Search found 3003 matches
- Fri Jun 18, 2010 3:30 am
- Forum: Card Coding
- Topic: [M11] Sun Titan (Discussion)
- Replies: 5
- Views: 1828
Re: [M11] Sun Titan (Discussion)
a workaround for this guy, during combat damage if he attacked you can take his counter of and use his effect. [card] name=sun titan auto=counter(0/0,0,Fetch) auto=may moveTo(mybattlefield) target(*[-sorcery;-instant;manacost<=3]|mygraveyard) auto={c(0/0,-1,Fetch)}: token(-335544667) limit:1 auto=@e...
- Fri Jun 18, 2010 3:27 am
- Forum: Bug reports
- Topic: helm of kaldra not working??
- Replies: 4
- Views: 1951
helm of kaldra not working??
by not working i mean it doesnt show up in game at all, not even as a token, i added it directly to my deck and even set "crappy -1" even went s far as renaming it "the helm of kaldra" in the _card and primitive...any idea why it just wont show up at all?
- Fri Jun 18, 2010 2:43 am
- Forum: Git & Programmers' section
- Topic: any tips for a beginner?
- Replies: 2
- Views: 1664
Re: any tips for a beginner?
Cards are usually the most "fun" part. You can find the code for cards in MTGAbility.cpp and AllAbilities.h The first step is to make sure you can compile the game, by the way ;) it will compile lol, next step learn C++, i decided to try and learn so i can try making some abilities but after scanni...
- Fri Jun 18, 2010 1:42 am
- Forum: Git & Programmers' section
- Topic: any tips for a beginner?
- Replies: 2
- Views: 1664
any tips for a beginner?
what would be a good place to start trying to figure out coding in wagic...unfortunately theres no neat guide like the card coding guide to point me in the right direction....where did you guys start with coding?
- Thu Jun 17, 2010 9:43 pm
- Forum: Card Coding & Parser
- Topic: Parser Limitation & Possible addition
- Replies: 4
- Views: 2754
Re: Goblin Piledriver (Non Working)
thanks for replying about it...as for the source, i have it downloaded but for some reason if i try to playtest a debug of it crashes out...oh quick quetion...i cant seem to get helm of kaldra to show up in my deck, even tho i set cards to -1 crappy and added it directly to my deck...is there someth...
- Thu Jun 17, 2010 7:46 pm
- Forum: Card Coding & Parser
- Topic: Parser Limitation & Possible addition
- Replies: 4
- Views: 2754
Parser Limitation & Possible addition
foreach(goblin[attacking]|mybattlefield) +2/0 it blows my mind, how can the pursar read "destroy all(goblins[attacking])"<---it KNOWS when a creature is attacking but it cant read the line above... honestly i dont mean to sound ungrateful at all im completely in love with wagic, but im pretty sure i...
- Wed Jun 16, 2010 4:30 am
- Forum: Card Coding
- Topic: how to code "if played from your hand" cards demigod ect ect
- Replies: 16
- Views: 5290
Re: how to code "if played from your hand" cards demigod ect ect
SUPER clean phage card [card] name=Phage the Untouchable auto=kicker token(-98414292) auto=token(-98414293) auto=@damaged(player) from(this): wingame controller Text=When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game. Whenever Phage deals comba...
- Wed Jun 16, 2010 2:05 am
- Forum: Card Coding
- Topic: how to code "if played from your hand" cards demigod ect ect
- Replies: 16
- Views: 5290
Re: how to code "if played from your hand" cards demigod ect ect
So you mean to say we need to set the kicker to trigger as a one time effect by using a onetimeactivated token and bury it right after use. IC. Cleaner that way. But if you mentioned by fetching, it will trigger the kicker, that means there is still some flaws using the kicker technique. It shouldn...
- Tue Jun 15, 2010 11:48 pm
- Forum: Card Coding
- Topic: how to code "if played from your hand" cards demigod ect ect
- Replies: 16
- Views: 5290
Re: how to code "if played from your hand" cards demigod ect ect
give a creature you use in your test deck "auto={1}:moveto(battlefield) target(creature)" and use the fetch on the creatures youve changed....i just tried it and the fetch causes the kicker to activate...which is a no no...now change the codes back to the original code i posted, the kicker only acti...
- Tue Jun 15, 2010 11:21 pm
- Forum: Card Coding
- Topic: how to code "if played from your hand" cards demigod ect ect
- Replies: 16
- Views: 5290
Re: how to code "if played from your hand" cards demigod ect ect
reiver demon tried it aand a couple other cards with "lord" and foreach aand on the turn you cast it sometimes the game will lord the effect to new creatures or cards entering the feild AFTER and causes either glitches or just triggers the effect, the "moveto" codes look great tho..i would still use...