Search found 1163 matches

by Psyringe
Tue Feb 23, 2010 12:24 am
Forum: Misc
Topic: an idea for untap:effect cards
Replies: 4
Views: 2379

Re: an idea for untap:effect cards

but this auto=aslongas( card's name [tapped]|MyBattlefield) {1}{U}:untap && tap target(creature) this should work. its only a work around but it should work. could someone test? This won't work, except for cards with a singularity rule (legendary cards, world enchantments). An example to show the p...
by Psyringe
Mon Feb 22, 2010 9:53 pm
Forum: Card Coding
Topic: Bloodcraze Ability - Custom set (non working)
Replies: 17
Views: 6075

Re: code lines

Unfortunately this code is not what the card is supposed to do. Mirri should get a +1/+1 counter only if she actually deals damage. With your code, she will get a counter if she blocks, even if she doesn't do damage. This code will fail when (for example) she blocks a creature with "protection from ...
by Psyringe
Mon Feb 22, 2010 9:36 pm
Forum: Deck Editor
Topic: Deck statistics and some random Q's.
Replies: 20
Views: 11291

Re: Deck statistics and some random Q's.

Erm, Yes i am, not SVN though, were should it be under? and does it have mana curve and % chance of mana in opening hand aswell? and were can i find it then? Deck statistics are part of Wagic since 0.9.1 which was released last October. Press the shoulder buttons while in the deck editor. There's n...
by Psyringe
Mon Feb 22, 2010 8:01 pm
Forum: Deck Editor
Topic: Deck statistics and some random Q's.
Replies: 20
Views: 11291

Re: Deck statistics and some random Q's.

Just wondering if you guys are planning on adding that in the future, like for starters Victory/loss chance, Mana Curve (if possible), battles won and lost, chance amount of lands in your first hand etc. etc. Erm, are you playing the game? Daddy32 added deck statistics months ago. Next to that i wa...
by Psyringe
Mon Feb 22, 2010 2:34 am
Forum: Custom Sets
Topic: [Custom Set] Slayers [dropped]
Replies: 21
Views: 15509

Re: [Custom Set] Slayers [Update: 23.01.2010]

That's why I suggested an operation that doesn't need to pick out any lines. Just using "Replace all" once should work. :)
by Psyringe
Sun Feb 21, 2010 5:39 pm
Forum: Bug reports
Topic: Bugs 0.10.1
Replies: 478
Views: 140287

Re: Bugs 0.10.1

Bug found, coulden't find a fix in the SVN list: Holy Strength (M10) doesen't work on black (or on other colors i think, haven't checked) creatures just on White creatures, the card itself should work on anything just like Unholy Strength does. Please be more specific: What exactly doesn't work? Wo...
by Psyringe
Sun Feb 21, 2010 10:25 am
Forum: Custom Sets
Topic: [Custom Set] Slayers [dropped]
Replies: 21
Views: 15509

Re: [Custom Set] Slayers [Update: 23.01.2010]

If all cards use the same number of digits, then renumbering them is as easy as loading the _cards.dat file in a text editor and replacing "id=" with "id=2407" (or whatever numerical range you prefer) in the whole document. Less than a minute of work. :) Renaming the images can probably be done with...
by Psyringe
Sun Feb 21, 2010 10:13 am
Forum: PSP General Discussion
Topic: JGE++ question
Replies: 24
Views: 20166

Re: JGE++ question

Glad to see that you're still working on this one. :)
by Psyringe
Sat Feb 20, 2010 7:13 pm
Forum: Card Coding
Topic: Several cards (Non Working)
Replies: 2
Views: 1541

Re: A few cards I want to get in the game..

Tainted AEther: Might be possible to get it about 70% working, but it'll fail when a creature moves onto the battlefield under the control of a player who hasn't priority at that moment. the engine cannot deal with situations when a player who doesn't have priority can make a decision, it will alway...
by Psyringe
Sat Feb 20, 2010 6:33 pm
Forum: Bug reports
Topic: Stun is broken
Replies: 1
Views: 1194

Re: Stun is broken

This can happen when a card is coded with a command like "draw:1", without a specified playertarget. The engine then tries to guess which player is meant to draw a card, but it often guesses wrong. The solution is to specify the playertarget explicitly: "draw:1 controller" or "draw:1 opponent" (in c...