Search found 122 matches
- Thu Aug 05, 2010 5:53 pm
- Forum: Misc
- Topic: what features in next game release
- Replies: 2
- Views: 1807
- Tue Jul 27, 2010 5:51 pm
- Forum: Bug reports
- Topic: A few card bugs
- Replies: 10
- Views: 4595
Re: A few card bugs
He meant Mox Diamond: [card] name=Mox Diamond auto=moveTo(mygraveyard) notatarget(land|myhand) auto=moveTo(mygraveyard) notatarget(this|myBattlefield) auto=@movedTo(land|mygraveyard) from(myhand):lord(mox diamond) {T}:Add{W} && lord(mox diamond) {T}:Add{U} && lord(mox diamond) {T}:Add{B} && lord(mox...
- Mon Jul 26, 2010 7:17 pm
- Forum: PSP General Discussion
- Topic: CFW 5.00 m33-7
- Replies: 3
- Views: 3150
CFW 5.00 m33-7
Original post: Nein, Dark-Alex ist leider nicht von den Toten auferstanden. Trotzdem haben die Coder Zheive und Piccolo33 einen Patch für seine Customfirmware 5.00m33 veröffentlicht. Das Update wird einfach von der 5.00m33-6 aus durchgeführt. Es wurde unter anderem der Bug der version.txt gefixt. Tr...
- Mon Jul 26, 2010 6:39 pm
- Forum: PSP General Discussion
- Topic: Planning on getting a PSP
- Replies: 8
- Views: 3318
Re: Buying a PSP...
I'm buying a PSP 3000, probably this weekend, and I'd like to know how to install the game onto that system and what accessories that don't come with the standard package I need to purchase. If possible, grab a PSP 1000 or 2000 on ebay (or similar), then you won't have any problems. Otherwhise you ...
- Sun Jul 25, 2010 12:30 pm
- Forum: Technical Support
- Topic: question affinity deck
- Replies: 1
- Views: 1349
Re: question affinity deck
Because not every single Magic Card is already coded and included in Wagic...
Wagic FAQ (Frequently Asked Questions)
Wagic Supported Card List (0.12.1)
Wagic SVN Archive - to track new additions and changes
Inofficial Affinity Implementation by Moxen
/closed
Wagic FAQ (Frequently Asked Questions)
Wagic Supported Card List (0.12.1)
Wagic SVN Archive - to track new additions and changes
Inofficial Affinity Implementation by Moxen
/closed
- Fri Jul 23, 2010 12:36 pm
- Forum: Working & Added
- Topic: Progenitus(working)
- Replies: 12
- Views: 8145
Re: Progenitus(Requires Conf)
It would also prevent cards that should destroy it...Zethfox wrote:since nothing is supposed to be able to effect it, it might help prevent a card using a workaround from somehow destroying itj6m6w6 wrote:i thought about that, but wasn't sure if that would include everything from the gatherer ruling.
- Mon Jul 12, 2010 6:03 pm
- Forum: Bug reports
- Topic: Bugs 0.12.1
- Replies: 168
- Views: 57905
Re: Bugs 0.12.1
I think there is a bug in "Tolsimir Wolfblood". Text: "Put a legendary 2/2 green and white Wolf creature token named Voja into play." Right now I'm facing two "Voja" wolves, and the second "Voja" should have put both tokens away, being legendary creatures. this has been "fixed" in r2122. not a very...
- Fri Jul 09, 2010 12:23 pm
- Forum: Campaigns and mods
- Topic: Puzzle Mode
- Replies: 3
- Views: 4090
Re: Puzzle Mode
I suggested the puzzle mode months ago when campaign was just an idea, so I'm interested in it. (I was never really a Yu-Gi-Oh fan, but the gba game was nice to play).Magicwings wrote:But is anyone else interested in possibly creating some puzzles?
- Tue Jul 06, 2010 5:48 pm
- Forum: Bug reports
- Topic: Bug with Castle and creatures with Vigilance
- Replies: 1
- Views: 1388
Re: Bug with Castle and creatures with Vigilance
The text on Castle states that attacking creatures do not get the bonus, but a creature with Vigilance will retain the toughness bonus when attacking. The text on a card is irrelevant, the only thing that counts is the official wording from gatherer Untapped creatures you control get +0/+2. Edit: B...
- Sat Jul 03, 2010 8:21 am
- Forum: Misc
- Topic: Cheatcode please?
- Replies: 1
- Views: 1549