Search found 31 matches

by Rob
Mon Feb 15, 2010 4:45 pm
Forum: Bonus, Credits & Rewards
Topic: Task Board in Main Menu?
Replies: 6
Views: 786

Re: Task Board in Main Menu?

[Hijack alert] Since we are talking about the Task Board... One thing I would find very useful is if the tasks could be "clicked" to be started. I go to the shop, find the task I want to attempt, then I have to go back to the decks (and scroll through all 100) and remember/find which deck was associ...
by Rob
Mon Feb 15, 2010 6:39 am
Forum: Bug reports
Topic: Bugs SVN
Replies: 1229
Views: 90816

Re: Bugs SVN

Tried to compile for the PSP today using the minimalist pspsdk and got an error. (Revision 1875) Something like: Makefile.PSP:***missing separator.stop. (I read something about that error regarding white space vs tabs) I used the SVN to grab an earlier version of the makefile and it seemed to work. ...
by Rob
Mon Feb 01, 2010 2:44 am
Forum: Custom decks & Competition
Topic: 2nd Official Wagic Deck Competition - TALK
Replies: 106
Views: 12895

Re: 2nd Official Wagic Deck Competition - TALK

Well, I have to say it was a lot of fun for me to both watch, and participate in this event. My job had me totally stressed out and being able to make a couple of decks and watch the results every few days always gave me something to look forward to. Big thanks to Psyringe for running it and Wololo ...
by Rob
Sat Jan 02, 2010 1:44 am
Forum: AI improvement
Topic: AI Improvement
Replies: 108
Views: 10992

Re: AI Improvement

The AI will cast Damnation, Pestilence and Pyroclasm without any creatures in play. I suspect all cards like these may suffer the same fate. AI does not choose the most appropriate land to play from its hand. The AI has 6 lands 4 swamps and 2 mountains and a red card that requires 2 red mana and one...
by Rob
Sat Jan 02, 2010 12:35 am
Forum: Deck Editor
Topic: [Suggestion] Finding a card in your collection
Replies: 2
Views: 946

[Suggestion] Finding a card in your collection

I run Wagic on the PSP and I create decks there too. I realize there are more sophisticated methods for this, but the application itself suits my needs for the most part; until my collection gets huge. Let's say I have > 3500 red cards in my collection and I want to add Lave Axe. I have to hold <- o...
by Rob
Fri Jan 01, 2010 11:32 pm
Forum: Shop
Topic: [Suggestion] Display number of cards owned by extension
Replies: 4
Views: 676

Re: [Suggestion] Display number of cards owned by extension

Along these lines, how would it address a Master set? (4 of each card) Regarding the booster pack picture, is it possible to have an option to show the actual booster pack? I know some packs had multiple covers. I suppose this would violate the copyright if images were included in Wagic, but the boo...
by Rob
Fri Jan 01, 2010 9:45 pm
Forum: Bug reports
Topic: Bugs 0.10.1
Replies: 478
Views: 33720

Re: Bugs 0.10.1

Rancid Earth's threshold effect did not trigger correctly when I had 7 cards in my graveyard. I checked the known bugs and I don't see any comments regarding Threshold. Is there another place to post AI type observations or are these pointless as the team that is working on the AI may go another way...
by Rob
Fri Jan 01, 2010 8:21 pm
Forum: Bug reports
Topic: Bugs 0.10.1
Replies: 478
Views: 33720

Re: Bugs 0.10.1

Flame Jet isn't working correctly. The player can cast it, choose to put in play, select the target but then you are only presented with a cancel option. However, it does cycle correctly. When the AI played it in demo mode, it taped mana then sat there for a while and eventually burned the mana, did...
by Rob
Fri Jan 01, 2010 4:59 pm
Forum: Bug reports
Topic: Bugs 0.10.1
Replies: 478
Views: 33720

Re: Bugs 0.10.1

See my reply above yours which explains why the issue occurs, before you start testing ;) That explains a lot, thank you Wololo. I have been watching how the AI plays to find cards it is more likely to use to its advantage. I noticed that it does not always attack, even when it is beneficial to do ...
by Rob
Fri Jan 01, 2010 2:55 am
Forum: Bug reports
Topic: Bugs 0.10.1
Replies: 478
Views: 33720

Re: Bugs 0.10.1

Now there is a bit of randomness built into the AI's decision, so it's working as designed if it sometimes (rarely) doesn't play a card it could and that would be useful... I should have menitoned that in the example i posted, the AI drew several lands in a row and never played the Juggernaut. Basi...