You need the changes I made, and after applying them, you need to manually run make on the makefile.hge - otherwise, you're attempting to link against a stale copy of libhgetools.a.
(This is exactly the same output error text I was getting while compiling for PSP.)
Search found 58 matches
- Tue Oct 05, 2010 5:59 am
- Forum: Compilation & Sources
- Topic: Revision 2353 not compiling on GNU/Linux for GNU/Linux
- Replies: 8
- Views: 3344
- Sun Oct 03, 2010 2:46 am
- Forum: Code submission
- Topic: JGE updates
- Replies: 2
- Views: 2725
Re: JGE updates
Minor note: I also had to manually regenerate the libhgetools.a that's checked into SVN to link successfully against 0.9.6, ie 'make makefile.hge'.
- Sun Oct 03, 2010 2:43 am
- Forum: Code submission
- Topic: JGE updates
- Replies: 2
- Views: 2725
JGE updates
Some minor fixes to JGE that allows it to compile correctly against pspsdk 0.9.6.
- Sun Oct 03, 2010 2:42 am
- Forum: Code submission
- Topic: navigation mod
- Replies: 3
- Views: 2796
Re: navigation mod
Hey Z, I think you misunderstand - try the patch out. It's not a different key assignment, it simply allows you to use the direction pad/keys to go up/down one extra level to get directly to the avatars. I've been thinking though about other improvements to the direction pad navigation - i find it s...
- Sun Oct 03, 2010 1:37 am
- Forum: Code submission
- Topic: string parsing crashes
- Replies: 50
- Views: 24000
Re: string parsing crashes
1) How should we format opening/closing brackets ? always on a new line :) 2) spacing between parens and parameters in method signatures and calls int foo(int a, int b) is fine. 3.a) Should we add brackets after a "if" if there's only one operation inside the if ? Yes 3.b) should the unique operatio...
- Fri Oct 01, 2010 8:14 pm
- Forum: Code submission
- Topic: string parsing crashes
- Replies: 50
- Views: 24000
Re: string parsing crashes
here's another very good example of an aggravation caused by terse coding practices: int GameObserver::receiveEvent(WEvent * e){ if (!e) return 0; eventsQueue.push(e); if (eventsQueue.size() > 1) return -1; //resolving events can generate more events What if I want to put a breakpoint on any of thes...
- Fri Oct 01, 2010 5:29 pm
- Forum: Code submission
- Topic: string parsing crashes
- Replies: 50
- Views: 24000
Re: string parsing crashes
definitely a religious argument, I remember the debates we had at work when finalizing our coding style guidelines :lol: I will argue though that seeing more lines of code isn't necessarily beneficial, it can actually detract from legibility, which I think is the most important goal of maintainable ...
- Fri Oct 01, 2010 4:38 pm
- Forum: Code submission
- Topic: string parsing crashes
- Replies: 50
- Views: 24000
Re: string parsing crashes
I'll give you one strong reason why one should put braces on subsequent lines (and this is what we have for coding standards at work): it becomes very easy to see scope. { std::string x("foo"); { std::string x("bar"); { std::out << x; if (ConditionCheck() == SomethingElse()) { string x("lame example...
- Fri Oct 01, 2010 11:12 am
- Forum: Code submission
- Topic: string parsing crashes
- Replies: 50
- Views: 24000
string parsing crashes
These fixes take care of some crashes I hit when loading psp versions of my player options on Win.
- Tue Sep 28, 2010 5:01 pm
- Forum: Code submission
- Topic: app launch optimization(?)
- Replies: 3
- Views: 2759
Re: app launch optimization(?)
So, just to report back, this shaved approx 3-4 seconds during the card loading on my psp. I'll probably look around to see if there's other instances where we can apply the same optimization.
Cheers
Cheers