Search found 18 matches

by frankho
Sat Jun 26, 2010 3:40 pm
Forum: Technical Support
Topic: ”All is dust" not show up?
Replies: 3
Views: 331

Re: ”All is dust" not show up?

Could be a "case" issue. make sure that the name of the card in mtg.txt and REO/_cards.dat are EXACTLY the same, taking uppercase/lowercase into account ROE/_cards.dat: [card] primitive=All Is Dust rarity=M id=193658 [/card] mtg.txt : [card] name=All is Dust auto=moveTo(ownergraveyard) all(*[white;...
by frankho
Fri Jun 25, 2010 11:23 am
Forum: Technical Support
Topic: ”All is dust" not show up?
Replies: 3
Views: 331

”All is dust" not show up?

I see "all is dust" is shown in the mtg.txt and ROE/_cards.dat in the latest 0.12.1.

But I didn't see it in shop or in the list after I unlocked ROE.

Had anyone seen this card? :?:
by frankho
Thu Jun 24, 2010 1:33 pm
Forum: Card Coding
Topic: Card coding bugs from mtg.txt in 0.12.1
Replies: 5
Views: 399

Card coding bugs from mtg.txt in 0.12.1

I checked some card codings in \Res\sets\primitives\mtg.txt from latest 0.12.1, and found following coding lines still not corrected: [card] name=Loxodon Hierarch auto={S}:regenerate all(creature|myBattlefield) text=When Loxodon Hierarch enters the battlefield, you gain 4 life. -- {G}{W}, Sacrifice ...
by frankho
Sat Apr 10, 2010 1:25 pm
Forum: Custom Cards & Images
Topic: Rise of the Eldrazi (117/248) PREVIEW Update FINAL
Replies: 33
Views: 6847

Re: Rise of the Eldrazi (57/135/248) PREVIEW Update 10.04.2010

Wall of omens is 1W rather than 1U in that txt.
by frankho
Mon Mar 29, 2010 4:02 pm
Forum: Card Coding
Topic: Progenitus & other "shuffle into library" cards (Discussed)
Replies: 25
Views: 1747

Re: Coding help please?

Ok, EDIT: Also not related but some other cards that could be added is Raking Canopy (see: http://wololo.net/forum/viewtopic.php?f=13&t=1234&p=11244#p11244) and while I got the attention of our best card coder we also have some bug correction tbd e.g Halimar Excavation (see : http://wololo.net/foru...
by frankho
Mon Mar 29, 2010 3:50 pm
Forum: Technical Support
Topic: [FAQ] Images don't display
Replies: 42
Views: 10564

Re: How the token pics works ?

I tried some cases but this way is not always working.
by frankho
Thu Mar 18, 2010 2:52 pm
Forum: Card Coding
Topic: Progenitus & other "shuffle into library" cards (Discussed)
Replies: 25
Views: 1747

Re: Coding help please?

Hi, No need to thank me, thank you for finding these cards. If you find some other that could be coded don't hesitate to communicate them. Even better would be to add the cards that you tested and are working directly into the mtg.txt and remove them from the mtg_todo.dat and post the modified file...
by frankho
Thu Mar 18, 2010 5:58 am
Forum: Card Coding
Topic: Progenitus & other "shuffle into library" cards (Discussed)
Replies: 25
Views: 1747

Re: Coding help please?

It's not that aslongas doesn't work with autograveyard... it's more the "activation cost" {0} that make the whole thing not functionning properly... you cannot choose to activate this ability when ever you like it... it should be autograveyard=aslongas(mountain|myBattlefield) lord(creature|mybattle...
by frankho
Wed Mar 17, 2010 5:57 pm
Forum: Card Coding
Topic: Mind Funeral (Non Working)
Replies: 8
Views: 775

Re: Is this card possible to code?

- no way to code "reveal" - no way to code a condition like "until 4 lands are revealed" Is it possible to let each "card",not only the creature card, has some variables to mark some counters? By the way, for now, shall we put/remove a counter on noncreature permanent? Like "Dark Depth" and "Vampir...
by frankho
Wed Mar 17, 2010 5:40 pm
Forum: Card Coding
Topic: Progenitus & other "shuffle into library" cards (Discussed)
Replies: 25
Views: 1747

Re: Coding help please?

I tested the following yesterday with alabaster dragon and it worked... so it mean that such cards can now be added to the SVN. Here is the code for alabaster dragon: autograveyard=@movedTo(this|mygraveyard) from(myBattlefield):moveTo(ownerlibrary) && shuffle Works fine for me.. I tested it by kill...