Search found 126 matches

by Djardin
Wed Nov 26, 2014 3:49 pm
Forum: Git & Programmers' section
Topic: User contributions and Github project
Replies: 4
Views: 902

Re: User contributions and Github project

There is a misunderstanding, probably since we moved to GIT. I'll try to make it clear: [*] Supposing you want to improve Wagic with some new contribution (bug fix, new cards, new features, whatever...) AND you have a Github account (so, creating an account is the first thing you should do) [*] What...
by Djardin
Mon Nov 24, 2014 3:19 pm
Forum: Git & Programmers' section
Topic: User contributions and Github project
Replies: 4
Views: 902

User contributions and Github project

Hi there, When we moved Wagic to Github, we thought we would simplify the acceptance of new contributions to the code thanks to the Git tools, but it appears it's not the case: - We had some contributions, but no contributing developer stayed active very long. In addition, none of the active develop...
by Djardin
Tue Jan 07, 2014 8:37 am
Forum: Bug reports
Topic: Wagic nightly builds
Replies: 128
Views: 196434

Re: Wagic nightly builds

- We have currently nobody actively using Wagic on PSP among the active devs as far as I know. The only thing we do for PSP is checking that the build didn't break. - Regarding whatever you compiled yourself using SVN on top of Github, I'm afraid you could be compiling anything which is not from the...
by Djardin
Mon Jan 06, 2014 12:37 pm
Forum: Bug reports
Topic: Wagic nightly builds
Replies: 128
Views: 196434

Re: Wagic nightly builds

You're not doing anything wrong, this automatic build is created using a windows cross-compiler on Linux and there are some un-explained weird issues happening. I'll try to fix them this week while working on the new resource downloader. To sum up, the PSP and android version should work, the Window...
by Djardin
Sat Dec 14, 2013 2:46 pm
Forum: Bug reports
Topic: Wagic nightly builds
Replies: 128
Views: 196434

Re: Wagic nightly builds

We now have automatic release of the latest code on GitHub, have a look here:
https://github.com/WagicProject/wagic/r ... est-master

We also modified the PSP package to be identical to old ones.
by Djardin
Wed Dec 11, 2013 9:37 am
Forum: Suggestions & feature requests
Topic: MULTIPLAYER will bring a huge player base and new life
Replies: 2
Views: 961

Re: MULTIPLAYER will bring a huge player base and new life

The multi-player mode is based on the serialization engine developed for the "undo" feature. Both features (multi-player and undo) are not finished because the serialization code is buggy. It is buggy because the game engine is buggy. The main game engine bug preventing the serialization code to wor...
by Djardin
Sun Dec 08, 2013 9:52 am
Forum: Bug reports
Topic: Wagic nightly builds
Replies: 128
Views: 196434

Re: Wagic nightly builds

Just replace the compiling commands by the download of the PSP zip file and its extraction in your usual path, then perform whatever signing/packaging process you were doing before.
by Djardin
Sun Dec 08, 2013 8:23 am
Forum: Bug reports
Topic: Wagic nightly builds
Replies: 128
Views: 196434

Re: Wagic nightly builds

I think you updated your source code while it was being worked on... I suggest you try our new automatic binary release for PSP and Android here : https://github.com/WagicProject/wagic/releases. For PSP, the binary needs to be signed before being used, but at least they are compiled.
by Djardin
Fri Dec 06, 2013 6:46 am
Forum: Bug reports
Topic: Wagic nightly builds
Replies: 128
Views: 196434

Re: Wagic nightly builds

We documented a simple way to get the sources and compile for non-developper, it's here https://github.com/WagicProject/wagic/wiki/Compiling . I can see that you're trying to access our Git repository with SVN and on an obsolete branch that was deleted ... The only branch you should be using is the ...
by Djardin
Sun Dec 01, 2013 11:01 am
Forum: Bug reports
Topic: Wagic nightly builds
Replies: 128
Views: 196434

Re: Wagic nightly builds

The PSP version is compiling fine in our continuous integration setup on Linux. Are you getting those problems on Windows ? Are you also getting some errors when actually trying to build and not clean ("make" command) ?