Search found 151 matches

by superhiro
Fri May 07, 2010 11:24 am
Forum: Bug reports
Topic: Bugs SVN
Replies: 1229
Views: 86105

Re: Bugs SVN

Neither Brainstorm nor Careful Study work correctly... brainstorm only puts one card back and creates a draw wheenie counter and careful study crashes the game.
by superhiro
Thu May 06, 2010 12:36 am
Forum: Code submission
Topic: [CODE]Pass Phases Automation (no more draw phase mana waste)
Replies: 53
Views: 5091

Re: Pass Phases Automation Code (no more draw phase mana waste)

I tried to apply the patch to r2041, but I got this error when trying to compile: C:\wagic\projects\mtg>make Makefile.psp has been deleted : updating deps. psp-g++ -c -o objs/GameObserver.o -I../../JGE/include -I../../JGE/include/psp -I ../../JGE/include/psp/freetype2 -I../../JGE/src -I. -IC:/pspsdk...
by superhiro
Mon May 03, 2010 8:12 pm
Forum: Card Coding
Topic: Harrow & Bogardan Hellkite (Working & Discussed)
Replies: 42
Views: 3727

Re: I made multitrigger Spells (like Harrow & Bogardan Hellkite)

Some card suggestions:

Kodama's Reach
Explosive Vegetation
Armillary Sphere
Buried Alive
Dreamscape Artist
Gaea's Bounty
Howling Wolf
Khalni Heart Expedition
Nesting Wurm
Seek the Horizon
Seedguide Ash
Skyshroud Claim
Skyshroud Sentinel
by superhiro
Wed Apr 28, 2010 8:51 pm
Forum: Card Coding
Topic: Goblin Piledriver (Non Working)
Replies: 10
Views: 792

Re: Is Goblin Piledriver codable?

But couldnt you code it so that it gives a negative bonus (malus?) to other goblin piledrivers? cenn's heir is really similar and coded in the following way: [card] name=Cenn's Heir auto=lord(cenn's heir[attacking]|myBattlefield) foreach(other kithkin[attacking]|myBattledfield) 1/1 auto=lord(cenn's ...
by superhiro
Wed Apr 28, 2010 1:28 am
Forum: Card Coding
Topic: Goblin Piledriver (Non Working)
Replies: 10
Views: 792

Goblin Piledriver (Non Working)

http://gatherer.wizards.com/Pages/Card/ ... seid=40193

It seems like it would be codable... right?

[EDIT ABRA: Status update]
by superhiro
Wed Apr 21, 2010 1:16 pm
Forum: Code submission
Topic: [CODE]Pass Phases Automation (no more draw phase mana waste)
Replies: 53
Views: 5091

Re: Pass Phases Automation Code (no more draw phase mana waste)

Daddy32 wrote:I have already reuploaded it, try the same link (you'll get the different, working file, with the checksum I've posted previously).
Thank you very much :)
by superhiro
Tue Apr 20, 2010 7:03 pm
Forum: Code submission
Topic: [CODE]Pass Phases Automation (no more draw phase mana waste)
Replies: 53
Views: 5091

Re: Pass Phases Automation Code (no more draw phase mana waste)

; Generated by WIN-SFV32 v1 (compatible; RapidCRC http://rapidcrc.sourceforge.net )
;
EBOOT.PBP B9F9CA2F

Yeah, looks like you have the wrong one ^^
Can anyone upload a working one? Would be much appreciated.
by superhiro
Tue Apr 20, 2010 6:40 pm
Forum: Code submission
Topic: [CODE]Pass Phases Automation (no more draw phase mana waste)
Replies: 53
Views: 5091

Re: Pass Phases Automation Code (no more draw phase mana waste)

Daddy32 wrote:
superhiro wrote:Could anyone upload the EBOOT? That would be very nice :)
Try this.
I tried, but that eboot always crashes when I try to start a game... also, there's no entry in the options menu...
by superhiro
Tue Apr 20, 2010 11:33 am
Forum: Code submission
Topic: [CODE]Pass Phases Automation (no more draw phase mana waste)
Replies: 53
Views: 5091

Re: Pass Phases Automation Code (no more draw phase mana waste)

Could anyone upload the EBOOT? That would be very nice :)
by superhiro
Sun Apr 18, 2010 12:13 am
Forum: Misc
Topic: off to play rise of the Eldrazi pre-release
Replies: 6
Views: 737

Re: off to play rise of the Eldrazi pre-release

I went 10-0 and received 18 boosters for my troubles =D Awesome. Eldrazi Conscription is RIDICULOUS.