r2000:
Cytoplast Shambler -> Cytospawn Shambler
Search found 61 matches
- Sun Apr 04, 2010 2:26 pm
- Forum: Bug reports
- Topic: Bugs SVN
- Replies: 1229
- Views: 313552
- Mon Mar 29, 2010 4:01 am
- Forum: Bug reports
- Topic: Bugs SVN
- Replies: 1229
- Views: 313552
Re: Bugs SVN
In the latest mtg.txt Wandering Archive should be Walking Archive and Raging Riftwurm should be Ravaging Riftwurm
- Sun Mar 28, 2010 3:40 am
- Forum: Compilation & Sources
- Topic: Rev. 1977 PSP Compilation Error
- Replies: 7
- Views: 3556
Re: Latest SVN release does not compile for PSP
Does not work again. This time fix is simpler. Just add objs/ThisDescriptor.o to the OBJS in the makefile
- Tue Mar 23, 2010 2:24 am
- Forum: Compilation & Sources
- Topic: Rev. 1977 PSP Compilation Error
- Replies: 7
- Views: 3556
Re: Latest SVN release does not compile for PSP
Here's a fix to AllAbilities.h. Just changed the order to: class AACounter: public ActivatedAbility{ public: string name; int nb; int power; int toughness; AACounter(int id, MTGCardInstance * source, MTGCardInstance * target, const char * _name, int power, int toughness, int nb, ManaCost * cost = NU...
- Tue Mar 23, 2010 2:00 am
- Forum: Compilation & Sources
- Topic: Rev. 1977 PSP Compilation Error
- Replies: 7
- Views: 3556
Rev. 1977 PSP Compilation Error
Here's the error: psp-g++ -c -o objs/AIMomirPlayer.o -I../../JGE/include -I../../JGE/include/psp - I../../JGE/include/psp/freetype2 -I../../JGE/src -I. -IC:/pspsdk/psp/sdk/include -Wall -W -Werror -Wno-unused -O2 -G0 -DPSPFW3XX -DDEVHOOK -I../../JGE/include - I../../JGE/include/psp -I../../JGE/inclu...
- Sat Mar 13, 2010 1:47 am
- Forum: PSP General Discussion
- Topic: JGE++ question
- Replies: 24
- Views: 20071
Re: JGE++ question
Ok, I've figured out what was wrong. It was the carriage return at the end of the line, that's why you would never get a match and only the last line in the text file would be loaded as a texture for every object on the map. Phew!
- Sat Mar 13, 2010 12:28 am
- Forum: PSP General Discussion
- Topic: JGE++ question
- Replies: 24
- Views: 20071
Re: JGE++ question
The thing is, if I put something like JTexture* map_res_texture = renderer->LoadTexture("Sprites/minihero/000.png"); There is no problem. I mean if I put it at exactly the same location. That's what's weird. Also, if i create a map like map<string,string> MapPath; and use it like: JTexture* map_res_...
- Fri Mar 12, 2010 11:44 pm
- Forum: PSP General Discussion
- Topic: JGE++ question
- Replies: 24
- Views: 20071
Re: JGE++ question
Man, I have no idea what's happening. Here's what I'm trying to do: I have a file texture_path.txt, where i have a line with the name of the map object and the next line is the location of the corresponding texture. Somehow the following code works just fine on Windows. string text_path; char filena...
- Tue Mar 09, 2010 6:09 am
- Forum: PSP General Discussion
- Topic: JGE++ question
- Replies: 24
- Views: 20071
Re: JGE++ question
Thanks for the response. I'm still not quite sure if I want to just have one class MapObj that would have tons of variables and some would be kinda useless, unless the object is of a specific type, or have a number of classes that extend MapObj, but then most of them would have only a few attributes...
- Tue Mar 09, 2010 5:51 am
- Forum: PSP General Discussion
- Topic: JGE++ question
- Replies: 24
- Views: 20071
Re: JGE++ question
An actual question for you guys: I have a 2-d array of pointers to objects: MapObj *MapObjects[MapWidth][MapHeight]; where MapObj is the base class for the objects on the map. Now, I also have some derived classes (MapObjTest, for example) and some of the MapObjects are pointers to objects of this t...