Search found 32 matches

by Jean
Mon Nov 02, 2009 2:40 am
Forum: Wagic on other platform
Topic: Porting to Pandora
Replies: 2
Views: 564

Re: Have a question about porting it.

Have you heard about the Pandora if not here is a link to it http://openpandora.org/ . But I was just wondering if it would be possible to port Wagic to the Pandora. I think all you have to do is to compile it for pandora. Now I do not own a Pandora nor have I ever developed on it, so I can't tell ...
by Jean
Wed Sep 23, 2009 4:12 pm
Forum: Bug reports
Topic: Bugs SVN
Replies: 1229
Views: 97221

Re: Bugs SVN

I hope that perhaps the font for the deck names could be shrunk. If that's not possible or not desired, I'll think of abbreviations for the names. What we lack here is in appropriate font. At the beginning, there was only this font and bugs in JGE that would render it all ugly. Unaware of the bugs,...
by Jean
Wed Sep 02, 2009 2:06 pm
Forum: Bug reports
Topic: Bugs SVN
Replies: 1229
Views: 97221

Re: Bugs SVN

Why did the interface got changed? The new one doesn't have any important innovations, only more animations There are two important innovations in the new interface. The first one is the fact that we reclaimed some space on the battlefield, which makes the whole thing more readable, and also freed ...
by Jean
Thu Aug 20, 2009 3:04 am
Forum: Suggestions & feature requests
Topic: Card back for the official release ?
Replies: 16
Views: 2803

Re: Card back for the official release ?

I hope to see them all in a future release :D How about a random ?
I think the best one is the 1. The 2 is quite appealing, because it's so slick, but in the end, it's quite empty and I think it's not as good design-wise.
by Jean
Tue Aug 18, 2009 7:45 am
Forum: Bug reports
Topic: Usability and Streamlining turn flow on PSP
Replies: 22
Views: 1397

Re: Usability and Streamlining turn flow on PSP

The same way I presume the computer knows that an instant is an instant. There is a property that differentiates an "instant" from a "sorcery" or "cretaure,"property else there is no way to effect any use of it. Because the implementation supports the rule, we know that the state can be evaluated f...
by Jean
Tue Jun 16, 2009 7:15 am
Forum: Compilation & Sources
Topic: linux binaries?
Replies: 1
Views: 656

Re: linux binaries?

Short answer : 1) Sure does ! Works like a charm. 2) freetype, jpeg, gif, png, zip, glut & fmod3.75 3) Not at the moment Long answer : The source code does compile and work under linux ; I'm doing all development there. On top of a normal build tool suite (gcc, make), the requirements are : libfreet...
by Jean
Tue Jan 06, 2009 2:40 pm
Forum: Compilation & Sources
Topic: Last revision that would compile for PSP on Windows
Replies: 38
Views: 2505

Re: Last revision that would compile for PSP on Windows

Well, here is my initial report on 157. Thanks ^^ However, the compilation of MTG still stops at the creation of the ELF. You now have to issue the following commands by hand: Ah ! This is because you're using "make 3xx" which now only makes the elf file. If you type just "make", it makes everythin...
by Jean
Tue Jan 06, 2009 1:47 pm
Forum: Git & Programmers' section
Topic: .d wtf?
Replies: 1
Views: 351

Re: .d wtf?

Is line 86 in the makefile supposed to be $(DEPS): deps/%.d: src/%.cpp because it is suspicious... It makes line 92 have an error EDIT: Ok now that I'm stoned I figured out it isn't the code, it's that there isn't anything in the DEPS folder. Sorry. I don't know what to do about that Update to rev ...
by Jean
Tue Jan 06, 2009 1:45 pm
Forum: Compilation & Sources
Topic: Last revision that would compile for PSP on Windows
Replies: 38
Views: 2505

Re: Last revision that would compile for PSP on Windows

Oh, and if I may add, sorry about the whole mess.
by Jean
Tue Jan 06, 2009 1:41 pm
Forum: Compilation & Sources
Topic: Last revision that would compile for PSP on Windows
Replies: 38
Views: 2505

Re: Last revision that would compile for PSP on Windows

Most problems mentioned in this threads just got fixed a few minutes ago, or had been fixed in the last three days : > Error 0x800200D9 My commit of yesterday fixes that problem as of rev 147. > utils.h searches for psp pspconfig.h I fixed this problem on sunday as of rev 142. > The current makefile...