aether Vial (Working & Added)
Replies: 4
Views: 2177

Re: Aether vial

in r1994? I just checked and its still on the todo list am i looking in the wrong place?
by Zethfox
Sun Jun 13, 2010 12:11 pm
Forum: Card Coding
Topic: Aluren (Crappy & Require Testing)
Replies: 5
Views: 1969

aluren EASY code

[card] name=Aluren auto={0}:notatarget(creature[manacost<=3]|myhand) moveto(mybattlefield) text=Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash. type=Enchantment mana={2}{G}{G} [/card] not sure if opponent would use it...
by Zethfox
Sun Jun 13, 2010 11:45 am
Forum: Working & Added
Topic: Aether Vial (Working & Added)
Replies: 4
Views: 2177

Aether Vial (Working & Added)

[Card] name=Aether Vial auto=counter(0/0,0,Vial) auto=@each my upkeep: May counter(0/0,1,Vial) auto=this(counter{0/0,1,Vial}<) {t}:moveTo(myBattlefield) target(creature[manacost<=1]|myhand) auto=this(counter{0/0,2,Vial}=) {t}:moveTo(myBattlefield) target(creature[manacost<=2]|myhand) auto=this(count...
by Zethfox
Sun Jun 13, 2010 8:34 am
Forum: Card Coding
Topic: Mind funeral & Burn trail (Inquiry - Discussed)
Replies: 0
Views: 1092

Mind funeral & Burn trail (Inquiry - Discussed)

theyre not perfect by any means, but im posting these for you guys to help improve them. [Card] name=Burn Trail target=player, creature auto=damage:3 auto=may Token(-9988880|mybattlefield) text=Burn Trail deals 3 damage to target creature or player. Conspire (As you cast this spell, you may tap two ...
by Zethfox
Sun Jun 13, 2010 8:00 am
Forum: Card Coding
Topic: How to code cards with "storm" ? (Require Confirmation)
Replies: 14
Views: 4640

Re: How to code cards with "storm" ? (Require Confirmation)

tried it again, same code PC<--- since version .12 isnt on psp yet that i know of. no probelm at all. check your primitives and rules/mtg.txt for any possible error in the 3 code parts i gave you in open. If someone knows a way to get tokens to have no image but still be in battlefield this storm ef...
by Zethfox
Sun Jun 13, 2010 7:56 am
Forum: Card Coding
Topic: How to code cards with "storm" ? (Require Confirmation)
Replies: 14
Views: 4640

Re: How to code cards with "storm" ? (Require Confirmation)

im running this code on the latest templete .12 version...remember to add the rules edit in the MTG/rules... auto=@movedTo(*|stack):token(-1111999) in the Rules/MTG makes a token everytime a spell is put on the stack. &&thisforeach(StormCounter|mybattlefield)token(Goblin,creature Goblin, 1/1,Red)*2 ...
by Zethfox
Sat Jun 12, 2010 8:58 pm
Forum: Card Coding
Topic: not sure how to shroud abilities
Replies: 0
Views: 984

not sure how to shroud abilities

I am trying to figure out the correct way to make it so an ability that is triggered DOESNT bring up the "interupt ability" activation window...I want to ability to trigger automatically and do its action without being able to be countered. anyway to code it? such as for exsample when the whatever c...
by Zethfox
Fri Jun 11, 2010 8:50 pm
Forum: Card Coding
Topic: Trash for Treasure (Require Confirmation)
Replies: 1
Views: 1253

Re: Trash for Treasure (Require Testing)

wow this works PERFECTLY, if you dont sac the artifact you have no choice but to cancel out the spell EXACTLY like playing this card irl. tested it in my red/white winnie/burn and it worked like a charm for the 7 randoms i played.
looks like we might have a way to deal in addition cost spells :)
by Zethfox
Fri Jun 11, 2010 3:20 pm
Forum: Card Coding
Topic: How to create tokens based on counters ?
Replies: 4
Views: 2047

Re: How to create tokens based on counters ?

yeah old version. it works 100%..awesome :D:D:D