Search found 177 matches
- Wed Nov 30, 2011 5:27 pm
- Forum: Custom Sets
- Topic: WIP - Starwars Wagic Special (SWS)
- Replies: 33
- Views: 14640
Re: WIP - Starwars Wagic Special (SWS)
I should have them _somewhere_ ... but no luck finding them.
- Tue Nov 16, 2010 9:28 am
- Forum: Compilation & Sources
- Topic: I gave up with compilation - need help
- Replies: 7
- Views: 3349
Re: I gave up with compilation - need help
Well, I don't speak polish very good, but my intuition tells me there's a problem with ampersand (&) in the current path. Try copy the sources somewhere else, with simple path (C:\wagic for example) and try again.
- Fri Nov 12, 2010 8:02 am
- Forum: Misc
- Topic: Has anyone tried Warstorm a CCG on Facebook?
- Replies: 5
- Views: 4429
Re: Has anyone tried Warstorm a CCG on Facebook?
Few more images, this time taken from the list generated by adblock. Now someone creative, put them to good use ;) http://cdn.warstorm.com/assets/img/cards/jpg/card_lg_set11_deshir_mountain_lion.jpg?rev=1753a http://cdn.warstorm.com/assets/img/cards/jpg/card_lg_set11_felshian_mage.jpg?rev=1753a http...
- Fri Nov 05, 2010 6:01 pm
- Forum: Misc
- Topic: Wagic on dingoo A320, Any chance?
- Replies: 9
- Views: 3847
Re: Wagic on dingoo A320, Any chance?
Well that's OK than; but the resolution would still be a problem, no?
- Thu Nov 04, 2010 10:23 am
- Forum: Misc
- Topic: Wagic on dingoo A320, Any chance?
- Replies: 9
- Views: 3847
Re: Wagic on dingoo A320, Any chance?
I think the specs of the device don't make this very probable:
- CPU 336MHz
- RAM 32MB
...
- Display 2.8" LCD, 320x240 resolution, 65.5K colors
- CPU 336MHz
- RAM 32MB
...
- Display 2.8" LCD, 320x240 resolution, 65.5K colors
- Thu Nov 04, 2010 10:11 am
- Forum: Misc
- Topic: Has anyone tried Warstorm a CCG on Facebook?
- Replies: 5
- Views: 4429
Re: Has anyone tried Warstorm a CCG on Facebook?
There are several problems with extracting the cards from there: - It's coded in flash, so you can't get the links to used resources using the common methods - Cards are rendered in-game, so you'll get only the art (without numbers and other game elements) - but this is probably the good thing. I ha...
- Mon Oct 18, 2010 12:14 pm
- Forum: Misc
- Topic: Plainswalkers
- Replies: 2
- Views: 1917
Re: Plainswalkers
But Plainswalkers are already included in Wagic! Not only them, you can find forrestwalkers, swampwalkers etc. too
- Tue Aug 10, 2010 12:47 pm
- Forum: Custom Sets
- Topic: Custom Game Type - Development
- Replies: 63
- Views: 27252
Re: Custom Game Type - Development
Well I guess most of the work is either done or obvious, so anyone with some spare time could pick this up.
Hello, anyone?
Hello, anyone?
- Thu Jun 10, 2010 7:06 pm
- Forum: Wagic on other platform
- Topic: Wagic on Android (DROID) ?
- Replies: 20
- Views: 14918
Re: Wagic on Android (DROID) ?
One guy (by the nick of "grammerjack") ported (with just few tens of kilobytes of additional java code...) Quake to android . Doesn't give me much more courage to try this with Wagic yet, but it certainly serves as a proof, that a C++ OpenGL applications can be ported with some effort. Plus, the por...
- Thu May 27, 2010 12:07 pm
- Forum: Suggestions & feature requests
- Topic: [Request] - Cancel Action button
- Replies: 21
- Views: 8614
Re: Little request for next version
Yes, Almosthumane's addition is good enough workaround for this. Unfortunately, it is not going to make it to the next release, because it has some (minor) issues currently. Still, you can apply the patch and compile it yourself (or I can provide you the exe/eboot containing the changes (without any...