Search found 1163 matches
- Tue Feb 23, 2010 12:24 am
- Forum: Misc
- Topic: an idea for untap:effect cards
- Replies: 4
- Views: 2379
Re: an idea for untap:effect cards
but this auto=aslongas( card's name [tapped]|MyBattlefield) {1}{U}:untap && tap target(creature) this should work. its only a work around but it should work. could someone test? This won't work, except for cards with a singularity rule (legendary cards, world enchantments). An example to show the p...
- Mon Feb 22, 2010 9:53 pm
- Forum: Card Coding
- Topic: Bloodcraze Ability - Custom set (non working)
- Replies: 17
- Views: 6075
Re: code lines
Unfortunately this code is not what the card is supposed to do. Mirri should get a +1/+1 counter only if she actually deals damage. With your code, she will get a counter if she blocks, even if she doesn't do damage. This code will fail when (for example) she blocks a creature with "protection from ...
- Mon Feb 22, 2010 9:36 pm
- Forum: Deck Editor
- Topic: Deck statistics and some random Q's.
- Replies: 20
- Views: 11291
Re: Deck statistics and some random Q's.
Erm, Yes i am, not SVN though, were should it be under? and does it have mana curve and % chance of mana in opening hand aswell? and were can i find it then? Deck statistics are part of Wagic since 0.9.1 which was released last October. Press the shoulder buttons while in the deck editor. There's n...
- Mon Feb 22, 2010 8:01 pm
- Forum: Deck Editor
- Topic: Deck statistics and some random Q's.
- Replies: 20
- Views: 11291
Re: Deck statistics and some random Q's.
Just wondering if you guys are planning on adding that in the future, like for starters Victory/loss chance, Mana Curve (if possible), battles won and lost, chance amount of lands in your first hand etc. etc. Erm, are you playing the game? Daddy32 added deck statistics months ago. Next to that i wa...
- Mon Feb 22, 2010 2:34 am
- Forum: Custom Sets
- Topic: [Custom Set] Slayers [dropped]
- Replies: 21
- Views: 15509
Re: [Custom Set] Slayers [Update: 23.01.2010]
That's why I suggested an operation that doesn't need to pick out any lines. Just using "Replace all" once should work.
- Sun Feb 21, 2010 5:39 pm
- Forum: Bug reports
- Topic: Bugs 0.10.1
- Replies: 478
- Views: 140287
Re: Bugs 0.10.1
Bug found, coulden't find a fix in the SVN list: Holy Strength (M10) doesen't work on black (or on other colors i think, haven't checked) creatures just on White creatures, the card itself should work on anything just like Unholy Strength does. Please be more specific: What exactly doesn't work? Wo...
- Sun Feb 21, 2010 10:25 am
- Forum: Custom Sets
- Topic: [Custom Set] Slayers [dropped]
- Replies: 21
- Views: 15509
Re: [Custom Set] Slayers [Update: 23.01.2010]
If all cards use the same number of digits, then renumbering them is as easy as loading the _cards.dat file in a text editor and replacing "id=" with "id=2407" (or whatever numerical range you prefer) in the whole document. Less than a minute of work. :) Renaming the images can probably be done with...
- Sun Feb 21, 2010 10:13 am
- Forum: PSP General Discussion
- Topic: JGE++ question
- Replies: 24
- Views: 20166
Re: JGE++ question
Glad to see that you're still working on this one.
- Sat Feb 20, 2010 7:13 pm
- Forum: Card Coding
- Topic: Several cards (Non Working)
- Replies: 2
- Views: 1541
Re: A few cards I want to get in the game..
Tainted AEther: Might be possible to get it about 70% working, but it'll fail when a creature moves onto the battlefield under the control of a player who hasn't priority at that moment. the engine cannot deal with situations when a player who doesn't have priority can make a decision, it will alway...
- Sat Feb 20, 2010 6:33 pm
- Forum: Bug reports
- Topic: Stun is broken
- Replies: 1
- Views: 1194
Re: Stun is broken
This can happen when a card is coded with a command like "draw:1", without a specified playertarget. The engine then tries to guess which player is meant to draw a card, but it often guesses wrong. The solution is to specify the playertarget explicitly: "draw:1 controller" or "draw:1 opponent" (in c...